Elden Ring Nightreign

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ELDEN RING NIGHTREIGN — это отдельное приключение во вселенной ELDEN RING, которое подарит новые впечатления, изменив основные принципы игры.

ВОССТАНЬТЕ ВМЕСТЕ

Объединитесь с другими героями и вступите в битву с опасностями, таящимися в Ночи. У трёх ночных странников есть два полных дня на исследование Замогильных степей и поиск одного из кошмарных Ночных владык. Каждое приключение уникально и не похоже на другие. Найдите новых соратников или пригласите друзей сразиться бок о бок с вами.

СТАНЬТЕ ГЕРОЕМ

Управляйте восьмью самобытными героями со своими умениями и преимуществами. У всех ночных странников есть три особых таланта, связанных с их историей и жизненным опытом: пассивная способность, навык персонажа и высшее искусство. Каждый герой по-своему силён, но вместе они образуют удивительно слаженную и мощную команду.

СРАЖАЙТЕСЬ С НОЧЬЮ

Действие игры разворачивается в Замогильных степях — междумирье, где бесчинствуют могущественные Ночные владыки. Эти гигантские создания скрываются от людских глаз и появляются лишь тогда, когда их воеводы терпят поражение две ночи подряд. Боритесь со страшной угрозой, нависшей над землями, которые меняются каждый игровой сеанс, и одолейте величественного владыку Ночи.

Чтобы прогнать Ночь навсегда, сразитесь с каждым владыкой и одержите над ним верх!

Ролевые игрыЭкшены

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-10600 / AMD RYZEN 5 5500
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Sound Card: Windows compatible audio device

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel Core i5-11500 / AMD RYZEN 5 5600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070 8GB / AMD Radeon RX Vega-56 8GB
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Sound Card: Windows compatible audio device

Отзывы

Steam · Very Positive

Все отзывы в Steam

156 276 положительных из 191 242 отзывов

29

Игрок 5229Рекомендует535 ч в игре

但愿夜不明 在《黄昏血族》的各类网测直播视频喷涌而出的当下,我终于释怀的给这个游戏判下了可能再也不会更新新内容的死刑。 再见了所有的老头环dlc武器魔法祷告,大嘴入侵 人马入侵,永夜垃圾王和永夜牢布。 当然往好处想,起码让我有了给黑夜君临这个我玩了几百小时的游戏,来写一篇看起来稍微像点样的评测的兴致。 你知道的,长期游玩黑环的人大都头脑聪明,技艺精湛,而且拥有一个强大的膀胱,开局卡了一下队友说这把节奏断了直接拔线吧,喜欢我电脑里有这样一款喝水都会掉节奏的游戏吗? 因为素材来源的各个FS社的本家魂游实在太过于优秀,与混进去的大逃杀和肉鸽要素混合,玩起来也相当上头。 值得一提的是相较于其他魂游,boss血条上显示异常状态实在是伟大的改动,让我再也不用仔细看boss身上来检查boss是否中了异常状态,这点还请延续到下一代魂游。 其次是美术和音乐设计,同样是没什么话说, 头顶黑剑眷属翅膀的大哥哥实在是音乐天才 ,为本作创造了数首能排在魂游史上前十级的音乐。 接下来是缺点。 如果你能忍受恶臭的社区环境,包括且不限于绿玩vsCE,战技武器的强度争论,糟糕的网络环境体验,依托十一样的局外成长遗物系统,以及捞一笔就跑的不愿提供正常更新的逆天运营,那你可以等个新史低,然后在朋友里抓一个魂游老登一起 入夜狂飙 。 原本打算写评测的时候还蛮有激情,以为会写的稍长一点,到头来许多想说的话到嘴边却又咽了下去,那就先这样吧, 就当是我cos石崎叔叔也烂尾了吧。 毕竟我还是和这游戏度过了相当愉快的一段日子,虽然现在不怎么碰了,但还是会偶尔怀念跟几个脑弹朋友一起打黑环时吵吵闹闹的时光。 以上,那就暂别吧朋友们,如此,让我们在下一个魂游里再见。 当然,只能说这b游戏还是太合我胃口,不然早给你点个不推荐了。

71

Игрок 9671Не рекомендует181 ч в игре

A game with a huge potential, untapped, and forgotten six months after the DLC release. We supposedly know how FromSoftware works – they don't perform well in any PvP/coop formats. But it's simply sad that such a good game, which could have been pushed forward with new content, was forgotten in favor of a switch exclusive, which, by the way will end up the same way as nightreign. Just disappointed.

