
God of War Ragnarök
THE NORSE SAGA CONTINUES
From Santa Monica Studio and brought to PC in partnership with Jetpack Interactive comes God of War Ragnarök, an epic and heartfelt journey that follows Kratos and Atreus as they struggle with holding on and letting go.
The sequel to the critically acclaimed God of War (2018), God of War Ragnarök picks up with Fimbulwinter well underway. Kratos and Atreus must journey to each of the Nine Realms in search of answers as Odin’s forces in Asgard prepare for a prophesied battle that will end the world.
Along the way, they will explore stunning, mythical landscapes, and face fearsome enemies in the form of Norse gods and monsters. As the threat of Ragnarök grows ever closer, Kratos and Atreus must choose between the safety of their family and the safety of the realms.
A FUTURE, UNWRITTEN
Atreus seeks knowledge to help him understand the prophecy of “Loki” and establish his role in Ragnarök. Kratos must decide whether he will be chained by the fear of repeating his mistakes or break free of his past to be the father Atreus needs.
FLUID, EXPRESSIVE COMBAT
The Leviathan Axe, Blades of Chaos, and Guardian Shield return alongside a host of new abilities for both Kratos and Atreus. Kratos’ deadly Spartan skills will be tested like never before as he battles gods and monsters across Nine Realms to protect his family.
EXPLORE VAST REALMS
Journey through dangerous and stunning landscapes as Kratos and Atreus search for answers.
MASTER THYSELF IN GOD OF WAR RAGNARÖK: VALHALLA
Available right at launch with your purchase of God of War Ragnarök is access to the God of War Ragnarök: Valhalla DLC for no additional cost!
Accompanied only by Mimir, Kratos embarks on a deeply personal and reflective journey that pushes him to master mind and body as he is confronted with the challenges of Valhalla in an unravelling, replayable adventure that blends the beloved combat from God of War Ragnarök with brand new elements inspired by the roguelite genre.
AN EPILOGUE TO RAGNARÖK
Kratos’ journey continues as he enters Valhalla, a new location in the God of War Norse saga. Faced with echoes of his past, he fights to overcome the trials within himself and walk the path laid out before him.
BELOVED COMBAT REIMAGINED
The beloved combat from God of War Ragnarök with fresh and experimental twists inspired by the roguelite genre. Valhalla will push you to master different aspects of Kratos’ arsenal during each attempt as you face new combinations of enemies and some surprises along the way!
FIGHT. LEARN. GROW.
Death is never the end. Kratos will have access to his weapons, skills, shields and abilities, but each new attempt will reset his Stats, Runic Attacks and Perks. As Kratos progresses through each attempt, you will be presented with choices between rewards that will help you push deeper into the mysterious depths of Valhalla while building resources toward persistent upgrades.
PC FEATURES
Partnering with Jetpack Interactive once again, God of War Ragnarök on PC will harness the power of the platform to deliver an exceptional experience.
UNLOCKED FRAME RATES & HIGH-FIDELITY GRAPHICS
Unlocked framerates and the option of true 4K resolution expand the full potential of our cinematic no-cut camera as you travel through the stunning vistas of the Nine Realms.¹
Behold enhanced reflections, lighting, and higher fidelity shadows, as well as increased geometric detail.²
UPSCALING TECHNOLOGY
Full integration with NVIDIA RTX™ Deep Learning Super Sampling (DLSS) 3.7, AMD FidelityFX™ Super Resolution (FSR) 3.1, and Intel XeSS (Xe Super Sampling) 1.2 will allow you to reach higher graphical settings and output resolutions.
NVIDIA® REFLEX SUPPORT
Utilize NVIDIA Reflex low latency technology allowing you to react quicker and hit harder combos with the responsive gameplay.³
SUPER ULTRAWIDE SUPPORT
Enjoy the breathtaking beauty of the Nine Realms in panoramic widescreen with 21:9 ultra-widescreen and 32:9 super ultra-widescreen support!¹
CONTROLS CUSTOMIZATION
Play your way. With support for the DUALSHOCK®4 and DUALSENSE® wireless controllers, a wide range of other gamepads, and fully customizable bindings for mouse and keyboard, you have the power to fine-tune every action to match your playstyle.
HAPTIC FEEDBACK
Feel your journey through the Norse realms, made possible by immersive haptic feedback and adaptive trigger functionality.³
SPATIAL 3D AUDIO
Take advantage of highly accurate, spatial 3D Audio; hear enemies approaching from any direction, including from above and below you.⁴
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¹ Compatible PC and display device required.
