
Conqueror's Blade
[Щедрые бонусы для новичков]
Армия на старте: Создайте персонажа и сразу получите 13 основных отрядов. Начните свой путь с нуля без затрат.
Право на ошибку: До 200-го уровня сброс характеристик и очков умений бесконечен и бесплатен. Экспериментируйте смело!
Система наставничества: Новички могут бесплатно арендовать полностью прокачанные отряды своего наставника. После завершения обучения вы получите Сундук с отрядом 5 звезд на выбор.
Еженедельная халява: Каждую неделю пробуйте топовый отряд максимального уровня бесплатно.
[Возвращение ветеранов — Гринд отменяется]
Меньше рутины: Лимит боев в режиме Рейд на разбойников отменен! Теперь действует «лимит наград». Независимо от эффективности в бою, вы гарантированно заберете весь недельный опыт и славу.
Простая разблокировка: Отряды средиземноморских сезонов теперь открываются сразу за Очки отваги. Больше не нужно выполнять старые сезонные задания.
Подарки за возвращение: Путь героя сброшен. Вас ждут горы Старых пергаментов и Приказов о подготовке.
Награды наставникам: Станьте инструктором, обучайте тактике и получайте Легендарную артиллерию (Божественный ворон) и Cхемы уникального снаряжения.
Conqueror’s Blade – игра стратегической войны в реальном времени на многокультурных полях битвы
Встаньте в роли легендарного Полководца и ведите свои войска в кинематографические PvP-осады на древних полях битвы, вдохновленных мировыми цивилизациями.
Будь вы поклонником масштабных осад, напряженных ACT-игр или глубоких стратегий в реальном времени, Conqueror’s Blade предлагает непревзойденное поле боя, которое бросает вызов вашему стратегическому мышлению и вознаграждает ваши лидерские качества.
Многокультурные поля битвы: Путешествие через время и войну
Исследуйте древние поля битвы, вдохновленные знаковыми цивилизациями. От скал Термопил в Спарте до песчаных бурей пустынь вдоль Великого шелкового пути и пылающих бамбуковых крепостей эпохи Сэнгоку Японии – каждая карта предлагает уникальную атмосферу и захватывающий исторический колорит. Динамичные окружения и исторически вдохновленный ландшафт гарантируют, что каждый бой будет ощущаться как погружающее, стратегическое и незабываемое приключение.
Высококонцентрированные осадные сражения: Высшее испытание стратегии и тактики
Принимайте участие в поистине массовых осадных битвах, где тысячи войск сталкиваются на экране. Используйте катапульты, чтобы разрушать стены, установки осадных башен для пробивки укреплений и ведите бронированную пехоту через зоны уничтожения в ожесточенном ближнем бою. Каждый бой разворачивается в три тактические фазы – подготовка к осаде, фронтальная атака и захват точек, отражая подлинные военные стратегии и проверяя ваше командование на каждом этапе.
Команда войск: Тактическая симфония лучших из истории
Выбирайте из более чем 100 исторических войск легендарных культур, включая спартанских воинов, викингов, средневековых рыцарей, китайских династийных воинов, самураев, крылатых гусаров, королевских стражей и смертоносных асассинов.
Координируйте способности войск, такие как лечение, заряд, построение стен щитов, усиления и взрывные атаки, чтобы доминировать на поле боя. С новыми войсками и картами, добавляемыми регулярно, вам постоянно придется адаптировать свои стратегии, чтобы оставаться впереди.
Глобальная арена киберспорта: Поле битвы храбрых
Шагните в League Conqueror’s Blade (CBL) – высший ежегодный компетишен, где Полководцы со всего мира сталкиваются за славу. С более чем 1000 участниками и призовым фондом, исчисляемым десятками тысяч долларов, именно здесь ковальются легенды!
