Brigador Killers

1 / 8

Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.

You are a member of Team Anchor, deployed to the SNC homeworld to make them pay for what they did.

Get around Mar Nosso on foot, or go loud against local forces with your own armor.

Acquire and fire 30+ firearms, from Nossian Corvid zipguns to the latest in man-portable Spacer tech.

Upgrade your arsenal by finding different combat rigs.

Salvage vehicles for parts to fabricate new tools of destruction in your base.

Mount weapons to your new creations and deploy with them .

Drive around rich detailed sprite environments in vehicles like clapped-out sedans, tanks or bipedal mechs.

Listen to an original soundtrack scored by acclaimed musician Makeup And Vanity Set .

Disrupt the corporate control of Mar Nosso by killing Brigadors .

Brigador Killers is in active development and coming to a Steam store near you.

СимуляторыИнди

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 2.6 GHz or faster
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon 5770 / NVIDIA GTX 460 or better
  • Storage: 4 GB available space
  • Additional Notes: Best played on mouse and keyboard.

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system

Отзывы

Steam · Mostly Positive

Все отзывы в Steam

478 положительных из 661 отзывов

23

Игрок 1623Не рекомендует14 ч в игре

Let me preface this by saying I am a Brigador fan. This game has been among the top of my list of most anticipated titles, based on how much I loved the first one. I put 37 hours into the demo. I couldn't get enough. The aesthetics, vehicles, gunplay, destruction, sound design, OST, gritty ambience, and most of all the gameplay loop. It scratched an itch for me that hadn't been scratched since the glory days of Syndicate and GTA1/2. The fight -> scavenge -> fight -> extract -> upgrade & progress loop was addicting and satisfying. Now I find myself with 14 hours played in the EA release and I'm finished with all the available content. Sinkhole cleared, garage fully upgraded and stocked with the best vics available. Armory bursting with weapons, the coolest of which I cannot even use because the mechs/tanks/gravs that I grew to love in the demo are not present. There's no incentive to keep playing. There's nothing else to grind, nothing else to explore, and nothing else to progress towards. The demo has more content then the paid release. That should never be the case. The added narrative content was decent but very brief, and now the sandbox content has been absolutely gutted comparatively. I wouldn't recommend buying in its current state. You're better off playing the demo until the game is way more fleshed out. Honestly I regret my purchase. I should have done what I always do and forgot about the game until it was out of early access - patience is the best asset a gamer can have nowadays, but with how much I loved the previous title and enjoyed the demo I wanted to give the devs the benefit of the doubt. Will not be doing that again anytime soon.

69

Игрок 9769Не рекомендует2 ч в игре

疯猫老师的毒奶还是太权威了,优秀的demo到最后端上来一坨的ea。我来总结一下群友指出的游戏重大缺陷,排名不分先后: -逆行出现早期demo版本才有的bug -所有载具都可以通过吃薯片回血 -钱花刀把上,开发中买了一堆歌的版权 -制作组刻意拒绝民间现成的中文补丁 -此ea版本没有机甲(除demo同款教程关) -无法像demo那样制造和购买军用载具,派对客货车也没了 -三方势力的敌人武器混用 -关卡超进度敌人,例如,后期需要你一辆VPC打俩猫鼬+1赌徒坦克 -最开始需要用石头作战.... -没有demo里的穿着动力甲(红蓝装甲) -子弹奇缺奇贵,一发3块且只能像demo黑市那样去关卡里买,途中有不可避开的战斗损耗 -零件也奇缺 -搜打撤玩法大削,现在地图上资源很少、难以复玩旧关卡、新增了一些守点任务 -地图上的车现在不能开走了 -每个车位现在需要花100零件升级 -贴图和简介仍然不全,甚至有更多占位符 -武器、载具丰富程度不如demo -初期装备获得难度相比demo极其艰辛 -续作制作组不是一代团队 优点: +老干妈等武器貌似加强了 +demo已有关卡的画面精细了一点 +增加了很多新剧情 一般性变化: -人物立绘基本全换,没有demo那种冷峻刻奇感 -demo任务模式部分增加了一个警察角色 -自动贩卖机里可以购买子弹 总结: 原制作组赚完demo制作后跑路了,所谓正式版完全另起炉灶做成了美式RPG游戏,现在内容量只有demo的1/3,而且是通过大图拆小来凑数,开发开倒车,也不重视玩家意见。目前的种种乱象仿佛一代初发售时的重现但更严重,把demo的优点全都放弃了。看到优秀demo变成这样,现在我非常、非常伤心,不得不呼吁各位持相似意见的玩家发起退款,使制作组至少重视起对此游戏的后续更新

