Receiver 2

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THIS IS NO ARCADE SHOOTER, THIS IS 100% GUN MECHANIC REALISM Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features.

NOT YOUR ORDINARY FPS You won't find any loot crates or bullet sponges here. Every enemy can be destroyed by a single well-placed shot, using ballistic simulation based on data from shooting incident reconstruction textbooks. Practice the Receiver virtues of resilience, focus, and courage to resist the Threat.

FEATURES Sidearms modeled down to every spring and pin

Enemies with physically-based damage models

Ballistic modeling of ricochets, penetration, and bullet drop

Train your mind to defend against the Mindkill

Become literate in how guns actually operate

FAQ

What is Receiver? We created the original Receiver game for the "7-day FPS" challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. With Receiver 2, we are doubling down on the aspects that made the original stand out: the detailed firearm controls and the tense, surreal atmosphere.

Why are you so obsessed with guns? Love them or hate them, firearms are everywhere in our culture. If you want to understand it then you must understand them as well. While many games include firearms, we felt it was time to have a game that is actually about them.

Are there people or animals to shoot in Receiver? We don't believe so. All our information suggests that the Threat will only dream killdrones to attack you after the Mindkill, but there's no way to be sure.

How is Receiver 2 different from Receiver 1? Receiver 2 has the same basic gameplay structure as the first, but more of everything. There are many more sidearms available in Receiver 2, and while Receiver 1 simulated several moving parts for each gun, Receiver 2 simulates *all* of the moving parts.

Does Receiver 2 have online multiplayer or VR support? No, Receiver 2 is designed to be a single-player experience played on a monitor with a mouse and keyboard.

What is the Mindkill? You are not yet ready for that knowledge. Only a Receiver who has truly Awakened can understand the nature of the Threat.

ЭкшеныСимуляторыИнди

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1+
  • Processor: Quad-core+ with SSE2 instruction set support
  • Memory: 8 GB RAM
  • Graphics: DX10 (shader model 4.0) support, VRAM 2+ GB
  • DirectX: Version 10
  • Storage: 5 GB available space

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system
  • Memory: 16 GB RAM

Отзывы

Steam · Very Positive

Все отзывы в Steam

2 787 положительных из 3 075 отзывов

72

Игрок 4472Рекомендует171 ч в игре

I've made more vocal recommendations about this than any other game in my library- and that's substantial. Coming to make an actual review to it? I'm all out of words. But everyone else has said it better anyways. If you see this, just buy the game. Don't make me find cause to spill another verbal essay out to one more person.

55

Игрок 4055Рекомендует17 ч в игре

This is basically gun training + manual wrapped up in a video game. If you ever thinking of owning a firearm, you should play this game and listen to the tapes

75

Игрок 8675Рекомендует78 ч в игре

You aren't a walking juggernaut that can tank hits. You are a fragile person who will die after getting shot by a single bullet, or by getting tasered by an angry flying drone. You can be injured from jumping from too high of a height and will hobble around for a while until you recover. You can shoot yourself in the leg if you unholster and reholster too quickly. You WILL have a gun jam on you when you need it, and every potential encounter is a pop-quiz on if you have learned your firearm enough to disarm a turret that is aimed at you. Needless to say, Receiver 2 is a very fair but unforgiving game once you learn how to play by its rules and learn how to take things slow and carefully. Some have referred to this game as the "QWOP of guns" but that description feels a little inaccurate and reductionist because QWOP was made to be a frustrating rage game from the jump and the game's entire value is to be annoying to the player. On the other hand, Receiver 2 requires the player to press several keys on their keyboard to operate their firearm, sure, but it only feels alien until you have put some time into a particular gun until it just "clicks". R2 forces you to learn each firearm intimately until it begins to feel like second nature. Even if you don't like the idea of guns, I think that R2 does a fantastic job of simulating the mechanics, malfunctions and quirks of several famous firearms while teaching you how to diagnose them when things do go wrong. If have an open mind for "technical" games and you like roguelikes and getting back up again after failure, I would recommend giving this game a try.

