
Pax Autocratica
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.
Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.
Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
WARNING
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Системные требования
Минимальные
- Minimum:
- Requires a 64-bit processor and operating system
- OS: WINDOWS® 10 (64-BIT Required)
- Processor: Intel i5-8600 / AMD Ryzen 5 1600x
- Memory: 16 GB RAM
- Graphics: 1080p: Nvidia® GTX 1060 6G / RX 480 (6GB+ of VRAM) | 1440p: Nvidia® GTX 1070 8G / AMD Radeon RX Vega 56 (8GB+ of VRAM)
- DirectX: Version 11
- Storage: 40 GB available space
Рекомендуемые
- Recommended:
- Requires a 64-bit processor and operating system
- OS: WINDOWS® 10 (64-BIT Required)
- Processor: Intel i7-8700K / AMD Ryzen 5 3600 or equivalent
- Memory: 16 GB RAM
- Graphics: Nvidia® GTX 2060 Super / RX 5700 XT (8GB+ of VRAM)
- DirectX: Version 11
- Storage: 40 GB available space
Отзывы
Steam · Very Positive
Все отзывы в Steam3 135 положительных из 3 413 отзывов
Игрок 5004Рекомендует50 ч в игре
This game turned me into space Hitler with a hard-on for efficiency and I am not okay. I started this game today and im already deciding if little timmy gets an extra ration of nutrient paste or gets blended into the loyalty smoothie for the morning announcements. This game is as if RimWorld, Helldivers 2 and a really ♥♥♥♥♥♥-up episode of The Office had a three-way in a propaganda bunker where the baby came out holding a clipboard, a plasma rifle, and a list of people who didn’t clap loud enough at the last parade. But this time im not yelling FOR DEMOCRACY im just screaming FOR THE FATHER instead. So far in the 12hrs ive played, ive managed to sacrifice an entire work shift of dissenters just so my favourite soldier could get a 3% accuracy buff (didn’t even feel bad) I then executed the ringleaders in the city square by making them recite the state anthem (grinder was too easy way out) an after went to solo a boss with the survivors cheering me on like I just scored the winning touchdown. At one point my colony ran out of food so I declared that hunger was now illegal. Problem solved. Everyone was suddenly “full of revolutionary spirit.” One guy tried to eat a rock (I promoted him) The game looks you dead in the eye, winks, and goes “yeah, this is satire… now go execute that guy for having a slightly sad face during the mandatory joy rally, daddy.” 10/10 would recommend this game its pretty entertaining purging the weak, feeding the strong and forcing the survivors to high-five a statue of me again. All hail the State. Now if you’ll excuse me, I have a curfew to enforce, some rebels to convert at gunpoint and a new law that makes blinking without permission a capital offense.