² Compatible PC and graphics card required.
³ DualSense™ controller and wired connection required to experience the full range of in-game controller features.
⁴ 3D Audio via analog/USB stereo headphones.
Дополнения и DLC
Системные требования
Минимальные
- Нужны 64-битные процессор и операционная система
- ОС: Windows 10 20H1
- Процессор: Intel i5-4670k or AMD Ryzen 3 1200
- Оперативная память: 8 ГБ ОЗУ
- Видеокарта: NVIDIA GTX 1060 (6GB) or AMD RX 5500 XT (8GB) or Intel Arc A750
- DirectX: версия 12
- Место на диске: 190 ГБ свободного места
Рекомендуемые
- Нужны 64-битные процессор и операционная система
- ОС: Windows 10 20H1
- Процессор: Intel i5-8600 or AMD Ryzen 5 3600
- Оперативная память: 16 ГБ ОЗУ
- Видеокарта: NVIDIA RTX 2060 Super or AMD RX 5700 or Intel Arc A770
- DirectX: версия 12
- Место на диске: 190 ГБ свободного места
Отзывы
Steam · Very Positive
Все отзывы в Steam45 323 положительных из 50 959 отзывов
Игрок 3592Рекомендует83 ч в игре
Quick Sum-Up In-depth analysis further down. No AI was used to write this review. 🟩 Pros 🟩 • Well-written, engaging plot, alongside a cast of memorable characters that have distinct identity, great acting, and solid development as events unfold. • Superb combat system: it has many build choices, abilities and mechanical diversity, on top of varied enemies and unique bosses. It balances player skill and optimized loadouts very well. • Rewarding exploration with tons of side areas, secret locations and meaningful backtracking to obtain unique items and face hidden challenges. • Excellent boss design, with dozens of unique foes that evolve movesets as they get damaged, have special mechanics, and are a formidable challenge on the hardest setting. 🟥 Cons 🟥 • The highest difficulty scales enemies way above your level randomly during battles: they become stagger-resistant HP sponges that can often two-shot you. Textbook artificial difficulty. • Parrying is generally unrewarding until you acquire mid to late game buffs to enhance it. It’s not worth the risk unless you make a specific build around it. • The backtracking to 100% everything can be tedious due to the high amount of slow area transitions, and lack of fast travel in many locations. 🟨 Bugs / Issues 🟨 • Very rare crashes to desktop (2 in 80+ hours) in a specific area. • Using Steam Input with a DualSense controller may cause it to work incorrectly. Content & Replay Value: It took me 82 hours to complete GOW:R on the hardest difficulty, taking considerable extra time to 100% everything, except the DLC because I dislike roguelites; there’s more content if you want to play that, though. Aside from NG+ which unlocks some new upgrades and items, all other content is linear; there’s no reason to replay. Is it worth buying? Absolutely. GOW:R has plenty of interesting content to go through and a satisfying progression system. It’s worth buying for full price, especially for fans of the saga and third-person action enjoyers in general. Verdict: Excellent A great sequel for the reboot series, that expands lore, combat mechanics and gameplay features compared to its prequel, while retaining the same feel with very few downsides. Rating Chart Thanks for reading up to this point! Consider checking out and following my Curator, Tamaster's Review Archive. In-Depth Analysis Writing & Worldbuilding Overall, I found the main plot to be enjoyable and beautifully narrated, with characters having plausible personalities that change over time as a reaction to the events. Coming of age is the central theme of GOW:R, alongside maturity in general. Both Kratos and his son Atreus significantly evolve their beliefs and ways during the journey; the same goes for important secondary characters, be them allies or enemies. Apart from Odin sounding more like a Cartel boss from Breaking Bad than the majestic, imposing god he should be, the main issue with GOW:R’s narration is over-exposure during specific story segments: they’re rather dull and filled with uninteresting dialogue for the most part. Luckily this is an exception, and most of the narrative flows with an appropriate balance of meaningful dialogue, cutscenes and action. The worldbuilding is deep and crafted with care. Aside from dialogues, there’s plenty of lore documents to know more about each of the Nine Realms’ history, traditions, mythology and society both past