Gray Zone Warfare

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Вас ждет первый PvE-тактический шутер в открытом мире с высокими ставками, действие которого происходит на карантинном острове в Юго-Восточной Азии, раздираемом войной фракций. Выступите в роли элитного оперативника, сражайтесь в одиночку или вместе со своим отрядом, выполняя миссии, зарабатывайте репутацию и узнайте правду о Событии, разжигающем конфликт.

ЭкшеныСимуляторыПриключенческие игры

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 64 Bit (latest update)
  • Processor: Intel® Core™ i5-8600 / AMD Ryzen™ 5 2600 (AVX2 support required)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1080 8GB / 2060 SUPER 8GB / RTX 3060 8GB / RTX 4060 8GB / AMD Radeon™ RX 5700 8GB / RX 6600 8GB / Intel® Arc™ A770 8GB
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 40 GB available space
  • Sound Card:
  • Additional Notes: SSD required

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 64 Bit (latest update) / Windows® 11 64 Bit (latest update)
  • Processor: Intel® Core™ i7-9700K / AMD Ryzen™ 5 3600X
  • Memory: 32 GB RAM
  • Graphics: NVIDIA® GeForce® RTX 2080 Ti 11GB / RTX 3080 10GB / RTX 4070 12GB / RTX 5070 12GB / AMD Radeon™ RX 6800 XT 16GB / RX 7800 XT 16GB
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 40 GB available space
  • Additional Notes: SSD required

Отзывы

Steam · Mostly Positive

Все отзывы в Steam

57 276 положительных из 79 079 отзывов

26

Игрок 5726Рекомендует103 ч в игре

To preface this review, I play exclusively PVE and most of the time solo. With that being said I have greatly enjoyed the gameplay loop it scratches the tactical shooter itch for me without having to worry about any of the BS that comes with PVP experiences like Tarkov. Or having to always have a 4 person party like in some of the other extraction or objective based shooters. Now don't get me wrong all those games have their place but this game allows me as a working father of 2 the opportunity to sit down for an hour or two before bed and just enjoy the game at my own pace. I've enjoyed what has come out this far and am looking forward to what is coming next. If you are looking for a more casual tactical shooter experience, that still has most of the systems that the more hardcore contemporaries of this game have, it's worth picking up.

84

Игрок 2984Рекомендует111 ч в игре

首段说明,这个好评不是给游戏的,是给那些PVE投喂萌新带萌新跑任务的Old Ass的,在此向你们致敬!Salute! 接下来要说的就是关于游戏环境,玩法与优化的问题。因为我没体验PVP,所以评论都以PVE为准。事先叠甲,这个号时间短是因为0.3版本更新时只购买了基础款,2x2的安全箱太小玩起来不尽兴,去低价区整了个号买了支持者版玩的多。 第一:游戏的玩法 评分:7.5/10 作为开放世界的搜打撤,灰区可以说是开创了这个赛道的先河。与其他搜打撤大类游戏不同的是,灰区战争把所有的玩家都放在了同一个开放的大地图对局中,没有限制时间,想怎么跑就怎么跑,做任务的,打架的,郊游的。你可以做任何你想做的事情,哪怕只是带着手枪塞一背包的吃喝当一个观光客都没问题。当然,仅限PVE。;) 利的地方在于,在探索整个拉芒地区的期间,你的新鲜感不会很快消失,每一个区域都有不同的敌人和物资,以及地形建筑。换一个区域你就需要重新熟悉打法与站位,这点非常不错。 弊的地方就在于太过于开放,而且地图内信息密度不足以支撑他的开放。虽然有诸如报纸,文件,日记等可供阅读的物品,但是明显不足以支撑起整个开放世界的深度。在后期任务较少且重复的情况下尤为明显。因此扣2.5分。 第二:游戏环境 评分:10/10 感谢那些为萌新付出的Old Ass。灰区战争PVE的游戏环境你们出了大力,在此二次致敬! 萌新进图不知道该干什么?简单!你去停机坪附近的帐篷,找到物资捐赠箱,按住Y键切换表情至坐下。过不了多久就有老屁股过来给你塞饭,能把你吃到晕碳。有麦克风的情况下还可以开麦询问,看看有没有愿意带你过任务的老玩家,十有八九都很乐意带你去过任务刷等级。 特别注意:最好询问大佬能否带你去那堡获取DDM4的蓝图!这把枪在回到总部或前哨站后给枪炮军士提交任务可以直接解锁DDM4的购买,在前中期武器没有太多选择的时候这把自带1-6变倍镜蓝图预设的5.56的步枪非常强力! 第三:游戏优化 评分:4.5/10 虚幻引擎加上稀烂的优化......嘻嘻,你们懂的。 老显卡(例如20系与30系)不更新最新驱动的话,会1个小时左右崩溃一次。我自己的12G 3060就是这样.之前为了稳定一直使用的566.36版本驱动,45分钟到一小时100%会炸一次游戏。为了你的电脑着想,强烈建议升级显卡驱动至最新。 用我自己的电脑举例(32G D5 6000 C28,12G 3060,9600X),目前只敢全低部分中,开启DLSS的情况下大部分时间稳定1K画面75帧。加载物体较多的情况下会掉至68帧。只能说优化还有很长的路要走。 以上就是我个人对于游戏的拙见,还请各位理性讨论,嘴下留情。祝各位在拉芒的行动一切顺利!

