
GunZ: The Duel
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Легендарные гладиаторы GunZ предлагают больше, чем просто перестрелки. Бег по стенам, акробатические воздушные бои, рывки и сочетание оружия ближнего и дальнего действия — действие предлагает неограниченную свободу! Тренируйте свой собственный боевой стиль, продолжайте сражаться и завоюйте свою славу!
Окунитесь в более захватывающий мир с улучшенной графикой и пользовательским интерфейсом, сохранив при этом классическое ощущение и управление, которое вам так понравилось! Доступна обширная коллекция постоянных деталей для настройки персонажа, а также компонентов оружия и эффектов действий. Раскройте свою индивидуальность благодаря бесконечным возможностям настройки без ограничений «оборудования»!
GunZ предлагает больше, чем просто PvP: отправляйтесь в эпические PvE-приключения, где вам предстоит столкнуться с грозными врагами. Объединяйтесь со своими союзниками и вместе окунитесь в масштабные угрозы! Участвуйте в эпических битвах с боссами и отправляйтесь на многочисленные квесты, полные приключений!
Официальные турниры будут проводиться регулярно, чтобы определить окончательного претендента на звание сильнейшего. Воспользуйтесь возможностью продемонстрировать всем игрокам свои впечатляющие навыки и навыки своих союзников. Объединяйтесь со своей командой, сломайте барьер и обеспечьте себе место в Зале Славы!
Трон готов и ждет, когда вы взойдете и заявите, что он принадлежит вам. Будущее обновление скоро появится!!! --- Добавьте в свой список желаний и готовьтесь к бою!
Системные требования
Минимальные
- Minimum:
- OS: Windows 10
- Processor: Dual-Core Intel i5 CPU @ 2GHz+
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 960 / AMD Radeon R7 370
- DirectX: Version 9.0c
- Storage: 4 GB available space
Рекомендуемые
- Recommended:
- OS: Windows 10, Windows 11
- Processor: Intel i7 CPU @ 2.6GHz or higher
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580
- DirectX: Version 9.0c
- Storage: 4 GB available space
Отзывы
Steam · Mixed
Все отзывы в Steam936 положительных из 1 979 отзывов
Игрок 7891Не рекомендует
Not Only Does this not work on Linux because of the EAC Implementation, but the game is also full of gen AI, ♥♥♥♥ this hacker From level 1 you have access to the strongest weapons and armor in the game. This is not necessarily a bad thing, but it does mean if you don't know to go buy the armor and weapons, new players will have half the AP of someone who goes to the shop and purchases the upgrades immediately. Some balance changes just make no sense at all, overhauling the animations to allow female models to yoyo with shotguns for example. There is supposed to be a benefit to playing a male character with the larger hitbox, now there is actually just no reason to do so. The idle animations while holding a sword or dagger look hilariously bad. Rocket launchers only have 1 extra magazine of ammo. This is the state of the game after 4 plus betas. They chose to release the game like this. They chose to put zero effort into this release, because they think you are stupid. They think they are intitled to your money because they shook some shiny keys that remind you of a time when things were better. Do not give them a single cent. Make them homeless. I figured I would add, they had so so so so so long to get this right, and so many betas, and this is the result. 예전이랑 똑같다 고인물들 학살에 뉴비들은 그냥 떨어져 나감 리스폰 지점에서 뉴비 학살하면서 왜 이 재밌는 게임을 아무도 안할까 하고 자위질이나 하는 놈들 때문에 게임이 망함 섭종 ㄱ 1. UI, 인게임 인터페이스 그림판으로 만듬? 2. 화면 이동 간 단축키도 적용 안됨(게임 대기방에서 로비 이동, 게임 끝나고 점수 창 esc 스킵 등) 3. 게임 종료하려면 로비에서 esc누르고 선택할 것도 없는 화면에서 esc 한번 더 눌러야함 4. 총기류 종류만 많지 다양성이 없음, 기존 건즈의 제일 컸던 레벨이라는 벽을 제거하기 위해서인 것 같음 5. 건즈라는 게임 자체가 옛날부터 세부 정보를 유저에게 적극적으로 주질 않음, 리마스터에서도 역시나임 - 칼 종류별 길이 차이가 있는거 같은데 왜 설명창에 표시를 안하는지 - 각 무기류 명중률, 집탄율 같은 정보 부졍선거 -이죄명[부졍선거(CCTV에서 증거 포착) 대놓고함 (사전선거)], 전국 투표 용지 없다고함[부졍선거] -개엄에는 시민영웅 이라더니 경찰[좌파들]끌고와서 시위대라 함 ㅋㅋ 저게 말이되냐? 시민을투표권을 없애는게 말이되냐... 홍콩이랑 다를바 없다. 시진핑 좌파 이죄명[선관위] 싹다 조져야한다. 트럼프야 빨리좀 해결해라 보지만말고... ㅡㅡ
Игрок 0421Рекомендует2 ч в игре
i don't think the people leaving negative reviews actually remember what Gunz was like back in the day. especially if you are reviewing the cash shop / itemization in a negative light. Cash shop items in ijji gunz were ONLY rentable for 30 days max, and you had to pay again. the weapons and armor from the cash shop were not obtainable in game nor did they have counterparts that could match them, they were a pay to win advantage. in this game the credits you start with and earn in game allow you to purchase armor and weapons with the exact same stats as the cash shop counterparts. (you can rent for smaller amounts of currency, or buy for a much larger sum. but it's nothing crazy unobtainable) This is pay for convenience, not pay to win, which is a big step up for a korean originating game and an enormous step up from the private servers we have been stuck with for 20 years that are ludicrously pay to win. So far the gameplay feels fluid. Not a fan of the UI. my latency is fine. I expect new releases to have latency issues for the first month though. Don't care about "ai art", and i don't know why so many people do. "Everything I don't like is AI slop" head. if it doesn't impact the gameplay, who cares?? I just wanted a gunz experience where K-style still existed (unlike Gunz 2), with the same incredibly high skill ceiling (unlike gunz 2), and to not get buttblasted by cash shop whales upon joining any game in a private server despite being level 100 along with them because they have literally twice my hp and ap. The language and grammar errors are unprofessional, sure, but it's an easy fix. otherwise, it's fine. i hope it picks up some because it's potential as a competitive pvp game is huge. it has the highest skill ceiling of any shooter that has ever existed.