and present. Of course, historical accuracy isn’t a concern, since there’s a fictional God of War fighting against deities of a whole different pantheon. Each location has a high level of detail, but not much in terms of environmental narration, save for a few exceptions; GOW:R’s world is interesting, complex and coherent: lore enthusiasts will have a field day with theories and speculations about its many yet-unclear mysteries. Exploration & Secrets You’ll explore the Nine Realms mostly on foot, the only exception being dog-powered sleds or rowboats in larger maps. Initially, you’ll be barred from visiting most of the locations, which are unlocked as you progress in the main story. Generally, there’s an alternation of linear sections with a few side areas off the main path, and large open-world sections with plenty of secrets and entirely optional sub-locations. In each Realm, there’s plenty of secrets to find, from legendary chests to unique puzzles, secret bosses, optional quests and a mountain of lore bits. The handy checklist included in your map keeps track, but in many cases it will be up to you to explore carefully, since nothing apart from quest-related objectives is marked on it. In many cases, you’ll have to come back later with proper equipment, skills or after specific events to be able to access multiple locations, which is a bit tedious, but worth your time in terms of rewards and additional content. Fast travel is available between static portals, which have to be backtracked to on foot, which is a bit annoying at times. Exploring every corner, ledge, pit and ruin is fundamental to get all the unique armor pieces, weapon parts, skills and crafting resources needed to upgrade Kratos and his companions’ gear to keep up with increasingly powerful enemies, especially at higher difficulties. Combat System Combat plays out in third person, with fast pacing and plenty of mechanics to consider, that evolve in depth as you progress. Kratos initially has two weapons, the Axe and the Blades, each with their own skill trees that progressively unlock as you upgrade them, and a third main weapon unlocked later in the story. Atreus will be his faithful companion, with his own dedicated skill tree, acting as a support character able to shoot special arrows and split aggro in the more chaotic battles. The system has been mechanically overhauled compared to the first GOW reboot: mechanics like perfect dodges and parries, status effects, stun bars to execute enemies, and a greater variety of enemy skills and unique abilities are all welcome overhauls. The combat gameplay heavily depends on your build type: some players may prefer ranged attacks, while others bank it all on high risk parries and status effects, or stunning enemies quickly to execute them. There’s a great variety of options, and the game encourages you to use all weapon abilities and experimenting with them with a Labor system that upgrades weapon skills the more you use them in combat. It’s not until mid game, however, that the combat system’s full depth and versatility truly start to shine. Expect highly spectacular finishers, devastating abilities, combos, and everything else that makes the GOW series great, but improved even further compared to its predecessor. Except for parrying, which generally isn’t as useful except when used in specific builds. Progression & Crafting As you defeat enemies and complete quests, you’ll gain XP to spend in upgrading your weapon skills, Kratos and his companions’ abilities, other than Runic Abilities and Relics, which act as additional skills with a cooldown. The materials you find from chests, get as quest rewards or drop from defeated enemies, particularly named ones, can be used alongside Hacksilver (currency) to upgrade Kratos’ armor pieces and weapons, granting better stats. There are many combinations between stats, unique passive abilities of each armor, skills and relics. This opens to a great class building variety not usually seen in other GOW games, in some ways similar to ARPGs. It’s a solid progression system that steadily rewards you with new set pieces, skills and interchangeable abilities to experiment with to find the best build for your playstyle.
Игрок 3107Рекомендует640 ч в игре
I enjoyed this game (as can be seen from the play time). Good combat, good story, good open world.
