
Procelio
ВЫЗОВ ВСЕХ ПИЛОТОВ Procelio — это модульный шутер/строитель транспортных средств, вдохновленный классикой жанра, где каждый компонент придает вашему роботу новые функции, а любая система может сломаться под огнем. Создавайте боевые машины — от автомобилей, танков и судов на воздушной подушке до самолетов, дирижаблей и дронов — и все это, не выходя из своего орбитального дома. Оснастите свои конструкции боеприпасами по вашему выбору и сражайтесь за господство в опосредованной войне за дюны Марса.
Сражайтесь в одиночку или вместе со своими коллегами на многопользовательской боевой арене, где царит хаос. [RE]ДИЗАЙН, УЛУЧШАЙТЕ, ПОВТОРЯЙТЕ Будучи ценным сотрудником компании Osprey Modular Hardware and Robotics, вы можете распоряжаться целым арсеналом потенциальных возможностей. Докажите свою ценность для компании, и вы разблокируете постоянные заявки на детали, чтобы расширить свой набор строительных инструментов. В ходе тесного цикла строительства и боя вы изучите лучшие методы военной инженерии.
С каждым развертыванием ваш арсенал расширяется, а ваши проекты могут быть усовершенствованы. Хотя ваш потенциал не имеет ограничений, ваш бюджет энергии имеет ограничения. Ограниченное пространство AMP означает, что приходится делать выбор, и ни одна машина не может иметь все это.
Сбалансируйте свои возможности нападения, защиты, поддержки и мобильности, чтобы создать военную машину, адаптированную к вашему конкретному стилю игры и потребностям. БОРИТЕСЬ ПО СВОЕМУ ПУТИ Есть несколько способов вести прокси-войну. Пробивайтесь через линию фронта, чтобы захватить ценную территорию и собрать материалы, необходимые для победы.
Переходите в оборону и защищайте союзников и собранные ими ресурсы прямо или косвенно. Воспользуйтесь возможностями логистики, ремонта и пополнения запасов союзников, чтобы они оставались в бою дольше. Поднимитесь в небо, чтобы обеспечить непосредственную поддержку с воздуха своим союзникам, или нанесите удары с воздуха по силам противника с большой высоты.
Пробирайтесь с фланга и окружайте врагов или уничтожайте приоритетные цели издалека с помощью огневой мощи на большом расстоянии. Благодаря бесконечному сочетанию систем вооружения, типов движений, компонентов и модулей вы сами выбираете свой подход к ведению боя на постоянно меняющемся поле боя. Если одна стратегия не работает, вы можете выбрать другого робота из своей колоды и перераспределить его по новому плану.
БУДУЩЕЕ ДОРОГО На дворе 2152 год: человек вступил в новую эпоху. Земля все еще вращается, но красная планета горит. В рамках первой попытки публичной межпланетной экспансии Hypox Mining Company получила неограниченные права на добычу, переработку и коммерческую эксплуатацию нескольких секторов Марса.
Однако когда они прибыли, чтобы начать операции, они обнаружили колонии AEGIS, которые в первую очередь работали над открытием Марса для межпланетного движения. Поскольку колонии претендовали на одну и ту же землю для своих планов на будущее, неразбериха и враждебные действия между двумя группами переросли в насилие и саботаж. Встречайте Osprey Modular Hardware, монументальный исследовательский и аппаратный конгломерат, обладающий только модульным военным пакетом, необходимым для ведения прокси-войны в суровых условиях, вдали от логистических линий Земли. Предстоящая война будет долгой и упорной, но победителю достанутся трофеи Марса. И Оспри, конечно, прибыль.
Системные требования
Минимальные
- Minimum:
- Requires a 64-bit processor and operating system
- OS: 64-bit Windows 10
- Processor: Intel Core i3 / AMD Ryzen 3
- Memory: 4 GB RAM
- Graphics: External graphics card
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 6 GB available space
- Sound Card: Might exist
- Additional Notes: Please don't try to run Procelio (a Unity 6 HDRP game) on a laptop with 2GB of RAM and Integrated Graphics, we'd miss you.
Рекомендуемые
- Recommended:
- Requires a 64-bit processor and operating system
- OS: 64-bit Windows 10 / 11
- Processor: Intel Core i5 / AMD Ryzen 5
- Memory: 8 GB RAM
- Graphics: External graphics card from the past decade
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 8 GB available space
- Sound Card: Exists
Отзывы
Steam · Very Positive
Все отзывы в Steam171 положительных из 203 отзывов
Игрок 8193Рекомендует57 ч в игре
The game can be pretty fun already, but it also clearly still needs a lot of work. The building system already has a mirror function for both even and uneven width vehicles, and there's a good variety of parts. You don't need to buy every individual cannon or block, once you unlock them you can use as many as you can fit. There's some special modules that require individual purchase though. There's different primary and secondary weapons, and you can put one type of each category onto your craft. Primary weapons have infinite ammo, but varying reload mechanisms while secondary weapons have limited ammo. Matchmaking rarely takes more than 10 seconds as long as you're willing to backfill into an ongoing match. Rounds have a nice length. There's currently one mode, you try to capture a small area, then the next becomes active. Repeat until one team got five points, respawn if killed with the option to switch to another vehicle you prepared. You get a fair amount of money based on your performance. There's modules for extra abilities and some of them are unfun to deal with. There's one that pushes enemy vehicles around and often puts them upside down. Getting turtled like that is usually followed by a death blow. Bots are very dumb and can just about navigate the map and shoot at enemies, but get stuck too often and don't self-destruct when that happens. Flyers do feel a bit overpowered as they are hard to hit, very hard to take down and can exploit vehicles usually having more armor to the front than towards the top. destroyed blocks transfer damage to adjecent ones, which encourages building spaced out armor. This has never been the most fun meta, and I hope the devs can improve on this. Currently there's only one matchmaking pool, so you will likely encounter endgame players even on your first match. While there's a world of difference between your default vehicles and something you build once you got some unlocks, I still was able to get enough money while also learning the ropes to get a new weapon unlocked every match or two. Overall I've been having a ton of fun with the game as is already, but it remains to be seen where the devs want to take it, and especially whether they can make the monetisation work once they add it.
