Echoes of Aincrad

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Ролевые игрыПриключенческие игры

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel Core i7-9700K / AMD Ryzen 3 3300X
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce RTX 2060 [6GB] / AMD Radeon RX 5700 [8GB] / Intel Arc B580 [12GB]
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Additional Notes: *SSD is required. The “Performance mode” game setting enables gameplay at 1080p/60fps. 1080p/30fps gameplay is possible with the Intel Core i5-8400 or the AMD Ryzen 3 3300X CPUs and the Nvidia GeForce GTX 1060 [6GB], AMD Radeon RX Vega 56 [8GB] or Intel Arc A750 [8GB] GPUs.

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel Core i7-10700K / AMD Ryzen 5 5600G
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce RTX 2070 [8GB] / AMD Radeon RX 6700XT [12GB]
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Additional Notes: *SSD is required. The "Balanced mode" game setting enables gameplay at 1080p/60fps. To play at 1080p/60fps in the “Quality mode” game setting, the Intel Core i7-10700K or the AMD Ryzen 5 5600G CPUs and the Nvidia GeForce RTX 3060Ti [8GB] orAMD Radeon RX 6800 [16GB] GPUs are recommended.

Отзывы

2 506 положительных из 5 249 отзывов

08

Игрок 2608Не рекомендует39 ч в игре

Opah! O jogo tem um potencial gigantesco que parece ter sido abandonado no meio do desenvolvimento. Tudo dentro dele que poderia ter sido incrível, dá a impressão de ser feito pela metade. Eu queria MUITO ter gostado desse jogo, mas com certeza ele não vale 300 reais. Como um jogo AA mediano, não é ruim, mas tem muito indie melhor. Pra quem não é fã de carteirinha de Sword Art Online, o jogo é cansativo e maçante. Tem mapas muito grandes com enormes porções de vazio onde vc fica andando por 80% da gameplay dentro deles. Passa mais 15% de você batendo em inimigos repetitivos cujo design é considerado comum (javali grande, abelha grande, urso grande, planta grande, entre outras variantes de animais da vida real levemente alterados, embora os kobolds tenham uma aparência melhorzinha), e 5% abrindo baús. As vezes tem arcas que invocam um boss pra vc lutar e, se vencer, desbloquear caminhos que servem como atalhos ou pontes pra chegar em um baú. Seria bom poder cair de uma distância equivalente ao dobro da altura do seu personagem e apenas perder um pouco de vida ao invés do jogo te desmaiar, botar uma tela preta e te colocar de volta no lugar de onde vc caiu. Não existe profundidade estratégica na maior parte do combate do jogo, tirando as batalhas de chefe. E até os chefes são repetidos pra caramba sem mudança em habilidades ou movimentos deles. De certo momento pra frente (ainda na Demo) você começa a jogar com o cérebro desligado no automático enquanto escuta música ou podcast. As animações são bem medianas, e as vezes ficam muito duras. No começo do jogo é menos pior, mas a maioria das cutscenes parece visual novel em 3D, então especificamente nessas você não repara tanto nisso. Inclusive, parece que os únicos tentando zerar o jogo são seus amigos e você pois NUNCA encontram nenhum outro npc lutando contra inimigos ou explorando os mapas de Aincrad. A única exceção é uma batalha de chefe da missão principal em que outros "players" npcs estão lutando contra um chefe junto com o Kirito e você fica batando em inimigos comuns que ficam spawnando. Aliás, você não pode lutar contra o chefe se quiser porque colocaram uma parede pra separar a zona de spawn dos inimigos comuns e a zona de chefe (mesmo que elas fiquem uma do lado da outra). Achei isso bem esquisito se tratando de um jogo que tenta emular um MMORPG. Pouco depois dos acontecimentos da Demo você consegue ver personagens do anime numa das cutscenes, mas demora BAGARRAI pra vc poder interagir com eles dentro do jogo. Cada um vai ter 3 missões secundárias com a mesma estrutura. Missões da Asuna: 1 = Exploração com boss no final, 2 = Luta de chefe, e 3 = Dungeon. Missões do Agil: 1 = Exploração com boss no final, 2 = Luta de chefe, e 3 = Dungeon. Missões do Kirito: 1 = Exploração com boss no final, 2 = Luta de chefe, e 3 = Dungeon. Sobre a história principal, não vou dar spoiler pra quem ainda quiser jogar, mas posso dizer que o verdadeiro protagonista do jogo se chama Iori. Você só tá ali junto, existindo, e quase nunca tem opinião própria. E pra variar, seu personagem é mudo. Tranquilamente dava pra tirar as opções de escolha, já que quase sempre são "concordo - discordo", ou "Vamos nessa - Expressar confusão", e não mudam nada no roteiro ou causam qualquer consequência. Essas escolhas só existem pra te dar a falsa sensação de que você tem algum controle ou importância na história. Não sei se é isso que um fã de Sword Art Online espera. Mas como jogador comum que não chegou a ver tanto da franquia ou do anime, acho que o jogo não vale meu tempo. As únicas coisas boas que indiscutivelmente tem nesse jogo são os gráficos bonitos e atuais, otimização ok (embora eu tenha tido stutters em ocasiões raras e o áudio da cutscene antes da primeira luta de chefe tenha ficado uns 4 segundos atrasado), e a música em geral (a que toca nos mapas de exploração são só comuns, mas as músicas de batalha de chefe são legais). Sei que estão atualizando o jogo com patchs, mas não sei se eles vão fazer ele valer os 300 conto. Dito isso, agradeço de coração a Bandai por ter me dado a chave do jogo, mas pelo visto esse produto não é pra mim. Se você leu até aqui, concordando comigo ou não, desejo tudo de bom pra ti. E se não leu, tudo de bom pra ti também o/

