
I Mother
A Prehistoric Journey Like No Other.
Imagine a world before maps, technology, or written words. I Mother is an emotionally driven adventure told through symbol and instinct. As a solitary Neanderthal woman, stranded far from your tribe, explore the genesis of written language and the evolutionary success of Homo Sapiens. It is a story of triumph over adversity that explains why, to this day, roughly 4% of our DNA is Neanderthal in origin.
"For tens of thousands of years, our ancestors seem to have been curiously consistent with the symbols they used."
—Paleoanthropologist Genevieve von Petzinger.
No Language
Immerse yourself in a world without language in a game where all interactions, from the user interface to missions and inventory, are conveyed through prehistoric symbols from archaeological sites dating back to 35,000 to 10,000 BCE, and based on the research of paleoanthropologist Genevieve von Petzinger.
Decipher a lost language: As you play, you’ll gradually shape the meaning of that world through prehistoric symbols. Tasks, objectives, and ideas are conveyed using primitive drawings that build meaning through context, rewarding observation, intuition, and experimentation.
No Technology
There is no map. Instead, you rely on your senses—sight, sound, smell, and memory—to locate food, shelter, and danger. Every movement is guided by instinct, reminiscent of our ancestors.
Mimicking real mind-mapping techniques, your character’s senses guide you towards points of interest based on what she can sense or recall, making nature itself your navigation system.
No Violence
You are not a warrior. You are one of many creatures struggling to survive in a vast and indifferent world. Hunt small game to live. Trick or evade larger predators. There’s no senseless violence—only the fragile balance of life and death.
Emotion-Driven Storytelling
The protagonist communicates entirely through emotion—fear, hunger, joy, sorrow—expressed in vocalizations and body language. Her emotional state evolves with the world around her, influencing how she interacts with her environment and how players experience her journey.
At night, her dreams become an extension of that emotional journey. These surreal visions reflect the day’s experiences, transforming fears and memories into symbolic imagery. They offer no spoken answers—only visual metaphors to interpret. Like the symbols she learns in the wild, these dreams speak in meaning, not words.
A Soundtrack Rooted in Ancient Memory
Composed by Paleowolf, the game’s dark ambient soundtrack blends tribal drums, ancient instruments, and ritualistic vocals to evoke the raw emotional power of early human existence. This music doesn’t simply accompany the world of I Mother, it channels it, capturing the primal rhythms and silent intensity of a time before words.
Discover Prehistoric Trials
Optional platforming and puzzle challenges await those who explore. These hidden trials reward curiosity with collectible pieces of prehistoric art and offer short bursts of physical challenge in a world otherwise shaped by stillness and survival.
Системные требования
Минимальные
- Нужны 64-битные процессор и операционная система
- ОС: Windows 10
- Процессор: Intel Core i7
- Оперативная память: 8 ГБ ОЗУ
- Видеокарта: Radeon R9 270X / Nvidia GTX 750 | 8GB
- Место на диске: 10 ГБ свободного места
Рекомендуемые
- Нужны 64-битные процессор и операционная система
- ОС: Windows 10
- Процессор: Intel Core i7
- Оперативная память: 16 ГБ ОЗУ
- Видеокарта: Nvidia GTX 1060 / AMD RX580 | 16GB
- Место на диске: 10 ГБ свободного места
Отзывы
Steam · Positive
Все отзывы в Steam22 положительных из 23 отзывов
Игрок 5194Рекомендует6 ч в игре
What really stands out in this game is that it isn’t about missions or heroics, but about stepping into the shoes of our predecessors. Not just the hunting, gathering, and basic survival, but also witnessing the birth of language itself. The dream state sequences are visually stunning, and the soundtrack is absolutely gorgeous. If you’re after something non-violent and quietly spiritual (more human than heroic) I highly recommend it.
Игрок 3580Рекомендует2 ч в игре
Fantastic and unique concept that invites yo to explore, interpret and think of everything you seeing. So far I am loving this game a lot. Highly recommend to anyone who likes games about exploration and puzzle solving.
Игрок 9972Рекомендует2 ч в игре
o jogo é bem interessante e diferente; graficamente esta bem tranquilo; ele não é um jogo com diálogos; você pode se sentir perdido as vezes, mas se guie pelos símbolos e pelos pontos de atenção que a Npc te mostra, aparentemente o controle é simples, porém ele tem uma pegada de sobrevivência, tipo você tem que se atentar muito a fome e a sede que sempre gasta muito rápido; existe uma certa dança ou ritual que faz você encher sua barra de "poder" digamos assim, que você vai precisar tanto pra ativa o comando de ajuda e também para desbloquear caminhos e até mesmo se comunicar com alguns animais; o jogo não explica em palavras oque você deve fazer, por isso requer atenção; de inicio eu acabei por acidente me afastando de minha tribo e preciso encontrar eles, mas creio que até chegar esse ponto, vamos precisar fazer muitas coisas; o jogo tem uma pegada meio que espiritual, uns sonhos e situações um pouco fora da realidade...nos controles eu senti que você precisa de uma certa precisão, para todas as interações se precisa esta em cima e bem próximo de onde se quer interagir e o jogo precisa mostrar a tecla de ação para você consegui realmente interagir, então nesse ponto pode exigir um pouco de paciência; o jogo aparentemente esta bom, interessante,. recomendo ele, o preço dele esta bacana, mas promoções sempre ajuda..