92

Игрок 2692Не рекомендует37 ч в игре

我认为是电子诈骗,特别是看了b站各种推荐视频来玩的别买了,我就是听个up吹的多好玩上当了买了key退不了。说关键的,这游戏根本就没做好搜、打这2个关键部分,正常物资刷率的只有人最多的三大区,我一个新人刚开始刷任务必须在其它普通地区玩,结果所有的图里刷的东西就只有吃喝,对,你没看错,全是吃喝偶尔刷枪油、工具、戒指之类的小玩意。于是乎,前几十个小时做各种罐头任务,任务里穿插各种找钥匙、记密码之类的超麻烦的事情,然后你杀了很多ai花了很多时间进去一看,里面的物资就是几瓶水、橙汁、烂大街的2级甲、手枪、烂大街的ak,没了,忙活半天就这些东西。你要想正常搜,那就只能去三大区,在那之前你还必须耐心的做各种罐头任务把三大区的降落点肝出来才行,而等你肝出来了,还得面临和全服几十个老玩家抢三大区的物资,物资被别人搜过一次就得等半小时,这种pve游戏物资共享而且cd这么长是人能想出来的?新手村出来还没开通三大区降落点我就已经不想玩了,前期中期地图只刷吃喝的爆率+必须刷罐头任务开通降落点的机制,你能赤你就买吧。对了,战斗也是一个败笔,ai走路没脚步声,导致稳妥的玩法就只有一个:远距离打狙清人,想直接突突进去的玩家别想了,你打着打着有个绕你旁边给你秒了的事情常有。 追评:还有明显的缺点没说,那就是游戏内极度缺乏内驱力推动玩家去探索去战斗,比如钱是一点都花不出去的,玩家死了可以跑回去把装备捡回来没有任何损失,所以你搜的东西卖了钱没有任何意义。还有许许多多不合理的地方,但就总的来说,这个游戏就好比只做了一个正常pve搜打撤游戏的六分之一内容,只是做了一个框架就拿出来卖了,而且按照这个制作组的更新速度,想买观望的人估计还得等个几年才能到可玩的地步。

05

Игрок 5705Не рекомендует1380 ч в игре

게임을 정말 좋아하고, 해가 거듭될수록 계속 발전하고 있다는 점도 마음에 듭니다. MFG는 유저들의 피드백을 받아 업데이트를 거듭하며 게임을 개선해 왔고, 대부분의 경우 그 결과가 실제로 보입니다. 게임은 0.1 버전과 비교하면 완전히 다른 게임이라고 해도 될 정도로 발전했습니다. 하지만 Spearhead 업데이트(0.4) 이후 게임에 점점 심각해지는 문제가 하나 생겼습니다. 바로 치터가 너무 많아졌다는 것입니다. 이 게임에서 핵이나 치팅이 존재했던 건 예전부터였지만, 과거에는 그렇게 큰 문제라고 느껴지지는 않았습니다. 그러나 이번 업데이트에서는 치터를 피하는 것 자체가 거의 불가능해졌습니다. 문제는 치터에 대해 적극적인 조치가 거의 이루어지지 않는다는 것입니다. MFG가 항상 안티치트 시스템을 개선하려고 노력해 온 것은 알고 있습니다. 하지만 실제로는 큰 효과가 없는 것 같습니다. 대규모 업데이트가 이루어진 뒤 한 달 정도가 지나면 새롭게 추가된 안티치트 시스템이 우회되는 일이 반복되고, 그다음 대규모 업데이트가 이루어질 때까지는 아무런 조치가 없는 상황입니다. 대규모 업데이트는 보통 6~8개월에 한 번씩 이루어지기 때문에, 그 사이 치트가 들불처럼 퍼질 수 있는 환경이 만들어집니다. 심지어 게임 안에서 자신의 치트를 대놓고 광고하는 사람들까지 있습니다. 플레이어를 신고하려고 해도, 아무리 명백하게 치트를 사용하고 있는 경우라도 대부분 아무런 조치가 이루어지지 않습니다. 게다가 일부 치터들은 값싼 일회용 계정을 수십 개씩 가지고 있기 때문에, 신고한다고 해도 실질적으로 할 수 있는 일이 많지 않습니다. MFG는 보통 이런 문제에 대해서 책임을 인정하고 대응하는 편이지만, 이번에는 오히려 반대의 행동을 했습니다. FisherManDaveGames라는 크리에이터가 치팅 사건을 다룬 영상을 올렸는데, MFG가 그 영상을 삭제했습니다. 해당 영상에서는 사건의 전 과정을 보여주었을 뿐만 아니라, 치트를 사용하거나 치팅으로 인해 발생한 결과를 보여주는 콘텐츠까지 MFG가 사실상 검열할 수 있도록 허용하는 EULA의 한 조항도 소개했습니다. 즉, 치팅에 대해 이야기하거나 치팅의 결과를 보여주는 영상조차 삭제될 수 있다는 것입니다. 이렇게 되면 실제로 게임을 플레이해 보기 전까지는 마치 이 게임에서 치팅 문제가 별로 심각하지 않은 것처럼 보이게 만들 수 있습니다. MFG가 이 문제에 대해 제대로 대응하고, 문제를 해결하거나, 최소한 자신들이 취한 조치를 인정하고 앞으로 어떻게 해결해 나갈 것인지에 대한 구체적인 방안을 제시한다면 이 리뷰를 수정하겠습니다.