49

Игрок 9249Рекомендует2 ч в игре

Leaving in an early review: Brigador Killers is, so far, everything I wanted from their previous title. Destructive fun in a REALLY good looking isometric game with a bit of exploration and more story than on the previous title (which is pretty cool, so far). It's Blast Corps meets MechWarrior 3050 meets Jungle Strike meets Shadow Run (sorta). The OST is absolutely insane. It's some of the best music ever to be in a video game, just pure EBM-stomp hits, one after another, so congrats to the OST team! Best EBM I've heard in the past decade. If there is one downside about the E.A. as of now, it's the UI/UX. It's just not instinctive and some of it doesn't really make sense. Dragging items from a corpse/crate to the player's inventory is confusing for no reason. I'm having a hard time with it and it's a bit frustrating + it really doesn't match the game's beauty. The UI is messy and kind of bare-bone looking, it looks like a debug console menu that players should not be seeing. Even the dialogs screen doesn't fit the game. I would've personally liked something a bit more skeuomorphic to fit with the game's esthetics. But other than that: Brigador Killers is freakin' GREAT!

21

Игрок 6221Рекомендует23 ч в игре

To save time I'll provide a TL:DR and just say that you should try the demo (it has its own store page!) if you've the slightest interest in the game's description. If you enjoy the demo, maybe hold off for now and check this release in a couple of months. If you really enjoyed it, then consider a purchase and lending your voice to the ongoing feedback and understand that the current version does come with the following caveats: [*]Your general power level is much weaker because we're missing a number of the more formidable vehicle fabs from the demo, as well as swappable armor rigs. No Carmine Rig means that you're squishy foddermeat on-foot that'll get mulched into a pile of gore from a stray burst of 7.62mm in a microsecond. [*] Progression is slower and more piecemeal: the narrative campaign and garage modes are now intertwined, as was their original intention. You WILL throw rocks and stomp on Corvid nuts in the dark sewers until you find an actual firearm. You WILL have to huff it on foot like some ground-pounding grunt until you earn the right to steal a car and store one in your smelly terrorist cave. [*]Enemy AI is more responsive and tactical. Reinforcements arrive more often to keep you on your toes even after you kill everyone. I personally enjoy this, but it seems it's a more contentious topic as the most recent hotfix that was addressed to some complaints may have gone overkill in nerfing enemy density. Early Access disclaimer etc etc [*]Some of the more unfinished aspects from the Nextfest demo still remain present, like programmer art doodle-icons and missing item descriptions. Game's in Early Access, et cetera, though I'd be remiss to not voice that I was slightly disappointed at the negligible difference for such things in this version because I like staring at pictures of absurd mech-scale weapons and reading what kind of super propellants the funny space people use for their high velocity rotary cannons. Regardless, I still like what Stellar Jockeys put out with the concept of Brigador Killers as a whole, so I bought it and I'm giving it this here Thumbs Up™ review, but I also think it's pretty understandable that some are frustrated in the version differences. I do, however, maintain faith that it's an inevitability that we'll be back to the heights of power accessible in the demo AND more. Anyways I'm gonna start my actual full stream of consciousness rambling here. At the current time of Early Access launch, this game is a strange case where the publicly available demo version has more "raw" content to engage with and discover than the actual purchasable title, though with some exceptions such as this release featuring a proper ramping of narrative, some extra maps to play around on, and overhauled enemy AI. I'm of two minds on this. I acknowledge that the purpose of the demo release was to demonstrate a vertical slice of the game's identity and as a result, is intentionally designed to be unhinged and generally impress any would-be comers looking around to see just what the hell this Brigador business entails. It accomplished this very well for me. I played the heck out of the demo, dumping 50 hours into it back during this year's Spring Nextfest over the course of a weekend. Couldn't get enough and was wondering just where the hell