47

Игрок 3847Рекомендует33 ч в игре

never have I purchased such a fantastic interactive self-help/cult indoctrination audiobook! sillyness aside, this is a really good game, the gunplay is utterly unique and super cool (once you get used to it), the gameplay style focuses on extremely careful movement and shooting, the audio design is very good (same goes for the OST, man that rank up music...); the only real complaint one might bring up is the difficulty curve (which acts as an insanely quick rising and falling S) which itself makes perfect sense and meshes quite well with the concept and themes of the game. Obvious gameplay stuff aside, the tapes and notes contain a lot of useful self-help stuff, very fun characters, and rather interesting notes on the history of firearms and their makers, all wonderfully voice acted. if you've got problems with working under stress, get this, play it for a good while (try your damn hardest to awaken) and take what the tapes say to heart, it'll help you more than you'd know. TLDR: game great, guns fun, audio great, self-help helpful, purchase and experience.

96

Игрок 2596Рекомендует58 ч в игре

第一次玩这个游戏时,现实中的我只在靶场打过别人的枪,那时觉得,这真是个挺有意思的枪械模拟器啊。四年前,我通过了枪支安全考试,拿到了枪证,也买了几把属于自己的手枪。那时我觉得这个游戏很真实:保险操作、单/双动击发、故障发生条件和故障排除方式,都和现实里一模一样。可不久后,警察上门查水表,因为我未按规定安全存放枪支和弹药,收走了我所有的合法枪支收藏,连仿真气枪也没放过。我在刑事辩护上花费了大量时间和金钱,最后被判了半年缓刑,五年不能再持枪。 再玩这个游戏时,我更多注意的是录音带里的内容。有些是基本的枪支安全注意事项,有些是游戏内枪支的历史背景介绍,有些是虚构的故事情节,有些是对心理健康和自残自杀的反思。我逐渐意识到,枪支从诞生之日起就是一把双刃剑:它被用来打击敌人,也被用来在绝望中自裁;被用来打击犯罪,也被用来威胁及伤害平民;被用作体育娱乐,也因不当操作而伤及操作者及无辜路人。它从来都不是,也不应该是一个玩具。 当年考枪证时有四句黄金准则: 每一支枪都应被默认为已经上膛,哪怕你认为或确定膛内无弹。 枪口永远不能指向任何你不想射击的人或物品。 手指永远不触碰扳机,除非你决定要开枪。 时刻确认你的目标,以及你目标背后的东西。 离判决书下达已经过去了三年,我的心态发生了很大的变化。我想,两年后的今天,我还是会提交枪证申请,但与四年前不一样的是,这次我知道自己面对的是什么,我知道我准备好了。你永远不知道一颗子弹在出膛后是高尚的还是邪恶的,你也永远不知道一支枪下一次扣动扳机时对准的是谁。

77

Игрок 2977Рекомендует25 ч в игре

This is an art piece of a game with very clear design and thought behind it. Genuinely one of the best shooters and a real training in gun safety (especially the psychological one). My advice is to buy this game on Humble Store. You will actually own your game (it's without drm's there) and you will get a steam key, so it's both convenient and better in the long run. (Don't tell Gabe, but somehow I got it even cheaper there for some reason. Probably regional price adjustments)

83

Игрок 0283Рекомендует58 ч в игре

This 52 hours of play time was what was required to beat this game Once. The game teaches you through your repeated deaths that the key skill to build, above all else, is perserverance and clarity. It is grueling, anything that can go wrong will, it will frustrate the ♥♥♥♥ out of you, you will need to put the game down and come back, and you will look back and realise that all of that was the point of the thing. Accept that it will take a long time, let that thought pass by, examine your firearm, leave the safe cell, and Keep Moving.

10

Игрок 5610Рекомендует43 ч в игре

One of the most unique games out there with really satisfying and addicting gameplay. Also one of the best reveals I've seen at the last level.

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