How to Kill a Fly

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О: > Вы — корпоративный объект из плоти, неспособный произносить оригинальные фразы и должен имитировать диалоги NPC. > Попробуйте выдать себя за человека, используя фразы, сказанные другими людьми, и служить корпорации, которая вами владеет. > Испытайте тень видения будущего выдающихся руководителей технологических компаний. Также известен как «вибрация» Гиперкапиталистической Киберпуки! > Головоломка/иммерсивный симулятор, основанный на разговорах и ответах людям. > «Поговорите» с маленькими людьми, посмотрите на их обычную жизнь, посмотрите, как живут эти обычные люди, мухи нового общества, сами «обычные» операторы. Слова наших спонсоров: «Мы с нетерпением ждем вас в нашей команде!

От имени CorBi-e вы обнаружите неудобство и сообщите об этом в отдел, вот и все! Благодаря вашему впечатляющему набору навыков и оборудования мы уверены, что не будет никаких неудач. Мы рады видеть вас в качестве оператора CorBI-e и твердо надеемся, что вы не забудете, кто вас модифицировал и создал!» -Основной отдел бионики и электроники, безопасности и полевых операторов «После того, как вас только что стерли, поскольку в прошлом нет необходимости, вам поручено обнаружить незначительную угрозу существованию корпорации.

Награда? Не волнуйтесь; в HyperDome17 работа всегда окупается». -Электронное письмо отправлено главным оператором Чесси «Хорни» Типик. «Нам всем пришлось приложить усилия, чтобы увидеть этот вид, 6/10». -Отчаявшийся гипердомианец.

«Так где же находится центр? 10/10» -GurgleReviewer67. «О, теперь вы пришли за моими отзывами, да?

Вы НЕ получите прибыль от МОЕЙ информации. ??/10» -Анонимный гражданин HyperDome14. Особенности: Попробуйте изобразить человека, используя фразы, сказанные другими людьми. Модуль RAMember, вставленный в ваш активный мозг путем выделения части области Брока, для хранения предложений людей в вашей памяти и их повторного использования. Небольшой опыт работы в кибер-блевотной среде. Взаимодействуйте с мухами, которые живут своей жизнью.

Ролевые игрыСимуляторыПриключенческие игрыИнди

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64-bit)
  • Processor: Dual-core CPU (2.0 GHz or better)
  • Memory: 4 GB RAM
  • Graphics: Vulkan 1.4 compatible GPU with 1 GB VRAM
  • Storage: 800 MB available space
  • Sound Card: Any

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 (64-bit)
  • Processor: Quad-core CPU (3.0 GHz or better)
  • Memory: 8 GB RAM
  • Graphics: Vulkan 1.4 compatible GPU with 2-4 GB VRAM (GTX 960 / RX 570 equivalent or better)
  • Storage: 1 GB available space
  • Sound Card: Any

Отзывы

Steam · Very Positive

Все отзывы в Steam

83 положительных из 85 отзывов

17

Игрок 8617Рекомендует8 ч в игре

You're missing out, this game is awesome! A dystopian cyberpunk walking puzzle PnC akin to Observer_. You have no mouth, so you must "talk" with NPCs to collect their dialogue to regurgitate it to others as your own. The story is great, the art style is phenomenal, The NPCs are worth listening to every line, and the world-building is top-notch. Can't wait to replay for all achievements, dialogue options and whatever my "prize" is for getting all the cheevos. Also, having an assist mode made a world of difference for me. Toggle it on if you get stuck, but a super appreciated feature for sure.

39

Игрок 9939Рекомендует3 ч в игре

> steal other people's sentences > pretend they're your own > act like an npc > serve the corporation > close linkedin > open h2kaf > somehow less dystopian > 10/10 shat my pants

92

Игрок 9392Рекомендует2 ч в игре

I haven't seen a game that does dialogue options like this, it's really unique and does make you think sometimes. What is sometimes irritating, are the times you feel like you have gone through every NPC, every possible interaction that you need to proceed, but still can't pick the right option. That is, however, made much simpler with the search function, which I find to be a great addition. What's also really cool is that your interactions with some characters, like Taria, can end in multiple ways depending on your answer/info gathered, which may have some ramifications in the future. Overall a neat puzzle game of sorts, I like it.

