Monster Hunter

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Необузданная сила природы дикая и неумолимая, а окружающая среда радикально меняется от одного момента к другому. Это история о монстрах и людях и их борьбе за гармоничную жизнь в мире двойственности. Выполняйте свой долг Охотника, выслеживая и побеждая могущественных монстров, создавая новое мощное оружие и доспехи из материалов, добытых на охоте, и раскрывайте связь между жителями Запретных земель и местами, где они обитают.

В Monster Hunter Wilds вас ждут незабываемые впечатления от охоты. История Несколько лет назад мальчик по имени Ната был спасен на границе Запретных земель, неизведанного региона, который гильдия еще не обследовала. Услышав рассказ мальчика о его одиноком спасении от таинственного монстра, напавшего на его деревню, Гильдия организовала экспедицию в Запретные земли для расследования.

Живой мир Окружающая среда в Запретных землях может радикально измениться, поскольку погода меняется постоянно и внезапно. В периоды сурового пара и опасной непогоды хищные монстры выходят на охоту стаями, однако в периоды изобилия дикая природа богата и изобилует. Монстры Монстры, населяющие эту среду, были вынуждены адаптироваться к происходящим динамическим изменениям, используя свои уникальные характеристики для выживания и процветания.

Охота По мере того как мир вокруг них меняется, должны меняться и охотники и их тактика. У охотников не только будет выбор из множества оружия и доспехов, но и само искусство охоты развивается по мере того, как охотники учатся предвидеть поведение монстров и знакомиться с окружающей средой. Персонажи От партнеров по охоте до участников экспедиции — вы встретите множество тех, кто поддержит вас в вашем путешествии.

Ролевые игрыСтратегии

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows®10 (64-bit Required)/Windows®11 (64-bit Required)
  • Processor: Intel® Core™ i5-10400 or Intel® Core™ i3-12100 or AMD Ryzen™ 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1660(VRAM 6GB) or AMD Radeon™ RX 5500 XT(VRAM 8GB)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 75 GB available space
  • Additional Notes: SSD required. This game is expected to run at 1080p (upscaled from 720 native resolution) / 30 fps under the "Lowest" graphics setting. DirectStorage supported.

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows®10 (64-bit Required)/Windows®11 (64-bit Required)
  • Processor: Intel® Core™ i5-10400 or Intel® Core™ i3-12100 or AMD Ryzen™ 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA® GeForce® RTX 2060 Super(VRAM 8GB) or AMD Radeon™ RX 6600(VRAM 8GB)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 75 GB available space
  • Additional Notes: SSD required. This game is expected to run at 1080p / 60 fps (with Frame Generation enabled) under the "Medium" graphics setting. DirectStorage supported.

Отзывы

163 089 положительных из 330 619 отзывов

16

Игрок 2716Рекомендует19 ч в игре

勾石游戏,但是我打不了差评 因为刚发售的时候我还是1070,玩这游戏村子里全程20帧,打起架掉到17最低帧掉不下去了,愤然删除游戏 等到25年中想起来这个事,越想越气决定更新电脑配置 然后前两天算了一下,25年618配的一台7800块的台式,现在涨到了14290 我感谢荒野🙏

15

Игрок 2415Не рекомендует368 ч в игре

黄金版不能补差价升级真是有意思,就是喜欢背刺。 海战稀烂,终盘巨戟稀烂,就逼玩家看那个沟槽的演绎呗,就这么喜欢玩投射器是吗? 优化是等全部更新完在优化的,早干嘛去了,老玩家就是剑冢,活该花更多的钱玩多边形猎人,早买早享受,享受在哪里? 现在黄金版背刺老玩家是在扩大本体基本盘,押宝凌越的销量吗 ,那我也不差游戏玩,完全可以等凌越打折再买或者直接不买

