
Rule the Waves 3
Build Your Navy, from pre-Dreadnoughts to Aircraft Carriers and Missile Cruisers !
Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970.
It will place you in the role of ' Grand Admiral ' of a navy from the time when steam and iron dominated warship design up to the missile age.
Rule the Waves III will let you design and build the ships of your navy, and lead them into battle when war erupts. You will guide your navy's deployment, construction and operations during a period of great technological innovation and political tensions. While the game derives much of its technology and events from 'actual' history, you will find that you forge your own new history each and every time you play! Features
Campaigns start in either 1890, 1900,1920 or 1935 and can run through 1970.
Monthly strategic turns with Battles resolved in a realistic tactical naval battle resolution system.
Manage your naval budget, and deal with interfering Kaisers, presidents or navy ministers as well as a variety of historical events including naval treaties.
Realistic design of ships ranging from corvettes to battleships and aircraft carriers.
Research and technical development will determine ship design and tactics.
Espionage will keep you up to date on the progress of competing navies
Submarines, airships, aircraft and missiles will all appear and change the naval balance of power.
Build, train, maintain and fight with your own 'ideal' navy.
Construct coastal fortifications, airbases and other defenses
Play as USA, Great Britain, Germany, France, Russia, Italy, Japan, Spain, Austria-Hungary, or China.
Системные требования
Минимальные
- ОС: Windows 11, can work on Windows 10, but not officially supported
- Процессор: 1.2 GHz min, 2.4+ GHz
- Оперативная память: 4 ГБ ОЗУ
- Видеокарта: No minimum requirement (no hardware video acceleration is required)
- DirectX: версия 9.0
- Место на диске: 1 ГБ свободного места
Рекомендуемые
Данные пока не загружены
Отзывы
Steam · Very Positive
Все отзывы в Steam954 положительных из 1 092 отзывов
Игрок 4870Рекомендует180 ч в игре
This is easily, one of the most brilliant naval warfare games on the market. If you have come down with a case of 20th century warship autism (like me), you will like this game. If you want to design pretty ships, go to Ultimate Admiral. If you want to design real ships, that have to fit a purpose, that have to fit a role, that have to fit your budget? You play Rule the Waves 3. I've been playing this series since I picked up Rule the Waves 2 (wasn't available on steam). The game follows a very simple gameplay loop: 1.) Develop new technology 2.) Build a ship using said technology 3.) By the time the ship is completed, new tech has already been researched that likely has made it theoretically obsolete. Because of this, RTW is - above all else - a game about planning. You're building ships to fight the next war, but the definition of what "The next war" is will be in constant flux. The classic example is the one everyone probably knows from the development of the steel battleship - early in the game, you stick to the pre-dreadnought philosophy (a lot of small guns is superior to a ship of all big guns). Around 1902-1903ish, you have developed the three techs that make building an all big-gun ship worth it and launch the first Dreadnought. This changes the 'rules' of the next war, as the BBs will be more dominant on the battleline than their B counterparts. But, on top of all this, is your budget. It's worth noting before going in that the AI cheats - it always has better budgets than you, but it needs better budgets as you can min-max your fleet building much better than they can. You will NEVER have enough money, and that new ship you want to build may cost more than your budget can handle (I personally will rarely max out the size of my ships, preferring many small ships to a handful of huge ships). This will lead to design constraints - do I want to upgun this ship? May you sacrifice some armor or speed to do so? Ship design is also split across many possible roles and classes. You might even develop your own personal oddball roles. One that I like to use is the raider light cruiser - you build a light cruiser and put a single gun on it, Then you make it as fast as it can go. The idea is that the raider CL will perform surface convoy raiding actions, and if they are ever intercepted by an enemy ship they just withdraw instead of taking the engagement.
