Neon White

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Neon White – это сверхдинамичный экшн-платформер от первого лица, где тебе предстоит истреблять демонов на Небесах. Ты играешь за «Уайта» – наемного убийцу, которого перенесли из ада, чтобы посоперничать с другими охотниками на демонов за шанс навеки остаться в Раю. Кстати, остальные убийцы кажутся смутно знакомыми… Может, вы уже встречались в прошлой жизни?

- Ты играешь за Неона Уайта – наемного убийцу, которого перенесли из ада, чтобы посоперничать с другими охотниками на за шанс на искупление.

- Собирай «Карты Душ», чтобы атаковать врагов или избавляться от них с помощью уникальных движений.

- Ставь рекорды, хитроумно комбинируя карты для мощных ускорений.

- Открывай тайны Небес и знакомься с другими убийцами… Быть может, вы уже встречались в прошлой жизни?

ЭкшеныПлатформерыИндиКазуальные игрыВизуальные новеллы

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 64-bit
  • Processor: Intel Core 2 Duo E6750, 2.66 GHz | AMD Phenom II X3 720, 2.8 GHz (w/ at least 3-threads)
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTS 450, 1 GB | AMD Radeon HD 5750, 1 GB
  • Storage: 6 GB available space

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 64-bit
  • Processor: Intel Core i3-2100, 3.1 GHz | AMD Phenom II X4 965, 4.3 GHz (w/ at least 3-threads)
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti, 2 GB | AMD Radeon HD 7850, 2 GB
  • Storage: 6 GB available space

Отзывы

Steam · Overwhelmingly Positive

Все отзывы в Steam

20 405 положительных из 20 848 отзывов

92

Игрок 7392Рекомендует29 ч в игре

Ok the dialogue is pretty cringe but the gameplay is so good it doesn't matter. Finding the fast path through a level is so immensely satisfying when you pull it off and the OST keeps you locked in. If the idea of a speedrunning 3d action platformer interests you at all I highly recommend.

71

Игрок 7571Рекомендует7 ч в игре

feels like it was made by a weeb with adhd and religious trauma who wanted to write a doomed yaoi fanfiction but put it in a game. its amazing, can't recommend enough.

72

Игрок 7372Рекомендует23 ч в игре

I first picked Neon White up on Game Pass and played through it fairly quickly in 2024, skipping half of the optional content and not putting too much effort into the ranking or medals, because I just wanted to see what's next and how the story unfolds. I kept mentally going back to the game for a few years, reminiscing about how good playing it felt and how I should have spent more time in it. I finally decided to give it another go in 2026 and see if the experience would be as fun as it was back then. It did not disappoint. Neon White has heavenly gameplay with satisfying challenges, stylish and distinct visuals, and cheesy (yet somewhat endearing) anime plot. And I like that all of these elements are balanced enough not to overstay their welcome and let you enjoy the actual game and levels without turning it into a slog or grindfest. Getting all the Ace medals felt great and I enjoyed the additional character missions as well. Will definitely do some level rushes after a short break. All in all, extremely fun time.