Игрок 0517Рекомендует78 ч в игре
无剧透,第一次写长评测。大概是花了一个月时间打完了战神4&5,战斗方面,丰富的武器、花样繁多的技能组、附有深度的战斗系统、打击感十足的连段。战神5无疑是最顶级的ARPG。主角团的大伙也是刻画细腻塑造生动,接近120小时的游玩让我产生了一些多余的情感。一周目就能白金的设计我也非常喜欢,没有不能错过的收集、没有难度成就、也不需要开新游戏+,所有东西都可以在通关主线后补。 本身我是个比较喜欢探图的人,玩游戏边边角角都必须要搜干净,战神简直就是我的梦中情游。量大管饱的箱庭大世界、有趣且插入时间合理并能够跟着发掘新区域的支线激发着我纯粹的探索欲望。游戏地图上会一目了然地标注每个地区有什么收集,把这些地方的完成度变成100%是我游玩过程中最有成就感的事情。华纳海姆的大坑和亚尔法海姆的沙漠是我探得最爽的两张图,基本没看攻略就全找完了。不过有些收集得要通关之后才会出现,在此前都会显示尚未发现,这点跟战神4不一样,我习惯性想做完所有地图收集再推主线结果一直有个尚未发现差点给我逼死。 5代优化或改善了一些4代存在的小问题,如①换皮怪,在这一代换皮怪的数量明显是要比4好得多,而且由于武器多样处决动作也更多了,不会再像4代那样反复播放同样的处决动画处决同样的敌人。②攀爬上下墨迹等问题。这一代新增了双刀钩锁的用法,一些比较高的地方不再需要你攀岩了,向下也是一样,会直接用双刀勾住跳上跳下,省去了慢悠悠的攀岩环节。③当你在4代放下高处的捷径铁链时奎托斯会自动附着在铁链上,可明明你只是想把他放下去。很开心5代也把这点给优化了,现在奎爷只会踢一脚把锁链放下去。④战神经典的解谜,在这一代如果你一段时间没解出,随行的同伴会给出有用的提示,我一般被点一下就立刻知道了,既有用又增添了行程的陪伴感,让同伴不再是个一旁站着的npc。还有解谜辅助功能,比如改变可互动场景物品的颜色,让考验眼力的解密无所遁形。增加敲钟判定延时、按下右摇杆转向主线的路等4代没有的功能。 “爱最终的归宿往往是别离之痛,可我们依然义无反顾地去爱。”
Игрок 1694Рекомендует47 ч в игре
A Masterpiece They took everything that made the previous game great and built so much more on top of it, creating a truly magnificent work. Simply perfect. It stands as a continuation fully worthy of God of War's story and legacy. The graphics and gameplay are impressive, while the atmosphere and environmental design are equally striking. Gameplay & Mechanics The gameplay is largely similar to the previous game, but it introduces several welcome improvements. It is very engaging and fun to play. The weapon and elemental mechanics from the first game return and feel better than ever. Of course, the main weapons are mostly the same as before, but we also have new skills now. One of the best additions is the Draupnir Spear. Since they used the 2018 game as a base, adding a new weapon made total sense. Some players might have wanted even more new fresh gameplay elements, but I already enjoyed the weapons and gameplay, so I didn't mind it much. https://steamcommunity.com/sharedfiles/filedetails/?id=3377802061 Speaking of combat, let's not forget this: we still don't have those crazy old-school God of War boss fights. It is better than the previous game, but we still don't see those massive fights we loved. I think one reason for this is that Kratos is much calmer now and doesn't fight unless he really has to. Equipment Armor options and customization are done really well for a God of War game. Considering looks are not usually the main focus, they did a great job. Character skills and weapon upgrades are simple, effective, and offer enough depth. Story, Characters & Emotional Depth In this game, instead of focusing mostly on Kratos, we see more of Atreus (Loki) growing up and finding himself. It also feels like it lays the groundwork for a future Atreus game. Side characters