Iron Blight

1 / 8

Мир мёртв. Государство пало. В забытом городке бывшего Восточного блока ты один, но не совсем.

За стенами что-то шевелится, и ничто из этого не сулит тебе добра. У тебя есть лишь одна причина продолжать путь: выжить, чтобы найти свою жену, Валерию. Но сможешь ли ты вернуться к ней сквозь холод и тьму этой беспощадной ночи?

На адских улицах этого городка Восточного блока каждый патрон на счету. Способы дать отпор есть, но для выживания потребуется нечто большее, чем просто огневая мощь. Используй доступное оружие, чтобы пробивать себе дорогу, ищи инструменты для преодоления препятствий и избегай ненужных стычек, когда это возможно.

Iron Blight стремится подарить глубокий игровой опыт, построенный вокруг густой атмосферы, уязвимости главного героя и давящего чувства изоляции. Каждый патрон ценен, а звук выстрела может привлечь к тебе ещё больше кошмаров. Даже такое простое действие, как открытие запертой двери, требует взвешенного решения.

Тебе придётся распределять провизию и медикаменты, осторожно передвигаться по улицам и всегда думать о том, что может поджидать за следующим поворотом.

• Настоящий Survival Horror: Исследуй безлюдные улицы и клаустрофобные интерьеры, где опасность таится за каждым углом. Решай головоломки и сталкивайся с ужасами, которые заставят делать выбор: сражаться, бежать или умереть.

• Дефицит ресурсов и постоянное напряжение: Ресурсов катастрофически мало. Рискнёшь ли ты потратить последний патрон, чтобы свалить монстра, или прибережёшь его для более критического момента в надежде проскользнуть незамеченным?

• Диегетический сетчатый инвентарь: Каждая вещь имеет значение, а свободное место — роскошь, которую ты не можешь себе позволить. Тщательно управляй ограниченной сеткой инвентаря, принимая мучительные решения о том, что взять с собой, а что оставить.

• Никакого HUD и отвлекающих элементов: Никаких полосок здоровья, счётчиков патронов и навязчивых меню. Вся информация передаётся через самого персонажа и окружающий мир. Твой единственный интерфейс — твоё собственное восприятие.

• Уникальная система оружия: Проверяй магазины вручную, патрон за драгоценным патроном, и перезаряжайся продуманными, поэтапными действиями. Каждая перестрелка превращается в нервное испытание твоей выдержки и навыков.

• Мрачная и гнетущая атмосфера: Мокрая от дождя булыжная мостовая и мерцающие люминесцентные лампы ведут тебя всё глубже в город, который кажется холодным, враждебным и удушающим. Далёкие вопли тварей, которых не должно существовать, эхом разносится по пустынным улицам.

• Возвращение к забытым традициям жанра: Страх рождается из атмосферы, гложущей неизвестности и постоянного присутствия смерти. История рассказывается через само окружение, а бой — это медленный, методичный танец, где важен каждый выстрел.

ЭкшеныИнди

Системные требования

Минимальные

  • Minimum:
  • OS *: Windows 7/8/10/11
  • Processor: Intel Core i5-3470 or Equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 750 Ti 2 GB or Equivalent
  • Storage: 1 GB available space

Рекомендуемые

  • Recommended:
  • OS *: Windows 7/8/10/11
  • Processor: Intel Core i5-7600 or Equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 6 GB
  • Storage: 1 GB available space

Отзывы

Steam · Very Positive

Все отзывы в Steam

715 положительных из 768 отзывов

13

Игрок 8513Рекомендует4 ч в игре

地图设计的不错。特别是第二大章街区地图。就是后面需要省点子弹,有些时候丧尸杀不完的,能躲就躲,关门可以挡他们一会。然后就是这个游戏没有碰撞体积,哪怕被丧尸围住了也不要紧,直接可以冲出去。通关时间大概3-4小时左右。初版有一些BUG,比如说地图上收集完的重要道具在地图上还是会继续显示,还有最后集齐工具修船的时候,需要切到英文才能正确触发,不然开不了船。

06

Игрок 4606Рекомендует4 ч в игре

A proper zombie indie game, but it's too short. An additional chapter would be welcome.

