
Edge of Evil
Древняя печать была сломана при входе в запертый склеп, и теперь тени тьмы вырвались на свободу в мир смертных, погребенные среди могил и под пеплом мертвого города в этой психологической игре ужасов от первого лица с акцентом на сюжет и исследование.
Системные требования
Минимальные
- Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 10 and 11
- Processor: Intel Core i5 or AMD Quad-Core or better
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 780 / AMD Radeon R9 280X
- Storage: 15 GB available space
- Sound Card: DirectX Compatible Soundcard
Рекомендуемые
- Recommended:
- Requires a 64-bit processor and operating system
- Memory: 32 MB RAM
Отзывы
Steam · Positive
Все отзывы в Steam17 положительных из 17 отзывов
Игрок 5389Рекомендует6 ч в игре
Somehow I really like the atmosphere in all of this developer games. Everything from the visuals and ambient sound to the level design and storytelling. The grim setting keeps reminding me of Soulbringer. It's a very different game in terms of design but it has that same old-school dark fantasy feeling: blood stains on the walls, abandoned mine carts, forgotten tunnels, shrieking ghouls and the general impression that nothing good is going to happen. Edge of Evil is basically a continuation of the gameplay from Last Half of Darkness - only with a new story and more areas to explore. Same chilly atmosphere, same maze-like environments and most importantly the same pretty gothic chick guiding you through all of it. I didn't find the riddles particularly challenging but I don't think they really need to be. They're more of a starter, an aperitif to the game's aesthetics, something to keep you occupied and make you examine the environment while ghosts haunt you and the surroundings do most of the storytelling. There's always another strange room, creepy corpse or some little spooky thing waiting around the corner and exploring the place is really the main attraction here. I soaked up the atmosphere and adored wandering through the inhospitable corners of this charmingly decayed place. So yeah, if you're into haunted mansion type games, enjoy atmospheric exploration and narrative or are simply looking for some fresh ideas for your house renovation - this is a solid pick. Definitely recommended.
Игрок 7303Рекомендует5 ч в игре
Если бы у меня был такой кот, то я бы не женился никогда Шикарная и самобытная история, хорошая подача, которая перегружена механиками. Но они игру не портят, а наоборот, добавляют некий шарм чего-то уникального, о котором давно забыли авторы, делающие похожие друг на друга сюжеты в одних и тех же декорациях. Игра точно должна была быть короче. Как сказал автор, придя на эфир: «Я планировал игру на часик-два, но что-то пошло не по плану». А по «селёдке под шубой» пошло абсолютно всё. Со старта ты вообще не понимаешь, что и как делать. Игра не водит за хвостик. Простите, хвостик тут как раз основоположник всего трындеца. Я о том, что тут нужно думать. Не всегда решения пазлов очевидны и бросаются в глаза, при этом нет и нерешаемых загадок. Игра выглядит уникально. Свет, вообще гамма и цветокор не как у всех. Это придаёт игре свой собственный вайб. Кот, пираты, призраки, монстры, ведьма... Как этот кисель из потока сознания превратить в крутую, по сути, игру, мана! У автора это получилось. Хорошая история с упоительным финалом, десятком разных механик, нетривиальными пазлами, в хорошей обёртке из визуала, большинства звуков и музыкального сопровождения. Я нахожусь в лёгком недоумении, почему так мало отзывов на игру в целом. Это инди-игра на голову выше сотен тех, что пользуются популярностью. Рекомендую погрузиться в мир игры, быть внимательным и за раз, как и я, залутать все ачивки. Это счастье для любого, кто играет внимательно и суёт свой нос в каждый писос. Рекомендасьён к немедленной покупке и продвижению игр автора! Единственный и самый большой минус для меня лично, это отсутствие локализации. Прям боль на мои старые костыли! Edge Of Evil | Котик, Мы Пропали | Полное прохождение
Игрок 0886Рекомендует5 ч в игре
This game has a lot of fun puzzles and mini games and kept me on the edge of my seat the entire time! I had a lot of fun playing this game and will definitely be checking out the devs other content! WRF Studios came into my stream and was active in my chat and was asking if there was anything wrong! He is such a nice guy and a pleasure to chat with!
Игрок 3858Рекомендует6 ч в игре
This game is no lie. I would go to the bowels of hell to save a cat. Needs work. Some graphics bugs... fell through the map a couple times and sometimes got stuck on the ground. I have played more solid-running games for a lot less. Even though I was not on easy mode, when you view the map for a quick gander, it ends up automatically placing a distance cursor -- giving away the hidden room which I didn't like. I am a masochist of sorts, and like difficult puzzles with very little hand holding. Puzzles were way too easy, and the extra gun clip just to give you a 12-round capacity from a 10-round seemed really out of place and unnecessary. I do love the hidden rooms and booby traps. I like how you can kill creatures instead of relying totally on stealth and hiding which drives me bonkers. So, yay! Game started out with some good jump scares, but then that just mostly disappeared toward the end. This doesn't feel like a finished game tbh, but it was certainly a lot of fun to play. I did enjoy it overall. I am old... a huge fan of their last redux of The Last Half of Darkness. Love the classics like Society of a Serpent Moon as well. So, I can't vote this game down because I really love this style of atmosphere and gameplay. Love these devs despite this game falling a bit short. Hoping you guys will come out with a Society redux. The old school classics are freakin' GEMS. Looking forward to seeing what else you guys make.
Игрок 3710Рекомендует2 ч в игре
Really enjoyed my first proper playthrough of Edge of Evil. WRF Studios has once again created a wonderfully atmospheric horror game packed with creepy crypts, puzzles, exploration and plenty of things lurking in the darkness. The environments look fantastic, the puzzles actually make you stop and think, and the whole “just rescue the kitten” setup very quickly turns into something much bigger and stranger. For around £5, there’s a surprising amount of detail here and I’ve had a great time with it so far. If you enjoy indie horror, exploration and old-school puzzle solving, it’s absolutely worth checking out. Now I just need to find Mittens... Highly recommended.
Игрок 5353Рекомендует8 ч в игре
Awesome game! I looks good and runs well. The controls are intuitive, as are the puzzles which I really really appreciate. It's also really cool that this game have EVERYTHING! It has shooting, puzzles, smokin hot ghost chicks, and even digging. What more can you ask for? Two thumbs up👍👍
Игрок 7431Рекомендует5 ч в игре
Edge of Evil is a game I would recommend to people looking for a nice chill experience into the Horror game Genre. Overall it takes about 4-5 hours to finish. The story is easy to keep up with although not overly in-depth it does give enough to maintain interest and give you an idea on what you're doing! One thing that stood out to me is the puzzle placement and functionality. The puzzles required a little bit of thinking but nothing over the top. Everything with them made sense and could be completed in a reasonable amount of time. The game also comes with a *easy mode* which marks the placement of items and puzzles as you walk by them. So if you're new to puzzle horror games this will be a big help. Overall I would recommend Edge of Evil especially if you're looking for something to introduce you to indie horror or you're wanting a nice casual horror game experience with a few jump-scares and user friendly puzzles. It's worth noting the developer does take feedback so if you find bugs he will work on fixing them.
Игрок 8464Рекомендует4 ч в игре
Good game. A questionable motive tho. Had to reload a few sections 5 or 6 times for everything to work. I couldn't progress because either assets weren't loaded, or I couldn't move.