42

Игрок 0842Рекомендует1130 ч в игре

黑夜陪伴了我很久,让我重新审视也变得更为强大 如今看起来可能是未来魂游方向的一些雏形,第一个高机动的魂游作品总是充满争议 好比大逃杀里的吃鸡和apex,低机动和高机动的区别, 这么久这么多数据相信之后fs会把这种高机动性魂类做得更好更容易入门 黑环确实是最好的垫脚石 但真的不希望黑夜结束哇TT

63

Игрок 3563Рекомендует157 ч в игре

The game is definitely worth the money, especially if you play with friends. Playing in a duo or trio is way more fun than getting destroyed by Everdark Libra alone. But there are some downsides. The separate DLC is one of the biggest questions for me. Why make it a paid DLC when this content could have easily been added as a free update? After the DLC was released, it feels like the developers just forgot about the game. There are barely any updates or new content. As a player who has already beaten all the available bosses, there isn't much left to do. At this point, I find myself playing with mods that add bosses from other Souls games just to have something new to fight. That's probably the biggest problem — the community is trying to keep the game alive while it feels like the developers have moved on. Still, if you have friends to play with, Nightreign is a lot of fun and I think it's worth the money. I just wish the developers would give the game more attention and keep adding new content.

73

Игрок 6273Рекомендует924 ч в игре

Looking back, I didn't care about 'Elden Ring Fortnite' before it launched and yet it is currently my most played game on Steam for good reason (which is why I felt like I should write a review.) The main selling point is the same as most games by FromSoftware: the sweet taste of victory after struggling against all odds versus brutal bosses through practice and mastery of game mechanics. It never gets old, and Nightreign further makes this even more addicting because you will strive for this with other players; especially ones who are willing to be cooperative and play together as a team. The whole movement and combat aspects are great, fluid, and you'll almost never have any moment to relax. Learning how to route properly and where certain chests/loot are placed takes a while but it never makes or breaks a run because in the end, your skills matter the most. You have 10? Different characters to choose from (DLC included), each with different playstyles which get even more customizable with the relic system. At this point I have played all of them and while some feels better to play than others, every character is viable even at the highest difficulty (Depth 5). Speaking of which, game difficulty is a tricky metric to measure. I will assure you though, that the base 'story-mode' game could be challenging yet very doable, even for casuals. Dying over and over is expected in these games and you will die a lot while learning how to play better, but when you see how much better you can dodge and punish boss attacks, you'd feel like the greatest player there ever was. A run typically goes for ~40 minutes so you can just jump in and get off the game without much time investment. Even less if the team wipes during certain mini boss fights within the run, or even longer if your team struggles at the final boss. What I can say is that in those ~40 minutes, you will focus so hard you won't even realize 40 minutes have gone by. I don't really have anything bad to say about this game, just make sure to have friends or a group to play it with. Random queue can match you with extremely laggy people; not to mention there are quite a few cheaters running about. All in all, the game is addicting because it's seriously 'dopamine rush' the game. I have 900 hours in the game, I still (mostly) play the same 3 characters over and over again, and I still die a lot :))

19

Игрок 4519Рекомендует13 ч в игре

10/10 because, it is the first Souls game that you can actually have fun playing archer. -You can follow my curator page, if you like.-

38

Игрок 0838Рекомендует690 ч в игре

我不想玩渡夜者了 我要变成渡夜者第一天直奔地下室时,和王室幽魂双排的噩兆老师 我要变成渡夜者打罪人从侧方突刺的长矛小兵。 我要变成蒙受王羊召唤的铁壶香大炮铁眼,cos防御塔。 我要变成湖边要塞楼顶大魔像,在渡夜者在和湖心boss激战时候弯弓搭箭 我要变成要塞楼顶的小兵,专门逮捕一级上楼偷法杖的法师 我要变成慧心虫,快缩圈时候才刷新出来偷等级,偷完就跑 我要变成山谷底的大螃蟹,在他们边淋雨边急忙忙地冲向气流时候,我就起身狠狠砸过去 我要变成红狮子营地二楼的红狮子骑士,喜欢在渡夜者在营地外商人购物时候放剑雨。 我要变成一个主城外的挖石矿工,在渡夜者走捷径上楼顶的时候,扔上我最爱的重力石 我要变成红红的狼,喜欢后撤接单辉剑接冲咬漂移到你身后然后三辉剑复读两次接帚星落地再接一个美美的三连咬立刻跳走 我要变成丘陵飞龙,在他们靠近我时,我就起飞吐火,要死了往天上飞飞高点,死在天上球也在天上