Производительность: Оптимизировано для всех Полководцев
Благодаря продвинутой оптимизации игрового движка, Conqueror’s Blade обеспечивает стабильную частоту кадров – даже в массивных битвах с тысячами солдат – на машинах с низкой спецификацией. Погрузитесь в хаос войны без ущерба для производительности.
Системные требования
Минимальные
- Minimum:
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64-Bit
- Processor: Intel I5-6400
- Memory: 8 GB RAM
- Graphics: Nvidia Geforce GTX 1050Ti
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 60 GB available space
- Additional Notes: Performance: 1080p / 30fps, Low Quality Settings
Рекомендуемые
- Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-Bit
- Processor: Intel I7-9700
- Memory: 16 GB RAM
- Graphics: Nvidia Geforce GTX 1660Ti
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 60 GB available space
- Additional Notes: Performance: 1080p / 60fps, Medium Quality Settings
Отзывы
Steam · Mixed
Все отзывы в Steam26 163 положительных из 39 054 отзывов
Игрок 8061Не рекомендует205 ч в игре
7 Years of Hope Ended in 5 Minutes. Goodbye, Conqueror’s Blade.Rating: Not Recommended ❌ As a veteran who has been with this game for seven years, through countless breaks and endless cycles of hope, I officially drew the final line yesterday. I reinstalled the game, played a few matches, and immediately uninstalled it again. Conqueror’s Blade once had a brilliant, unique concept: tactical pushes, actual shield walls, and epic, coordinated sieges. Today, all of that is dead. The game has devolved into a mindless, toxic cavalry-spam simulator. Strategy, clever unit placement, and frontlines mean absolutely nothing when everything gets flattened in seconds by waves of overpowered gold cavalry. The publisher switch to Poros Interactive was hyped as the ultimate salvation that would finally fix what My.Games ruined. Instead, Poros proved once again what happens when a company consistently and arrogantly ignores its core community. They didn’t save the game; they just optimized the cash cow. Why this game is fundamentally broken right now: The Seasonal Powercreep Cycle: New season units are intentionally released completely broken and overpowered to bait players into skipping the grind with real money. Once sales drop, they get nerfed, and the toxic cycle resets. The unit tree you spent years grinding is completely useless. Zero Teamplay / MVP Culture: The matchmaking reward system actively breeds toxic solo behavior. Teammates won't support your lines; they will literally sit back, let your units die, and then use their cavalry to farm the leftovers just to boost their individual MVP score. Technical and Toxic Disaster: Even under Poros, the server infrastructure is a joke. High-level tactical combat is impossible when you are constantly fighting horrific desyncs, server lags, and terrible tick rates. On top of that, the map ping spam is unbearable. Almost every single match features toxic players non-stop pinging the map. If you check their stats at the end of the round, these players always belong at the very bottom of the scoreboard. Out of pure frustration, these exact players will then intentionally grief you by pushing your strategically placed units into their deaths. If anyone doubts my words, go see for yourself: the active player base of Conqueror's Blade is consistently crashing downward. No surprise here when dealing with such a learning-resistant developer representation. I know for a fact that I am not alone with this opinion—just look at the recent reviews from the rest of the core community. We are all done. Save your hard drive space and your sanity. Poros has made it clear that they do not care about your loyalty or a fair game—they only care about your wallet.
Игрок 9484Не рекомендует371 ч в игре
Once you get out of the green ranks during the season the game has no real matchmaking and puts you into games with hypercompetitive players that have been playing for years. The game ranks you up by number of games you played, not your skill or win rate. People play games for fun, nobody wants to spend their free time getting their ass kicked. And the numbers show this, the game has had a million and a half downloads and the servers are only peaking a 6k people in 2026, so that means 1 million four hundred and ninety four thousand people tried it and don't want to play. Their is almost no PVE either other than bandit raids, and everyone just rushes to the end with calvary so you can't get a score and it sucks. Put stuff in the game or game modes that make it fun for your average player. The game is already full of bots anyways, let me play bot mode when I'm sick of getting steamrolled so i can have fun. Also none of the feifs are leveled because nobody is playing the game so you cant really make any gold or purple kits with silver and resources. And they they have weird restrictions on the kits you can make during the seasons aka eastern and western. Completely stupid. Its not complex to make a fun experience, get your heads out your asses. Also has weird chat filters (weird random stuff other than normal bad words/swear words) so you can't even communicate like a normal game. The whole user interface feels cheap too, like and old DOS game from the 90s. I truly hate this game the only reason i play is because im an addict, game come and go for me. Dont waste your life playing this ♥♥♥♥♥♥♥♥ experience.