Игрок 8801Рекомендует13 ч в игре
这是真人版的《幻兽帕鲁》?! 2024年《幻兽帕鲁》横空出世的时候,有人说它就是一个缝合怪,它没有过多解释,一边打侵权官司一边默默的就把钱给赚了!而且游戏热度一直到今天依然不减,毕竟“你不当帕鲁,有的是人当帕鲁”!不过《幻兽帕鲁》的画面始终还是太可爱了,不太适合我等“铁血汉子”大展身手!但是请放心!《暗星铁律》它来了!它带着宇宙殖民、模拟经营、科技战争、第一人称动作射击、肉鸽构筑等等元素,就这么华丽丽的缝合着向我们冲过来了!!! 欢迎关注 U_U鉴赏家培养计划 关注U_U鉴赏家,开启精彩游戏之旅。 缝合?能缝合得好也是真本事! 《暗星铁律》就如同当初的《幻兽帕鲁》一般,缝合了市面上众多游戏的出名玩法,也参考了世界知名IP《宝可梦》的捕捉机制,把缝合进行到极致(其实就是极致的参考了《幻兽帕鲁》的缝合!你可以当它是真人版的科幻《帕鲁》),在融合创新之下,让我们去外太空为帝国开疆扩土,抓一堆俘虏来改造,让他们帮我们建设基地、维持基地运转的同时,还得帮我们一起为帝国的伟大而战! 抓帕鲁?来这抓俘虏!!! 《暗星铁律》在把宠物收集玩法和基地建设玩法融合起来的同时,还把第一人称动作射击和肉鸽构筑也给缝了进来!不过在其他游戏里的“宠物”在这里其实都是“俘虏”,在战斗里被我们用“抓捕弹”抓回来的俘虏,在经过用刑洗脑威逼利诱之后,是可以变成我们的苦力和战力的。 俘虏也都是多才多艺的! 游戏里我们的手下和俘虏都有各自的个人属性、工作属性、战斗属性、技能、特性、特长和生活习惯,这些基本就能影响我们对他们的定位,擅长工作的可以直接安排成基地工作人员,更为擅长战斗的可以作为主要战力,外出战斗的时候带出去为我们卖命!至于那些属性废物或者有不良特性的,还能用作给其他强大的手下当进阶养分!反正作为殖民领导,不要放过任何一点能让俘虏发光发热的操作就是了! 丰富多样得基地建设 游戏的基地玩法还挺丰富,搭建各种功能建筑,什么食堂、厨房、监狱、仓库、各种资源生产设备和武器装备生产工厂等等统统都有!平时外出探险需要的装备和物资就都靠这些建筑生产,然后出去探索获得更好的资源和蓝图后,就可以回来升级基地和各个设备,在生产更强大的装备让我们更加强大去探索更难的区域,整一个逻辑闭环没半点问题! 简简单单的自由“爬塔”探索 探索方面有点像“爬塔”,只不过这个星图地图是自由的,溜达去哪全凭自己点,不过随着探索距离和区域的扩大,敌人等级也会逐渐提升,加强我们的战斗难度。在探索到需要战斗的区域后,就会转入第一人称动作射击战斗地图,让我们进行爽快的biu~biu~biu~ 战斗手感是差,但是是真爽啊! 要说游戏最大的缺点应该就是战斗手感了,虽说不同的枪械有不同的战斗机制,当手感反馈是真的差了点(几近没有),射中射不中都没有什么反馈,唯一能有的体验应该就是子弹射完了换弹的那个等待操作时间了。不过,虽然如此这般,游戏的战斗时真的爽!战斗模式有好几种,大体上敌人会突然出现,远程近战的各种围攻,如果我们是单打独斗的,哪怕是配备一身神装和构筑完整了,都未必能顶得住,就算顶得住也会相当累。好在游戏设计了队友系统,别看这些队友都是曾经被我们俘虏回来的,但它们的战力是真的杠杆的!选上几个精英俘虏,带上一俩个医疗兵,许多时候打得比我们还猛! 求加大游戏星系量!再求成就系统 另外,最为可惜的是这游戏只有3个星系,虽说每个星系都有N轮的主线任务和探索乐趣,但终究短了点,如果制作组后面能制作更多星系地图的DLC来补全,那就真的完美了!对了,还有成就系统,这么好的一个刷刷刷游戏怎么能没成就系统呢?制作组快加上哇!!! DZYY都快被治好了!爽!!! 好久好久没有这么爽的游戏体验了,感觉DZYY都要被《暗星铁律》治好了!双手双脚加20个指头推荐!真的!相信俺!!!
Игрок 9384Рекомендует3 ч в игре
但看《暗星铁律》这些元素标签不难看出这又是一个将多种元素风合到一起的新鲜玩法,不过也许是《幻兽帕鲁》对于缝合标签的影响,对于这种大杂烩玩法个人反倒是还有一些期待,实际体验也确实好上不少,游戏吧殖民地模拟 + FPS Roguelite几个元素缝合起来形成一套完整自洽的循环玩法,在体验上来说还真挺不错! 模拟经营 FPS加肉鸽的大杂烩 游戏的基地建设其实就是一个立体的模拟经营游戏,这部分骨子里带着很浓的《环世界》既视感,你需要从零开始搭基地,搞电力、采矿、伐木、科研,还要解决民生的吃喝拉撒。每个公民都有自己的性格、特质,甚至对你的忠诚度和恐惧值。 在一般经营游戏里,你可能会当个爱民如子的好厂长;但在《暗星铁律》里,走极权铁腕路线往往高效得多。你在外勤打仗时抓回来的俘虏,可以直接送进监狱。通过思想灌输、恐惧威吓或者直接处决杀鸡儆猴,把反抗者一步步揉碎成百依百顺的忠实工具人。 甚至连士兵的升阶系统都带着黑幽默——低阶小兵嫌输出不够?拿俘虏或者弱小公民当祭品献祭掉,就能给精英单位升阶。当你看着原本怨声载道的小人,在极权政策和恐惧值拉满后乖乖去加班采矿,心里那种黑色讽刺感确实拉满。不过这套系统目前也有痛点:小人的AI偶尔会发蠢,卡地基或者在有食物的情况下饿肚子的低级Bug偶有发生,自动化指令的细化程度也还有提升空间。 如果你以为这只是个俯视角画地块的游戏,那你就错了。一旦坐上飞船出门远征,游戏直接无缝切成了第一人称视角。射击本身并没有做到特别硬核,所以如果你平时不怎么玩FPS,也不会觉得很难上手。真正影响战斗结果的反而是你每一局选择的Roguelite强化。 战斗部分采用了典型的Roguelite构架:在星图上选择节点,探索不同地貌的星球,搜刮资源、解救或俘虏敌人,最后挑战区域BOSS。游戏里的肉鸽元素主要体现在武器核心和组合核心上。武器核心能彻底改变枪械的弹道和开火模式(比如把普通步枪变成高频散射激光,或者爆裂弹幕),而组合核心则能在不同系统间产生联动。