
Football, Tactics & Glory
Why choose Football, Tactics & Glory when there are other football managers?
If you’ve played traditional football managers, you’re probably familiar with the following feelings:
Complex attributes : Footballers have many attributes, and you don’t always understand which ones truly affect the match outcome. Often, the only strategy becomes buying high-level players instead of finding a footballer whose unique attribute perfectly suits your tactics.
Unclear results : You never really know why you win or lose. This forces players to search for "winning" formations on forums instead of analysing the opponent and consciously selecting footballers capable of exploiting their weaknesses.
Financial complexity : Club funds quickly disappear, and it’s hard to understand how to manage finances and strategically plan expenditures.
Football, Tactics & Glory is a game about full control and a complete understanding of what’s happening on the pitch and in the club:
Transparency of attributes : You always know exactly how each footballer’s attribute impacts the encounters, allowing you to customise formations for each opponent, defeating even stronger teams with the right player selection and tactical approach. This also makes transfers much more interesting and exciting.
Control over tactics : Feel like a real coach, making smart tactical decisions, not just changing formations hoping for luck.
Control over luck : Luck plays a big role, as in real football. But you can minimise its impact by understanding your players’ abilities and building the team around your playstyle.
Strategic financial planning : The game’s economy is designed so that you always feel in control of your finances. The game demonstrates the importance of strategies like "developing" footballers for sale and finding promising talents who will become your future stars.
No micromanagement : This is a game about strategic planning , not micromanagement. Instead of wasting time on increasing an attribute by 0.01%, you make decisions that significantly affect the club’s fate. Therefore, the game lacks the boring elements of football managers: endless spreadsheets, routine tasks, and unimportant mechanics.
Great variety : FTG is so deep that even after hundreds of hours, you’ll continue discovering new and interesting things. The game world develops uniquely each time, creating new challenges and exciting emergent stories. This makes each campaign different from the last one.
The game values your time : You can complete one football season in a few real hours instead of days, as in other football managers. At the same time, each season is packed with events and interesting decisions.
Comprehensive tutorial : The game explains all elements in detail. And if you still have questions, the active community will answer them on the forum or Discord.
Why does a football manager need a turn-based match mechanic?
Good turn-based mechanics allow complex systems to be simplified , while retaining their essence and emotions. For example, XCOM perfectly conveys the feel of firefights with aliens, and Civilization — the development of a civilisation.
Our turn-based system uses key football concepts to make match outcomes and your tactical decisions clear and transparent. Once you understand how these mechanics work, you’ll feel the emotions inherent in real football.
Additionally, the ability to take your time with each move allows for comfortable gameplay. Especially if you’re over 40 and don’t have the reaction speed you once had.
So, is it a full-fledged football manager?
Yes, it’s a serious football manager that’s easy to start playing due to its apparent simplicity, but hard to stop because of the depth of its features.
Game features:
Take your club to the top : Start in the lower league and lead your club to the heights of world football. Or choose any club in the Premier League or another league of your choice.
Create your own leagues and clubs : With the built-in editor, you can create real clubs and leagues.
Use modifications : Take advantage of numerous mods created by the player community.
Dynamic game world : Other clubs buy and sell players, train them, and develop youth — the game world lives and evolves with you.
Promotion and relegation system : Each country has a Premier League and several lower leagues. Teams are promoted or relegated between leagues depending on their final position. Top teams from different countries participate in continental tournaments similar to the Champions League and Europa League.
Club development : Improve infrastructure, hire coaches, and develop your Youth Academy.
Unique players : A powerful face generation system makes each footballer unique. The face editor is also available for you.
Online matches : Play a friendly match with a friend online.
Co-op play : Create a tournament and play a season with friends on one computer (or online via Remote Play Together). Up to 32 people can participate in the tournament.
Twitch integration : Viewers can interact with the game via chat.
Системные требования
Минимальные
- ОС: Windows 10 64-bit
- Процессор: 1 GHz
- Оперативная память: 1 ГБ ОЗУ
- Видеокарта: Shaders 3.0, minimal resolution 1024 x 768, recommended dedicated graphics card with 512 MB of RAM
- DirectX: версия 9.0c
- Место на диске: 800 МБ свободного места
Рекомендуемые
Данные пока не загружены
Отзывы
Steam · Very Positive
Все отзывы в Steam3 823 положительных из 4 390 отзывов
Игрок 8866Рекомендует213 ч в игре
GK:主属性防守、次属性控球(关系防头球能力),技能优先选长传,其次防重炮轰门和防挑球过人的。 SW:属性全加防守,技能优先选长传,其次防挑球过人的。 后卫我更喜欢CD,属性全加防守,技能优先长传,但是至少要有一个空霸。如果球员的两个技能都挺好的话,可以转成DF。 边后卫:如果技能是铲球的话,属性就主传球次控球,如果技能没铲球就选长传或者三角传球,属性主加防守。 DM:属性全加防守、技能优先选长传。(这游戏防守属性高的球员、千万别学铲球,基本用不到) 中场MF最好用了,技能必须是铲球,要准备两个,上下半场各一个。属性全加传球。CM一个就够了,属性传球,技能拦截。 AM:我用的比较少,觉得属性全射门,技能三角传球吧。。。这个不保真好用,没试过。 LM和RM:属性主传球次控球,技能优先铲球,其次长传和三角传球。 LF和RF:属性主控球次传球(传球练到40左右就够用了),技能重炮轰门和挑球过人。 SF:记住这是你的核心主力,属性全加射门,技能强烈推荐空霸,一个三星空霸可以让你用到拿欧冠都不必要换人的。 WF:并不好用,因为不能自动往前走一格,我练了个射门170+,二级铲球的,还是用起来不舒服,最后租借出去了。
Игрок 2850Рекомендует104 ч в игре
Perfection! From one football sim dev to another, your game is so good it almost makes me want to not bother with mine.
Игрок 1460Рекомендует78 ч в игре
애매하다. 보기엔 직관적이나 실제로 해보면 생각보다 조잡하다. 축구를 표방하나 축구와는 좀 다르다. 3번의 행동이 주어지는 턴제이며, 시작부터 내 선수들이 중앙선을 넘어 배치되어있고, 어떤 부분에는 놓을 수 없다. 투볼란치를 하기에 어려움이 있다. 게임은 생각보다 익히기 어렵다. 이 게임만의 시스템을 잘 이해하기 쉽지 않다. 패스 길목을 막는 패스 차단은 커뮤니티 가이드에서도 볼 수 있겠지만 알기가 어렵다. 어떤 곳은 패스차단이 되고 어떤 곳은 안된다. 시야도 어떤 곳은 상대가 보고 어떤 곳은 못 본다. 이에 대해 잘 이해하기가 어렵다. 가볍게 돈 무한 모드로 한다면 생성 선수 사는 맛으로 할 수 있겠지만 전략적으로 접근한다면 아리송한 게임이 된다. 처음에 나왔을 땐 신선하고 흥미를 끌었지만 지금 나에게는 아쉬운 게임이다.
Игрок 3838Рекомендует101 ч в игре
El mejor manager de futbol de la historia? Para mi si. Es un SRPG realmente. Esto si que es otrapartidamas, señor HP xd
Игрок 2226Не рекомендует17 ч в игре
Który mądry wpadł na pomysł aby umiejętności piłkarzy były wyłączone w pierwszej turze? Jaki jest tego sens? Nie dosyć, że ruchów masz co kot napłakał to jeszcze ciągle gra cię ogranicza i rzuca kłody pod nogi, no co za denerwująca gra.