19

Игрок 7019Рекомендует70 ч в игре

Back then I called Monster Hunter Rise + Sunbreak more of a Monster Fighter than a Hunter and after finishing the base game and postgame of Wilds with friends and solo I noticed how much that nickname rings true once again. And its interesting how much time a title will evolve or regress in a series or have a mixed forwards and backwards. As someone who started with the first game in MH1 and played each new title from there it brings a happy but somewhat bitter feeling within. Don’t take this the wrong way I still love the franchise all warts and all, this is me dissecting what gave me mixed feelings along with the well earned praise. Mixed feelings - Sadly I must confess about my Wild problems First, Asinine inconsistent multiplayer structure - had 2 crashes, friends and I tried to play multiplayer for the full base game from the start and it was just constant complaints. Group play was fantastic as always, but the gears of starting and over-complicating the multiplayer features always slicing our knees everytime we played is brutal. Let me walk you through the process of why the multiplayer from just starting in low rank to end credits. 1. Start game 2. Enter game 2.5 wait for godawful loadingscreens to finish before main menu appears 3. Invite friends from steam list/or join a squad then join lobby 4. Make sure all friends are in a link party 5. Start main quest 6. Cutscene! 7. Forced on a mandatory escort mission EVERYTIME 8. Large Monster appears, fight just a bit to have notification quest sent out to all in link party 9. 3 of your party have to QUIT their own MAIN QUEST. To join the 4th player’s MAIN QUEST 10. Fight large monster with everyone! Yay! 11. Finish quest, watch new cutscene! 12. Repeat steps 5 to 11. Process repeating the cycle from steps 5 to 11 until you get to end credits which in my group was just shy of 15 hours or just a bit over. Absolute madness! Such an insane, bewildering, exhausting, and quite frankly horrible experience. Our group came back from Monster Hunter Rise + Sunbreak where we would literally. Do step 5, but we all can see the cutscenes and we ALL ENTER THE SAME MAIN QUEST. How the fudgeruckers did we regress from this peak form in multiplayer to separate instances by comparison. God, it infuriates me with salt tsunami’s coming from every pore of my soul. We don’t need to send an invite everytime nor do we need to quit our own quest to join our 4th player’s quest. MH Rise multiplayer infrastructure by comparison was near flawless. Everyone loads in, sees cutscene, no need to wait until you can send everyone a notice saying “Hey yall can join now!” no fuss or muss. MH Wild Multiplayer? Oi devs get back to work fixing this. 2nd, Forced Cutscenes and lots of guided forced walking while admiring the indigenous life. Aside from the multiplayer. I also found to my absolute flabbergast most if not all story missions were forced walking while admiring the wildlife. More often than not you couldn’t venture out and had to focus following a linear path in an other wild large world hearing your constant companions yapping while you unbearably have to listen to them through the day. Third, I don't like how large monsters are permanently visible, specifically on the minimap. And more often than not close by the base camp. I love the MH series for the simple act of finding where the monster is through hunting their familiar routes either. Feels good to paintball them once you succeed in finding them by trekking through the terrain into their habitats and thus can track their status if you have a special skill. Fourth, not a fan of how the base game’s story is structured. Particularly an annoying lackey who tags alongside us but also the main premise where we, a newly promoted hunter of the guild has to escort said annoying lackey in the Forbidden lands, an uncharted region of the old world. As usual something strange is occurring in these lands and its up to us to find out why. I’ll be honest, I find the narrative of introducing us to these new characters to be flat, uninteresting, predictable and beyond some cool climactic moments of ‘hype’ and ‘aura’ they ultimately dwindle my interest. Perks of Monster Fighter Wild Off the bat, I appreciate the auto-pathing quite a bit. Helped tide over my frustration at times with the forced walking segments when I could set auto-pathing to move my character already and when I needed to go somewhere I can easily set my character to go there while I move the camera and admire the view, reminds me a lot of Jurassic Park films of the ‘tourist’ sections, in a way where our cast is viewing the landscape and indigenous life while we enjoy the ride. I adore the wound system which reminds me a bit of Xenoblade Chronicles X’s parts destroying system, for a similar surface level comparison I suppose one could think of it like the Fallout VATS system, though with no slow mo. Love how the dev’s incorporated companions we can bring to missions from Sunbreak. Now with flares we can bring AI companions to fill in the slots for a party. Not mandatory(except some story missions) too! Seamless biome integration, this is something I wish MHWorld had innately at launch. Where we the player could travel to any biome and back without any loading screen at all. Wilds finally fulfills this feature, where each zone is connected and we could travel from one area to another via mounted or plain good o’l running. Useful to have two weapons we can change once we mount rides, very nifty if we are engaged against 2 or 3 enemies and they have opposite elements they’re weak against. So I can change my Fire charge blade for a Dragon element charge blade. The days of having to lug one weapon for all engagements during a quest are no more! Performance is now Gucci. Back when MH Wilds first launched I tried the demo benchmark and GOOD LORD, faces were melting, crashes galore, egregious texture loading, horrible frame drops, and overall a miserable experience. Now with the latest updates as of June 2026 I can confirm and with my friends who tried the game alongside me, we are finally in pretty good state. Great title updates even better than Rise base content and post game grind wasn’t grindy! This was a main criticism I had back in Rise, where I felt the content was lacking and a weak majority of exclusive mons. Here? we don't have that problem, I felt the free quests updates given were a suitable amount of old and new integrated well enough for me to be in awe. Despite my rating being in the situational range according to my scoring system, i still generally think Monster Hunter Wilds is a fine entry for newcomers to try. Veterans may hm and ah like I did for sure, but it doesn’t detract from my overall pleasure seeing the franchise flourish so hard when it was a niche JRPG decades ago. Honestly Wilds has a lot of forward steps I very much like, but the fact it missteps quite a sizable scars left me in dire straits, more so than my time in Monster Hunter Rise, a game I also finished their fair of postgame in the base game. Yet, when I think about my experience in Wilds, I have to confess I did enjoy a lot of quality of life it offers, I suppose now I must accept the fact the series will inevitably experiment perhaps in a similar manner as to how each new entry in Final Fantasy always shakes up the formula in some way. And while the series has maintained a core identity from gen1 to gen4, the shift from gen5(World) and up have largely diverged in concepts so we’ll see how the future goes! The upcoming expansion Ascendance looks super hype since they're bringing my OG big daddy back from MH1 and I cannot wait to experience that fight once again! 5.9/10