Игрок 3916Не рекомендует11 ч в игре
这款游戏的工作室是一个好的不学专学坏的游戏工作室,他甚至还没学到精髓,学了个一知半解就着急忙慌的给你端上来让你品尝。 战意本来是一个拥有很多可能的游戏,但由于官方制作组的瞎作为、乱作为导致这款游戏没有任何可以入坑的借口,你的养成成本、需要花费的养成时间都十分高,需要养成的类目很多,这在2026年对于一个快节奏的社会环境当中,对于玩家而言已经是一个非常大的负担了,但战意策划组还在思考增加更多的养成类目,甚至不惜浪费玩家手中已经拥有的资源强制让玩家重新养成 对于战意策划组而言,愿意钻研游戏机制的玩家的言论是不能听的
Игрок 5783Не рекомендует
The developers removed their original listing for the game to remove the old negative reviews. It's the same game just rebranded so here is my original review: This game has so much potential but somehow gets worse with every update. I've got almost a thousand hours into this game but can't bring myself to bother with it anymore. There are a large number of issues so I'll break it into sections to make it a bit more readable. Server Quality The servers are Trash. Players will warp around the screen, attacks will miss when they shouldn't and hit you when you dodged. Units will frequently just stop doing anything for seconds at a time because the server tick rate (the speed at which the server polls for updates) is 30HZ which for a game like this is too low. The open world aspect of the game is incredibly unplayable if there are any number of players gathered such as during a territory war due to the input lag you experience because the servers are too busy begging for death to process your command. The Oceanic version of the game which is run by a different company has 60HZ tick rate servers and doesn't have a lot of these issues despite running mostly the same game. Go figure. But upgrading their infrastructure would be too expensive and it's cheaper to just add more nonsense units into the game to make some extra cash off of the whales. Speaking of which... Unit Balance Doesn't Exist The vast majority of units in the game are trash and the only ones worth bringing to a siege are the few meta units that My.Games decided need to be overtuned in order to sell more in game currency. Every new season you'll see a few units that will absolutely trounce any other unit they go up against with no resistance whatsoever. Have a max level shield unit with full defensive doctrines and a full veterancy line all in defense with full mastery all set up in a choke hold in a shield wall formation? Well the new seasonal unit will just walk through you. Get a good flank and pincer the enemy? The seasonal units will just pop whatever stupid ability they decided to give it and wipe both sides of your attack. It's genuinely insane and the top level players have all just resigned themselves to either grinding hundreds of hours to keep up as a F2P each season or to just spend $100 USD EVERY SEASON to unlock it all and actually enjoy the game. And they release new seasons just about every 3 months. So you're looking at around $400 USD every year to stay competitive and have a life that doesn't revolve around playing this game 8 hours a day. Not to even mention that they will nerf older units to the point that they're unplayable. So what may be your favorite unit this season will be absolutely unusable next season. Really just a company that is incapable of finding any sort of middle ground. PVE Content Is Awful You'd think a game like this would have an easy time creating some decent PVE content to round out the experience and let new players and players that aren't super into PVP get a taste of the game. But NO the PVE content is basically 3 different modes you're expected to grind endlessly for dailies and weeklies. And these modes are the most boring mind numbing experiences you could think of. You either do expeditions which involve you and other players clearing a linear map of enemies and beating a hero npc, or you can do bandit raids in which you and other players...clear a linear castle or village of npc's...or you can do a solo defense mission where you