Path of Idle: Old Gods Rising

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About the Game

Deeply integrated with the classic features of dark fantasy games, this title delivers a rich gear-building experience.

Tailor-made for dark fantasy fans who are tired of intense mechanical operations, it lets you fully enjoy the fun of matching top-tier gear without tedious controls .

Game Background

• You will serve as a servant of the Old God, building a town upon the sealed grounds of Blackreef Isle.

Grow your cult, expand your influence, and choose those with hidden potential from exiled criminals.

Awaken their power with the blood of the Old God, transforming them into Godsworn under your command.

Send the Godsworn to wage war across the world, growing stronger through slaughter and trials.

At last, step into the Void, defeat the mighty Outer Gods, and reclaim the sealed power.

When every seal is broken, the sleeping Old God shall rise from the depths of Blackreef Isle.

Game Features

Idle Auto-Battle

Full-auto real-time combat frees your hands completely—sit back and watch valuable loot fill your inventory effortlessly!

Six Unique Classes

Each class boasts an exclusive and one-of-a-kind skill system. Smartly combine skills to unleash devastating combat power.

Robust Gear System

Inheriting the essence of multiple dark fantasy games, gears of different rarities each serve a distinct purpose, enabling countless build possibilities.

Town Construction & Upgrade

A variety of town buildings offer rich functional services. Customize upgrades at will to greatly enhance building efficiency.

Progressive Gameplay Modes

Five adventure modes—Expedition, Exploration, Divine Tower, Alternate Dimension, and Finality—unfold in a layered progression, bringing diverse challenge experiences.

Single-Player Seasonal Challenges (Seasonal content will be gradually added after the launch)

Each season features unique new content with independent save files. You can embark on any seasonal journey at any time.

Ролевые игрыСтратегииПриключенческие игрыИнди

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit / Windows 11 64bit
  • Processor: Intel Core i5-750, 2.67 GHz / AMD A12-9800
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti / AMD Radeon HD 7770
  • DirectX: Version 11
  • Storage: 2 GB available space

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit / Windows 11 64bit
  • Processor: Intel Core i5-2300, 2.80 GHz / AMD Ryzen 3 1200
  • Memory: 16 MB RAM
  • Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 270X
  • DirectX: Version 11
  • Storage: 2 GB available space

Отзывы

Steam · Mostly Positive

Все отзывы в Steam

927 положительных из 1 188 отзывов

10

Игрок 1010Рекомендует176 ч в игре

Path of Exile, but for people with a mortgage and a job Do not let the word idle fool you. This is not a casual game where you look at a cookie and tap your screen. This is pure, unadulterated ARPG spreadsheet math. It takes the absolute best parts of Path of Exile, the ruthless min-maxing, the massive build variety, and the obsessive gear tinkering, and removes the part where you get carpal tunnel from clicking a billion times The developers clearly understood the dark fantasy assignment. Instead of running around maps for twelve hours to fix your resistances, you spend your time staring at gear prefixes, suffixes, and runewords to craft the ultimate automated killing machine. You will find yourself genuinely stressing over a fractional percentile difference on an elemental resistance roll just to push your cultists through the next dimension 10 of 10, the only issue i found is that it ends. and i desperately want more

31

Игрок 6731Рекомендует45 ч в игре

v1.1.1 한패 09.17 수정 게임 재미있을 것 같아서 해볼라는데 한패가 없어서 아숩길래 지피티 6 pro로 한패 해달라고함 기왕 4시간 가량 돌려서 번역한겸 혼자 쓰기는 좀 아까워서 올려봄 몇명이나 쓸지는 모르것지만 쓰실분들 쓰세여 100%로 한글화는 아님 근데 대부분 번역함 패치 방법은 밑에 참고 게임을 종료하고 PathOfIdle_Korean_v0_5 압축을 풉니다. Steam → 게임 우클릭 → 관리 → 로컬 파일 보기를 엽니다. 압축의 Apply 안에 있는 PathOfIdle_Data 폴더를 게임 설치 위치에 복사하고 덮어씁니다. 게임을 실행해 설정 → 언어 → 한국어를 선택합니다. https://drive.google.com/file/d/1xk8Y_EHFy7T-xyGn3UtAGbVvpjVu9Y1L/view?usp=drive_link 한패 링크 https://gall.dcinside.com/mgallery/board/view/?id=idlegame&no=50212&page=1 참고 링크 위에 링크 복사에서 인터넷 주소창에 붙여넣기하면됨