52

Игрок 6152Рекомендует2 ч в игре

When you open the game, you can immediately tell it was made with passion and creativity. The setting, characters, sound effects and dialogue are all just sort of unwelcoming, yet feel like something genuine. Overall, I really enjoyed the game and the plastic green world.

46

Игрок 6746Не рекомендует2 ч в игре

This esoteric walking simulator has the unfortunate problem that it presents you with too many choices and punishes you for choosing the wrong one. Correct options can at times be difficult, I'd even say impossible, to figure out. This all compounds with the issue of first having to find the right answer too, like a literal needle in a haystack. It is tedious to play at its best, straight up confusing and unplayable at worst. There's even an intentional soft lock that gates you out of a side quest that you can walk straight into because the game doesn't even try to hint when it happens. You explore the place, and all of the sudden you can't do that piece of content anymore. In fact, you can get locked out of a lot of information that is technically not crucial to the story, because once you're done with an NPC, that's it. No take-backsies. You're just forever locked out of finding out anything else. Will I ever know the smoker's name? No, because he will not tell you after leaving the balcony. How stupid. There's ways to do this that make a lot more sense. If the smoker was gone, then sure. I can understand not being able to ask him that question. But he just moved to a different room. How does that change anything? Same with Gruel. He's still there, fully able to answer questions. But no, you cannot ask him to help you. Could the game give me an alternate path to still do the side quest, or warn me, however subtly, that I'd be locked out somehow? No! Because the devs do not care. This is intentional. The assistance mode is required to play the game, and it babies you like you have an intellectual disability for enabling it by calling it an "accessibility feature". Frankly I'd prefer the more accurate term 'playability feature.' Since its the only way to play the game without spending hours doing nothing but restarting saves because you failed to choose the right option out of a hundred. And don't get me started on the Act 2 'easter egg' that puts something on your screen that you cannot remove, which was my personal last straw. Its all fun and games until you have to play through the entire rest of the dumb game like that. Frankly, the developer should have just written a book. Or made a comic. It would be much better, because I like the story. Sure, its a little childish, and definitely quite surface level, but its fun. I enjoyed it. Just sucks that I won't get to see the ending. Et cetera, the game is miserably, hopelessly f'd, because the core gameplay mechanic is simply tedious and awful, and I honestly don't even know how to fix it myself. It'd be better if it had a simpler conversational mechanic like visual novels, or maybe something akin to Disco Elysium. Thanks. Edit: The visuals are pretty good. I like games that look like this. That's a positive, I guess.

47

Игрок 7947Рекомендует1 ч в игре

I spent nearly 3 hours on the demo kept refreshing the page waiting for the game to drop both visual and story wisely so beautifully done had sm fun with the dialogue mechanics the game forces you to read every dialogue and everything without it getting exhausting keeping you immersed in the story remember to check the new analysis of trading trends :DD

81

Игрок 7381Рекомендует7 ч в игре

Leaving a review in hopes that more people will play this--game rules!!! Finished the demo in 90 minutes with a buddy over call, and we had such a good time that we KNEW we had to buy it when it came out. (I've completed several runs, one in as little as 12:47, +/- ~2 minutes as this is per the autosave before the final confrontation.) To anyone who's scared away by the comments talking about difficulty- I think mileage varies; if you're good with puzzles & you pay attention when you're talking to people the first time, you'll have no problems. During my first full run of the game, I didn't even know assist mode was a thing because I never got over 30%. Granted, I did play the demo beforehand, but I certainly didn't remember every answer. Assist mode was great for unlocking bits of dialog I hadn't seen before, but I understand why those who struggled with the game feel that it made everything *too* easy. There's a lot to love about the game's world and story (AND ESPECIALLY THE CHARACTERS). It's a pretty simple transhumanist hypercapitalist dystopia, but the little details do a lot of heavy-lifting if you're into overanalyzing things. Tumor is my favorite character. :') "YOU DON'T KNOW ME. YOU JUDGE ME. BUT I KNOW YOU." / "I KNOW YOU. ALL IT TOOK. WAS A MINOR VOLTAGE. TO MY SYSTEM." / "DON'T FORGET THAT ANOTHER MODE OF EXISTENCE IS A SINGLE EXTRA VOLTAGE AWAY." he's disability rep i'm claiming him

01

Игрок 8601Рекомендует2 ч в игре

I've been patiently waiting for H2KAF since the demo and I am pleased to announce this game SLAPS. A short little game displaying what the Indie scene is really capable of.

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