08

Игрок 9308Рекомендует886 ч в игре

历时8个月,从踏入深夜模式开始算也有半年,从头到尾全是跟朋友组排或单通,没有野排过,终于还是9999了,回头补个好评。 去年黑环刚发售的时候其实我是不太敢买的,一来当时还没找到朋友一起玩,二来看很多人测试时反馈难度很高。我不是一个热衷于挑战困难的人,玩法环都是靠忍耐这种轮椅打法打过来的,自然会对高难度犯怵。 但后来连续来了四层buff:1.了解到黑环在上手懂得思路以后,并没有测试时期评价得那么难;2.关注到FS一直有在更新,还新出了个DLC,感觉还挺有诚意(结果怎么我刚玩不久黑环就不更新了,何意味);3.黑环打折了;4.有朋友来一起玩了。那当然还是可以来尝尝咸淡的,于是去年12.30跟朋友打了第一把黑环,还直接被他带赢了三狼(他玩得比我早几天,年底黑环刚开始打折那两天我刚好在外出) 后续一路跌跌撞撞,边玩边学。游戏内必须要马不停蹄是真的,所谓“喝口水都会掉节奏”并不夸张,因此我在黑环被狠狠军训了一通,毕竟我法环各种忍耐逃课,在黑环才被迫重学很多BOSS的交互,很多战技、魔法、祷告也都是因为黑环才去重新认知、学习。 我主张“普通模式清理干净再进深夜”,于是直到所有角色任务都做完以后(当时对我来说学者要打过垃圾王真是很有挑战,毕竟学者已经被限购壶了,我也没什么好的学者遗物),才在2.20打了第一把深夜。结果上来第一把就是垃圾王,鏖战了半天最后遗憾落败(毕竟深夜遗物都还没解锁),第二把冰龙才打赢。 在深夜也是一路摸爬滚打,进了深夜后才开始从头学习开局打罪人的方式,放弃以前的监牢发育思路。上分路上,跟组排朋友们的状态也是时神时鬼,顺利时就好多天连胜,不顺利就是鏖战一整天倒扣一堆分,最多时曾经从8500分打了好多天后一路掉到差点回深三。有时朋友们都没空我就开开单通(只有一把深三,剩下都是深四以上,也是很锻炼了),都是连拔好多把之后才可能凭借狗运赢一把安卓夜王。 不得不承认,即使是现在,我的基本功也还有很大提升空间。很多可以弹反打的怪还没练过弹反(只有熔炉铃珠能弹得算比较好,其他有一部分怪只会弹一两招白给招),很多BOSS也还不大熟练会心里犯怵(王皮蛋,王仙女,王羊,王狼,垃圾王的所有守门员,无名,舞娘等),全靠组排队友才能一起战胜。但黑环本来就是个三个人玩的游戏(哈娜.mp3),所以我不会单人打这些大概也算正常吧(时至今日仍然不敢打垃圾王单通,守门员实在是太鬼屋了)。 唯一值得稍微骄傲的就是在自己专门特训后终于算比较会用拳套追打人马了,在那几天训练以后便再也没有在人马局DAY3过。弗格尔是个我觉得环里交互起来最舒服的BOSS,没有之一,甚至可以说带点享受。在学会跟他交互以后,我终于明白以前刷到过有人发自己排到了一个队友名字叫"Let me solo Fulghor"是为什么了。 在前几天重新回到8650分时,我们终于遇到了那张早已在黑环社区听说过其威名的地图种子:大空洞冰龙局,第二晚舞娘加无名。拼尽全力周旋后终于渡过第二晚,然后很快踹死第三晚王冰龙。在那时我就感觉,或许49就在几天之后了吧。除非王皮蛋来捣乱(残血王皮蛋是真不会打,我和组排朋友都是)。 最后一把渡劫局,又是冰龙,仿佛在呼应我们深夜打赢的第一把就是冰龙局。早早出了尸山,灵庙事件复制,白天借过一切,第一晚共享圣律爆杀唤声船,第二晚黑刀解决舞娘,最后亲手用尸山砍死了王冰龙剩的最后一点血。虽然还是很菜,但终于还是49了。 ……回过头来看,要说可以明确地夸黑环的点的话,恐怕主要也就是众夜王的BGM(点名表扬那个把黑剑眷属的翅膀拆下来当头发的男人)与演出效果,BOSS异常状态直接显示和投技统一带特殊音效这种优化等几个点。而哪怕是大空洞这种结构复杂有趣的地图,也只能落得个“做得很好,但这里是喝口水都会掉节奏的黑环”的评价。 相比之下,毫无疑问黑环的各种各样的毛病真的很多,从刚开始玩直到现在算是有了点游戏经验,一路上都一直有许许多多不同的问题,多得我都懒得在这里一一列举了。而且其实我是个很讨厌随机性的人,这更加应该成为一个我的扣分点。 然而,黑环的游戏模式确实也在随机性和确定性间实现了某种平衡,既能有肉鸽的趣味提供重开性,又能用依靠思路、技术的取胜弥补随机性的不足,并提供成就感(甚至连我依然很讨厌的遗物系统都在某种程度上如此,虽然全随机遗物真的很狗屎,但你其实也并不是一定要有完美遗物才能玩这游戏)。虽然这两点对于不少玩家来说可能不同时成立,甚至同时不成立,但起码对我来说是成立的,这就足够了。 黑夜或许已经结束了,但我们的游戏不会。

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