has this type of game been my entire life. Literal crack. I love mechs. I love inventory and ammo management. I love being a little loot goblin and amassing large quantities of high explosives and ammunition in my cave between carrying out acts of insurgency against the government just like any other dutiful up-and-coming terrorist cell. I especially love stealing consumer cars, taking them back to my garage and frankensteining them into bespoke kitbashed abominations. One such abominable example is the Party Van, a personal favorite of mine in which you convert an extremely generic panel-type delivery van into an engine of proletariat fury by welding tank treads to its chassis and glueing a couple of turret mounts to the roof in order to support an autocannon normally rated for IFVs, and a light machine gun that was originally mounted on a SWAT car. And despite all that extra weight, you still have enough space in the van's interior to lug a big ol' storage box to store and transport all the crap collected from the genocide you enact mid-mission. The perfect vehicle to employ and satiate my homicidal and loot-gobliny tendencies. Suffice to say, ♥♥♥♥ was cash and this has been on my radar ever since. Had me trying out the original Brigador, which I've owned for the past ten years but have only really bounced on it on and off in occasional half-hour spurts and I finally got around to maxing out its codex when I got bored with the BK demo. Definitely a fun little arcade city destruction experience, but the longevity and narrative theming of BK here ("insurgency sim" as a descriptor) felt a lot more compelling to me, on top of the intersection of playable infantry and mech combat being a rarity in games. Come Early Access release, I was practically chomping at the bit fiending for more. While I've already documented the changes between the demo and this release above, I hadn't stated how I felt about it all with much granularity. I'd say that while I still like what we have right now, in candor I do feel that it was a bit of an obvious misstep on the part of the developers to have the demo version be so packed full of goodies, only for a not-insignificant portion of it be inaccessible beyond console commands with the Early Access launch. They've stated their reasons for this already. For example, in the case of all the rigs that were originally in the demo, they temporarily disabled them in the interests of "progression and game balance" and will reintroduce them in the future. Presumably, the vehicle fabs like the Party Van and such were disabled for the same reasons even though you can currently buy treads and such. I have no problem with that and adjusting to the new flow in the absence of such advantages. It's their game, so it's their prerogative to adjust whatever they need to fit their full vision. But to be frank, I don't think it takes a genius to predict the likely optics on such a decision. In my view, it's reasonable to view a demo and its contents as a baseline for how something will be. And so naturally, it creates a certain level of expectation for what the actual priced version would contain at minimum. I would say things like the alteration of more abstract mechanics like AI behavioral overhauls and loot scarcity is completely fine between versions. But when something more visceral and tangible is taken away between the demo and priced version, like the Rigs or the ability to fabricate the more fun jury-rigged ♥♥♥♥♥♥♥♥♥ like the Party Van, I feel that it's inevitable you are going to arrive at, and cause, a rather unnecessary conflict of expectations from the people who gave the demo a try and bought the priced version carrying those expectations. And let me reiterate - I totally understand the dev's reasoning, it's their vision so they can adjust balance and progression as to how they see fit. But I think at least retaining the Carmine Rig with its increased armor and health would have definitely mitigated a lot of these negative reviews concerning difficulty. I've rambled enough. It's still a very fun game at its core if you like LARPing as a terrorist and will most certainly be an awesome war crimes viscera-spreading stomping simulator like the original once mechs make their way back in. Just expect to wait a while 'til then. Personally, I've already trashed a funny space tank with a van full of IEDs and added a certain someone to a certain collection so now I'm just sitting pretty waiting for more. It's only going to get better from here, especially since a modkit is in the cards.