到了中后期,配出一套满屏特效的BD,割草体验相当爽快。 此外你也不是一个人在战斗。你在基地养的这群士兵,可以直接带进副本充当保镖或者肉盾。看着自己亲手打造成型的机械化小队或者炮灰小队跟着你冲锋陷阵,铺天盖地的子弹和无人机乱飞,大场面感做得相当不错。 独立游戏最怕什么都想要,什么都做不深。《暗星铁律》聪明的地方在于用资源链把经营和战斗强行扣在了同一个循环里: 战斗打资源/抓俘虏 ➔ 回基地洗脑、建造工厂 ➔ 生产更高级的枪械护甲 ➔ 武装小队与自己 ➔ 挑战更难的星域 这个战斗-养成-反哺战”的闭环是成立的,而且驱动力很强。在玩的前20个小时里,你几乎不会感到无聊,因为每过一会儿就会解锁新的建筑蓝图、新的武器核心或是新的极权法案,新鲜感不断。 此外游戏的美术也比较符合它的定位。整体是偏科幻废土的感觉,基地、机械单位、战场都有一种略带荒诞的军事科幻味道。它并没有刻意把世界做得特别严肃,反而会通过一些黑色幽默去调侃所谓的伟大政权。 不管怎么说这套循环玩法体验还是比骄新颖,如果你享受模拟经营的玩法,同时又能接受FPS肉鸽割草玩法,那《暗星铁律》绝对算是一匹黑马,百元出头的国区定价配上目前的内容量可以说是物有所值。 欢迎关注 U_U鉴赏家培养计划 关注U_U鉴赏家,开启精彩游戏之旅。
Игрок 0482Рекомендует3 ч в игре
Чистосердечное признание: Я сначала спиратил игру чтобы посмотреть что она из себя вообще представляет Но знаете, что заставило меня её купить? Вроде сижу играю, вроде понравилось, прошёл первый сектор и ко мне к офису приходит продавец и предлагает купить что-то, что развлекает людей. А потом меня из диалоге перекидывает в стим на страничку этой игры, а торговец просто уходит В итоге, я купил игру Но знаете, это ещё не конец. Только что пришёл опять этот торговец и поблагодарил меня за то, что я купил игру Мне понравилось А игра да, мне зашло. Буду ждать улучшения и дальнейшего развития
Игрок 1171Не рекомендует24 ч в игре
游戏是好游戏,但是有几个很难受的点就是: 1、刷怪点很奇怪,老是打着打着背后就来一群小怪给你展现血条消失术; 2、无论身处何地,无论身处何方,仇恨永远在我身上,什么叫前一刻瞄着随从,下一刻子弹拐弯射我脑门上,哪怕是躲在盾兵后面,还是嘲讽拉满,像个无能的指挥官带着一群破铜烂铁来找死; 3、士兵升级难度极高,产出就只有去捕捉,但是那个捕捉有一个很神奇的功效,哪怕怪被困住了,还能放技能,捕捉成功率极低,出征2小时,捉低级的话10个人都不够升级一个高级兵,捉精英兵的难度奇高,平均20发左右的特化型诱捕弹才能捉到一个,而且还要警惕被他挣脱瞬间放的技能抽死; 4、由于第三点的问题存在,小兵在第二张图就变得很鸡肋,高级兵不好捉,原来带过来的兵哪怕升级了也很鸡肋,10个兵带出去以为很拉风了,没记错就是4精英2医疗2盾2突击(已经全升蓝色),你猜猜怎么着,第二张图随便一张图一轮小怪都是我2倍以上的兵力,此时又回归到第一点提出的问题了:怪刷出来要不全锁头,要不就是刷你脸上考验老干部,尤其是遇到虫族怪的地图,你就玩吧,所有虫族锁着指挥官无脑冲,此时你以为第一张刷出金色红色装备就有用了?那堆废铁还不如二阶段蓝色装备的属性。 5、那个筛选士兵的功能,我就很想问一下,为什么你就不能给我筛选种类?为什么只能筛选DPS/血量还有什么破烂我忘了,那你设置兵种又不能筛选有什么意义?我找个医疗兵要翻半天,找个精英兵要翻半天,特别是第二章那个怪,个个头像都长一个样,看得我脑瓜疼; 6、能不能加一个设置,清完图,都已经显示胜利了,那些掉落在地上的资源,能不能全部自动拾取,没开的箱子不自动开我能理解,精英怪到处死,我还要到处拾荒,要不就设置成带的小弟能自动拾取,我带小弟有什么用啊,打扫战场都要我一个指挥官亲自上阵吗? 综上所述,后面想起来再加吧,其实第一张图玩着还挺开心的,第二张图开始就像坐牢了,玩着玩着就没动力点开了,进去就是想办法捉人,但是捉人又搞心态,去第一张图捉人又攒不到资源,去第二张图捉人又容易被挣脱瞬间一堆技能集火秒掉,生育也是奇奇怪怪,你就不能自由恋爱吗,要我一个个捉进去产房,但是我又不能开后宫,看的难受
Игрок 0729Рекомендует79 ч в игре
I’ve been really enjoying Pax so far. It brings together a bunch of things I love in games: building up a base, creating and improving an army, roguelite progression, and then actually jumping into the action yourself with FPS combat. The different game modes help keep things fresh, and there’s a really satisfying sense of progression as you unlock more options and figure out better ways to build out your forces. It’s scratched an itch I’ve had for a long time for a game where building and progression actually connect to the action rather than feeling like separate systems. If you enjoy base building, putting together an army, roguelite progression, and FPS gameplay all mixed together, I’d definitely recommend giving Pax a try. There’s a lot here already, and I’m looking forward to seeing where it goes.