75

Игрок 1075Не рекомендует33 ч в игре

I really want to like this game, but it really makes that difficult to do. i will try to keep my issues somewhat brief and to the point. 1. the "mission" structures are obnoxious. spend 10 mins going here to take out 3 guys, then spend 15 minutes looking for whatever obscure piece of paper or whatever it is, or dead body amongst a world of everything being dead (more on that in a minute) to press E on and either finish that mission or now progress to the next 5 minute away obj where you need to go spend 10 more mins to find the thing to press E on. 2. the world looks great, but its empty and dead. everything is dead, the only living things are the people you need to make dead. it makes the time spent "exploring" so boring and uneventful. 75% of the time i think about wanting to play i remember the 10-20 minutes im going to spend walking through this empty world with a char that cant jog more than 100m and never seems to get any better at it to get to issue #1 and i just dont feel like dealing with it. 3. enemies can be way too tanky. theres so many times i can put 3-4 5.56s into a unarmored targets upper chest for them to lean over, then lean back up and continue to fire back, sure, they bleed out in 20-30 seconds but man...thats alot of damage to just eating up. even using ammo like SP or HP, doesnt really seem to matter. 4. some of the weapon details and customization hurts my brain as someone who has spend decades working with firearms. delta ring retained handguards that are carbine length on rifle length gas system guns...how? theres no forward retaining ring to hold the front of the handguard in? in a game with so much focus on 'detail' it seems stuff like this is a massive oversight. the early game for guns is kinda terrible too. for example the MOA difference between a 20" barrel and a 14.5" barrel, IRL longer barrels are not more accurate than shorter ones - in fact it tends to be the reverse because shorter barrels "whip" less during firing. longer barrels have more velocity so can do more damage in effect, but are not more accurate. 5. there is too much junk in the world to pick up...whats the point of 85% of the items that sell for basically nothing? it just takes up RAM that could be used for better stuff. 6. There really needs to be more enemies in the world. my friend and i were playing the other night running through a dense section of forest and though 'man, this would be a terrible but great place for an ambush" but there isint anything, its all just lifeless empty forest. which leads to just a boring experience of a game with over half the time spent traveling and a large portion of the remaining time just trying to figure out the obj. theres a few other things like the characters poor stamina that doesnt seem to increase with his level for some reason...why wouldnt it? the longer you operate, the more you run, the more you condition yourself thus the better you can perform in the field but in this game that never matters it seems. lastly id like to say to people wanting to counter this with "well it gets better in the end game, once you unlock all the stuff". thats great if you're someone who wants to slog through to get to that point, however you shouldnt need to invest 100+ hours before you find fun.

32

Игрок 8432Не рекомендует49 ч в игре

Too little to actually do, and the game cycle is boring, too few challenges, it it honestly too easy and I cannot justify buying this. It was okay for a while. Graphics are nice though, unless they're bugging out because your character cosmetics/hair.

