
Forsaken Realms: Vahrin's Call
Utilise weapons, armour, abilities, alchemy ingredients, traps and anything else you can lay your hands on within an entirely classless character progression system.
Whether you want to be a nimble-footed archer flinging fireballs between arrows or face your foes, toe to toe as an axe-wielding whirlwind of death; the choice is yours.
The Vale of Vahrin is beset by threats from both within and without, the perfect place for a mercenary in search of their next contract.
Rival mercenaries, bandits, monstrous beasts and even hideous creatures infest the Vale of Vahrin, ready and waiting for their bounties to be claimed.
Master intense real-time action combat and adapt to every challenge, ensuring that no enemy, no matter how powerful, can stand in your way.
Aid the survivors in their personal tales of grief, love and even humour, as they fight back against the overwhelming odds facing Vahrin.
Traverse a world steeped in beauty and mystery, from overgrown city streets to magical caverns and murky bogs, each hand-crafted to test your resolve.
Scour every corner; leaving no stone unturned in your quest to discover hidden treasures, unravel lost mysteries, and claim the spoils of Vahrin for your own.
The city of Vahrin found itself overwhelmed by a swarm of the grotesque, insect-like creatures known as khraiax.
In response, many of the Free Cities, united under the banner of the Combined Order, sent their armies to confront this terrible threat.
But victory was not to be theirs, for while the khraiax stood little chance against the might of the combined forces, a far greater danger rose from beneath the city’s streets.
Vahrin’s king lies dead, along with thousands of soldiers who marched to the city’s aid. Now only its most stalwart defenders remain, desperately fighting to reclaim their beloved home.
Vahrin’s Call stands as its own complete tale, yet it forms just one part of a sweeping epic narrative that spans nations and continents.
What begins as smaller, isolated struggles becomes part of a greater saga, where every character’s trial, every kingdom’s war, and every act of courage or betrayal weaves the tapestry of the unfolding story throughout the world.
• An entirely original, handcrafted high fantasy universe (No generative AI).
• Rid the Vale of Vahrin of the many vicious threats that plague it.
• Seek out the many puzzles, challenges and secrets hidden throughout the world.
• Customise your armour, weapons, spells, potions, traps and everything else at your disposal to develop your ideal playstyle.
• Large array of character creation options.
• Full voice acting (English) (No generative AI).
• Full controller support.
• Ultrawide monitor support
• DLSS 3.1.11 and FSR 2.2 support
Системные требования
Минимальные
- Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit / Windows 11 64-bit
- Processor: Intel Core i5-12400F / AMD Ryzen 5 5600
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 1080 8GB / Radeon RX 6600 8GB
- DirectX: Version 12
- Storage: 20 GB available space
- Sound Card: DirectX Compatible
- Additional Notes: HDD
Рекомендуемые
- Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit / Windows 11 64-bit
- Processor: Intel Core i5-13600K / AMD Ryzen 5 7600X
- Memory: 16 GB RAM
- Graphics: Nvidia GeForce RTX 2070 8GB / Radeon RX 5700 XT 8GB
- DirectX: Version 12
- Storage: 20 GB available space
- Sound Card: DirectX Compatible
- Additional Notes: SSD
Отзывы
Steam · Mostly Positive
Все отзывы в Steam457 положительных из 630 отзывов
Игрок 6930Рекомендует32 ч в игре
Entry level RPG that lets you play how you want to. 25-40hrs of content based on how fast you go. If you want a simple & enjoyable RPG/kill all gnomes/hack-n-slash, this game is for you. The devs are very active in the discord and have worked tirelessly to polish and refine the game post launch. Worth supporting IMO. The end left me unsatisfied and there was a moment of, "wait - that's it?" Nevertheless, I believe this is a good game worth playing.
Игрок 0890Рекомендует21 ч в игре
It's perfectly serviceable. The UI isn't great but, it works. The Character customization isn't bad but it's not great. The exploration is contained but bespoke. The combat is perfectly fine but not finely perfect. The NPCs are nothing special and but also, not especially bad. The game offers a wide range of graphics settings. The optimization is good, actually. I'm playing this on a jankware laptop and not a single issue. (other reviews disagree which is dubious, to me) The story is barebones but, unintrusive. Go at your own pace vibes. Some people actually get immersion from a lot of scripted dialogue - it does the opposite for me. I start thinking about voice actors and director decisions etc. Game is fine. I do recommend.