fit into the story very well, and I liked most of them. Because of the game's length, we get to talk to them and know them better. https://steamcommunity.com/sharedfiles/filedetails/?id=3377275991 Also, I have to say the emotional and dramatic side went up a level. Seeing Kratos openly express grief and even shed tears adds an entirely new emotional layer to his character. Showing his feelings much more clearly, adds a whole new emotional depth to the story. Lastly, having Freya with us in certain parts and using her skills was a nice surprise. The Atreus segments felt a bit boring at first, but they became much more enjoyable as the story progressed. They provide a refreshing change of pace and are important to the overall narrative. Boss Fights, World & Visual Design The world design is simply outstanding. It looks so good that even walking around doing nothing feels amazing. Every realm is beautifully crafted and full of detail. They also listened to feedback about bosses from the last game. There is a much better variety of boss fights, more enemy types, and the fights are harder. Still, I wished for giant boss fights like in the old Greek games, but these are good enough for now! https://steamcommunity.com/sharedfiles/filedetails/?id=3376535698 Side Content, Puzzles, Audio Side quests and activities are not boring filler content; doing them is actually fun. The puzzles are just right: not too easy, not too hard, and they fit the game's pacing perfectly. Combined with LEGENDARY music (you wouldn't expect less from this series), the game offers dozens of hours of meaningful content. On top of that, receiving a free DLC of this quality is incredible. I'm honestly surprised Sony decided to release a DLC of this quality for free. Final No game is perfect, and there are still areas that could be improved, but they never take away from the overall experience. A perfect story, amazing performances, non-stop action, and smart additions make this a special game. Some people probably won't agree with me, but I think it depends on what you expect. God of War Ragnarök builds upon everything that made the 2018 game legendary and improves it in almost every way. Yonderly Score | SSS+ (100)
Игрок 4147Рекомендует119 ч в игре
战神5就是一部裹着屎的巧克力。质量是巧克力,但很多方面都令人难受。 战斗手感顶天。出招在很多情况下可以取消,以及时闪避/格挡/切招应对敌人,角色性能非常强。手柄操作手感非常棒(虽然连接xbox手柄时偶尔会出现断连、延迟输入等bug),是我玩过预输入最舒服的游戏。 剧情很优秀。能感受到角色们随着剧情推进一直在成长,学习如何成为一个成熟的人,而不单单只是讲了一个快意恩仇的冒险故事。角色们之间一直在出现各式各样的矛盾,编剧对于矛盾的出现与化解,剧情的起与落的节奏把控非常棒,逻辑也很自洽,一点都不生硬。我喜欢优秀的电影化叙事类游戏,战神5在战斗与剧情的分配上平衡得很不错。 奎托斯的动作系统易于上手、招式帅气且深度够高。高难度下我必须熟悉我的各个招式、机制来应对不同敌人的不同招式,在低容错下通过一点点拆招来解决敌人给人格外的爽感。 但是就游戏本体来说,爽感更多来源于奎托斯富有深度的动作模组和游戏本身的高速度战斗,而非我的敌手给我带来的刺激感。 动作游戏用越肩视角做简直就是大粪。