83

Игрок 4083Рекомендует112 ч в игре

Je préfère Gray Zone Warfare à Tarkov… et pourtant, je pourrais écrire une liste longue comme mon bras de choses à améliorer. Oui, le jeu a encore des défauts. Beaucoup. Des bugs. Des performances parfois discutables. Une IA qui peut parfois avoir des comportements complètement lunaires. Des problèmes de serveurs. Des animations qui mériteraient encore du travail. Et parfois cette merveilleuse sensation de mourir sans vraiment comprendre ce qui vient de se passer. Mais malgré tout ça… j'adore ce jeu. Pourquoi ? Parce que Gray Zone Warfare me donne quelque chose que je recherche davantage que le côté ultra hardcore de Tarkov : une vraie sensation d'opération militaire dans un monde ouvert. Tu arrives sur une zone d'opération avec ton équipement, tu prends ton hélicoptère, tu pars sur le terrain… Et là commence la mission. Tu peux partir faire ton objectif rapidement, explorer, looter, aider des joueurs, tomber sur une autre escouade ou simplement passer 30 minutes à essayer de revenir vivant à ta base. Et quand tu rentres avec ton équipement intact après une bonne opération : « Ça, c'était une bonne partie. » Et quand tu meurs ? Tu regardes ton écran. Silence. Puis : « Bon… on y retourne. » 😂 Ce que j'apprécie particulièrement, c'est que le jeu donne vraiment l'impression d'être un projet avec énormément de potentiel, plutôt qu'un produit qui cherche déjà à être arrivé au bout de son évolution. Et c'est justement là que je suis indulgent. Parce que oui, aujourd'hui Gray Zone Warfare a encore énormément de choses à améliorer. Mais quand tu regardes ce que le jeu propose déjà et que tu imagines ce qu'il pourrait devenir avec plusieurs années de développement supplémentaires… Ça devient franchement intéressant. Le potentiel est énorme. Le monde ouvert. Les factions. Les missions. Le système de progression. Les armes et leur personnalisation. La coopération. Les hélicoptères. Et surtout cette ambiance d'opération militaire permanente. Pour moi, c'est exactement le genre de jeu où je préfère dire : « Il n'est pas encore parfait, mais je veux voir jusqu'où les développeurs vont l'emmener. » Et personnellement, entre Gray Zone Warfare et Tarkov… je retourne sur Gray Zone. Pas parce qu'il est meilleur sur absolument tous les points. Il ne l'est clairement pas. Mais parce que j'aime davantage ce qu'il cherche à devenir. Il y a encore du travail, énormément même. Mais le potentiel est là. Et si les développeurs continuent à améliorer les performances, l'IA, les bugs, le contenu, les systèmes de gameplay et tout ce qui peut encore être peaufiné… Gray Zone Warfare pourrait devenir un putain de grand jeu. Pour l'instant, c'est un jeu imparfait. Mais c'est un jeu auquel j'ai envie de jouer. Et pour moi, c'est déjà une excellente raison de lui mettre un pouce en l'air. 👍 Je ne recommande pas Gray Zone Warfare parce qu'il est parfait aujourd'hui. 👉 Je le recommande parce que je veux voir ce qu'il va devenir demain.

50

Игрок 7850Не рекомендует5 ч в игре

I got to test the game for 5 hours (first session), and honestly, the game is cool, even though there are a few optimization issues and I ran into a glitch in one of the early quests where one of the clues wouldn’t spawn (the game is in Early Access, so it’s not like no one was warned). I wish the developers the best of luck in polishing their game, because it has a solid foundation… but… HOWEVER If you have money to waste here, you’ve come to the right place. Welcome. I ran into a problem with Easy Anti-Cheat as soon as I tried to launch the game for the second time, and since then, nothing has worked. The game doesn't start anymore. I’ve been trying to fix it for several days, but I’ve reached the point where I simply have to give up. The game is a lost cause for me (EAC error: Unknown File Version / Error 7023: “The parameter is incorrect” in Windows Event Viewer). I don’t know whether it’s related to my version of Windows (22H2 Build 19045.7663), but I’ve tried EVERYTHING: reinstalling the game, verifying the game files, completely reinstalling Easy Anti-Cheat through CMD, checking for and fixing potential Windows corruption (DISM/sfc), moving the game to another SSD, trying with and without Secure Boot, with and without Core Isolation... and despite checking the relevant registry entries and signatures confirming that I’m using a clean version of EAC... nothing works This is one of those times where I’ve learned my lesson. I will no longer buy from or support developers who impose third-party software as a quick-and-dirty solution to ensure their game runs "smoothly". As much as I hate cheaters and everything related to cheating, if Easy Anti-Cheat were a real solution to this problem, everyone would know about it. I understand why developers want anti-cheat solutions but it’s a shame that developers rely on shoddy, off-the-shelf solutions just to save time. Just because these solutions are widespread doesn’t mean they’ve proven to be effective in any way. And the irony is that this isn't even a purely multiplayer game: it also offers a PvE experience that can be played solo... and I’m still locked out because of a third-party program that won't let me launch the game I paid for because it can't communicate properly with the game itself and my system. We have to face the facts: today, massively multiplayer games are overrun with cheaters, and right now, cheat developers are one step ahead of game developers. So multiplayer games are dead, or at least seem to be on their way out for now. In any case, I’d like to thank MADFINGER for turning their game into a complete waste of software that doesn’t stop cheaters from cheating but does stop players from playing.

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