Игрок 5815Не рекомендует3 ч в игре
Ah, GunZ: The Duel. A 2003 MAIET entertainment classic. I was there during the good times. The biggest shining moments were the networks of Dungeon-runners; PvE dungeon specialists that took their PvP skills into bot dungeons where people could be comrades.. figure out the tricky puzzles that were surviving certain waves. Those were the good days... until the game shut down, released a bunch of portals, and never really died; just had unofficial portals in the past. I was a part of all that; the original game in 2007, the aftermarket portals, even now, Gosu (The leader of Masangsoft) had to wage lawsuits against other suitors who thought they owned the rights to the game style... they clearly did not. Thus, a 1.0 Steam-ready GunZ... relaunched since post-ijji. But, there's issues. This game was only good, in my opinion, because there was a 1,000,000-person audience back in the day. GunZ the duel was basically Escape from Tarkov in 2007. But with Halo 3, CoD4 and GTA IV around the corner back then, GunZ was a fad. The Brazilians seemed to take it way too seriously...they still do. We're here at launch, and of that multi-hundred-thousand crowd, look who showed up... only 2000 basically-brazilians. With no PvE basically (because no one cares about dungeons of an old game), no impressive map expansions (basically just Mansion and Town still, all this time later), and actual rescinding of certain items (no more light machine guns or actual armor that contributes towards your AP or HP), this game is basically DoA. No one is going to pay micro-transactions on a low-poly creeper-game except for the virgins that couldn't stop playing all these years because they, "had so much time invested". It could have been a good excuse then. If multiple years in development only resulted in basically the worst server latency ive ever seen, no PvE like the original, no subcommunity for dungeon-running and no interest at launch, then there's issues that Gosu needs to address. The direction was to go *away* from micro-transactions, not towards them. The 13-year-old version of myself didn't like them back then, the older version of me doesn't like them to this day. A good GunZ would have expanded on all the items you can earn through hard work and would have made micro-transactions for "Premium items" permanent cosmetics only to ensure fair play. A good GunZ would have expanded on the PvE dungeon running to actually draw attention to those people, and would have implemented a real chronic campaign/story mode co-op to 4 players and would have expanded on that horizon. It didn't. A Good GunZ would have stopped and taken a breath after a successful verdict on the lawsuit and would have said, "alright, all this time got wasted waging lawfare, now that we own the rights, let's really lock down on how we expand this concept of a game, because the K-style is something the South Americans love, and the PvE dungeons is something the North Americans, Europeans and Asians really enjoy, especially because you only need to be good enough with K-style to be a badass in dungeons". They didn't do that. A good GunZ would have taken the time to storyboard this concept finally, and put you in a world of guild ninja fighters trying to push back against The Lich, Superion the Tainted, Anameron the Wicked, and the Lizard/Goblin henchmen in a race against time to stop the forces of evil from extincting the human race. It didn't do that. A good GunZ would have given noobs a home where brazilians wouldn't allow it with Triple-butterfly shotgun-swapping face-mashing and hyper-scripted button presses. They didn't do that. Even the original had an ecosystem where it was noobs only. This gunZ doesn't have that. A good GunZ would have given special rewards for playing a hypothetical campaign. Where is that btw? A good GunZ would have segregated noobs and pros from each other and would have outlawed smurfing. They didn't do that. A good GunZ would have expanded on classic music, and if it's really about AI, fed some classic soundtracks through ChatGPT, ask it what it heard, then ask it to recreate some similar vibrations. But we couldn't even be bothered to do *that*. A Good GunZ would have paid attention to the weapons like the dagger and would have made sure that it was properly balanced during value-tweaking. It absolutely is not. A good GunZ would have given you a plethora of weaponry and armor that unlocked at certain levels to be purchased in full, permanently. We got 3-day timers on weapons like they're just being borrowed? From which bank? So I can go pull out all my money? GunZ: The Duel has had every opportunity to do more than just a UI makeover and a starting screen AI-slop intro with a mimic-microtransaction