65

Игрок 3365Не рекомендует11 ч в игре

Steam Deck verified is a joke when it can't even keep a stable 30fps with minimum graphics settings and ultra-performance upscaling. Looks awful and runs ever worse...

96

Игрок 3496Не рекомендует79 ч в игре

刚到100级,优化现在挺好的,内容也更新完了,现在体验肯定比首发玩家强太多了 差评是因为这九星十星怪真给我打破防了,我承认我确实菜,之前也只玩过世界,冰原只打了一半,但这九星十星也太离谱了,血量是厚的,连招是压起身的,伤害是多段的,动作是疯狗的,地雷是不能少的,血条是满血闪红的。带npc打个王煌雷打了快20分钟真给我气笑了,等之后打巨戟龙做做装备再打吧

22

Игрок 2722Не рекомендует12 ч в игре

I am so ♥♥♥♥♥♥♥ sorry for whoever owns the SD because whoever says the game verified (which technically true) really hate their audiences because the graphic looks ♥♥♥♥♥♥♥ abysmal. If it can't run with a decent experience, why bother to give people's hope and says its verified. Its disgusting from Capcom for those who owns the SD.

46

Игрок 4446Не рекомендует2 ч в игре

纱布卡普空你有病吧三个小时从根本打不开游戏到闪退崩溃一万次之后还是回归打不开各种方法都试过了每次都有不一样报错re框架也下了config也改了驱动也更了完整性也验了你到底要干嘛

83

Игрок 1183Рекомендует231 ч в игре

10/10 would recommend. It was clunky and buggy at first but since launch the devs really did their best and the game feels smooth and I haven't had lags and bugs in ages. 15/10 really hyped for ascendance

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