Pass the Fear

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Эта разношерстная команда, собранная во время побега, состоит из Железного Рыцаря Ведра, Взрывной Милашки, Одноглазого Чудака, Денежного Вундеркинда и загадочной монахини, подобранной на обочине дороги... Каждый из них смертельно боится сбиться с пути, но у них нет другого выбора, кроме как схватить оружие и вступить в бой лицом к лицу! Ваша задача — покинуть остров в течение 12 часов.

Но когда вы достигаете береговой линии, путь вам преграждает вызывающая отчаяние Штормовая стена. По мере того, как монстры размножаются, темный заговор постепенно начинает раскрываться... Необычное оружие, специальные части оружия, слияние реликвий, карты Таро, эффекты стихий, случайные события...

Каждое получение — это очередной эксперимент по настройке оружия. Складывайте снаряды и станьте «Мастером фейерверков» или вылейте все в один выстрел и расплавьте всю шкалу здоровья — ваше оружие, ваши правила. [Разрушение], [Посадка], [Рост], [Последний выстрел], [Разрушение]... Не существует единственного правильного ответа — есть только все более возмутительные комбинации.

Смешивайте и комбинируйте их, чтобы создавать цепочки трансмутации, бесконечные ульты, циклические триггеры, экспоненциальное масштабирование урона и многое другое. Каждый раз, когда ваша сборка собирается воедино, она превращается в чрезвычайно приятное занятие, от которого не захочется отказываться. По мере того, как вы продвигаетесь глубже, [Таланты персонажа] и [Командные таланты] помогут вам стать еще сильнее.

Более высокая сложность приносит более сильных врагов и лучший шанс выпадения. Они также открывают уникальный режим [Боевой шрам Хаоса], в котором каждый Боевой шрам несет в себе как благо, так и проклятие. Высокий риск, высокая награда.

Используйте дары, овладейте проклятиями и создайте единственную в своем роде совершенную сборку, которая выходит за рамки! В многопользовательском режиме есть все, что вы ожидаете: сохранение сцепления, замена предметов и совместная борьба в сложных ситуациях... Но самое интересное — это спокойно фармить в начале игры, а затем рваться вперед, чтобы обогнать всех по урону позже!

Проверьте рейтинг ДПС — кто настоящий король урона в вашем отряде, а кто, бедняга, застрял, выполняя всю неблагодарную работу в качестве «бота поддержки» команды? Присоединяйтесь к сообществу/Discord! Если вы нашли ошибки, хотите поделиться предложениями или просто хотите продемонстрировать свою безумно крутую сборку, наш Discord — лучшее место для этого!

ЭкшеныРолевые игрыСтратегииПриключенческие игрыИнди

Системные требования

Минимальные

  • ОС: Windows 10
  • Процессор: Intel I5-12600KF
  • Оперативная память: 4 ГБ ОЗУ
  • Видеокарта: NVIDIA GTX 1060

Рекомендуемые

  • ОС: windows 11
  • Процессор: Intel I5-14400
  • Оперативная память: 8 ГБ ОЗУ
  • Видеокарта: NVIDIA RTX 3060

Отзывы

Steam · Mostly Positive

Все отзывы в Steam

2 734 положительных из 3 486 отзывов

70

Игрок 1570Не рекомендует18 ч в игре

失望。 作为一个延续暖雪特色的类枪牢肉鸽游戏,它的底层逻辑存在巨大的问题。 即携带大量不同触发方式的永久成长道具和额外触发器来不断的叠加数值。 如果不刷属性,即使给你发一身最高级装备也是一坨。这直接削弱了肉鸽游戏里看到顶级道具的反馈感。再者道具格子有限,你却需要长期挂着一些成长道具刷刷刷,这种感觉真的很奇怪。 作为一个枪牢类型的游戏,小怪的无视地形攻击和瞬移也极大的扼杀了操作性。 以及目前版本地图和怪物方面没有任何随机性,全流程boss始终是固定的那几个。 到最后,这就是一个纯粹的刷数值游戏,没有任何技术性操作和互动,只有对数值的考核。 这种内核或许更适合棋牌类游戏。而不是一个明面上好像还有点动作操作要素的游戏。

11

Игрок 0111Не рекомендует25 ч в игре

难度不算太大,挑战高难度开局的词条要选好,如果不太行就重开到能玩为止。 局中目前所有难度都能通关的通用配置是刷宝流。就是靠着刷大招触发启程终点然后出秘宝,打一张图能出几十个秘宝。但除此之外其他任何流派均不能稳定通关高难度。整体的构筑太过单一且局限。 游戏目前玩下来还是不错的,也推荐了朋友买,还一起联机玩了好久,但现在已经过了一个多月了,为什么迟迟没有新的内容更新,如果正在憋个大的,麻烦也预告一下。如果这样就完结了,那整体还是不推荐购买。

49

Игрок 6249Не рекомендует9 ч в игре

Really one of the coolest looking Rougelikes and it also has some really nice Idears. Also really nice that it has reconnection feature for mutliplayer. But: - Games are way to long 2 -3 hours per game (atleast in Multiplayer) - Scaling feels wierd, one second you are doing nothing and suddenly you are brocken I feel like the game burns out someone really fast.

