Blood Dungeon

1 / 7

Blood Dungeon — захватывающий платформер c бешеной стрельбой от создателей Nidhogg.

Бегайте, прыгайте и взбирайтесь туда, где вас не достанут орды монстров. Уклоняйтесь и лавируйте между врагами. Взбирайтесь по лестницам, карабкайтесь по решеткам и перелезайте через цепи. Вас ждут лабиринты из стен и потолков, а также водные глубины!

Но самое главное — в подземелье обитает больше сотни врагов! Летучие мыши. Кентавры. Взрывающиеся глаза. Одни летают сквозь стены, другие ходят или ползут по ним, а третьи отскакивают, будто мячи! Изучайте повадки монстров, побеждайте их и собирайте их кровь!

Кровь и разбросанные по арене сундуки увеличат вашу мощь!

Обходите точки выпадения, чтобы пополнить арсенал и покорить каждую арену.

Покупайте улучшения за кости у Псовелителя!

Разблокируйте всех героев — каждого со своими особенностями передвижения и оружием! Ползайте по паутинам с Ногастиком, летайте вместе с Жучком или носитесь по подземелью со скоростью Нюндзя. Экспериментируйте!

9 персонажей со своими особенностями и оружием

6 арен для выживания

Более ста видов врагов

Более ста заданий

Более ста видов оружия и улучшений

Ежедневные забеги

Зажигательный саундтрек в стила "драм-энд-басс" от Томаса Хои

Таблица мировых рекордов

Инди

Системные требования

Минимальные

  • Minimum:
  • OS: Windows 10 x64 Bit
  • Processor: Intel Core i5-4570T / AMD A10-5800K APU
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 650 (1024 Mb) Radeon HD 7750 (1024 Mb), Iris Pro Graphics 580
  • DirectX: Version 11
  • Storage: 300 MB available space
  • Additional Notes: low quality setting, 720p producing 60 fps

Рекомендуемые

Данные пока не загружены

Отзывы

Steam · Very Positive

Все отзывы в Steam

430 положительных из 483 отзывов

65

Игрок 0165Рекомендует76 ч в игре

If I was one of those ppl who gave negative reviews pending an update, I'd do that here. EDIT 2: The updates HAVE started coming and they're addressing much of what I moan about, such as the boss 2 wave (which I incorrectly said was always the same spawns) being a hard wall early on. Still big balance issues, some of the in-game goals are wack (Max leveling stat ups) but I love the game and do reccomend. The bones and loop and art direction are all so good, but the balancing is crazy trash garbage. Each level has 3 bosses who show up. Everything feels good in the game until around boss 2, at that point every level gets a flood of the exact same DPS check enemy (Banshees) and basically 90% of builds will fail. It doesn't feel great leveling up a few times and going 'nah, this won't do it.' over and over. The achievements seem to show only 18% of players beating the easiest 2nd boss wave. I've been focusing on the 'see all of a level' goals because those are at least doable on any build if you're fast. You need to roll just right to get there. Some weapons (Bouncer) outclass the others to an insane degree. Or like 50% of the upgrades are pointless. '5% more gold/blood'? So I'm supposed to use a level upgrade to hasten my subsequent level upgrades by 1/20th?! In a game where level 15 is high? The swing between only getting those options versus 'your shots explode now' highroll is too much. I'm here for rougelike RNG nonsense. I am. But the Banshee check is too high and many of the weapons need better highroll hits and some stat buffs need to be doubled and, in some cases, quadrupled. Again: its generally very good. EDIT - as you can see from play time, I'm still slugging away at achievements and goals, so take that into account. It's almost as though subverting the games flaws is part of the fun on purpose? I.e. taking crummy blood buffs is only way to get 'hit level cap' goals.... It is unbalanced, but I'm having fun. ___

35

Игрок 7135Рекомендует3 ч в игре

The frantic platforming of spelunky, the waves and evasion of vampire survivors, the humor of Isaac. Hell of a combination.

04

Игрок 1004Рекомендует15 ч в игре

this is a fun game. it's quite similar to mega bonk if you're into that. not super deep but just a good time. my only criticism is that there is no invulnerability or easing back in after selecting an upgrade. this is more of a problem than in other survivor games because sometimes you level up in mid air while above hazards. if this could be tweaked I think that would be for the best

