Eversion

1 / 8

The Princess of the Flower Kingdom has vanished! She was taken by the Ghulibas of the north, and it is up to brave Zee Tee to rescue her. On his quest, he - and you - will discover the hidden lands behind the peaceful kingdom, and come face to face with secrets that will set you on edge!

This is the high-definition version of indie fan favorite Eversion, now with Steam support! Complete achievements and compete against your friends in Time Attack levels! Key features: Retro-style platform gameplay

Dimension-shifting gameplay changes the level around you

Explore eight carefully crafted unique worlds

Hand-drawn pixel art, legitimate indie-style

Surprising plot twists

Game length ideal for busy videogame fans

Three different endings

Extra entertainment value when played alone at night

An unforgettable experience

ПлатформерыИнди

Системные требования

Минимальные

  • Minimum:
  • OS *: Windows XP or later
  • Processor: Single core 1GHz+
  • Memory: 64MB or more
  • Graphics: 640 x 480 resolution or higher
  • DirectX®: N/A
  • Hard Drive: 20 MB
  • Sound: Required

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Отзывы

Steam · Very Positive

Все отзывы в Steam

1 237 положительных из 1 354 отзывов

35

Игрок 1235Рекомендует2 ч в игре

It's trying so hard to be scary that it ends up just being funny. Also, it's damn short. I 100% it before the 2 hour mark and even before I got a trading card.

96

Игрок 3996Рекомендует23 ч в игре

Despite now being 16 years old, I'd say this game is worth the 5 or so dollars you pay for it. It's a small package, but definitely a nice little puzzle game with some difficulty in the later worlds. (the puzzle element only really comes into play when you're trying to collect all 240 gems) It's charming and cute yet delightfully spooky. If you're into both puzzle games and horror, I'd say this game is a must-play!

98

Игрок 1798Рекомендует12 ч в игре

Eversion is a compact 2D platformer that uses familiarity as a deliberate form of misdirection. At first, it appears to be a cheerful retro adventure filled with colorful scenery, simple enemies, collectible gems, and an uncomplicated rescue mission. The player controls Zee Tee, a small flower-like hero traveling through the Flower Kingdom to save its princess. That premise sounds almost aggressively traditional, but the game gradually dismantles the comfortable atmosphere it establishes during its opening stages. Developed and published by Zaratustra Productions, it is best approached without expecting an ordinary cute platformer. The central mechanic is eversion, an ability that allows the player to shift between different versions of the surrounding world at particular locations. This is much more than an aesthetic transformation. Terrain, obstacles, enemies, platforms, and environmental behavior can change depending on the current state of reality. Something blocking Zee Tee's path in one version of a stage might become passable in another, while an apparently inaccessible location can suddenly become reachable after finding the appropriate place to shift dimensions. This mechanic gives exploration an enjoyable puzzle element. Successful progression requires more than simply running from one side of a stage to the other. Players must observe the environment, recognize possible eversion locations, and understand how different states affect the level. The game steadily introduces more unusual applications of this idea rather than immediately revealing everything it can do. Because of that gradual progression, discovering a new layer of reality can feel like learning another rule governing an environment that previously seemed predictable. The eight worlds provide a relatively concise adventure, but their design makes good use of the central concept. Gems scattered throughout the stages reward players willing to explore beyond the most obvious route. Collecting everything becomes increasingly interesting once eversion begins revealing alternative paths and changing the properties of familiar objects. There are also blocks Zee Tee can break under appropriate circumstances, giving the otherwise straightforward movement system another environmental consideration. Where Eversion becomes particularly distinctive is its presentation. The opening imagery intentionally resembles an innocent old-fashioned platform game, complete with colorful environments and charming pixel artwork. That appearance does not remain consistent. Progressively deeper versions of the world introduce dramatic changes in scenery and atmosphere, transforming recognizable locations into increasingly uncomfortable places. The effect works precisely because the opening is so harmless. Instead of beginning with obvious horror imagery, the game allows uneasiness to creep into an experience that initially seemed welcoming. Sound and music contribute heavily to this transformation. Audio changes accompany the shifting environments and reinforce the feeling that each layer is revealing something that perhaps should have remained hidden. The pixel graphics are technically modest, but their changing appearance demonstrates strong artistic direction. Rather than depending on visual complexity, the game gets considerable mileage from altering colors, environmental details, animations, and familiar objects in ways that become progressively more disturbing. The platforming is intentionally straightforward compared with more elaborate modern entries in the genre. Zee Tee's basic movement is easy to understand, allowing the environmental mechanic to remain the main attraction. Some sections nevertheless require careful timing, accurate jumps, and experimentation. Failure can occasionally feel abrupt, particularly when encountering an unfamiliar environmental change, but stages are compact enough that retrying rarely becomes a major burden. Players accustomed to older platform games will probably adapt to the movement more quickly than those expecting exceptionally fluid contemporary controls. Eversion also benefits from knowing when to end. Its main journey is short compared with large modern platformers, yet stretching the concept across dozens of hours would likely weaken its impact. Instead, the game concentrates on introducing its unusual mechanic and continually escalating the consequences. Three endings provide additional motivation to investigate the game beyond simply reaching the end once, while collecting gems encourages more thorough exploration. Time Attack functionality and leaderboards offer another reason to revisit completed stages for players interested in optimizing their performance. Steam achievements and trading cards provide additional objectives outside ordinary progression. These features are secondary to the main experience, but achievements complement the game's emphasis on experimentation and completion. The relatively brief campaign also makes replaying stages or pursuing alternative outcomes much more manageable than it would be in a substantially larger adventure. Steam Deck users should consider the game playable rather than assume a completely optimized handheld experience. Compatibility information indicates that it can run on Steam Deck, but it should not be treated as equivalent to an official Steam Deck Verified designation. Its relatively straightforward mechanics make handheld play feasible, although occasional adjustments or minor interface inconveniences may be possible. Players specifically buying or installing games for Deck use should therefore expect functional compatibility rather than guaranteed console-like optimization. Ultimately, Eversion succeeds by taking a recognizable platforming formula and slowly corrupting it. The dimensional shifting is clever enough to support both puzzle solving and exploration, but its greatest contribution is how naturally it connects gameplay with the game's evolving atmosphere. What initially looks like a small, cheerful rescue adventure becomes increasingly strange and unsettling without abandoning its fundamental platforming structure. The limited campaign length and relatively simple movement system may disappoint players looking for a deep mechanical platformer, yet those characteristics also keep the experience focused. There is very little unnecessary material between the player and the game's central idea. For fans of retro platformers, experimental indie games, environmental puzzles, and unexpected horror elements, it remains an imaginative example of achieving memorable results with a modest scope. Rating: 8/10

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