Игрок 6048Рекомендует70 ч в игре
Don't listen to the people complaining about flying robots. Right after I started playing the game I made a robot using only wheels, heavy blocks and the basic machine gun and in a fight where the enemy had 2 frying bots raining over us and we had 0 flying bots and we still won 5 x 0. Flying bots a frail in close proximity so they can't stay on the ground capturing points. Even after unlocking more advanced parts and building flying robots myself my initial robot made with basic blocks still is one of my most reliable bots. I capture points while soaking damage like a champ and disarming the enemy bots. Flying robots are fun to play but they are easily countered. A single gauss rifle shot will take down the strongest shields available leaving the robot exposed to the following shoots.
Игрок 7750Не рекомендует4 ч в игре
This is Robocraft but severely unbalanced. It's been out since June 2026 but the playerbase is so tiny that this one day when I found out about it I had to play with a few players who've already made their own Jets with Bomber or Railgun setups. They can freely hug the border of the map ceiling while I barely start moving to the objective. The Railguns do not punch them down fast enough like in Robocraft, and the Machinegun weapon is too inaccurate to feather the trigger to shoot them down. There is NO Anti-Air flak weapon and the other weapons I mentioned aren't useful like they were in Robocraft. Aside from that, if people aren't camping in the skies with their Superior Jet Bomber/Sniper ... Mortars are fun, MG tanks are fun, the Healing units are annoying but you do get a Drop deck so you and your team can adapt as you die and respawn. At the moment, it's not worth it because there's no matchmaker, not enough players to keep noobs with noobs and fancy tanks and jets with other fancy tanks and jets, and BECAUSE of this<<< it's unbalanced, and the grind is pretty slow. If they balance the game with Tiers like World of Tanks and WarThunder, and they balance items, weapons, shields, and blocks - then this will change. ------------------------- Right now though? 4/10. Alienates new players without Air units or ability to effectively fight far away Air units It's only averaging 25 players today, and it's peak was 71 players in June. It's not ready. It needs more work from the Developers and some advertising for this to feel like Robocraft again. I know it's free.
Игрок 7489Рекомендует15 ч в игре
Basically Robocraft resurrected from the dead! 10/10, still early access though so that rating is based on that fact. There are balancing, matchmaking, and module improvements that can be made, but for an early access free Robocraft, this game slaps!
Игрок 0008Рекомендует10 ч в игре
For how young of a game this is, it is currently quite good (and free). The only time it crashed was when I was directly impacted with a large number of explosives, which makes perfect sense. Some people have expressed frustration over it having a relatively simple building system, but as you gain components, I could see some options for improved and more complex designs. I will not say complaints are invalid, but considering the game's youth, I think it is doing well. More options and expanded progression is likely to come. I have seen someone attempting to make a "megabot" only to be stopped by the building limit. Given time and traction, I imagine the devs would increase the potential maximum for building to allow large and complex drones at high levels of play. Stay hopeful, megabot artist.
Игрок 7018Не рекомендует155 ч в игре
I want to enjoy and like this game, But i just cannot with the current state that it is in. Flying and building can be enjoyable (its where most my hours went into) but the actual combat in the game is not, every match has 1 person going with a submachine gun or rocket drone, a plane camping the edge of the map shooting you at spawn, completely unbalanced teams often winding up in 1v2 or 1v3. the worst I've gone through was a 1v4. The maps are serviceable, but leave more wanting in ways to get around. Getting started with nothing is next to impossible with the current meta and "It's absolutely soul crushing to experiment new ideas with" - a friend I wanted to play the game with. 4/10 held back by terrible balance and repetitively awful matches, with the room to improve and grow into a better game.
Игрок 3404Рекомендует13 ч в игре
It really feels like robocraft. It's worth trying it out. The progression of unlocking new parts and weapons feels very balanced as well. 10 hours of playtime made me unlock everything I wanted but I haven't unlocked all parts yet.
Игрок 3409Рекомендует
Не получается авторизоваться, ничего не жмётся в меню :0 С впн тоже не получается, русского языка нет( хз че делать, разработчики легенды такую игру с колен поднять решили, надеюсь что-то изменится или будет какое-то решение