43

Игрок 5443Рекомендует182 ч в игре

180小时通关,多花了点时间,我以为后面全是单人就练了一堆满练度的角色,结果3人关比单人关简单有感觉吗。 总结下我的角色: 电法:开荒角色,全时段强力 平a加血圣骑:前期当前排加血的 战吼战:前期练了一个,aoe清小怪很足,也很肉,比加血圣骑好用 战意堆叠怒焰斩:17w血量伤害还可以,体验和战吼战差不多 战意堆叠终结一击:2千万dps无敌 平a猎人:还可以,感觉可能不如穿透射击流,但我没玩 平a贼:比平a猎伤害高,而且对群能力强太多 自异常贼:很强很强,装备数值给的很慷慨,单人打通疯狂3 迅捷堆叠迅雷斩佣兵:感觉有点垃圾,我脑海中想的情况是像闪打一样无限斩,结果特效没那么炫酷伤害也没那么高 刺骨贼:前期开荒的,对群很强,dps也能上千万 贫血熊猎:贫血装备给的数值也很高,很强力 狼猎:狼和熊一起召,前期伤害还是很高的,后期没试过 护盾法:盾太多了 觅心一击佣兵:装备没满配,3队工具人 圣光剑圣骑:真的垃圾,左右脑互博的玩意,aoe伤害可以,但是单体伤害和恢复能力没想好怎么解决,暂时带了个加血 说下感想: 优点: 1.bd丰富,异化技能使得bd组合可玩性很高 2.难度适中,资源给的很足,没有其他的放置游戏那种一卡卡几天的感觉 缺点: 1.过滤器设计的也太差了,为什么是黄装的过滤覆盖到橙装红装,有些黄装底子能分出好几个传奇,每个传奇都要单独调过滤,同步功能完全是摆设,给所有的橙装套装红装设置完过滤我已经力竭了。建议优化过滤界面,打个比方,我背包里刷到一件装备,它里面出现了我不想要的词缀,我可以在背包界面就能将这个词缀屏蔽,而不是去图鉴里屏蔽,而且有时候我忘了某个技能是战技还是法术,我得退出过滤又去角色图鉴里找,角色图鉴里的技能也看不见是力量倍率还是敏捷倍率,我还得招募一个对应的角色再去把技能洗出来才能看到倍率,然后再去图鉴屏蔽词条。 2.角色栏ui不够清晰,我练了很多角色,即使我给他们的名字改成了对应的bd名,我有时候也要找半天才能找到我想找的角色。 3.缺少做装系统,做装是poe的精髓,这个游戏的装备纯靠刷纯靠图鉴屏蔽词条玩起来还是太吃力了,希望能加入一些做装的通货和工艺 4.资源转化做的不太好,后期拉满一个角色要6kw金币,但根本不用多少血液,圣骨更是很早之前就没用了,建议出点资源转换的手段 5.希望能出点联机功能,交易行或者和朋友组队打本 6.背包的过滤功能不能应用于仓库和市场,有时候清仓库很痛苦,市场买装备也是得手动买 7.有些功能完全没什么作用,包括宝箱换血液换圣骨,监牢的扭曲折磨

47

Игрок 8747Рекомендует171 ч в игре

I finished the whole game and got 100% of the achievements. Worth $12? Sure! That said, I had higher expectations for the game overall. I really liked the variety of builds, and for a good portion of my playthrough, the difficulty felt pretty satisfying. There were several points where I genuinely had to work to get past difficulty spikes and improve my build. Unfortunately, successive patches seemed to make the game easier and easier, to the point where most of the content became very easy to steamroll. You could even see the difference in how many more players started getting the endgame achievements. I also really liked the original idea behind the endgame: taking one of your characters on a difficult solo adventure. Doom apparently ended up being hard to balance, though, and the latest patch has scrapped the idea of solo runs. Overall, I enjoyed my time with the game and definitely got my $12 worth, but I think it lost some of what made the progression and endgame satisfying along the way.

45

Игрок 2945Не рекомендует213 ч в игре

The game is okay overall. Some build are just so much better than other and it's not even close. The game is balanced around just going glass canon because they have a system that punish defensive build. You take more damage as the battle goes on and this debuff can stack so there's no reason to build tank at all. It's really on dimensional. The game overall feels pretty limited, there isn't much combination you can go with because of the system they made to punish you. The class balance does not feel good. Warrior class are just so much stronger through all stages and game mode of the game. They scale so well into the end game and just bypass the game damage reduction mechanics in some game modes because they scale so well. Mercenary class is just completely useless and the weakest for all stages and game modes, it's almost counter productive to use this class at anytime. Cleric, hunter, priest, and mage are all reasonably good. So solve all the problem for the game, you just build two offensive warrior and priest to complete the game. Some classes/builds just don't scale when you add compound the passive skills together even with from other classes, runeword and mutations. If they want to make the game better, they need to change the fatigue system or counter balance the fatigue system with overtime scaling to do more damage overtime. The fatigue system makes your characters take more damage by 10% per stack the longer the fight goes on. If your DPS classes doesn't do more damage overtime, then there's no reason to build a defensive character because longer battles is just punishment. Also, DPS warriors are so strong, they also tank better than defensive build characters so there's no reason to ever have a defensive build for any of the classes if you are trying to push progression. The game and the logic of the game do not feels like 1.0 game, more like 0.9 and need some changes to make other classes relevant by tweeking the system and/or have better scaling/passive for those classes. They also need to add more stages for doom and/or make class restriction. Right now, you can just use priest and warriors team to clear all of the doom stages easily. This is true for outlands as well. It's one of the just put all the blocks in the circle since every shape of blocks can fit inside the circle.