36

Игрок 8336Рекомендует4 ч в игре

Great foundation for something much bigger As it stands Iron Blight is a pretty decent game. It's gameplay loop is reminissent of something like No More Room in Hell where you run around shooting zombies while solving immediate problems like opening new passages or collecting X number of Y to progress the story. However this is all you are getting. Game lacks enternainment value because all you'll be doing througout your entire 4 hour playthrough is walk around big empty maps, solve kindergarten level "puzzles" while shooting zombies. If anything Iron Blight gave me massive deja vu, like I'm back in Ravenholm. But Ravenholm had way more going for it than just spoopy zombies. You got to properly utilize your gravity gun, make use of traps and enjoy the crazy monologues of Father Grigori. Here you don't ever see anything happening in the world. You constantly keep hearing other people dying or fighting zombies, but you barely see any corpses, there are almost no signs of struggle and it just looks like the city was dead for a VERY long time. For a tense zombie game it's very tame. Don't get me wrong, game sucks you in instantly due to its very good looking visuals and artstyle, immersive elements like diegetic UI and detailed animations, outstanding work when it comes to sound design that brought me memories from RE7 as well as tense gameplay sequences where game throws a bunch of zombies at you. And on higher difficulties with additional modifiers you gotta keep an eye out on your inventory space, ammo, infection meter, melee weapon durability and surroundings to not get sandwiched. Highly recommended to start on the hardest difficulty with all the modifiers on (besides iron man). Exploration is rewarded with new guns and gun mods, but that's not enough. You never find yourself on an arena where you can utilize verticality or physics to your advantage to spice up the battle (hell you can't even jump in this game). You never find yourself on the high ground that would allow you to properly utilize that sniper rifle with a scope and suppressor I kept carrying around HOPING something like that would happen. You never get to avoid danger by sneaking past zombies or distracting them. Yes, sometimes you can instakill a zombie with melee if you sneak up on them, but it's a VERY rare occasion. And for a game that claims to be a survival horror, you do very little when it comes to struggling and surviving and more pew-pew boom-booms, essentially cleaning out dozens of zombies. This feels more like the proof of concept rather than a proper game. Something you usually get in early access, get impressed by and say "welp, see you around in a couple of months". I really like what you did here, so I can only hope you expand on this and make something better.

13

Игрок 7713Рекомендует6 ч в игре

A great survival horror zombie game with a really good immersive atmosphere. Loved the gun play and reloading mechanics, a very nice touch. I hope to see an expansion/DLC in the future, would get it for sure! :D

43

Игрок 3743Рекомендует4 ч в игре

Iron Blight, un petit jeu de survival horreur sympa, voici mon ressenti après l'avoir fini en normal. L'univers est cool, vous êtes plongé dans la peau d'un ouvrier russe qui part au travail le soir ou des évènements catastrophique se produisent, votre seul but et de survivre, traverser l'enfer qui vous attendra et retourner à votre foyer (où se trouve votre femme au passage). Plusieurs ennemis se trouveront sur votre chemin, tout comme un large panel d'armes (mêlées comme à feu) Comme tout bon survival horror vous allez devoir looter un max pour assurer votre survie mais attention l'espace de votre sac à dos n'est pas infini ... il est même très faible dans son entièreté (malgré dans sa capacité maximale) ce qui n'est pas une mauvaise chose car vous devrez faire des choix sur l'équipement que vous emporterez. Par le même fait on peut croire que le jeu vous bourre de stuff mais durant la seconde partie du jeu les choses vont se corser et vous allez en utiliser du stuff. L'exploration est dangereuse mais récompense équitablement en fonction de ce que vous utilisez, les énigmes sont simples mais malignes et la duré de complétion est raisonnable pour ce type de jeu. La re jouabilité est complète, plusieurs modes de difficulté sont disponibles et rien qu'en voyant le normal je pense que les étapes au dessus vont vous tenir en tension permanente. Un bon jeu indé découvert par hasard pour ma part. Je recommande

22

Игрок 8222Рекомендует11 ч в игре

There are too many EXCELLENT systems working in this game to be as short as it is. The gunplay, sound design, map, backpack and inventory, ODDLY SUPREME BICYCLE HANDLING, puzzle design, exploration. Everything works AMAZINGLY WELL. Then after mere MINUTES of PURE JOY the developer says "Better too little than too much!" Like a Parisian restaurant, the one bite on the plate is PERFECTION. But it only makes you HUNGRIER. *ding ding ding* Excuse ME chef, I am still FAMISHED and the only thing I want on the menu is MORE of THIS.