31

Игрок 6331Рекомендует21 ч в игре

I am on 76% completion, almost got all achievements on steam and decided to write a review because of the criticisms I read about the game. I think some people are missing the point about Blood Dungeon. I'll start by saying that the game has undoubtely some balancing issues - Krug feels really bad to play compared to the other characters, him beign so big is a huge debuff and does not have enough hearts to compensate it. Also harpoon is such a bad weapon that I don't see the design vision behind it. - Reaching level 15 is a bit too hard considering that it's required to unlock upgrades with each character. The main problem is that the run ends immediatly after killing the third boss, so unless you purposefully stall the run by avoiding killing it it's impossible to achieve, even with blood focused charms and spells. An ideal solution would be to add an endless mode. You should probably need less blood to reach higher levels nonetheless. - The amount of charms and spells gets overwhelming very fast, so unless you max them out when you still have only a few of them it becomes annoying to do so. This matters because for example you need Luck spell at level 8 to unlock a bone shop upgrade. They should probably add a way to ban items. - Some weapons are way better than others (bouncing balls) - Flood map might need some adjustments. Oxygen Tank and Fins should be way easier to find in this map (also beign the only map in which they are really useful). It's the one I played the least and I have not beaten it so I don't really feel comfortable talking much more about it. Now as the main reason I chose to write this review. I think many people are playing this game wrong, for a good reason. Survivors-like have accustomed us to a specific playstyle in which the primary way of scaling your power to infinity is by killing enemies and gaining levels which allow us to choose upgrades. In Blood Dungeon the primary way of getting upgrades is not with levels, but with chests instead. Each map has a set of chest spawn locations which never changes; every time you get a chest, another one spawns in one of these locations. If you are used to, let's say, Vampire survivors you'd think these are just an extra to occasionally chance upon. WRONG. You NEED the chests, they are everything you should strive for. The game wants you to constantly rotate through the fixed chest spawns to win. You have to find a route on every map that allows you to get chests in the most efficient way possible. Follow your route, avoid enemies, get chests. This is the gameplay loop, and to be honest I really enjoy it. With this strategy pretty much all builds become viable if you play good enough. The only map I'm not entirely sure about is flood since the routing there is really hard because of the water and I haven't put enough time in it. I've seen complaints about enemies beign too tanky or many upgrades beign not good enough to pick. While the latter may still be valid, I'd argue the problem is that these people didn't reach the second boss or the later waves with enough items because they are mostly relying on levels to get their upgrades. If you think you'd like this "twist" on the survivors genre I think you'll like this game and enjoy its gameplay loop. I can't be 100% sure this is the way the developers intended the game to be played, but in the current state of things everything is balanced around this and I feel like it's a good direction to follow for the future of Blood Dungeon. EDIT: The developers basically confirmed this in the latest patch notes.

26

Игрок 4826Не рекомендует34 ч в игре

i really wanted to like this game, i even 100%'d it but oh my god the balancing in this game is abysmal, youd think the rarer things mean that they are better, but half of the items you unlock just aren't good and exist just to bloat the item pool, the prime example being harpoon, ice armor, and even the fire ring. The i like the style, i like the movement, i like this game in concept, but the more i play it the more flaws i see and how much it could be.

23

Игрок 0523Рекомендует13 ч в игре

This game is already sick. Artstyle is great and actually feels unique combared to other bullet heavens. Love the characters. It's extremely hectic and the runs are usually over to some bullshittery, but that's the nature of the beast, the runs are supposed to be quick and short, love that about it.

92

Игрок 3792Рекомендует3 ч в игре

Game is a very fun take on the Survivor genre. My only concern at this point is the amount of content in the game. Playing for 3 hours, then seeing 34% completion was a bit of a shock for this kind of game

19

Игрок 5019Не рекомендует9 ч в игре

EDIT: Even after the patches there's still issues sadly. There are hardly any damage upgrades for enemies that scale their health in significant ways. Most of the items that are supposed to point you in the direction of useful items are useless because their indicators get easily lost in the chaos of the run; similarly, the title conditions a lot of upgrades to getting other items, which in turn, makes it so you're constantly picking the same items to get better items, which in turns kills any variety or randomization element in the rogue like... how is this fun? You wanna make a funky game in everything but its design. Why is it so hard to let us have fun with what you created? Original: You know, the more I play it, the more issues I encounter in it. The game has five stages, each of them get unlocked after beating the first boss of each of them, so it's relatively easy to get to the last stage after a couple of hours or so. Problem starts when you try to actually finish the stages and complete runs... I've maxed out every upgrade: shot speed, damage, movement speed, you name it... I'm still in a position where I can't get to the second boss of any of the stages. "Is this a balance issue, or a me issue?" I thought. Welp, after reading some reviews, both from users, and journalists alike, I can tell this is an actual problem with the game. Game Informer review specifically mentions my experience, echoing it almost to a tee. You start the game, have fun, max out your upgrades, unlock a bunch of characters, and then the late game stalls completely. For a roguelike progression is key, I don't mean only in the form of completing the main story, but also in the way of improving your characters and getting upgrades. Game Informer reviewer mentions some unlocks and weapons that seem mandatory to hit the ending of each level. They decided even while noticing these issues to rate the game an 8/10. I'm not that happy about noticing these problems in my playthrough, specially after unlocking every single upgrade, most of the characters, and all the stages. At this point it should be easy for me to complete the levels, otherwise, what am I supposed to do in order to complete the game? I've maxed out everything, isn't that the point where the rogue likes become beatable and winnable? Well here that doesn't happen at all.

Обсуждения и советы

Открыть форум