34

Игрок 8934Не рекомендует57 ч в игре

开修改器修改常用三种资源玩,都他妈的感觉累。游戏战斗是重点,装备、英雄技能天赋是刷图的重点,这B游戏装备无成长系统,不能升级,全他妈要新打,才能获取相应等级的装备。英雄卡成长性设计是一垛,废资源,还不如用钱刷一个想要的品阶。职业,技能出现是按几率来的,搭配前面说的英雄卡成长性,就他妈离谱。启迪技能算个亮点,但他妈的洗技能的材料是真他妈的少,技能池又他妈多,还是一垛屎,玩个吊游戏,全他妈在纠结各种材料、召英雄,重点的乐趣应该是构筑BD,配装,来打更高的层数,总结一点,不会做放置类游戏,烂!

98

Игрок 9698Рекомендует135 ч в игре

戰士 神官必點技能:不屈、無謂 不追求輸出極限的話 其他角色有護盾技能不屈很好用 遠征:三隊我個人也都是 戰士+祭司+電法 神塔:戰士坦的住 祭司純補給增益 電法純輸出不用點護盾 已過100 異界: 戰士坦的住 祭司純補給增益 電法純輸出不用點護盾 以上不用理會異界抗性 直接嚕過去 前提是扛的住 法師輸出高 終焉:總共要練6隻不同職業的角色 單挑終焉 需要花點時間,每一關都先看一下王的攻防對應所需適合的攻防角色 以下是一階段終焉過的角色賜福滿、 裝備90以上 、裝備強化+40 、魔偶沒滿也可以過 啟迪看自己補不足的屬性 戰士: 建議拿來打 物傷高 物防低的王 (沒異化技能也能過) 玩召喚只要召喚2件套主要是弓箭手的穿透 穿頭 項鍊 裝備:神話虛空之手手套 契約衣 魔不夠+新生鞋 其他的看自己或洗裝備 技能:弓手護衛、鐵甲親衛、榮譽守護、血液沸騰、無懼痛苦、激勵怒吼 異化技能: 可以補血的或 巨孥 如果有巨孥就不用穿召喚兩件套 (建議:打物傷高的王這樣才不用一直撐元素防禦 可以讓榮譽守護發會到極致 護盾是無法超過血量上限) 法師 :玩雷 建議拿來打 元素防禦低的王(沒異化技能也能過) 裝備:傳說握石杖+謊言書+夜空之歌頭+心靈帷幕衣+虛幻鞋+彩虹項鍊+90以上智力自製戒指+神話群新之力手套 技能:閃電風暴、閃電衝擊、火球、寒冰護體、風暴灌注 沒打王時 寒冰護體技能點可以給其他的 法師 血量46464 魔力 91134 元素攻擊64000 物理防禦 5021 元素防禦21426 如果沒黏液雨 就不要用握石仗打終焉 會被扣寫扣到死 寒冰護體的-CD時間 耗完 到可以補上的程度 這樣才不會扣到血量 神官玩物理 輸出 建議拿來打物防低的王 技能:復仇之盾 審判垂 聖火衝擊 治癒之光 異化技能:弓傭兵巨孥 2激勵怒吼 主要是弓孥 (防禦看要打的王) 傭兵 建議打物防低的王 裝備: 神話武器巨骷顱 神話泰坦護手 傳說項鍊彩虹 傳說戒指激昂 傳說鞋子新生(回魔夠的話可以換) 衣服 跟頭 看王出防禦屬性 技能 抗爭之旗(盾) 決戰怒吼(回血) 迅雷斬 覓心一擊 死亡標記 異化技能:激勵怒吼 或弓守護衛也不錯其他技能看自己搭配

41

Игрок 6241Рекомендует204 ч в игре

190+通关,基本全程都是满编队打过去的,图鉴封印功能建议弄个推荐封印,一个一个点确实让我没有兴趣折腾下去了。 单人冲部分关卡应该更快,不过反正是挂机游戏,挂着挂着换了装备也就过了。 几个职业里面,战士,祭祀,神官,法师都用的比较多,猎人和佣兵多人组队基本没有存在感。感觉还是需要搞点新的花样,很多独特装备完全用不上,后续消耗最大的就是洗变异和启迪,突出一个想多搞角色材料完全不够用,等下次更新新玩意在上线看看吧!

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