42

Игрок 7542Не рекомендует19 ч в игре

如果你能忍受: 1 30年前的复古跑路体验,90%的时间都在路上看同样的素材复用的风景,打毫无用处的复制粘贴小怪 2 低幼到弱智的愚蠢剧情,没有一点人设上出彩的地方,玩完了连女主名字叫啥都记不住 3 极其垃圾的战斗交互体验和毫无亮点的装备体系 你就能够在桐老爷装逼泡妞的时候在一边远远看着,像一个无能的丈夫,明明是你自己买的游戏,但是boss是人家的,装备是人家的,妞也是人家的,你就是一个平平无奇的苦逼路人,花了300多就是为了在路人视角看桐人装逼。 一款后宫动漫IP改编的游戏里面遇到的全尼玛的是男人!我他妈玩你妈逼这逼游戏是为了和男人调情的?我300多块钱花出去你不说把桐人的18个老婆拉出来卖,做成可操控角色给我玩,结果给我他妈的一堆基佬围住我。我他妈和兄弟玩MMO会来玩你这个逼刀剑神域?你自己IP改你自己都不知道是谁在看? 47%褒贬不一真的实至名归,我很少会破口大骂一款游戏,大多数情况下都是理智讨论,但是我的理智在他妈的关底boss前。被一道屏障挡住,然我只能在外面砍砍小怪的时候失去了,尤其是我还是跑了30分钟毫无意义的路,进了迷宫走了两遍完全一摸一样毫无变化的素材复用的路之后。 纯狗屎答辩一坨的垃圾,我劝任何人都不要买这一坨垃圾,买了的赶紧差评退款,我真是玩了这么多年游戏很难少见的吃到你这么一大坨。 真的,很少见过这么狗屎的游戏,可笑我之前还说《太吾绘卷》主角龟男憋屈,你这游戏的主角就是究极龟男,龟男中的龟男!他妈的《嗜血代码2》跟你一比简直就是神作,至少人家战斗做的还有点样子,虽然被LGBTQ摧残了但第二章一开始就送一个萝莉老婆。 真的,日本人还是变态,能做出这一大坨垃圾,从底层的程序美工音乐策划。到一级一级的管理再到最高的制作人,能让这一坨东西被拉出来真的就是游戏史上的奇迹!