35

Игрок 3035Не рекомендует7 ч в игре

This is one of those cases where I’d love to give it a middle thumb. Where the game really shines is in its atmosphere, gunplay and exploration – qualities I’d already noticed and appreciated in the demo. The gunplay is solid overall. The bolt-action sniper rifle fires slowly and has a strong recoil, but it packs an extremely powerful punch. The pistol is our first weapon; it fires quickly, reloads quickly, but doesn’t deal all that much damage. Then there are shotguns, SMGs and a few melee weapons. Melle weapons break after a few hits. The selection is solid, perhaps even a little too large for the comparatively small inventory. The fact that weapons sometimes jam, shotguns need to be manually pumped and, if you prefer, there’s no magazine integration, are all nice touches that naturally blend into the gameplay. You can also find gun mods, such as scopes, magazines and silencers, and it feels really satisfying when your rifle has a scope for easier aiming on long ranges or your revolver has a muzzle brake to reduce recoil. The atmosphere always feels pleasantly eerie. An enemy could be lurking round every corner; you have to be on your guard, only to realise that sometimes you’re all alone and your mind is playing tricks on you. The comparison with Cry of Fear is definitely apt here. Exploring is also fun thanks to the map; you always know where you’ve already been and, thanks to the markers, where there’s still an obstacle to overcome. What the game really doesn’t do well, however, are the story, the enemies, a few minor bugs and inventory management. I don’t want to say there’s no story, because that would be completely wrong, but you can sum it up in two or three fairly short sentences. The ending is also strangely abrupt and the two chapters also feel as though two different games have been glued together. Chapter one, which made up the demo, is really great, and exploring the building complex is fun. Chapter two, set in the realistic modelled city, plays more as if you were in an unnecessarily big hub world and, ultimately, just head off to smaller – far too small – levels. No surprise here: the apartment block works best in this one too. Of course, there are plenty of games that are carried by their gameplay, with the story serving merely as a justification for it all, but that’s not the case here – unlike the devs’ other project, Aquametsis, where I’m not sure if there’s a story, though I also really enjoyed the demo. I only really came across a few bugs. Towards the end, when you’re fighting military units, a couple of them spawned quite close in front of me, and on one occasion the game saved my character in a hollow from which I couldn’t escape – due to the lack of a jump function – and had to reload a state, which was about 30 minutes before that point. Unfortunately, ammunition doesn’t stack either. For example: I have a box with ten rounds, one with one, and one with nine. This takes up three inventory slots, although I think it should simply merge into two boxes of ten rounds each. Perhaps it’s a deliberate design choice. From chapter two onwards, the enemies leave a lot to be desired. Whilst in the first chapter there were three or four types of enemy that were fairly balanced, here there are seven or eight, half of which simply feel like bullet sponges. Then there are also sections where enemies only spawn once you’re close enough to them. At the train depot, for example, you could in theory snipe the enemies from a good vantage point, if you have the ammo, but in practice these enemies only spawn once you’ve gone down the stairs and are just about five metres away from them. There are also sections where you’re suddenly bombarded with enemies, for example when you’re walking through the warehouse in the supermarket. Usually you’re fighting a maximum of two or three enemies, occasionally four, but in such sections there are easily eight to ten or even more at once storming towards you. I hope that my purchase has helped support the development of Aquametsis and that the developers have learnt from this game.

25

Игрок 5325Рекомендует6 ч в игре

Very short game. Only two chapters and a prologue. I finished it in six hours, and I'm the type of player who tend to explore the surrounding first before going to the supposed objective. The gunplay and the sound design is really good, and the minimal use of the UI is also well done. I love the horror element too, especially with the bleak atmosphere. Listening to the zombie's footsteps is key here, though they still jumped my ass multiple times. This game is basically linear Tarkov mixed with Resident Evil stuffs. Overall, Iron Blight is a very short game, though considering the price it kinda makes sense. I wish there's more replayability though like a new game+ or something. It's the type of game where you finish it once and that's it. 7/10 for me.

Обсуждения и советы

Открыть форум