
Freedom Wars Remastered
С рождения вы приговорены к заключению длиной миллион лет. Право на свободу вы заслужите, лишь выполняя смертельно опасные задания. Сгнить в тюрьме или прожить жизнь на поле боя — выбор за вами. РОЖДЕНИЕ — УЖЕ ПРИГОВОР
В далеком будущем ресурсы Земли настолько оскудели, что быть живым — уже преступление. Вы — грешник, которого приговорили к миллиону лет заключения. Только добровольно участвуя в опасных операциях, вы сможете вырвать себе свободу. ДИНАМИЧНЫЕ СРАЖЕНИЯ В ТРЕХ ИЗМЕРЕНИЯХ
Используйте верное оружие, Шип (Thorn), чтобы обрести преимущество в бою. Сражайтесь плечом к плечу против могущественных противников вместе с союзниками и личным роботом-тюремщиком Аксессуаром (Accessory). УЛУЧШЕННАЯ ГРАФИКА
С обновленной графикой пустынные миры, громадные города-тюрьмы, могучие противники и свирепые битвы станут еще ярче.
Особенности обновленной версии: – Текстуры в высоком разрешении — Поддержка 4K-разрешения — Настройки сложности – Усовершенствованная система создания оружия
Системные требования
Минимальные
- Нужны 64-битные процессор и операционная система
- ОС: Windows10 / 11
- Процессор: Intel Core i5-7600 / AMD Ryzen 3 3100
- Оперативная память: 4 ГБ ОЗУ
- Видеокарта: GeForce GTX 770 / Radeon RX 470
- DirectX: версия 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 13 ГБ свободного места
- Примечание: Estimated performance: 1080p/60fps with graphics settings at "Low". Framerate might drop in graphics-intensive scenes. - 64-bit processor and operating system are required.
Рекомендуемые
- Нужны 64-битные процессор и операционная система
- ОС: Windows10 / 11
- Процессор: Intel Core i7-8700 / AMD Ryzen 5 3600
- Оперативная память: 8 ГБ ОЗУ
- Видеокарта: GeForce GTX 1060 / Radeon RX 570
- DirectX: версия 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 13 ГБ свободного места
- Примечание: Estimated performance: 1080p/60fps with graphics settings at "High". Framerate might drop in graphics-intensive scenes. - 64-bit processor and operating system are required. - Windows 10 (Version 1809 или новее) and a 4GB VRAM GPU (graphics board or video card) are required for DirectX 12 API.
Отзывы
Steam · Mostly Positive
Все отзывы в Steam956 положительных из 1 363 отзывов
Игрок 0871Не рекомендует10 ч в игре
When you take away the grinding and just focus on content, there's about 10 hours worth of story and things to do. Gameplay mechanics are interesting, as well as the lore. But content wise aside from the constant grinding is ridiculously short.
Игрок 3407Рекомендует12 ч в игре
one of the best in class of the genre, especially for its release time and the second best ps vita release ever crafted. very happy to see it ported. would love a sequel, but i'll take what i can get. definitely a good time with friends. some controls feel dated, but the concept is still novel as hell.
Игрок 5688Не рекомендует23 ч в игре
Not worth it, even on sale. Can't find people to coop with, several framerate issues during gameplay, pickup items from kills would drop outside borders of the map or disappear too quickly to grab at times. And even setting aside the type A and B body type issue, the english va is under baked and the QOL features for crafting and upgrades don't really make the game easier. Only buy if you're a true fan of the vita version.
Игрок 6609Рекомендует68 ч в игре
Freedom Wars Remastered — A Hunting Game That Dares to Be Different Freedom Wars Remastered is one of the most imaginative takes on the hunting-action formula I've played. Rather than simply building an entire game around fighting increasingly powerful monsters, it takes the familiar structure and builds something much more interesting around it: a dystopian society, meaningful role-playing, varied missions, and a collection of systems that make its world feel genuinely distinctive. The premise alone is fantastic. You begin as a prisoner sentenced to an absurd number of years, living under an authoritarian regime where even ordinary actions and basic freedoms are treated as privileges. You cannot simply disagree, run around freely, or even sit whenever you want. The game doesn't merely tell you that you're a prisoner; it makes you experience it through its mechanics. That is what makes Freedom Wars so compelling. Its setting isn't just a backdrop for combat. Your sentence, entitlements, permissions, and progression are all integrated into the fiction. Even something as mundane as getting a new cell becomes part of the experience. It's a genuinely imaginative approach to role-playing, and one that makes the game stand out among similar action RPGs. The mission variety is another major strength. While hunting enormous Abductors remains central to the experience, you're not simply repeating the same hunt forever. You rescue captives, reclaim citizens, fight other human combatants, sever enemy parts, and use restraints and tactical commands to control the battlefield. There is a greater variety of objectives and situations than I expected from a game built on the hunting formula. The combat itself is simpler than God Eater or Monster Hunter, particularly when it comes to elaborate combos and weapon-specific mechanics. But simplicity isn't the same as shallowness. Freedom Wars gives you melee and ranged weapons, two weapon slots, a cover system, deployable items, restraints, and commands that let you influence how a fight unfolds. Both ranged and melee combat are viable, and you can specialize in things like severing or damage without needing an enormous collection of separate builds. I especially appreciate how the game initially encourages experimentation. Equipment and customization support the fun rather than constantly demanding that you rebuild your entire character just to keep up with the next difficulty tier. The progression has purpose, but it doesn't overwhelm the actual experience. Unfortunately, this is where some of the game's systems begin to undermine its otherwise excellent design. The inventory limit is infuriating. There are hundreds of different materials, including Large Abductor parts that you're perfectly entitled to keep, yet the game can force you to forfeit items simply because you've run out of space. You receive no compensation, no Entitlement Points, nothing. Materials you've spent time collecting are simply taken away. What makes this particularly ridiculous is that you