coin system. It's the same bland old GunZ with no accomodations for timmies, noobs, whatever you want to call them, with jerkish incels living in a rosy-tinted glasses dream, that says that all those hours of learning, "K-StYlE" and being selfish spreading its gospel actually gives that useless life-skill any value whatsoever. Newsflash, it doesn't. A person inside a solo deathmatch room went, "I don't know what to do :(", a response was, "google ai how to play', then they left. So, maybe it hovers at 2,000 players for a long time. But that's basically a zombie-game that has to deal with 2,000 crybabies where a lead dev will be tweaking things left right and center forever with no reprieve and no foundation for any casual to depend upon. The only plus-side from a legal dev standpoint, is that there's 2,000 wallets to eat which will pay for server costs indefinitely. But for as long as there's no creative element actually attempting to pull traffic away from videogames like Palworld, Tarkov, Gacha, or F2P grind games, this game doesn't really have an identity, needlessly-high skill ceiling, and at every opportunity to do so, passed speedtraps and went straight to publishing. I doubt that any casual is ever going to see a campaign out of this title. I doubt the Quest community ever returns to the glory of what it once was. I doubt there's going to be anyone who gives a damn about pro Gunz gameplay beyond a measly 200$ tournament. And that's a ♥♥♥♥♥♥♥♥♥ sad shame for GunZ to be in 2026. Too many long-noses fighting over the rights, then once the rights were secured, too much long-nose activities turning every avenue of it into a price point. Boo. You went the wrong way with the monetary model, Gosu! And now, I'm struggling to see the value of playing if it's really only to play against virgin brazilians "jajaja"ing themselves like little piggies wee-wee-wee all the way back to the favelas. No consumer with money cares about this videogame. No effort was made to effectually change that. Pity. And no, I didn't even receive any compensation for reviewing the game like this, so it goes to show you the priorities with this game. It goes to show you the passion I once had for this franchise and the sadness of having to probably let this memory go. We'll never get quest guilds back...and without a quest ecosystem to pique the interests of casuals with K-style and PvP, there's no driving ideological engine to give GunZ any cult-classical platforming to stand on...because that's how it was back then in my eyes. It isn't how it is now. :(
Игрок 0436Не рекомендует90 ч в игре
Under no circumstances should you buy anything from the shop. the game is riddled with hackers and support is more than useless when it comes to actually giving you the item that you PURCHASED. Submitted a ticket due to a double purchase in game and they just closed my ticket and basically said too bad. TERRIBLE support -999/10 EDIT: EVEN WORSE THEY TOOK MY ITEM AWAY AND DID NOT REFUND THE COINS OR THE PURCHASE!!!!
Игрок 4708Не рекомендует2 ч в игре
예전이랑 똑같다 고인물들 학살에 뉴비들은 그냥 떨어져 나감 리스폰 지점에서 뉴비 학살하면서 왜 이 재밌는 게임을 아무도 안할까 하고 자위질이나 하는 놈들 때문에 게임이 망함
Игрок 0736Рекомендует1 ч в игре
Lo estuve jugando un rato por nostalgia, pero veo que cambié yo y creo que también cambió el juego. Luego me embargó una tristeza mezclada con melancolía al darme cuenta de que ya estoy viejo y que todas aquellas horas, sin logros ni estadísticas del pasado, hoy solo son un gran recuerdo. Ahora ya es solo un vestigio del ayer, un recuerdo triste de lo que fue una gran época para mí y que, lastimosamente, ya no volverá. Me siento feliz y triste a la vez. No sé cómo reaccionar o qué pensar; supongo que está bien, aunque ya no estén quienes antes estaban ni se sienta como antes se sentía.
Игрок 8450Не рекомендует2 ч в игре
testei o relançamento e ele foi feito à perfeição: os mesmos bugs, o mesmo lag, desconexão toda hora... quase uma restauração histórica kkk. e, quando você finalmente consegue jogar, ainda fica refém de quem já é viciado em fazer aqueles combos todos com os movimentos. valeu mais pela nostalgia de lembrar da época da Level Up Games, porque hoje eu já não sinto a mesma diversão que sentia naquela época.
Игрок 5854Не рекомендует7 ч в игре
As is stands this is not the reboot GunZ deserved. The game is super fun to learn and you get such a great sense of accomplishment when you do well. But this release has been a ♥♥♥♥ show. Hackers, bad optimization, servers are never stable, they somehow removed things from OG release. You cant clan chat in game, most commands dont work, Kill feed randomly disappears and thats just on the top of my head. Truly disappointed. I'll stick to Freestyle GunZ.
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