05

Игрок 0005Рекомендует33 ч в игре

《霓虹白客》将第一人称跑酷、射击与资源决策三者融合,打造出一款休闲体验的高速动作冒险作品。与其他同类型作品有所区别,将重点放在了合理利用一次性能力完成闯关上,对操作细节的需求较小。 玩法 本作关卡更偏向路线解题:拿到对应能力卡牌,选择合理的方式推进流程。 关卡重试也多源于能力道具使用时机不当,而非操作导致。 关卡设计水平几乎全程在线,只有零星几关存在误导性设计。 不刻意追求极限成绩的情况下,只需要通过关卡设计的捷径即可达成高评价,使轻度玩家也能感受到竞速的乐趣。 美术 本作美术完成度在线,关卡场景设计简约明亮,没有冗余的细节堆砌,游戏也不存在明显违和或者美术崩坏的问题 。 不过受限于游戏体量,游戏的美术资源投入不算庞大,主要集中在角色立绘与关卡场景两部分,好在二者表现全程稳定,风格统一。 剧情 剧情采用Galgame式的表现形式,依靠关卡内收集礼物解锁角色对话,设计本意是让关卡游玩和叙事互相映衬、彼此推动。 可惜剧本整体烂俗平庸,反而拖累了游戏本体的体验,闯关过程中很容易被剧情打断节奏。 故事前期充斥大量谜语人内容,日常戏份占比很高,后期的高潮反转也都是比较模板化的老桥段,令人难以提起兴趣。 好在主要角色的立绘与表情差分表现亮眼,支线人物的人设和立绘也十分讨喜 猫猫天堂是正确的 ,为平淡乏味的剧情增添了些许乐趣。 值得一提的是,本作简中有缺字情况,至今仍未修复,需要切换为繁中游玩。 其他 成就方面,本作全成就需要游玩本体通关解锁的地狱冲刺,本体地狱冲刺需要96关连战,出现重大失误就要全部重来,需要很大的耐心。 Mikey的地狱冲刺会把道具全部替换成火箭筒,大大减少原有关卡难度并且带来了许多破序通关思路,玩法十分有趣,推荐不打成就也游玩看看。 总结 整体来看,《霓虹白客》是一部素质相当不错的独立作品,拥有鲜明的风格与完整的设计思路,核心玩法完成度很高,衍生系统想法也十分美好,但部分环节仍有精进空间。 推荐喜爱轻量跑酷体验、追求休闲乐趣、还有喜爱本作美术风格的玩家,尝试游玩《霓虹白客》。

06

Игрок 0006Рекомендует21 ч в игре

※简中有字符集bug文字显示不全,需要切换成繁重 超绝跑酷游戏,引导性地图设计非常不错,节奏紧凑,连贯起来非常爽,游戏机制上也一直有新东西 但是缺点是游戏很肝,可能制作组觉得一关也就一分钟,所以在设计重复劳动这一块很放纵,引导玩家肝钻石牌和礼物,但是实际上重复玩一关是很牢的,这个整体感觉就像 哈迪斯,游戏的机制挺惊艳,但是要重复肝道具体验相同的内容才能换取新剧情内容,在这个方面还是没人能模仿鬼泣5的关卡复用,很遗憾

09

Игрок 7109Рекомендует36 ч в игре

魅力的な点 [*]進行方向が明確。コースの構造や敵を上手く配置することで迷わないようにゴールまで誘導してくる(3次元的なマップが増える終盤の初見は迷うこともある)。 [*]カードを取得順に使うことで適切な走行を行うことができ、ゴール地点で全てのカードを使い切るようなステージデザインになっているため、次に取るべきアクションに迷うことが少ない。 [*]ステージのバリエーションが豊富。同じようなコースが連続しないように配置されているため、数多く用意されたステージの消化が苦にならない。 [*]1面あたり10秒-2分程度。長くても5分もかからず終了するため、テンポが非常に良い。 [*]終盤ステージの猛烈なスピード感は超爽快 [*]スピードラン間に挟まれる会話パートや、ステージ内のプレゼント収集は攻略の適度な箸休めになっている。 [*]音楽のノリがとても良い。 [*]一般的な道順でそれなりのタイムを取ることで、高ランクを取るためのショートカットのヒントが開示されるため、ゲーム内で攻略が完結し、外部情報参照の必要性が少ない。 [*]スピードラン系のゲームは、タイムを気にしなければあっさりエンディングを迎えることができるものが多いが、本作は普通にクリアするだけでも充分なボリュームが有る。 気になった点 [*]日本語訳が固く会話内容を咀嚼するのが少し難しい。 [*]スピード感と頻繁な視点変更が必要なゲームデザインの代償として3D酔いしやすい。 [*]プレゼント探索はせっかくのテンポの良さを削がれるため、隠されている場所はもう少しわかりやすく表示してほしかった。 実績について [*]実績を取るだけならば、それほどシビアなタイムアタックは要求してこない。 [*]全ステージ通しノーデス実績がある。繊細な操作は必要とされないものの、とにかく長い。集中力の維持・死にやすい箇所の復習・ステージの記憶が重要。 とても良いゲーム。スキルカードによって次々切り替わるスキルでコースをびゅんびゅん飛び回る爽快感がこのジャンルのストイックさやハードルの高さを上手く隠してくれて、巧みにスピードラン沼へと誘い込もうとしてくる恐ろしい一作。タイムを縮める沼にハマってしまえば、相当な時間を費やせるだけの懐の深さは充分に持っています。ニッチなゲームに見えるものの、万人におすすめできる作品。