我的视野范围就这么一点点,能看到的也就只有画面正中央的那几个敌人,玩家只能通过小箭头的红黄色来判断画框外怪物的位置和出招,但是红箭头不准,玩家还是得主动转视角去看它的抬手。正前方几个怪,正后方几个怪,那我还看个屁啊?尤其点名一拖多boss战(狂战士boss战,不仅有一带一,还有一拖二,一拖一群小怪),把越肩视角的粪点展现得淋漓尽致,把大粪喂到玩家嘴里。每个boss攻击欲望都那么高,攻击频率又高,我的画框里只能容纳下一个怪 ,我到底该看谁?我无论看谁都会挨另一个的打。 换皮怪太多了,怪物换个颜色换个属性就能拉出来当新怪,整个流程下来怪物种类数来数去就这么一点,而且大部分怪都是四代就有的怪。给小怪(怨怒者、奥姆士丹加、狗头人等)加上boss血条就拉出来塞主线里当boss这种操作真是让人气笑了,招式跟普通小怪没什么区别,单纯加了巨厚的血和摸两下就死的高攻击力。圣莫妮卡这么大个一线工作室,偷懒偷到这个地步?花点力气做个新精英怪都不肯?打boss数值小怪动作模组的怪能让玩家有多少正反馈,只觉得烦躁罢了。奎托斯的很多动作模组也是直接沿用的四代素材,真是省事。 主线boss的战斗设计得太没逼格,没有一个能打的。刨去换皮boss之后,叫得上名字的五代独有boss一共也没几个。前期夸了海姆达尔那么久,说他如何如何强,未尝败绩,结果就是一纯机制怪,把他的机制破解掉之后跟野狗一样好杀。而且被破掉的机制会自我修复,打一会之后就得再破一遍,打起来就像机械式拧螺丝,招式设计没有半分出彩的点。 主线boss数值全都崩坏,设计得太简单。但凡玩家是在做支线的,打主线都是越级碾压,最终战杀奥丁如同杀野狗(奥丁的逼格远不如初见索尔啊)。刨去数值不提,boss的招式没有很多,设计也一样平庸,既没动作性也没演出性。 支线boss倒是能打很多,尤其是女武神、单人狂战士,还有一些龙(支线亡灵战士洞就是纯大粪)。但是很多boss只是单纯的数值boss,尤其是狂战士,伤害拉得很高,高难度下摸三下就死,招式设计却依然平庸,既没动作性也没演出性;血量巨厚,打起来很刮痧,纯拖战斗时长,十分无聊。打完之后只让人感叹“谢天谢地我过关了”,而非打完还想再打。本体里唯一让我觉得打得酣畅淋漓的boss只有女武神王,其他都很平庸、不够看。 儿子的动作系统太过简陋,各种招式之间缺乏联动。虽然我知道儿子的流程在游戏里更多地起到过剧情的作用,但是这动作系统跟奎托斯比起来落差太大了。好在儿子篇流程没有很长,音乐和剧情足够优秀,弥补了这一落差。(在铁森林看剧情都强过去战斗啊。) 华丽的大场面太少。我是在玩一个神话题材的故事哎,但是游戏呈现出来的效果跟村口打架似的。战斗不华丽,场景更加不华丽,游戏流程里完全没有老战神那样的宏大场面。史诗感都去哪里了? 游戏里的风景是不错,但是在一个神仙打架的游戏里,这显得太过朴素了。华纳海姆像个部落,阿斯加德像个村。我没想到我在爬上阿斯加德高耸的城墙之后,看到的是低矮的木制结构村落。北欧神话里说奥丁住的是宫殿,四代里密米尔说奥丁住处是黄金连成片的海洋,到了五代全部吃书,说奥丁这个地位的神已经不在乎财富了,想要简朴,所以住大木屋。你简朴就简朴吧,简陋是什么意思?矮人国度的建筑也都是木房子,但是建筑风格比阿斯加德村要好看很多,能看出矮人心灵手巧的设定。木制建筑跟美并不矛盾,但是阿斯加德的建筑看着就跟平民屋似的,毫无美感。四代里还有华丽神殿和徒手掀翻神殿的震撼场景,合着五代的经费全被提尔贪去造神殿了是吧,难怪奥丁要囚禁提尔。 最终战真是让人笑掉大牙。战前大家伙都去搬救兵,我还以为这是一场集结了九界所有兵力的大仗,结果战前最后一个晚上,我的兵们在提尔神殿旁边扎帐篷打铺盖,我作为将军,对着眼前的大约十个npc做了战前演讲,拉完了。这场面还不如啤酒馆演讲啊?合着我就这几个兵力啊,在提尔神殿旁边扎几个帐篷就全部住下了。我还以为我要对着万人大军演讲呢,结果台下就只有这些个流程里露过脸的npc,一个小兵都没有。太省钱了吧圣莫妮卡,对诸神黄昏铺垫了这么久,最后就这么敷衍玩家是吧? 进战之后也拉完了,流程又短又掉价。我还安慰自己说演讲台下就这么几个npc是因为大头兵们都在别的地方准备作战,结果打进阿斯加德之后我发现我也没几个兵啊。前面流程里拉了那么多场,我对最终战已经有了很低的心理预期了,但是实际效果比我的心理预期还要低。我已经不指望看到万人大战了,但是你做成村口打架也太过分了吧?诸神之战的场景就是多组小兵分别在小规模械斗,通过npc光速下线,国度塔光速(真的是光速,每股兵力的战斗场景都是一带而过)被推平,阻止我军后续增援的剧情来缩短流程,节约成本。关卡设计也极其敷衍。都打到最终战了,给我放几场没有难度的杂兵战就进奥丁boss战了,而且奥丁boss战也拉完了。最终战唯一的亮点就剩剧情了(辛德里的剧情真的很不错)。 一些npc的故事有头没尾。德尔林、黑妹和苏尔特尔的故事明显没有讲完。德尔林作为一个失败的反抗者出现,前期暗中帮父子俩,结果后期直接消失,最终战没来,只在布罗克葬礼时露了个脸。黑妹的心结(对抗命运或屈服于预言)在前期铺垫了这么多,我以为她最后要来点什么“有教育意义”的演说,结果最终战出来露了个脸就结束了。苏尔特尔更是拉胯,在世界的火花处演出效果有多么惊叹,最终战就有多么潦草。我原以为苏尔特尔真的会跟辛玛拉融合成一个全新怪物在诸神黄昏登场,结果来的只是被奎爷捅了心脏的苏尔特尔,给了几秒的攻击镜头画面就下线了。耶梦加得也是,在诸神黄昏里给个画面就匆匆下线。好歹是索尼一线工作室哎,游戏做到后期就穷成这样啊? 解谜又臭又长又没意思。我不反对在动作游戏里塞解谜,但是战神里解谜的玩法是真无聊啊。我承认额外收集品奥丁的渡鸦的位置放得很优秀,都在我过场cg或必经之路的画面里,仔细一点就都能看到。诺伦三女神宝箱就是完完全全的反面教材,纯考眼力来的,很多符文位置不靠攻略根本没法找到。别的解谜手段也极其无趣。看得出制作组很想把解谜跟角色自身武器机制融合在一起,但做出来的东西实在是没有意义。能轻松解决的那部分谜题弱智得要死,解半天解不出来的那部分操蛋得要死。在用魔符箭做解谜时我需要不断试错来找正确的插箭点位,偏了一点点就解不开,但是操蛋的视角又没法让我看到我的魔符箭究竟覆盖了多少范围。优秀的解谜游戏是不需要玩家找精确点位的,虽说战神不是解谜游戏,但是游戏里的大多数解谜让人感觉还是删了更好,又无聊又折磨人。 我一周目是无情难度全成就通关的。游戏的众多粪点使我完全没动力开战神难度二周目。打进dlc之后我发现这个游戏真正的爽点在英灵殿dlc。没必要打二周目,想爽直接去英灵殿就行了,没必要再吃一遍屎。 