
Echo
ECHO is a Third-Person Science Fiction Adventure.
After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost. But nothing could prepare her for what she’ll face in the ancient halls below.
The experience starts as a character driven journey of discovery, but as it unfolds it evolves into something altogether more punishing. The Palace studies everything you do, everything you are, to use it against you. Gameplay revolves around stealth, action and manipulation, as you face off against the ultimate enemy: Yourself.
THE WAY YOU PLAY SHAPES THE GAME In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It creates “Echoes” – exact copies of you in every way – that behave like you and only do the things you do. So the way you play the game shapes your enemy.
If you sprint, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will learn to shoot back. The game constantly reacts to your every choice and input.
LEARNING MECHANICS The Palace "reboots" every so often, resulting in a blackout. This blackout-cycle is the rhythm at which the Echoes get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence.
This is the time to run and gun and do all the things you don’t want the Echoes to learn. The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. So no matter if you prefer to go stealth or action one thing is certain, you need to keep your wits about you if you want to survive the Palace.
RICH STORY AND ATMOSPHERE At the heart of ECHO is the story. The game starts as a narrative experience, focused on En and her journey into the Palace and her past. Who is she and what is her connection to the Palace?
Who is this man that she needs to revive, and what was the circumstances surrounding his death? Slowly these things are uncovered as she descends into the dark halls below.
Системные требования
Минимальные
- Minimum:
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8/10 (64-bit OS required)
- Processor: Intel Core i3-4340 3.6 Ghz/ AMD FX-8350 4.0 Ghz or Equivalent
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 570 - 1.28Gb / AMD Radeon HD 7870 2Gb or Equivalent
- DirectX: Version 11
- Storage: 10 GB available space
Рекомендуемые
- Recommended:
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8/10 (64-bit OS required)
- Processor: Intel Core i7-4960X 3.6 Ghz/ AMD APU A10-6800k 4.1 Ghz or Equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 780 - 3Gb / AMD Radeon HD 7870 2Gb or Equivalent
- DirectX: Version 11
- Storage: 10 GB available space
Отзывы
Steam · Mostly Positive
Все отзывы в Steam1 413 положительных из 1 842 отзывов
Игрок 4849Рекомендует4 ч в игре
À TOUTES LES PERSONNES QUI ONT UN CRASH AU BOUT DE QUELQUES MINUTES DE JEU ! entrez juste la commande ci-dessous dans les options de lancement steam : cmd /c "set OPENSSL_ia32cap=:~0x20000000d && %command%" qui fera fonctionner le jeu même si vous avez un pc puissant et à jour ! ChatGPT m'a donné cette solution et ça a totalement réparé le jeu !
Игрок 2808Не рекомендует8 ч в игре
A visually stunning game with a great story and perfect voice acting but acts as an example of artificial difficulty and frustration. You take on the role of the absolute weakest white woman that will ever grace a computer monitor. All you can do is push (lol), shoot, kill-from-behind, or evade enemies. You can't pick up one of the several million chairs sitting around the level and promptly ram it up the ass of one of your dopplegangers. ♥♥♥♥♥♥♥♥♥. Ultra Ultra came up with a really nifty gaming mechanic but forgot to make it all fun. One more thing: the idiot who came up with the idea to collect blue orbs needs to be hung from a lamp post and used as a brick-throwing target. Burn in hell, you prick.
Игрок 6643Не рекомендует2 ч в игре
Cool ideas, but the repetetive nature, the clunky movement, samey environments and invonvenient save checkpoints make this ultimately not worth my time. The controls, movement and interface feels like this was meant to be a VR game at some point.
Игрок 6796Рекомендует5 ч в игре
Recommended. A stealth descent through a planet-sized palace where the enemy copies everything done in the light and forgets what is left undone, making restraint itself the core verb and the difficulty entirely self-taught. Clones learn to sprint, shoot, swim and steal the very orbs used against them, mech segments invert the rules with one-hit kills, and sniping a late-game robot from distance rewards genuine experimentation. Two voice performers carry the whole acerbic companion dynamic, and the finale recontextualises the manipulation from the beginning. A mid-level hang forces a reload, a resolution bug resets to 720p every session, the radar HUD is too noisy to spot pursuers clearly, and the opening hours crawl before the premise ignites. Eight years on, nothing else has copied the copycat.