can't use your own units and instead pick from a list and you have to defend a fort from several waves of npc's. But the balance is so bad for the defense mission that only 1 or 2 of the options will actually work and the rest will just make you lose. That's not even talking about he open world part of the game though! Because no one talks about it. It's so bad that most players choose to never interact with it unless absolutely forced. Speaking of being forced to go to the open world... Territory Wars Are a Sad Joke In a game about sieging castles you'd think the part of the game where clans (known as Houses in game) fight each other for territory would be the best part of the whole experience right? Well Wrong. You see normal sieges have a limit to the number of players and units per siege with players needing to use tactics and work together with their team to push the enemy back and drain their troop numbers while also keeping their own troops alive, and when players die they respawn after a certain amount time and this helps to create a back and forth flow. Well in a Territory war siege it's nothing like that at all. Completely different. When players die in a Territory War battle their troops retreat and they get ejected from the match back into the open world. They then have a penalty timer until they can rejoin. Then a new player can enter in their place with all fresh troops. This leads to the strategy where houses will just throw members at the battle in suicide rushes endlessly as fast as possible in order to overwhelm the other side with sheer numbers. In fact a lot of battles come down to one side having more members that can load in faster than the other side. Other than the initial set up from defenders it has no room for strategy at all and is just about spamming as many troops, artillery, and players as you can. As a player in one of these battles you'll spend more time outside the fight waiting your turn to go run in and die again then you will actually fighting. Though the most time by far will be spent running around the map because Territory Wars have another glaring design issue. Any territory can be attacked at any time. There are no battle lines, there are very few real choke points, and the open world is split into multiple lines (think shards). So basically there is no way to keep the enemy from running around and attacking all your holdings at any time. So if you're fighting a house that is larger than you are you will just lose territory strictly because you don't have the players to cover the entire map. It doesn't matter how good you are if you are outnumbered you are unlikely to win the season. Which is why you'll see houses scrambling to get as many members as they can and making alliances with anyone they can. It's honestly a mess and no one who leads a competing house in this game has a solid backbone at this point. They'd sell their own mothers out to ally with one of the larger groups. Hero Combat Sucks I won't spend too much on this because at this point you should get the hint that this game is awful. But basically hero/player combat comes down to having more CC (crowd control) than the other guy. You either CC them until they die or you get CC'ed until you die. That's it. And the amount of CC in this game is insane. You'll frequently find yourself flat on your *** for 5+ seconds at a time and even 10 seconds isn't rare to see. And there is no CC immunity after being CC'ed so you can spend 5 seconds on the ground, get up and then go right back down for another 5. In Conclusion Games bad. Good concept but missed the mark. Don't waste your time on it the game is years past it's prime. Also the other similar game Blood of Steel is pretty bad as well in it's own way. Just not a genre with any good options unfortunately.