86

Игрок 9986Не рекомендует8 ч в игре

Releasing your "early access" game with less content than the free demo is a bold move. Just play the demo for now. I even like the placeholder graphics they use more than in the full release. I have faith the game will be improved upon shortly, but man...what a shame. Hopefully they take the money from the "early access" release and actually use it to improve the game. Reaching into cash grab territory. Approach at your own caution.

92

Игрок 3892Рекомендует19 ч в игре

I wanted to hold off on reviewing the game since the early access and all the connundrum about it. Personally I sit on the other side of the fence to the outrage and the idea of 'it has less content'. The demo was fun to play and I don't usually play demos, but I found the Demo you could also end up making everything and getting a bunch of stuff for no consequence and like making a police APC didn't feel like I was putting in much work. The more narrative driven gating of content made the earlier missions and levels feel a bit more, intense? Not having a 556 rifle right at the start made me play and toy with other things, being bumped back down pegs when I ♥♥♥♥ up and lose my weapon only to claw my way back up to having good stuff again felt much more engaging than simply running police base and looting a million stuff (which you can still do I guess lol). I'm looking forwards to the other stuff being able to be made. I'm excited to drive the mog in a situation where it's going to feel like it does in the book. A powersuit. But anyway, the review. I like Brigador, the setting and the lore is surprisingly well written if you go looking for it. There's a lot of tongue in cheek humour around the various items and stuff but it doesn't detract from the setting at all. I enjoy the mishmash of kinda sci-fi but also everyone is still using guns from the 80ies, a don't fix what isn't broke type deal. It would be nice to get some more kind of lore and writings about humanity in general. But I digress, Killers much like the original is written fantastically. It too has an audiobook that extrapolates a bit more on the setting which is both narrated and written amazingly. For now alot of the items have placeholder images and awaiting lore snippets but reading what is there already is making me excited to read future entries. Stylistically the game is great, its isometric, its pixelly. It brings me back to the time I was young and playing red alert 2 on my W95 PC. Everything has a distinct look. My only gripe about it is sometimes things look a little washed out but I believe that's also part of selling its vibe. The UI is decent, the aiming lines are intuative and being able to lock to target with Q makes shooting a heck of a lot easier. My only umbrance with it, is it can be kinda clunky. Running away to hit tab and then press E on a medkit or something makes it hard to survive sometime. Difficulty wise, I found it a lot more harder than the demo but I think it was a good thing. Every time I left a mission with new toys or loot I felt like I earnt it. Losing gear doesn't really matter when you get further in but in the earlier content I felt like I was weighing up risk and reward, Do I look around and loot a bit more and risk running into the reinforcements and potentially losing everything. As someone who's played extensive tarkov, I enjoy this. I don't want piles of guns and ammo throwin in my lap because then there'd be nothing to work for. The sound design matches the aestetic, its not all base boosted with guns that click when the ammunition starts to run out. Its straight to the point. Honestly, I'm looking forwards to the future of this game. I'm excited to see where it goes, what they add. Will we get a more sandboxy experience in time? Will it turn into eventually managing a whole insurgency? Who knows, heck maybe even we'll be able to get a touro. But in short, I do think the game is worth getting especially if you enjoyed the first one. It's not expensive it wont break your bank and the game is only going to get more content. You can simply wait or you can play some now, and then play again in bits and bobs as they add more. But I think in short, don't listen to all the boners in the review section and simply just make your mind up yourself.

18

Игрок 9118Рекомендует18 ч в игре

It is time. Solo Nobre bore the whole world's suffering. Now you must return it hundredfold. Everything that was good about the original Brigador is refined here. Punchy, visceral action that puts your heart in your throat, set to a backdrop of thumping electronic beats. Thoughtful writing and clever environmental storytelling that keeps you wondering once the smoke clears. True player freedom in a broad combat sandbox that rewards experimentation and creativity. Drive anything. Steal everything. Kill anyone who gets in your way. The scale is closer to the ground now, focused on infantry combat rather than having man-sized targets serve as funny speedbumps, but that just makes you appreciate the carnage an armoured vehicle can dish out all the more. Every jump in power level is palpable. You transform from frightened insurgent rat to merciless king of the lawless streets and every step along the way feels earned. Once you have a basic understanding of the game loop under your belt, you can truly approach any given mission from whatever angle you want. Loud or quiet, precise or indiscriminate, on foot or in a screaming steel beast. The only limits are your imagination (and how much you can fit in your pockets). A true labour of love and it will only grow from here. Mar Nosso bears witness.

56

Игрок 5856Не рекомендует12 ч в игре

In good conscience, I cannot recommend this game to anyone at its current state, not even to Brigador fans. For some strange reason, the early access version has less content in it than the demo. A couple of missions have been cut. You can no longer craft containers. You cannot craft a grav tank, a mongoose or a light mech from the demo. You cannot access the big fat vendor that sold basically anything for the credits, making credits kinda useless later on. A bunch of stuff from the Early Access trailer right here on the front page is also not present in the early access version. Garage mode has been integrated into the campaign instead of being a separate mode, which is a strange decision and might backfire alter down the line. Personally, I'd prefer if the sandbox/garage mode were separate. Killers is a little bit too grindy to my tastes and leans into inventory system and itemization that is a strange mix of Diablo 2 and extraction shooters. That is fine and I get it, this game doesn't have to be a Brigador copy but bigger. In many ways BK is its own beast and I like that. I just hope there will be some kind of instant action mode down the line. Arcade fun of jumping into freelance missions with different loadouts is what I loved the most about the first game. Some mechanics from the first game are not present. For example, you cannot destroy power stations and comm towers to prevent alarms. Enemies have a moral system, but all it does is making them run away, then come back a couple of seconds later. Despite your character being more fragile than at any point in the original Brigador, I felt like you are encouraged to be less tactical in Killers. You can also simply grind your way out of missions you're stuck on by repeating salvage missions. The game has cool art direction, great atmosphere and aesthetics, stellar soundtrack and solid foundation to build upon. But in its current state, I'd recommend to just play the demo as it has more content, and wait for more updates for the Early Access version before buying.

Обсуждения и советы

Открыть форум