刚进英灵殿时,我还对我的build全部被剥夺,要通过肉鸽似的爬塔战斗来逐一解锁随机词条而感到不满,毕竟刚进英灵殿的时候我的所有数值都是开局裸装奎爷的数值,英灵殿的第一阶段又全都是小怪战,裸装打他们既耗时,容错又低,死一次就要从头再来。在不断重复挑战,打过第一阶段后,每层给的奖励瞬间变多,我的数值也提升了不少,战斗节奏明显加快,爽度瞬间上升。每打完一个阶段后,都会新增很多机制以给予玩家正反馈。打进希腊神庙后,英灵殿dlc才算是正式开始,纯粹的战斗爽,弥补了战神没有boss rush模式的缺憾。 打英灵殿就像一场大型复课,你得活用你在本体中学到的一切战斗本领,对武器、招式联动有足够的熟练度才能当战神。而且英灵殿从一开始就鼓励玩家走出舒适区(毕竟所有装备都被剥夺了),还通过派发奖励任务的方式鼓励玩家使用各种招式,玩家对于游戏的理解在英灵殿里能进一步提升,在本体里面没那么喜欢用的武器和招式也能在英灵殿里活学活用起来,在打英灵殿的过程中能很明显地让玩家感觉到自己在游戏外成长。 感觉英灵殿优化了怪物出生点和攻击逻辑,打很多群战时不用打几下正前方的小怪,再快速转身打几下正后方的小怪了,越肩视角对群战的影响没有那么大了。但是一拖多boss战的环节还是有,但是小boss的血条没有很厚,所以显得没那么粪。 英灵殿加了点新怪,但大部分还是本体里就见过的换皮怪。不过由于战斗节奏很快,每一层都能刷到不同种类的怪,每场战斗的不同怪物搭配也不让人乏味,所以换皮怪这一粪点被稀释掉了很多,在英灵殿里显得不是问题。怪物数值也比本体要平衡许多,打起来比较有挑战性且不刮痧。英灵殿的广场竞技场也是打狂战士boss,但是这里的狂战士数值就比较合理(很可能是我得用剩余的血条继续打车轮战)。如果本体里有那么合理的数值,那爽感应该还能提升不少。 提尔战才是boss战该有的样子,要演出有演出,要动作有动作,要数值有数值,打起来那叫一个酣畅淋漓,打完还想打。每打通一次提尔之后,下一次在关底遇到的提尔都会换用全新的武器、招式和机制,使重复挑战带有不断的新鲜感。打过提尔之后不禁让人感慨,原来圣莫妮卡是知道该怎么设计好的boss战的。 打通英灵殿北欧部分,进入希腊之后通天的锁链和高耸的雕像终于呈现出战神应有的史诗感了。这史诗感来得太迟了,就像酣畅淋漓的提尔boss战一样,太迟了...... 总而言之,圣莫妮卡的资质能做出90分的游戏,但是他们没粪点就自己制造粪点,再掐预算,最后给你端上来70分的沾屎巧克力。
Игрок 0568Рекомендует67 ч в игре
God of War Ragnarök is an excellent sequel to God of War (2018). It delivers an astonishing, bittersweet storyline revolving around returning and new characters. The visuals are better than those of its predecessor, although there is no massive leap in fidelity. The gameplay follows a similar path. However, the developers added more weapons and customization options, making the combat feel refreshing. The game also features some of the best optimization seen in years. It utilizes the full capacity of your GPU most of the time. CPU usage increases only when using FSR as an upscaler (perhaps the same with other upscaling solutions too) or as a native anti-aliasing mode. But there's some issue! You cannot customize the gamepad controls directly through the in-game settings. You must manually edit your Steam Input bindings to change the control scheme. You also need Steam Input enabled to play with a wireless controller. This issue does not affect keyboard and mouse controls. Finally, the game requires around 175GB of storage space. So please be make sure to empty some space if required beforehand okay..! Also please avoid any hard disk and store the game on an SSD, even it's a SATA 3 one. Overall, I highly recommend this game when it is on sale, especially if you played the other God of War games or atleast God of War 2018 . And here is the most important part! After finishing the main story, please kindly finish "The Broken Prison" and "A Viking Funeral" side missions, as well as the Berserker and Gná fights, because they lead directly into the Valhalla DLC, which provides the ultimate epilogue to the game. Thank you.