40

Игрок 1240Рекомендует2 ч в игре

Buy the game; trust me, you will love it, unless your skill cap is the same as a modern gaming journalist, then you will probably hate it

84

Игрок 0584Рекомендует14 ч в игре

Neon White is a pretty good game. It is marketed as an "FPS" but it doesn't really feel like one; it definitely leans more towards the "speedrunning" category. If you like the gameplay it has to offer, though, it's a good time. First, I'll get the less interesting parts out of the way. Essentially, the flimsy premise is that you are a sinner who has to kill demons for a chance at staying in heaven. The story is pretty meh, it's entertaining enough if you can handle the anime tropes; the artstyle and the writing is clearly heavily inspired by anime, but it's hard to tell if the cliche characters and scenarios are earnest or tongue in cheek. It's not as bad as some people say, but it could affect your enjoyment. You are able to skip dialogue if you want and just stick to the gameplay, so it's nice that it's an option, although I would usually listen to the dialogue since the voice acting is decent. The story beats are highly telegraphed, nothing really shocking, although some of the biblical allusions were clever in my opinion. This game is not theologically sound at all though, most of it is just rule of cool stuff used as set dressing (again kind of like anime that use Christian iconography lol). Now on to the good. The sound design and music are pretty great. The music is always pumping and really fits the speedrun vibe and the sort of clean but stylized look of the visuals. In the actual levels, not the hub area where all the dialogue and downtime happens, Neon White feels very finely crafted and honed, and this is also due to the amazing level design. The stars of the show here by far are all the levels. There are quite a lot of them (almost a hundred) and they all have hidden collectibles and time limits to beat to fully complete. The idea is that you have to run through 3D levels as fast as possible, killing all the demons within. There are different cards to pick up which correspond to different guns, which also give you a movement ability when you discard them. The pistol is a double jump, the rocket launcher is a grappling hook, etc. The movement abilities are often more important than using the guns, although you do need to shoot enemies every so often. The levels are designed to utilize all the movement abilities and put you into a flow state, and it is very satisfying to zip through one when you've found a good route, perfectly hitting your jumps and activating abilities. It can be very addicting to get into that flow state, and the levels are quick, so it's easy to have time melt away while you're running and gunning. The way I played the game, I would fully master a level by getting the ace medal time and getting the collectible before moving on to the next one. That definitely added some playtime to my total, since some of them can be tricky to master or figure out the shortcuts in. Thankfully, they do show shortcut hints after you get a gold medal, although some can still be pretty hard to spot. Because I would try to fully complete every level as I played them, I would often get burnt out after completing a chapter. This is where I think the story stuff actually helps the pacing of the game, because you get downtime after a chapter to decompress with some fluff dialogue. I would say that Neon White is not a masterpiece, but it does what it sets out to do, which is speedrunning through tightly designed levels, very well. The extremely fluid and satisfying gameplay makes this game worth it. I will give the caveat that you will get more out of this if you're focused on fully mastering all the levels, though. I don't think the experience would be as rich by just running each level once and seeing the story; the real meat is in the constant loop of angrily restarting a level because you missed the perfect jump that would have shaved seconds off your clear time. If that appeals to you, Neon White is your game.

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