
Morningstar
Crash-landed on a desolate, alien planet, what should've been a routine work-for-hire job for Powell has become a deadly mission to save the merchant vessel Morningstar and her crew. With one man dead and the captain gravely injured, Powell is on his own to repair the ship and find a way to escape the strange gravity well of the empty planet they've landed on.
And if the situation weren't dire enough, the only signs of life on the planet are the remains of a much larger and better equipped ship and her crew, all dead, and not by natural means. What--or who--brought down these ships and is killing their crews? For what reason? And can Powell find a way off-planet before he shares the same fate?
Features Experience an immersive sci-fi adventure, packed with gorgeous HD graphics, brand-new puzzles and scenes, and an all-new, streamlined interface
Newly remastered cinematics display the haunting landscapes in beautiful high definition
Uncover the mystery of Deadrock through new and optimized puzzles and an extended storyline
The alien planet of Deadrock comes alive with full voice acting and engrossing sound effects
Includes an atmospheric remastered soundtrack with over 30 minutes of original music
Системные требования
Минимальные
- Minimum:
- OS *: Windows 7
- Processor: Intel Celeron 1.8GHz
- Memory: 2 GB RAM
- Graphics: Integrated
- Storage: 556 MB available space
Рекомендуемые
- Recommended:
- OS *: Windows 7
- Processor: Intel i3 2.4GHz
- Memory: 4 GB RAM
- Graphics: nVidia GeForce GTX 550 Ti
- Storage: 556 MB available space
Отзывы
Steam · Very Positive
Все отзывы в Steam545 положительных из 583 отзывов
Игрок 0287Рекомендует3 ч в игре
It's pretty cool. It's your usual point&click game with inventory manipulation and it had a couple frustrating moments but overall it's well done. The main mystery was interesting. Some of the cutscenes were really impressive for a game of this scale.
Игрок 0992Рекомендует2 ч в игре
Cleverly presented, slightly undercooked Morningstar: Descent to Deadrock is a point-and-click adventure, but not the traditional sort where you spend half your life watching someone walk from the left side of the screen to the right, realise you forgot something, and send them back again. Instead, most locations are essentially still images - and I rather like that. It gives the game a slight hidden-object-game feel without actually becoming one. There are a few animations, but they don't get in the way. Even if the limited animation was originally a cost-saving decision, it was a good cost-saving decision. One doesn't get to say that terribly often. The interface helps enormously. Sweeping the mouse across a scene activates a sort of scanner that highlights points of interest, neatly breaking up the usual hidden-object logic of staring suspiciously at every pixel until something admits to being interactive. The first-person perspective also allows Powell to comment on things through little conversations with himself, while the wounded captain serves as an in-world hint system who can point you in the right direction. Better still, the occasional dry verbal nudges between the two give the game some welcome humour. The puzzles are the weaker part. Most are fairly straightforward and rarely require much lateral thinking until the final stretch, and the whole adventure is rather short. There is also some magnificently convenient engineering going on. Apparently human technology can be inserted into broken alien machinery when required. Naturally. I look forward to repairing my next toaster with components from a crashed Klingon battlecruiser. The story likewise stops just when it feels as though it ought to start answering the larger questions it has raised. Perhaps that ambiguity was intentional. Perhaps the resolution simply wasn't part of the minimum viable product (MVP) when someone suddenly announced that it was publishing day. In that case, Morningstar may have achieved the rarer Minimum Marketable Product (MMP). There isn't quite enough depth here, and the plot could easily have supported considerably more development. Still, the unusual presentation, very effective interface and pleasantly understated exchanges between the protagonists make the journey worthwhile. Thumbs up - just don't expect Deadrock to surrender all its secrets before the credits do.
Игрок 8550Рекомендует4 ч в игре
Astreines Spiel, macht echt Spaß. Vor allem, weil man gut voran kommt. Die Story ist spannend und "cool".
Игрок 3563Рекомендует2 ч в игре
The game was pretty alright! It felt like those side quests you would stumble upon in Mass Effect, except you are playing as the crew that has something strange terrible happen to them. I do have some complaints, like the piece needed for the ventilation was hard to find since I didn't notice it appearing and ran around trying to craft everything in my inventory. Then there was the voice acting, the voices themselves are fine but I think the interactions between powell and novak has room for improvement. I think the game is fine if you're getting it on sale like I did. It's short and sweet, cool atmosphere, and an interesting story. Although I hope that there might be a sequel or something to answer some questions or expand the story.