26

Игрок 1526Рекомендует34 ч в игре

TLDR: This game is by far the best and most fun in the genre in my opinion. A solid 9/10 in the genre, and worth the purchase on full price, and definitely so on a sale. Pros: - The embarkation/destination mechanics with tarot cards and various items have amazing interactions that can make a run so absolutely ridicilous that you don't even care about the combat part of the game and just have fun. - Coop is amazing, but if you have ping/host is quite far from where you live, be prepared to make a build tanky enough to live, because you wont be dodging anything. A huge props to them for allowing to quit a coop run midway and just continue later whenever you want! - Art and music is awesome, special effects on some of the weapons/attacks genuinely make you go "holy sh*t" when you use them for the first time, especially when you buff them with various interactions. - Even though there are a bunch of difficulty levels in the game, it is suprisingly also opening you for much cooler interactions during your runs, which is also a half con because this causes the runs on higher difficulties to be actually easier on the later chapters, but the first one or two chapters might just become terrifying. Cons: - Honestly, there isn't much of cons in this game on my books. I played the game from start to finish with my friend, most of the issues we had were slight desyncs but nothing that was causing us have bad time. - While you can do a lot of different builds, after you try out various builds you realise: There really isn't much of a reason to use dual element relics, and acid and electric are by far the worst performing elements while physical puts an immense gap compared to all others. Our best attempts on acid and lightning builds were meh at best, while a well built physical build can just one shot each phase of the last boss in the hardest difficulty.

01

Игрок 3301Не рекомендует1 ч в игре

It's just not for me. I love these top down action roguelikes generally, but there's something that doesn't vibe with me on this game. With 2 weapon frames and 1 attachment each it just seems so limiting with options and combos. I thought I may just prefer spells and modifications over guns, but there are plenty of gun roguelikes I love including my first true love of the genre: Enter the Gungeon. Maybe it's the lack of combo type synergies. It felt almost like borderlands weapons where you get a unique combination of stuff on your gun that makes it do special stuff, but its not exactly a combo or a synergy in the typical gaming sense. I didn't hate it, but I don't like it and wouldn't recommend to my friends at least. You might like it if you enjoy the gun + 1 attachment combo weapon system.

27

Игрок 5727Рекомендует11 ч в игре

Skill Issue → Flow State → Marriage Issue TL;DR: Died 9 times. Beat the game. Beat it again on Hard. My wife is still processing it. 10/10. ACT I: The Humbling The first 8 or 9 times I played this game, I died at the second boss. Not the final boss. Not some secret boss. The second one. I sat there seriously asking myself: "Am I just... bad at this? Is this who I am now?" The game answered by giving me an achievement for failing about 8 times. Thanks. Very supportive. Truly felt seen. But I refused to give up. My goal was humble: just reach the third boss. That's it. Small dreams. ACT II: The Awakening So I gave it one more shot. By now I actually understood the mechanics, and then something strange happened. Maybe it was beginner's luck, or maybe a pro gamer briefly took over my body, but I slipped into a full-blown flow state. I kept winning. And winning. And winning. And then... credits. Game complete on Normal. Me. The guy who just died 8 or 9 times in a row. ME. ACT III: Hard Mode, Harder Consequences High on dopamine, I thought "screw it" and went straight into Hard mode. And I got far. Like, really far. That's when I heard my wife yelling from the bedroom: "FOR GOD'S SAKE, COME TO BED!" No. Not now. I was SO close. I also had no idea whether I could save the run, so quitting simply wasn't an option. (That's my defense and I'm sticking to it.) Finally I beat the final boss. My wife was thrilled to hear me heading to bed... ...until I noticed the credits weren't rolling. So I went back to check. Turns out there was a secret boss still waiting for me. My wife was ABSOLUTELY NOT HAPPY. You know how it is. Married people know how it is. I beat that one too. Then I looked at the clock. 4:00 AM. Two difficulty modes. Nine hours. One sitting. Zero regrets. (Some regrets. Ask my wife.) The Verdict [*]Takes you from "am I bad at this?" to "I am a god" in a single evening [*]Delivers dopamine more reliably than most delivery services [*]Has a secret boss that shows up right after you promised your partner you're coming to bed [*]May cause sleep deprivation and tense breakfast conversations Should you buy it? YES. If you want a massive dopamine hit and love being glued to your screen for hours, buy this game. I loved every minute of it. (and still because there are more modes to play!) My wife gives it 2/10. I give it 10/10. Now if you'll excuse me, I have some flowers to buy.

96

Игрок 2196Рекомендует67 ч в игре

It's a really fun game and even better co-op. The price is great and you'll get like 30-50 hours of fun out if it. I love devs that aren't "the fun police" and just let you have completely broken builds that do 21 billion damage a bullet - It's so satisfying

61

Игрок 1861Не рекомендует23 ч в игре

武器不够丰富,地图空旷 ,给我的感觉 更像是一个demo 还剩4个成就没拿到 现在开始单人游戏直接电脑给搞死机了 去群里反馈这个死机bug也没人管 玩也玩不了了 退款也退不了 成为一个一次性游戏了