
Forgotten Blood
Uncover the dark origins of the Stone Plague, the terrible curse that infests the valley and its inhabitants. Carve your path through ancient ruined temples, swamps inhabited by unspeakable horrors, and churches that gave birth to twisted cults, all shrouded in a mysterious aura that barely conceals its "divine" and "angelic" origins.
Forgotten Blood belongs to the dark fantasy narrative genre with "Angelpunk" influences and explores theological and philosophical themes that delve deeply into the relationship between humanity and the divine.
About the Author
Hi! I'm the solo developer behind Forgotten Blood. Over the past few years I've worked as the programmer, game designer, level designer, concept artist, environment artist, UI designer, and technical artist to bring this world to life.
If you enjoy exploring dark, interconnected worlds and uncovering their secrets, I hope Forgotten Blood leaves a lasting impression. Thank you for your support.
Системные требования
Минимальные
- Minimum:
- OS: Windows 10 (64-bit)
- Processor: Intel Core i5-6400 / AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 950 / AMD Radeon R9 270 or equivalent (2GB VRAM)
- DirectX: Version 11
- Storage: 8 GB available space
- Sound Card: Integrated or dedicated sound card
Рекомендуемые
- Recommended:
- OS: Windows 10/11 (64-bit)
- Processor: Intel Core i7-9700 / AMD Ryzen 5 3600
- Memory: 16 GB MB RAM
- Graphics: NVIDIA GTX 1660 / AMD RX 5600 XT or better (6GB VRAM)
- DirectX: Version 12
- Storage: 10 GB available space
- Sound Card: Dedicated sound card recommended
Отзывы
Steam · Mixed
Все отзывы в Steam16 положительных из 27 отзывов
Игрок 8253Рекомендует2 ч в игре
Like King's Field! If you miss Dark Souls 1 back when it first came out and you had no idea what anything meant, and the enemies were just stupid difficult but also so janky that you could really maneuver your attacks around them if you wanted to cheese certain encounters... This game is for you. If you want objective markers, a detailed map, forgiving mechanics, plentiful healing options, fair combat encounters, this game is not for you. Over 56% of players (at the time of this review) did not make it out of the tutorial area which lasts about 3-5 minutes. Let that sink in. Do you think you're going to enjoy this game? If not, don't even bother. But if you like retro, impossibly difficult, demake-style games, this is exactly what you're looking for.
Игрок 4543Не рекомендует6 ч в игре
I like the game, but it needs a lot of work still and could use some qol improvements. It's unplayable on my widescreen monitor, in fullscreen text and health bar get cut off, and in windowed mode the window is tiny and I can't resize it. I suspect this is a general problem with wide-screen monitors. Luckily I have another computer connected to a TV, so there I can play it, but unfortunately there are still some major problems with the game... As soon as you enter the outside/forest area, the performance tanks pretty hard, which is quite surprising considering the oldschool graphics and low poly models. I found several hidden Chests that I could not open and there was no message saying I need something to open them (I had keys anyway). I got stuck in several places and often had to respawn to get free. There are so many places where you can hear footsteps but no enemy is there, so either there's a sound bug or a lot of enemies stuck inside walls or under the ground. On-Screen text is often just displayed for less than a second, then you have to find the perfect position for it to pop up again for another second... When using an item after you die, but before respawning, the item disappears. Example: you notice your health bar is almost gone, you're about to heal, but the enemy hits you > you die right before you push the button, the healing item is gone on respawn. This happens until the screen is completely black after you died which is a considerable amount of time. New items sometimes get automatically equipped to quickbuttons in whatever spot is free. Instead of having the same item you designated to a button (which you have to do nonetheless), you sometimes have completely different items there. If you don't notice that, you want to use a potion and suddenly your char draws a bow because it was automatically assigned to that button. That's just WTF. Some items don't stack properly, somtimes I got seperate piles of the same items like bronze keys or healing potions (happens even with only two items, so it's not the amount). When using controller, you use items via directional buttons (up, down, left, right), which is fine and pretty common. Problem is that it still happens when you hit any of the directional buttons inside the inventory screen. You want to go up/down the list of items, and instead you use whatever item is currently designated to that button. You also use items when you just want to designate Items to those buttons. Both should not happen and are massive desing flaws. In general, most people use the directional buttons to steer through the menus (not the sticks), so having those buttons do something completely different is a pretty bad choice. Blocking the buttons inside menus and/or use a dedicated button to activate the designation would be a lot better. Bad collision in many places, including invisible walls (the ones you get stuck on). I saw a few instances of environments having holes or having been placed badly (you can look through/inside the map). Combat and overworld controls are mostly fine for this type of game, but could use some fine tuning as well. There are some great Kings Field-Likes that don't ignore every single qol improvement invented after the first Kings Field released. This one is not part of that group. It has the right ingredients, nice level design, great atmosphere and feel, but it still needs a lot of work to get there. I wouldn't recommend this game until there are some major updates. Even with discount it's not worth it right now, it's just frustrating to play.
Игрок 4822Рекомендует1 ч в игре
really nails the fromsoft mood and weird obscure exploration, and the art is ♥♥♥♥♥♥♥ breathtaking. writing is pretty good. some notes stamina regen needs a bit of a buff imo the menu ui is extremely difficult to navigate on controller get a variety of exertion noises going on the skeletons with shields feel unhittable even when i'm attacking from behind make sure all your assets have walls, found a couple things i shouldn't have been able to walk through allow players to return to the dialogue tree without ending and restarting the dialogue