
Cloudphobia
"She's Lost Control!"
A barrage of missiles emerges from the clouds; it’s cloudphobia!
In this pulse-pounding arcade style shoot 'em up, players control giant armored robots, loaded with hi-tech weaponry. Choose from two types of weapons: the PLG-90, a high-tech laser rifle or the Vibroblade NúllPunktur! Comprised of five 3-minute episodes, players must protect the mothership while slashing, shooting and boosting their way to the end of each level and defeat the boss within the time limit.
cloudphobia mixes arcade style gameplay, anime and creative robot designs, with lush backdrops that melt into the bots-and-battleship action. Get ready for a visually stunning shoot 'em up experience!
A beautiful horizontally-scrolling shoot 'em-up
Two different play styles: Pilot the sword-swinging "Núllpunktur," or the laser wielding mobile suit, "PLG-90"
Save your replays
Global Internet Ranking
Steam Achievements and Leaderboards
Системные требования
Минимальные
- ОС: Windows® Vista, 7, 8, 10
- Процессор: Intel® 1 GHz Processor or comparable
- Оперативная память: 512 МБ ОЗУ
- Видеокарта: DirectX® 9-level Graphics Card
- DirectX: версия 9.0
- Место на диске: 500 МБ свободного места
- Звуковая карта: DirectSound-compatible Sound Card
Рекомендуемые
- ОС: Windows® Vista, 7, 8, 10
- Процессор: Intel® 2 GHz Processor or comparable
- Оперативная память: 1 ГБ ОЗУ
- Видеокарта: DirectX® 9-level Graphics Card
- DirectX: версия 9.0
- Место на диске: 500 МБ свободного места
- Звуковая карта: DirectSound-compatible Sound Card
Отзывы
Steam · Mostly Positive
Все отзывы в Steam22 положительных из 29 отзывов
Игрок 0777Рекомендует1 ч в игре
Tive a grata surpresa de redescobrir esse game na Steam. Meu primeiro contato com ele foi em 2005 em através de uma demo para PC. Fiquei fascinado com os gráficos na época que me lembravam muito os de Ps2, o tempo passou e quase 20 anos depois tive a oportunidade de rejogar o game em 2023. Uma experiência gratificante e nostalgica.
Игрок 9103Не рекомендует3 ч в игре
Really wanted to love this game. The dev is clearly a fan of Joy Division (every stage is named for one of their songs), so we were off to a great start. It’s quite atmospheric, pairing dramatic scenes from an anime space battle with an OST that is by turns epic and delicate. The Mothership and Boost mechanics are also quite interesting. In any other shmup, missing an enemy doesn’t generally matter that much; here, every enemy that escapes deals damage to your mothership, and once its shields are gone, it’s game over. There is also a 3-minute time limit to each stage, which can easily be exceeded if you’re moving at normal speed, so you need to Boost through as much of the stage as possible (this also helps with score, which is needed for shield recovery between stages). Lot of interesting mechanics at play here. Unfortunately, the main weapons just aren’t a lot of fun. You have either a laser with a straight-on shot—no angles whatsoever, nor any upgrades—or a sword that can be slashed a few times or spun when held. Both are so limited that they offer basically nothing in terms of strategy or improvisation—just move to the appropriate Y levels in the order they appear, and if you didn't, you’re screwed. You have limited missiles, but they are consumable and are only replenished between stages. Getting hit also gives you a considerable knock back stun, making recovery and repositioning more tedious than it should be imo. I wish I could overlook these issues, because the good stuff here is really good. But they’re so fundamental to the experience that you’ll never not feel them dragging the experience down.