
Outward
The Definitive Edition delivers the ultimate experience for Outward players.
Experience the overhauled and complete Outward experience in the Definitive Edition, which natively includes the content of The Soroboreans and The Three Brothers. Beside the new weapons, dungeons and unique mechanics, you can also expect quality of life improvements. Adventurers, now is your best chance to explore the world of Aurai!
Outward delivers an immersive RPG experience coupled with survival gameplay, offering a deeply-rewarding challenge for the most avid gamers.
Just your everyday traveler
As an ordinary adventurer, you’ll not only have to hide or defend yourself against threatening creatures, but also brave the hazardous environmental conditions, protect yourself against infectious diseases, make sure you get enough sleep, and stay hydrated. Embark on perilous expeditions across untamed lands to reach new cities, undertake varied missions and discover hidden dungeons crawling with formidable enemies.
Tackle the challenges solo or co-op
In order to survive in the dazzling yet deadly world of Aurai, you’ll have to be cunning, clever and prepared. Devise diverse strategies to defeat your foes and don’t neglect your basic needs, sharing your journey with a friend, locally or online.
City Building Mechanic: Rebuilding Sirocco:
Create your own landmark in Aurai by helping the population to survive in this ruthless world! With the new City Building mechanic, you are part of rebuilding the Refugee Camp into New Sirocco.
Enchantment System
Armor up and get stronger as you can enhance your weapons, trinkets and armors through the enchanting system! From increasing damage, weather resistance, elemental damage, personalization and even more, you will find your perfect enchantment among over 85 recipes.
The Outward Experience:
Survive in the wilds as you explore the land
Play solo or cooperatively, split screen locally or online
Ritualistic, step-by-step approach to spellcasting
Constant auto-saving means you must live with your decisions
Encounter dynamic defeat scenarios
A unique experience with every playthrough
Дополнения и DLC
Системные требования
Минимальные
- ОС: Windows 7 (64 Bit) / 8 (64 Bit) / 10 (64 Bit)
- Процессор: Intel Core i5-750 or equivalent
- Оперативная память: 6 ГБ ОЗУ
- Видеокарта: Nvidia GTX 660 or equivalent
- Место на диске: 51 ГБ свободного места
Рекомендуемые
- ОС: Windows 7 (64 Bit) / 8 (64 Bit) / 10 (64 Bit)
- Процессор: Intel Core i5-2400 or equivalent
- Оперативная память: 8 ГБ ОЗУ
- Видеокарта: Nvidia GTX 960 or equivalent
- Место на диске: 51 ГБ свободного места
Отзывы
Steam · Mostly Positive
Все отзывы в Steam22 917 положительных из 31 564 отзывов
Игрок 4073Рекомендует16 ч в игре
Meu amigo foi falar com um NPC que estranhamente forneceu abrigo grátis, agora estamos presos em uma caverna sendo escravizados. 100/10 não confie em estranhos.
Игрок 1999Рекомендует309 ч в игре
I've sunk 100s of hours into this game, both the Steam version and GOG (because I like sandboxing modded versions). I can tell you this - its different. For example, a lot of its difficulty (and this seems intentional by the devs), is actually built into its UI/UX. Case in point - you have gauges for health, stamina, and mana, but no numeric indicators on them. For a game where maximizing efficiency is key, you notice the lack of numbers pretty quick. Similar with buffs, critical for gameplay but don't have time values easily viewable on the HUD. The buff you are relying on could have 10 seconds or 2 minutes remaining, and without a clunky menu interface you can't check. Mods can fix this, and thats what I do, but unlike any other game I've played, these Mods feel like both a QoL improvement and cheating, at the same time. Worst all is the hotkeys for skills - you get 8. Thats it. The skills and items you want to use have to be in there for easy access. You CAN use skills without assigning, but those go though the menu... and you can't just click, you have to right click and click use. You dont want to do that with a mob trying to actively kill you. But you will need that menu casting method for the buffs you use before battle, otherwise your active combat skillset will be extremely limited. While this may not seem like a glowing endorsement, I would still recommend this game. It feels like there are actual stakes to journeys (there's no fast travel). The map doesn't show where you are on it, and doesn't even exist in dungeons. Burnt attributes make resting have an actual point. Items have weight and no, you can't carry an obese person worth of inventory while dodging and sprinting, its much more limited. Food rots with time. Potions are more expensive and limited in effects. Killing stuff doesn't magically make you stronger, training with experts, expensive experts I might add, does. Specialization makes you powerful till you run into your natural counter, then you better run or be very, very prepared. Every build seems viable and even broken if you are strong enough with it, but none of them just amount to press A and win. Even when you think, wow I've broken 95% of the game with this build, you'll find something that breaks you back. If your armor sucks and you have no skills like at the beginning, the bandit wearing rags is going to beat you up. The only unrealistic advantage you have is that you are supernaturally lucky - dying doesn't permanently kill you (except on hardcore, and even then just a chance) The wiki is your best friend. Playing this game without it will amount to a challenge run, but one you should do your first play though for the experience. If you wanted "what would it be like to be dropped into a high fantasy world as a normal dude", it's this game.