Игрок 6684Рекомендует21 ч в игре
Good indie game. A bit like a darksoulsy Fable. The game is not very hard and does not punish you too much. It is more of an action game with RPG elements. I finished it in bout 20 hours while doing some side content. I might come back to it later once it's more polished to get all the achievements or if they ever release new content. Just don't expect a game like Skyrim or The Witcher 3. A solid 7/10
Игрок 7641Рекомендует39 ч в игре
Leaving this review because I've seen a lot of negative reviews for dumb nitpicks or people going trog mode over women using swords in a fantasy game and I just want to balance the scales a bit. I've seen a lot of people call this a "fable-like" game, but I really think it's more a souls-like with the fun, whimsical charm of a fable game. I love the Souls series, but after awhile the bleak worlds can become a bit of a downer, so this game was a breath of fresh air. I understand why the developers didn't want to draw the comparison to Souls games as the combat isn't nearly as fluid, but you can feel the influence in the level design and exploration. The combat is janky for sure and it often feels like whether you're keeping up with upgrading your gear has a bigger impact on success than player skill, but I still find it satisfying to put a build together. Surprisingly, if you enjoy archery, the timed-shot aspect of it in this game breathes some life in to it compared to the after-thought implementation that boils down to lock on and click in other games. Good vibes, good exploration, secrets to find, build variety, a sense of humor, and a genuine love for game development that is apparent in the experience. Give it a shot.
Игрок 0757Рекомендует22 ч в игре
The game sounds, feels and looks very comfortable. It does not necessarily play comfortably. Controller is not optimized. Your character will slide forward without walking unless your joystick reaches a threshold, then they will slide walk then finally walk correctly. Stairs were an issue during development and deprioritized over Fable easteregg completionist quest (this one baffles me). Your character floats over stairs, sometimes hovering in midair over the staircase. You can't save your current game stat, simply your character, quests, and inventory. At least, it doesn't always save. So far, every time I've returned to the game, after hitting "continue" the world is fully repopulated with items/enemies I just looted/defeated. Exploring is nice. Your character movement makes sense, The world topography isn't perfect. You slide awkwardly off rocks you "can" climb on, but otherwise the levels seem chaulk full of corners and nooks and crannies and visually the game is a joy to experience. My only major gripe is that the text is miserable to read, both in the UI and especially when "written" on "paper". It looks neither written nor on paper and is a nightmare to look at, let alone read.
Игрок 7622Не рекомендует35 ч в игре
Just okay, not terrible, not great. It feels like a lot of compromises in the game's design were made to get the final product across the finish line. It shows in the pacing of the story, the variety of enemies, the depth of the quest design, and interactions with your allies.
Игрок 8325Рекомендует8 ч в игре
The immersive vibe exploring a hand crafted world packed with visuals, POIs, dangers, loot and collectibles is outstanding. Weapons, magic, and skills are fun. Overland traversal, jumping and climbing tiny ledges is deplorably bad. You can tell why they needed to limit you, once you peek beyond any predefined pathing or walls. Accept that it's not open world and you'll have the right framing. NPCs are forgettable assets. Worth it for a chill weekend of gaming.
Игрок 4662Рекомендует35 ч в игре
I enjoyed this quite a bit, and I think it helped to view it less as an "RPG" and more as an exploration-focused collectathon action adventure. The strengths of the game that really made me keep going were the world and level design, the variety of how each zone looked (lighting, color palette, set dressing), and especially the handful (~5?) of really clever hidden multistage puzzle quests. Those specific quests/optional secrets really put a lot of trust in the player and I'm happy to have worked through each of them on my own. In particular there was one puzzle right at the end of the game that gave me a shot of vitality just as I was getting a bit tired of the final level. As for the combat? It was fine! Perhaps a bit much of it, and bows are undeniably king, but I got a lot of use out of traps, and the final boss was a lot easier once I brewed up a specific potion to counter one of its nastier elements, so that felt like a worthy investment. The story was surprisingly grim! Almost oppressively so at times. Don't expect this to be a cheerful adventure. Finally, probably the best implementation of developer credits I've ever seen; really left me with positive vibes. Hope this team gets to put out another game, hopefully in less than 12 years!
Обсуждения и советы
Открыть форумForsaken Realms: Руководство по началу звонка Вахрина | Советы и рекомендации для начинающих
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