Игрок 0321Не рекомендует16 ч в игре
[5/10] Закинув Ragnarok, не можу змусити себе це допройти ніяк. Якщо попередня (вже далеко не ідеальна) частина все ж брала новизною, непоганими персонажами які запам'ятались та загалом світобудовою, де відчувалась якась простота та логіка в "закритті" локацій. То продовження хоч на перший погляд і виглядає схоже. Мені здалось абсолютно іншою грою та про абсолютно інші речі. Початок гри виглядав наче зустріч клана Сопрано з богами. Діалоги звучали досить дешево. Антагоніст не вразив нічим. Режисуру не порівняти з епічним початком попередньої гри, та що особливо важливо для мене - мотивацію персонажів просто викинули та я перестав їм симпатизувати. Якщо раніше я міг розчулитись головною ідеєю виконання останнього бажання Фей та розвитку стосунків та характерів Кратоса з Атреєм під час подорожі. В продовженні все за'явзано на якихось пророцтвах, до яких мені не було ніякого діла. Кратос сам на себе не схожий, поводиться пасивно та не веде себе так само впевнено як раніше. Хлопчик займає ну дуже багато хронометражу, весь час то ниє, то в манії величі, та за ним просто не хочеться спостерігати. А його арка все ніяк не закінчиться, я почав думати що граю в God of Boy. Бігав з луком шось десь, стріляв по квітах. Закрив. Подальші персонажі з якими нас знайомлять м'яко кажучі ніякі. Та відчувається що їх разом з головними героями, штучно підігнали під "сучасні стандарти" написання. Я не пригадаю, але записав собі що історії Міміра не були цікаві в порівнянні. Сам не знаю як, але одноманітні локації з першої частини, стали ще одноманітнішими, та ще більше нагадують мобільний левел дизайн. Така собі простота без великої уваги до деталей. З гарного це мабуть все ж бойова система. Її розширили непогано, хоч мені і не хотілось використовувати навички з довгими кулдаунами та комбо. Для когось це мабуть буде гарне доповнення. Мене ігролад все ж втомив одноманітністю. При тому що я і не проти робити те саме в інших іграх, тут це швидко набридло. Вистачило однієї гри.
Игрок 1738Не рекомендует21 ч в игре
WTF Sony you belligerent stuck up arrogant c*~!s. The game is fine, it's a good game, can be a challenge but really good fun, in-depth story and if you really want to set it to story mode you can enjoy a gentle stroll through the game without breaking much of a sweat. In depth characters, great story, mapping and scenery, everything about the game is good for the 15 hours I've managed to play by this point. It totally deserves a thumbs up and a good review. Sony have decided that gathering personal data from users on other devices in order to pad out their own database is far more important to them than offering people on other platforms a smooth gaming experience. I have managed to get about 15 hours out of the game so far, the game runs beautifully, looks great and I haven't had a single game error....... Sonys' service errors are pretty abundant though and stop the game from booting up in the first place. Today for example, I tried starting the game twice getting an error for failing to connect to sony's live service. Then twice more the game just hanged without doing anything but showing it is running in the background on steam. 5th time the game started and all seemed good, but for some reason the game didn't pick up my controller today so I couldn't do anything. I might try a sixth attempt after this review but WHY??? Why sony do I need to have access to your live services in anyway for a game that has no online live aspect. It is a single player game? Why have you forced someone who doesn't own a Playstation or any other sony products to set up a Sony account to play this game on other devices? And finally why are you so stuck up and arrogant about this that you would actually force non-playstation owners into a bad experience just so you can collect some more personal info for your data base ("Oh look how many people we have signed upto sony") You pig headed sons of B*!~?s. Just let people play the games they have paid good money for, because I have never footed a penny towards your live services and I wasn't interested in them but given the number of issues it is causing me I really dislike them too now.