can end up needing those exact types of materials for the very next mandatory story mission. I had to forfeit Mk. 1 and Mk. 2 Abductor parts because my inventory was full, only for the next quest to require Mk. 2 and Mk. 3 parts. On a first playthrough, how am I supposed to know which of the hundreds of materials I might need later? Am I expected to maintain a spreadsheet of every single drop just to avoid throwing away something important? And this isn't about entitlement restrictions or trying to keep materials I'm not permitted to possess. These are legitimate items that I'm allowed to own. I simply ran out of space, and the game forced me to sacrifice them. The drop rates make this even worse. Some materials are absolutely atrocious to farm. Having to kill the same enemy over and over and over just to obtain a single Mk. 2 part with rarity 4 is tedious enough on its own. Certain drops can require so much repetition that the hunt stops being enjoyable and becomes a chore. Now combine those miserable drop rates with the inventory limit. You can spend ages farming a rare part, be forced to throw it away because your inventory is full, and then discover that a mandatory story objective requires that type of material after all. Suddenly, you're back to killing the same enemy repeatedly, hoping for another drop. All that time spent collecting materials can be wasted without warning, and you don't even receive anything in return for forfeiting them. I'm perfectly fine with grinding when it feels rewarding. Hunting a difficult Abductor, learning its attack patterns, severing its parts, and finally obtaining a rare drop can be satisfying. But when a rare material takes ages to obtain, inventory restrictions force you to sacrifice your loot, and a subsequent story objective demands those materials again, the grind stops feeling rewarding. It becomes a punishment for having played the game and collected its rewards. This is particularly disappointing because Freedom Wars does so many things right. Its weapon system encourages experimentation, its setting makes progression feel meaningful, and its mission variety keeps the hunting formula interesting. Yet the inventory system actively discourages collecting materials and experimenting with equipment, while the drop rates can turn progression into a tedious exercise in repetition. I shouldn't have to anticipate every future crafting requirement on my first playthrough just to make sensible inventory decisions. Nor should I have to repeatedly farm the same enemy for a rare part because the game forced me to throw away an earlier one. More inventory space, a way to protect valuable materials, or at least better drop rates would go a long way toward fixing this. Then there's the Accessory, your personal android companion. You can customize its appearance and even its replies, giving it a personality that feels more personal than a generic combat companion. Combined with the characters, the Panopticon, and the strange bureaucratic world around you, this gives Freedom Wars a role-playing dimension that I find more engaging than the stories in many comparable hunting games. And the music is excellent. It helps establish the game's distinctive atmosphere, balancing the oppressive setting with energetic action. What impresses me most is how all these elements work together. Freedom Wars isn't trying to win purely through combat complexity. It builds on the hunting formula and adds a world worth inhabiting, characters worth talking to, systems worth experimenting with, and missions that ask you to do more than kill another giant creature. Unfortunately, the game also demonstrates how frustrating it can be when otherwise excellent ideas are undermined by poorly thought-out systems. The world encourages experimentation, but the inventory limit makes collecting materials a liability. The combat makes hunting enjoyable, but atrocious drop rates can turn that hunting into mindless repetition. The progression gives you goals to pursue, but the game can force you to discard the very resources needed to achieve them. Freedom Wars Remastered has the imagination, atmosphere, and personality to be an exceptional hunting action RPG, but its inventory restrictions and punishing drop rates can make it exhausting to play. I genuinely appreciate what the developers tried to accomplish, and much of the game is still excellent. But respecting the player's time should be just as important as creating an interesting world, and these systems too often fail at that. A refreshingly inventive and memorable action RPG, held back by frustrating inventory management and excessive grinding. It deserves appreciation for the things it dares to do differently, but its progression systems need considerably more respect for the player's time.
Игрок 5935Рекомендует44 ч в игре
Game is peak monster hunter meets grapple hook meets a little bit off lost planet 2 (Buy lost planet 2 and play it if you can) feeling best way to describe it just an awesome game the parts system way more in depth than any mh title I have played mh3ult and mhworld. breaking wings off and cutting limbs off affects the enemies breaking their canons reduces them to melee only it was awesome and when you really get the system on how they work how to fight them gg all abductors gone in seconds besides the flying ones little tougher great time though so much good in this game praying for a sequel it is just amazing. story is anime as hell while being really neat with a lot of questions good hooks without much explanation was actually awesome and I really liked all the characters they were all quite good. overall for me a 8/10 once you learn the combat systems and figure out your weapons plus with no guides really it just feels so good learning how to animation cancel through trial and error and seeing how to abuse the enemies better and making builds is so fun even though I choose caliburn willo variant and aww nuke launcher it was so much fun testing all the weapons seeing how they worked. Man hit me with the nostalgia the whole time with the music sound design and propa mascot best little guy just felt like an early 2010 peak game been really missing though days more and more anyways long story short go buy the game with or without a sale I would have bought it either way but I got lucky and caught it on sale.