Игрок 2179Рекомендует30 ч в игре
There is a lot going on, but it doesn't really come together. The base building has no threat or raids. The game shows massive battles but you can't really wage war. It's like very basic ai and you can only have a few to start with. Even when you get late game you can only have like 30ish soldiers which pretty much just follow. There are no tactics nor strategy effectively just run and gun. You can't skip the tutorial, but you can change the difficulty anytime. The gameplay is samey. I was expecting a little more rimworld esque base minions but they're not interesting at all. The weapons are all the same aswell. Generally feels very early access. I backed Earth From Another Sun and refunded it. I would wait on this one. There are entire chunks of the game that are unappealing like not being able to have your mininons use vehicles. or have any variation of combat like defense or scouting. I've had to mod alot of my own fun stuff to do. I can only recommend if you're out of like games and or want to support the dev. I think 5 dollars is reasonable for this at the moment, but you may get 50 hours out of it if its your cup of tea.
Игрок 8527Рекомендует26 ч в игре
Bon jeu , j'explique pourquoi ( j'ai fini le jeu en état actuelle ): 2 Phase de gameplay qui dose le jeu parfaitement entre calme et nervosité. -Une Phase gestion de colonie/ ressources et évolution de troupes , simple et sans prise de tête ( j'ai QI de moule alors imaginé la simplicité). -Une Phase de combat qui s'endurcie petit a petit , un vrai DOOM like avec des bonus aléatoire mais qui rend le combat palpitant. On peut facilement sentir l'évolution de la parti sans être désorienté ou perdu. J'ai casi fini le jeu ( en moins de 20h mais c'est ma faute ... ) Le jeu est pas fini mais je n'ai eu , actuellement, aucun soucis et sa feuille de route promet ( un multijoueur coop en vus ). Je le recommande pour: Une nuit blanche a ce défoulé a en perdre le sens de temps ( mon cas ). Ou pour les personnes qui veulent un jeu simple a faire après le taf. PS: l'univers ressemble un peu Helldivers/Warhammer , j'ai hâte de voir les modders y mettre leur sel. et oublié pas , actuellement le jeu est pas fini alors attendez vous a plein de choses.