Игрок 1906Не рекомендует839 ч в игре
Şimdi bu oyunu uzun süredir oynayan ve hâlâ severek oynamaya çalışan biri olarak söylüyorum: Eğer bu oyunu oynamayı düşünüyorsanız ve vaktiniz kısıtlıysa, hiç başlamayın. Çünkü oyun size neredeyse hiçbir şey öğretmiyor. Oyunu öğrenmek mi istiyorsunuz? Geçmiş olsun. Oyun sizi 500. seviyeye kadar büyük ölçüde botlarla oynatıyor, sonra bir anda gerçek oyuncuların arasına atıp “Hadi bakalım, oynayabiliyorsan oyna” diyor. Yeni oyunculara önerilen ve verilen unitlerin büyük kısmı eski. Yeni sezon geldiğinde işe yarayacak unitleri açmak zaten ayrı bir mesele. Diyelim ki sonunda güçlü bir unit buldunuz ve kullanmaya başladınız. Bir sonraki sezon dengeli olsa bile çok oynandığı için nerf yiyor. Sonra yapımcılar da karşınıza çıkıp “Bak yeni unit getirdik, oyuna devam etmek istiyorsan bunu açmak zorundasın” diyor. Peki bu yeni unitleri nasıl açacaksınız? Tahmin edin. görevlerini yapmak gerekiyor. Ve tahmin edin sizde ne yok? O görevleri yapıcak unit. Ama üzülmeyin. Oyuna tam olarak yaklaşık 4.000 TL domalarak bir mavi unit açabilirsiniz. “Mavi unitler artık fazla iş yapmıyor” mu? O zaman biraz daha para domalarak mor ve sarı unitleri de açabilirsiniz. Sonra bu unitlerin bir veya iki sezon içerisinde nerf yemesini izlersiniz ve yeniden para yatırmanız gerekir. Sistem aşağı yukarı bundan ibaret. Gelelim PvP dengesine. Tank olarak oynayan birinin bir suikastçıdan tek yemesi ne kadar mantıklı? Ya da bir okçunun tek saldırıda 100 hasar vermesi? Oyunda osursam daha fazla vuruyorum. Oyundaki temel amacı hasar tanklamak olan bir classın, temel amacı hasar vermek olan bir classı teklenmesi ne kadar mantıklı gerçekten bilmiyorum. Oyunun dengeleme ekibi ne düşünüyor, açıkçası anlayamıyorum. Üstelik oyun zaten bu kadar dengeliymiş gibi gidip bir de ikinci bir oyun çıkardınız. Orası zaten başlı başına para tuzağı. Burada en azından unit açarken para verip doğrudan açabiliyoruz. Orada ise önce class açmamız gerekiyor, sonra bu classların seviyesini yükseltmemiz gerekiyor. Yetmedi, bir de şans sistemi var. Yüzde 0,03 ihtimalle çıkacak karakteri denk getirmemiz gerekiyor. Bildiğin para tuzağı. Bir de şu bitmek bilmeyen Çin sezonları var. Üç krallık, beş hanedan, 80 krallık derken bir türlü bitmiyor. Çin'de oynandığınızı anlıyorum; Çin içeriği getirmek tabii ki mantıklı. Ama Avrupa sunucularında oynayan insanların bu sezonlardan dolayı oyunu bıraktığını da bir düşünün artık. Oyuncu sayısı düşük olabilir ama neden düşük olduğunu hiç mi düşünmüyorsunuz? Unit açmak zor. Açtıktan sonra seviye kasmak zor. Oyunu öğrenmek zaten tek başına neredeyse imkânsız. Üstüne ekipman basma sistemi şansa bağlı. Kaynak zaten yeterince vermiyorsunuz, taslak vermiyorsunuz. Yeni oyuncu eski oyuncuyla karşı karşıya geldiğinde ya para yatırmak zorunda kalıyor ya 7 24 sadece bu oyunu oynaması gerekiyor ya da oyundan oyunu komple bırakıyor. Doktrin sistemi zaten başlı başına problem. Doktrin çıkarmak zor. Daha sonra bu doktrinleri bir unitte kullandığınızda, çıkarmak için Lotus Suyu isimli başka bir sistem kullanmanız gerekiyor. Üstelik bunu da her sezon sınırlı miktarda alabiliyorsunuz. Amacım bir doktrini bir unitten çıkarıp başka bir unite takmaksa, neden bunu bu kadar zorlaştırıyorsunuz? Daha da komiği, eğer Lotus Suyu bu kadar sınırlı olacaksa, iki üç ayda bir oyunculara ücretsiz doktrin çıkarma etkinliği