Игрок 1635Рекомендует12 ч в игре
I Mother is one of the most unique survival experiences I’ve played in a long time. You play as a Neanderthal woman trying to find her tribe, lost in translation and without a map. Everything is communicated through symbols, gestures, and intuition, and you have to take your time to get to know the environment and its meaning. It’s warm, relaxing, meditative, and sometimes frustrating, but that’s the point. It really makes you feel what it’s like to survive in an unknown world where you don't understand the language. And when you get stuck, the main character encourages and helps you. In order to survive, you have to solve puzzles and piece together story fragments. And there are some tricky platforming challenges too! The atmosphere, the music, and the surreal dream worlds are amazing, and the use of actual prehistoric symbols to tell a story is genius.
Игрок 2404Рекомендует
Not many games invite you to think about what makes us human, but the developer of I Mother isn't just trying to entertain you, he's subverting gaming tropes to tell a story about something more instinctive and primal. It's a welcome change from the hectic grind of most exploration games.
Игрок 4913Рекомендует3 ч в игре
游戏介绍 《以母之名》是独立工作室HellYeah!开发,indie.io发行的一款史前背景的动作探索游戏,玩家将回到没有语言和文字的史前时代,扮演一位部落失散的尼安德特女性,在这个充满危机的世界里只能依靠自己的直觉和感官,以及散落在荒野的远古符号来寻找归途。 背景解读 尼安德特人(♥♥♥♥ neanderthalensis),简称尼人,也被译为尼安德塔人,常作为人类进化史中间阶段的代表性居群的通称。因其化石发现于德国尼安德特山谷而得名,因为游戏中的主角设定为尼安德特女性,推测游戏时间大约是公元前12万年左右,严格意义上来说本作中是一个无文字的时代,因为文字在公元前3000年才出现,但是语言最早可以追溯到约公元前10万至50万年前,所以游戏中的无语言设定只能说是针对于现代复杂的语言系统而定,大约12万年前应该已经形成了简单的语言表达方式,通过肢体或者发出声音都是语言的表达方式。而游戏的创意源自古人类学家吉纳维芙·冯·佩金格关于符号起源的TED演讲,通过符号关联与解读,玩家将逐步构建认知体系,体验人类初代沟通方式的诞生历程。 玩法介绍 游戏的玩法与大部分的生存动作游戏差不多,只不过本作中没有语言文字界面,更没有新手教程和对话,所有的一切都需要玩家通过本作特有的符号交互系统来理解。这些符号不是游戏道具,而是角色与玩家对话的媒介,女主角在这个无地图、无语言、无指引的史前世界不断摸索前行,因为没有地图所有的一切都是依靠的视觉、听觉、嗅觉和记忆来感知周围,而我们也能通过环境周围的符号一点点理解符号的含义,这就好像婴儿不断认知世界的过程,也许作者想要给玩家描绘的就是这样一个史前真实的世界,也增加了整个作品的氛围感。 此外史前世界时一片充满危险的世界,玩家也不是什么超人,只是一个普通的部落女性,独自一人根本不可能对抗那些猛犸象一样的大型生物,所以狩猎只能以小动物为主,用以保证最低限度的生存,本作不是一款荒野求生游戏,更像是一款体验史前生活的模拟游戏。因为游戏中没有文字,就像我在上面提到的肢体动作发出声音也可以看作是语言的表达形式,因此主角会通过肢体动作亦或者是声音来表达饥饿,恐惧,喜悦等情感,玩家要善于观察主角的这些行为。 总结 本作的无文字无语言的设定,以及通过符号交互的方式很新颖,因此没有文本可以适配所有语言的玩家,可能前期会让部分玩家感到无聊,但是当习惯了这个设定会更有代入感。而且剧情比较简单就是找到回部落的路,可以看作是一款史前人类生活模拟器,对于喜欢史前文明的玩家来说是一款值得入手的作品。 漫话漫谈,期待关注:写生漫话家 ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:写生漫话家←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
Игрок 9401Рекомендует6 ч в игре
Liked: The story and concept were really interesting. You are exploring a world that does not have a spoken language but that adds to the storytelling aspect. It wasn't an overly difficult game to follow but still had it's challenges when it came to navigating the puzzles. I also enjoyed seeing the character evolve through each level. It took me about 5 hours to complete, but could probably take more or less time depending on how much you want to explore each level. Disliked: I did still run into a bug or too but usually reloading my last save would fix it. There were one or two small parts where I was at a loss of what to do. Eventually I was able to figure it out but there aren't always clear visual indicators on which way to proceed or climb. For example there is a part where you have to pass two wolves to get to the next portion of the map but the war cry doesn't work on them and you can't hunt them. There isn't a lot of area to stealth past them and they return pretty quickly to the area they started at making it hard to get past them. I think adding a hiding ability in tall grass or something would help out a lot for this part. Things I would love to see in the future if they continue to add to the game: Blurbs! Not necessarily in game but an extras option on the title screen as to not take away from the limited language in game. There are a few collectables you find throughout the game but there isn't a way to see them after you've gotten them and there's no description attached. I would love to have more hidden collectables to find that include historically accurate descriptions, or at least be able to see the ones nabbed.
Игрок 5351Не рекомендует1 ч в игре
Arrivati a un certo punto del gioco, subito dopo aver cotto la carne del coniglio, il gioco entra in uno scenario dove viene richiesto di urlare per proseguire. Però non è possibile in alcun modo farlo impedendoti sia di tornare indietro che di andare avanti