Epic Cards Battle

1 / 7

Не пропустите 3D стратегию и карточную игру(TCG)

Эпические карты для игры саги дадут вам возможность почувствовать дух соревнования в этой окончательной карточной игре, вы сможете сразиться с друзьями из любой страны мира!

- Революционная карточная игра нового поколения, ощутите несколько сот визуальных 3D эффектов войны и дух эпических соревнований в 3D обстановке

- Окунись с головой в карточную игру без компьютера. Это настоящая игра – карточная стратегия. Есть 3 вида карт: единичная карта, карта магии и карта ловушки. Создайте индивидуальные группы карт и подчините своего противника.

- Бесплатная игра: игроку не надо оплатить, можно наслаждаться безграничной радостью, которую принесет игра.

- Испытайте глобальную боевую систему в режиме реального времени, играйте с игроками всего мира.

- Богатая и совершенная система игры: система “лесница в небо”, рейтинг, система хищника, ежедневные бонусы, ежедневные задания, система усиления карт, видеозапись соревнования, система друзей, система разговоров.

- Имеется множество квестов, каждый уровень представляет из себя хорошо продуманную загадку, которая так и ждет, пока вы ее разгадаете.

- 5 основных лагерей: союз храма, природная сила, легион ада, империя “Фансидиян”, пробуждение дракона. 5 видов целей, 4 типа удара, 4 типа обороны. Настоящее тактическое сочетание с многообразными изменениями предлагает настоящие вызовы для вашего мозга.

- Легко научиться, но трудно разобраться. Вы можете играть даже в случае, если вы не знаете правил игры. Интерактивная программа обучения поможет вам быстро ознакомиться с основами игры.

- Поддерживать асинхронный бой, чтобы вы в любое время могли с друзьями играть, не ожидая, когда они войдут в сеть.

- Восхитительная страница игры и совершенный художественный проект карточной игры, а также эпическая музыка, которая заново зажигает страсть к игре.

(Многоязычная поддержка в игре)

Стратегии

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows XP SP3
  • Processor: 2 GHz
  • Memory: 512 MB RAM
  • Graphics: 256 VRAM
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 300 MB available space

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system

Отзывы

387 положительных из 761 отзывов

98

Игрок 1798Рекомендует14 ч в игре

Epic Cards Battle(TCG) takes the familiar foundations of a digital trading card game and attempts to give them a more theatrical identity through animated 3D battles, faction-based deck building, competitive multiplayer, and several progression systems. Developed and published by momoStorm Entertainment, it is a free-to-play strategy title that places considerable importance on building effective combinations rather than simply filling a deck with individually powerful cards. Its presentation is visibly dated by modern standards, but underneath that aging exterior is a surprisingly layered card system with enough variables to reward experimentation and tactical planning. The basic structure is built around three card categories: Unit, Spell, and Trigger. Units provide the primary fighting force, spells introduce immediate tactical effects, and Trigger cards add reactive elements that can influence how encounters develop. It is an approachable arrangement because the basic purposes of these cards are easy to understand, yet their interactions create considerably more depth once different deck combinations are considered. Interactive tutorials help introduce the mechanics, supporting the game's philosophy of being accessible at first while becoming more demanding as players learn the finer details. Deck construction becomes more interesting through five major factions: Shrine Alliance, Nature Force, Hell Legion, Fanstiya Empire, and Dynasty Rising. These are accompanied by several attack targets, attack types, and armor types, adding another strategic layer to card selection. Building a successful deck therefore involves more than concentrating on raw strength. Synergies, counters, defensive characteristics, and the relationship between different cards all matter. The sheer number of possible combinations is one of the game's better qualities, especially for players who enjoy spending time refining a deck and discovering unusual interactions. The 3D battle presentation gives matches more personality than a completely static tabletop interface would provide. Cards effectively become participants in animated confrontations, with numerous effects accompanying attacks and abilities. Although the visuals no longer look particularly sophisticated compared with newer digital card games, they still communicate the developer's intention to make each duel feel like an actual fantasy battle. Artwork, interface elements, and music further support this atmosphere. The presentation is functional and occasionally charming, even if its age prevents it from delivering the spectacle that its original design clearly aimed for. There is a substantial collection of modes and progression features surrounding the card battles. Competitive players can participate in matchmaking, climb ladders, and pursue leaderboard positions, while card acquisition and enhancement provide longer-term progression. Daily missions and login rewards encourage regular play, and battle replays provide an opportunity to revisit previous encounters. Friends and chat functionality strengthen the social side of the experience. These systems give players multiple reasons to continue playing instead of reducing everything to an endless sequence of disconnected matches. The campaign is particularly useful for anyone who prefers structured solo content. Its quests are designed with puzzle-like elements, requiring players to think about how their available cards and mechanics can solve particular situations. This is a good fit for a strategy card game because it encourages players to understand mechanics rather than relying exclusively on a favorite deck. Rewards provide additional motivation, while the campaign doubles as a less stressful environment for developing skills before moving deeper into competitive matches. Multiplayer remains one of the central attractions. Real-time matchmaking allows conventional competitive battles against other players, while asynchronous battles provide a more flexible alternative for friends. A challenge can be sent without requiring both participants to remain online simultaneously, making casual competition easier to arrange. It is a thoughtful feature that complements the traditional matchmaking system and gives the multiplayer component greater flexibility. The free-to-play model makes the experience easy to try, although card collection, enhancement, rewards, and in-game purchases naturally influence the progression structure. Players who enjoy gradually expanding their collection may find this loop satisfying, while those who prefer card games where everything is immediately available may find the progression more restrictive. The important point is that strategic deck construction remains at the center of the experience, and spending is not presented as a prerequisite for simply entering the game and learning its mechanics. Its weaknesses become clearer when compared with more polished modern card games. The interface and audiovisual presentation can feel old-fashioned, and the abundance of mechanics does not always translate into an equally elegant user experience. Learning the relationships between factions, attack characteristics, armor, triggers, enhancements, and individual cards can also take time. While the tutorials establish the basics, mastering the deeper systems requires considerably more experimentation. The overall Steam reception being Mixed reflects how uneven the complete package can feel despite the underlying strategic potential. Steam Deck compatibility deserves additional caution. The Steam store does not currently provide an official Steam Deck Verified or Playable rating for the title, and reliable Deck-specific compatibility information is limited. The available Steam metadata primarily identifies conventional desktop support rather than dedicated handheld optimization. As a result, it should be treated as an unverified Steam Deck experience rather than assumed to work perfectly. Proton may potentially allow the Windows version to operate, but controller behavior, interface readability, online functionality, and general stability should not be considered guaranteed without current device-specific testing. Ultimately, this is a card battler with stronger ideas than its aging presentation initially suggests. The combination of three fundamental card categories, five factions, multiple offensive and defensive relationships, campaign puzzles, progression mechanics, real-time competition, and asynchronous challenges creates genuine strategic variety. Its dated interface and uneven refinement prevent it from competing with the strongest modern digital TCGs, but players who prioritize experimentation and deck construction over visual polish may still find considerable enjoyment in learning its systems. Rating: 6/10

Обсуждения и советы

Открыть форум