getirmek neden gerekiyor? Demek ki sistemin kendisinin gereksiz derecede kısıtlayıcı olduğunu siz de biliyorsunuz. Her şeyi geçtim, diyelim ki oyuncu bütün bunlara rağmen belli bir noktaya kadar sabretti ve oyunu oynamaya devam etti. Ranked'e girdiğinde takımına bazen oyundaki botlardan bile daha kötü oynayan insanlar geliyor. Rank kasmaya çalışırken unitlerinin üzerine bilerek veya yanlışlıkla 80 kere Trebuchet atan adamlarla uğraşmak zorunda kalıyorsun. Sırf onların istemediği bir şey yaptın diye seni sabote eden oyuncular bile çıkıyor. Şimdi oyuna yeni başlayacak biri şöyle düşünüyor: “Ne kadar güzel bir oyun. Hem ücretsiz, hem kendi askerlerimi yönetebiliyorum, hem de online. Daha ne isteyebilirim?” Arkadaşım, ben sana söyleyeyim. Bu oyun paran varsa paranı, paran yoksa mentalini senden alıyor. Bir de oyunun tanıtım videolarına oyuncu çekmek için gidip diğer oyunun oynanış görüntülerini kullanmışsınız. Ona da ayrıca helal olsun. Kendi oyununuzu göstermek yerine başka oyundan görüntü koymak nasıl bir özgüven eksikliğidir, gerçekten merak ediyorum. Kısacası: Bu oyun kötü olduğu için değil, potansiyeli bu kadar yüksek olup bunu oyuncunun aleyhine kullanmayı başardığı için sinir bozucu. Çünkü temel fikir hâlâ çok iyi. Kendi ordunu kurup sahada yönetmek, unitleri geliştirmek ve gerçek oyunculara karşı savaşmak gerçekten eğlenceli. Ama oyunun etrafına koyduğunuz bütün bu grind, para, RNG, sezon ve dengeleme sistemleri yüzünden insan bir noktadan sonra “Ben niye bunu oynuyorum?” diye soruyor. Ve bence asıl problem de tam olarak bu.
Игрок 0402Не рекомендует1124 ч в игре
Horas jugadas: 1123.9 hrs. (así es malgasté mucho tiempo jeje) He visto a este juego elevarse a muy alto y después prenderse en llamas por la corrupción interna y la avaricia de sus desarrolladores. Como veterano con más de mil horas, no puedo recomendarlo en su estado actual. Viví la época en que un líder de casa corrupto, compinchado con el equipo de creadores, se aprovechó de un bug que hacía invisibles a los caballos; obligaba a su gente a no reportar el bug para explotar a su favor una mecánica que ya de por sí estaba completamente rota en el juego, destruyendo la competencia justa de la forma más cobarde. A esto se suma el eterno "pay to win" y "pay to fast" impulsado por un hambre financiero extremo, donde el título dejó de ser estrategia para convertirse en un ciclo tóxico: sale una tropa nueva, pagas para tenerla al máximo de inmediato y se vuelve inmortal. Fue absurdo ver cómo 8 Berzerkers recién salidos destrozaban a una tropa legendaria de Arcabuceros Tercio sin perder ni uno solo Berzerker, solo para que en la siguiente expansión los dejaran inútiles con el fin de obligarte a pagar por la siguiente unidad rota. El juego castiga el esfuerzo y la habilidad real para priorizar la billetera y el favoritismo; no gasten su tiempo aquí.
Игрок 0600Не рекомендует287 ч в игре
Pesimo, pocos jugadores, te nivela con jugadores completamente suepriores o bots que no hacen nada. No les recomiendo gastar tiempo en el juego.
Игрок 4209Не рекомендует2712 ч в игре
ห่วยแตก จับคู่เข้าห้องเล่น ปิงg พุ่งไป10,000 จบเกมออกจากห้องเดินเมือง ปิงกลับปกติ
Обсуждения и советы
Открыть форумКак обмануть в Conqueror's Blade
GHub Platform · Гайд
Полевое руководство завоевателя
GHub Platform · Гайд
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