
Escape Game Fort Boyard
Пройдите все испытания, чтобы выбраться из форта, заполучив сокровище!
Вам понадобится вся ваша сила и ловкость, чтобы выбраться из затерянного в морях старинного форта — для этого придется пройти его испытание и преодолеть все препятствия. Объединяйтесь с друзьями или семьей и соберите все подсказки и ключи, чтобы разгадать заключительную загадку.
Будьте внимательны! Если не успеете выйти до окончания времени, то попадете в плен!
ОСОБЕННОСТИ - Настраивайте своего персонажа и команду, чтобы персонализировать игру. - Сложные испытания на рефлексы, такие как «Лабиринт» и «Мумия», заставят ваш мозг изрядно потрудиться. - Вам потребуется вся ваша ловкость, чтобы победить в непростых мини-играх, таких как «Дино-родео» и «Битва машин». - Испытания на силу, такие как «Экскалибур» и «Боксерская груша», заставят вас превзойти себя. - Играть с друзьями и семьей еще никогда не было так просто и весело! - Для многих мини-игр доступен разделенный экран, чтобы играть вместе было еще увлекательнее.
Основные данные: Число игроков: от 1 до 4 Языки: английский, французский, итальянский, немецкий, испанский
4 персонажа, за которых можно играть 26 испытаний, заимствованных из телепередачи
Многопользовательские испытания 2 режима: «кооп» и «противостояние» Кооперативный или соревновательный режим «Вечеринка»
Системные требования
Минимальные
- ОС: Windows 7+ 64bit
- Процессор: Intel Core i3
- Оперативная память: 4 ГБ ОЗУ
- Видеокарта: AMD R7 260X - Nvidia GTX 550 Ti 2GB
- DirectX: версия 11
- Место на диске: 2 ГБ свободного места
- Звуковая карта: Any
Рекомендуемые
Данные пока не загружены
Отзывы
Steam · Positive
Все отзывы в Steam29 положительных из 35 отзывов
Игрок 1798Рекомендует11 ч в игре
Escape Game Fort Boyard takes the recognizable television game-show concept and reshapes it into an accessible collection of challenges built around puzzles, reflexes, coordination, and friendly competition. Developed by Appeal Studio and published by Microids, it is primarily a party game rather than a traditional adventure. The objective is to overcome the fort's trials, collect the necessary keys and clues, solve the final enigma, and ultimately reach the treasure. This structure gives the individual mini-games a shared purpose instead of presenting them as a completely disconnected collection. The game features 26 challenges covering several styles of play. Some concentrate on observation and logical thinking, while others demand quick reactions, timing, or accurate movement. Challenges such as the Maze and Mummy lean toward puzzle solving, giving players situations where careful thinking is more important than speed. Elsewhere, activities such as Rodeo Dino and Car Wars emphasize dexterity, while Excalibur and Punching-Ball represent the game's strength-oriented trials. Although these physical concepts inevitably become button presses and controller movements in video game form, the variety helps create the impression of moving through different sections of an elaborate game show. One of the better aspects of the design is the way these challenges contribute to a larger objective. Gathering keys and clues creates a simple progression system that captures some of the tension associated with Fort Boyard. Success is not simply about obtaining a high score in an isolated activity. Players are gradually working toward the final enigma and the treasure room, giving each successful trial additional meaning. The structure remains intentionally uncomplicated, but it is appropriate for a game intended to be accessible to a broad audience. Multiplayer is where the experience becomes considerably more entertaining. Up to four players can participate, with cooperative and versus options providing different approaches to the challenges. Cooperation encourages the group to work toward a common objective, making failures and narrow victories part of the shared experience. Competitive play instead turns the activities into opportunities for players to outperform one another. Local shared and split-screen support complements the party-game design particularly well, while Remote Play Together offers another way to experience its multiplayer content. The straightforward nature of the controls makes the game relatively easy to introduce to people who may not regularly play video games. Most challenges communicate their objectives without requiring extensive mechanical knowledge, making this a reasonable choice for family sessions or casual gatherings. That accessibility does come with a compromise. Players accustomed to mechanically demanding action games or elaborate puzzle experiences may find the individual trials shallow. The emphasis is on quick entertainment and variety rather than mastering complicated systems. Single-player is available, although playing alone exposes the limitations of the formula more quickly. Without other players laughing at mistakes, competing for better performances, or cooperating through the challenges, the mini-games can become repetitive after their mechanics are understood. Solo players can still enjoy discovering the different trials, completing objectives, and pursuing achievements, but the game has noticeably more personality when treated as a social experience. Its replay value therefore depends heavily on whether the player has friends or family interested in returning for additional sessions. Visually, the game uses a colorful and approachable 3D presentation that fits its family-oriented tone. It does not attempt photorealism, instead favoring readable environments and exaggerated characters that suit the game-show atmosphere. The presentation serves the gameplay effectively because objectives and interactive elements generally need to be understood quickly. The overall technical ambition is modest, but elaborate graphics are not particularly necessary for a mini-game collection whose main appeal comes from rapidly moving between different activities. Controller support is especially important for this type of experience and makes multiplayer sessions more practical. The game is naturally suited to gamepad controls, which also makes it a potentially comfortable fit for handheld play. Steam achievements provide some additional incentives for completion-focused players, although they do not fundamentally change the relatively casual nature of the experience. Steam Deck users should consider the game playable rather than assume a completely optimized handheld experience. Compatibility information indicates that it can run on Steam Deck, but it should not be treated as equivalent to an official Steam Deck Verified designation. Its relatively straightforward mechanics make handheld play feasible, although occasional adjustments or minor interface inconveniences may be possible. Players specifically buying or installing games for Deck use should therefore expect functional compatibility rather than guaranteed console-like optimization. Escape Game Fort Boyard works best when judged according to what it actually wants to accomplish. It is not trying to provide a lengthy narrative campaign or highly sophisticated individual mini-games. Instead, it offers a recognizable theme, a varied collection of 26 challenges, cooperative and competitive multiplayer, and a progression structure involving keys, clues, the final enigma, and treasure. Fans of the Fort Boyard concept will naturally get more from the setting, but knowledge of the television program is not necessary to understand the game's objectives. The result is a pleasant party game whose strengths become most apparent with multiple players. Its mixture of mental and reaction-based activities provides reasonable variety, and the larger escape-and-treasure objective ties everything together effectively. Repetition and limited mechanical depth prevent it from becoming an exceptional mini-game collection, particularly for solo players, but groups looking for approachable local entertainment can still find plenty of enjoyable moments inside the fort. Rating: 7/10
Игрок 9585Рекомендует9 ч в игре
It's a fun little game, considered I was fan of the tv-show. For a price of like 10 euro it's worth the price. If you like mini-games and a fan of the show. Things they could improve on are the controls, more added games, a bit more variaty in sounds. And maybe add more quests. Maybe make the graphics a bit less cartoony, but I think thats a design chose.