24

Игрок 8524Не рекомендует132 ч в игре

Hello! i would like to preface with i like SAO as a series, I have played most of the games in the series and think this game could have been really good if the team had been given more time to work on it. I have completed this game in its entirety, except for a couple achievements. I'm going to list my main gripes and issues I've had. There will be spoilers, so continue with caution. 1. The story progression is rushed and makes the emotional scenes with characters just not hit. I especially felt this at the beginning, when we had our first few character deaths. I feel there wasn't enough time spent with Saayu and Clark before they were killed. We never spent any time with them and didn't even ever meet Clark. there was zero reason for me to care about them, much less their death. Later on in the story, we suddenly remember Cal existed after being absent the entire story, and he's just dead. If you didn't play the demo, you have no idea who Cal even is! he's never talked about until they want to reveal that he's dead. we get a glimpse of what might be his brother and nothing else. this plot point ends abruptly, with zero build up and zero pay off. Adding onto that, the end of the story with the characters creating a guild feels un earned. the animation and music were absolutely beautiful, but there was no emotional build up for me to latch onto. i didn't feel accomplished or like id done much of anything, the best i felt was empty. the characters arks were almost all unfinished and there isn't much story after the credits to tie stuff up either. Its just bad writing. 2. Lack of content. It has a lot of content for only two floors, but i really feel it could have had more or even just be spread out better would have been better. The lack of content wasn't a personal gripe, but definitely something i saw a lot of other people complaining about. I do think open world map would have helped out with this for a lot of people, myself included. it was a bummer to see the map wasn't open world, when they used language that implied it was in the trailer. 3. Unpolished and unfinished feel. The entire game just feels un polished and un finished, there are Huge bugs, and glitches that ruin play throughs that have been reported on mass and not a single thing has been done, no patches released etc. Including 2 of the mane quest story weapons not being acquired, resources sitting above the ground to the point they're not reachable, chests that are unretrievable due to area restrictions and areas we never get and the list goes on. That is completely unacceptable from a multi million dollar game company. if it were a beta or even and indie developer i would understand. but its not. its a fully "finished" game from a multi million dollar company. It all boils down to rushing everything for release and that's ridiculous. 4. adding on to my last point, i personally have had multiple full pc crashes occur while playing this game, and in the process it corrupted my graphics drivers. i have to uninstall and reinstall everything. i have never had this kind of issue with a game in my entire life. The game is poorly optimized and that is not acceptable. To summarize: It is a poorly optimized game, that has poor writing, and just physically un playable. The story was rushed, with so many unfinished character arks and the few finished character arks we get feel un earned. If i could get a refund, i would. I wouldn't have pre ordered it had i known it was going to be this awful, and id recommend not buying it full price, or at all. I cannot express how disapointed in this game and this company i truly am. Just make better games and you'll make more money. Its that simple.

86

Игрок 5986Не рекомендует89 ч в игре

Que decepção! Não joguem, não vale o tempo. A maioria dos comentários negativos já falam bem o meu sentimento pelo jogo não preciso me alongar e repetir.

33

Игрок 2133Не рекомендует11 ч в игре

unless this game is on sale for $1 DON'T buy it's overpriced to hell and back, has an empty "open" world, and excluding bosses you'll be fighting the same enemies with different color palettes seriously if you have $70 spend it on something else this game is ♥♥♥♥

85

Игрок 6785Не рекомендует149 ч в игре

このゲーム唯一面白いと思える要素がデスゲームモードでした。 MAP上の宝箱の中身をおいしくないラインナップにしたのも、デスゲームモードを繰り返し遊ばせるため、探査に重要性を持たせないようしたのかなと納得はできます。 ただ、そのデスゲームもDLCか一度クリアしないと解禁されないのが全ての良さをかき消している。 設定を大切にしたいのなら、デスゲームモードもベータテスト部分は含めないほうがいいとも思います。 装備の切り替え、ステータスポイントの割り振りをせめてセーフティエリアでできていれば没入感もあったのに… クエストに関係なくフリーにマップを探索できるようにすればもっと没入感があったのに… 仲間の組み合わせとかで会話とかあったらもっと没入できたのに… 下手にストーリー作らずにクエストだけみたいにしてくれたほうが良かったまである 本当におすすめしません

58

Игрок 1558Не рекомендует18 ч в игре

The negatives of this game have been detailed well enough through a lot of other reviews so it feels like beating a dead horse explaining the poor design choices in exploration, questing, story animations, etc. Take everyone's word for it. If it's on sale and you love the series give it a shot but know full well that this game has a lot of flaws. As a fan, I genuinely hope one day they will nail the feeling of Aincrad and the SAO universe. It seems impossible to believe that Bandai will coerce the right development team to create what this franchise deserves, considering that creating Aincrad as real MMO would be an insane undertaking but it's what SAO deserves. Maybe in another universe, people are playing the SAO game we've all wanted but even that seems unlikely. The fact that the anime portrays such an immersive game yet all the development poured into these games can't replicate that, is sad. The SAO franchise has so much potential. The game we want can be made - I just don't believe it will be. Please prove me wrong.

67

Игрок 7067Не рекомендует27 ч в игре

First of all, I want to say how much I regret pre-ordering this game. I don't think I’ve ever been more disappointed by a game. It is vastly overpriced, its actual value is around 20–25 euros. Not to mention that, in every respect, it feels like a game from 2010. I no longer see any chance of us ever getting a Sword Art Online game that truly does the series justice.

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