Игрок 5754Не рекомендует13 ч в игре
TLDR : Only recommended for the most hardcore experience wanting players. The game could be great and it seems that there is a lot that could work well. Unfortunately it doesn't. I tried multiple times to play this game, now also with the definitive edition which is a small step in the right direction. But it's just not enough. There is just so much that doesn't feel right. Combat is imbalanced in many ways and feels clunky. The World feels empty and the story hollow. The Questlog is mostly useless (get a notebook when you want to play it) The world tells you it's rules and then ignores them. "Running from a fight is okay if it means surviving" - some enemies can't be outrun. They will follow you until you die.
Игрок 5880Не рекомендует1 ч в игре
you need a mod to disable the game's built in mouse smoothing which significantly delays your mouse movement
Игрок 9449Рекомендует47 ч в игре
Outward é muito bom para jogar acompanhado. Joguei com minha namorada e curti muito a experiência! De início, ele pode parecer meio estranho, travado ou até dar a impressão de ser um jogo ruim, mas, conforme você vai entendendo as mecânicas e explorando o mundo, ele começa a mostrar seu verdadeiro valor. É uma daquelas gemas escondidas que surpreendem bastante, principalmente no coop.
Игрок 0305Не рекомендует105 ч в игре
不推荐这款游戏,大框架设置的还行,但游戏性设置的太垃圾。 1.游戏有百分之八十的时间都在跑图,不能传送。 2.只有不超过两个地方可以储存东西,这点超傻逼。 3.给的大地图等于没有,只标记了作者想要标记的地点,好多地点都没有标记。 4.地穴里连地图都没,一直在迷路。 5.地图又大又空,设计不好就不要搞这么大,一坨答辩。 W+shift能给你手指头按残废。 喜欢折磨自己的可以尝试了。
Игрок 3629Рекомендует102 ч в игре
Played for 432 hours in split screen with my GF and we had a blast. The game is very unforgiving and not for anyone who is impatient. The combat is souls-like, the inventory management is great, and the amount of content in the game is absurd. This is a must play for anyone looking to do a couch co-op game with a parter and there is nothing else like it currently.
Игрок 4921Рекомендует128 ч в игре
Bought it for a whopping TWO DOLLARS on sale and have a buddy to play co-op with, so expect a lot of bias. This is also very much my kind of game, so I will start by saying I don't recommend this game to anyone who NEEDS fast travel, other convenience features, or otherwise does not have time to traverse large maps via steering autorun. Imagine Dark Souls 2 but with a world that's slightly too open and also heavily limit the character progression. I'd relate the progression amount to a classic Legend of Zelda game but you start with most of the heart containers (i.e. you don't gain much max HP throughout the game). Most of your character's power comes from putting together a tool kit that works together and covers enough situations, with no way to scale your numbers higher than the dangerous enemies like Manticores (and the admittedly ♥♥♥♥♥♥♥♥, juiced elite bandits). There is some room for brute force, but even then you have to put some effort and thought into how you approach a situation. Also, all progression is through gear, crafting knowledge (you can make things with wiki knowledge, experimentation, or what you remember from videos/previous save files), and spending money on skills, either passive or active. If you like outsmarting and/or cheesing things stronger than you, you'll probably enjoy the combat once you understand how the game works. Mainly, you'd best get used to needing supplies for your adventures. Getting through anything but the lowest threat encounters without spending resources (food, potions, ammo, etc.) is quite difficult. Magic is rather indirect, coming in several forms, requiring specific equipment, using consumables, and usually some chance to set yourself up before drawing the enemy into your prepared engagement. Melee combat is honestly flawed, with enemies lacking patterns and self-preservation, forcing the player to learn to force openings or just know when and where you can take hits. Archery is relatively safe, but arrows take carry weight and switching to a melee weapon when pressed will likely require one of your 8 quick action slots. Exploring in Outward legitimately feels satisfying (if you, as an individual, have time to wander). There's plenty to find, albeit the actual quests are scarce for something that feels like an Open World RPG. My co-op buddy and I had a good time completing a standalone dungeon that we did because of a combination of "Because it's there" and to open up a nice shortcut for travel between regions. It may change once I stop ignoring the main quest lines, but the open world part of the game reminds me of Kenshi, letting me just Do Things because I feel like it, while providing decent reward for doing so. I'd put Outward at about 7/10. It has some major, persistent flaws, but for the right kind of people, it's a very enjoyable game. It really shines in co-op, but it's been nice solo, too. Just remember that Outward is slow, unforgiving, clunky, and definitely not aimed at the modern Gamer(tm) crowd. The game will force you to play by its rules nearly constantly, but if you're alright with that, there's a lot to enjoy.