Игрок 6828Не рекомендует50 ч в игре
I love this game. The designing, the managing and the combat aspects are so so good. But what screws everything up is the RNG. What do you mean that I just designed the best fleet on the world and won wars just to get my run tossed out the window by a random event? And it´s not just a bump, it´s run destroying. 10 hours in I run I was doing very good just to instantly get my budget reduced three times and plus enter war with Britain, which I couldn´t afford since I had to put my whole fleet on reserve to not instantly go bankrupt and I was still going bankrupt. This game´s problem it´s not its gameplay, nor that it´s grindy. It´s how you can get absolutely destroyed by things you can´t possibly control. I know it´s for realism, but still. It kills the fun of designing a powerful fleet and winning battles.
Игрок 5788Рекомендует127 ч в игре
It is essentially a "Spreadsheet Admiral" game where you constantly play a delicate balancing act by edging both foreign superpowers and domestic politics to fund your ever-growing, multi-class fleet. It also forces you through the seven stages of grief every time you have to decide whether to scrap an iconic old warship or refit it to keep pace with a new era. with naval history, logic, and pure common sense, I systematically defeated China, Spain, France, and Britain. I then fought off Italy, Russia, and Germany, ultimately conquering all of Asia, the Northwest and South Pacific, nearly all of South Africa, and the far eastern Indian Ocean (complete with six occupied oil fields). To fuel this expansion, I've maxed out research at 12% of the naval budget, continually expanded dockyard capacity for larger hulls, and maintained enough funding to keep the fleet afloat. Along the way, my forces sank countless enemy warships and merchant vessels while expanding my territorial reach. Yet, despite all these conquest and combat victories, the most stressful part of the game remains fleet budget management. Even with the US Navy's massive budget (ending up short of nearly $100k+ of the US by 1990, i have 690k+ while US has 890K+), balancing naval expenditures is a nightmare. And worst of all the temptation of Scrapping my old fleet of ships to make room for new ones only ends up in a realization that you don't need to do it, you just needed to refit or convert them into specialized roles that suit the new era and also waiting of the research to be completed. here's my ships in 1933 BB Yamato 35K+ Ton , in 1941 Akagi 35k+ Ton, in 1964 CV Zuikaku 64K+ Ton, in 1973 BB Kaga 85k ton , in 1979 CV Shinano 69K+ Ton. just some note worthy ones. In summary: Don't build up a ship harem, the upkeep is far too expensive. Marry just one, you won't Regret it. here's my critic: * Provide direct options for player-initiated inland invasions, or increase event frequency. waiting and prolonged the war against the Soviet only for some ♥♥♥♥♥♥♥♥♥♥♥♥ in the Hague to force a Peace Deal cockblocking me for the victory that I Desire.(seriously ♥♥♥♥ the Hague, their peace Conference and only one time use of Naval Treaty) * Increase the frequency of neutral territory invasion events. its too passive for both parties.
Игрок 1677Рекомендует121 ч в игре
It is not as replayable as I thought it would be, but still entertaining for 50+ hours if you are interested in this kind of stuff. It was worth buying.
Игрок 7398Рекомендует143 ч в игре
From what I've played and am aware of, this is currently the best naval design game out there. Not the best naval game, not the best naval designer, but the best naval design game amongst the admittedly slim competition that tries both. That said, I wish I could do more with my spreadsheet simulator. That's about the long and short of it when I reflect on this game after 140+ hours and several campaigns. Everything is clunky is and unintuitive. To pick out three quick examples: - The game lists at least one hotkey that (for as long as I've known) has never worked and is not assignable. - The designer will list 0.5" armour values to select, but upon attempting to finalise the design will provide an error that says 0.5" armour values are not permitted. I don't quite know why they've decided to forbid 0.5" armour, as both 0" and 1" armour are fine, along with every 0.5" increment after 1" (i.e. 1.5", 2", 2.5" ect...). I would also think that the options for 0.5" armour should just be removed from the possible selection otherwise. - The only way to view the performance of a calibre in the designer is to select it as the primary armament of the ship. If you wish to compare two different calibres, I recommend taking screenshots or notes. If you wish to compare different calibres for secondary and/or tertiary armament, you're out of luck and will still need to use the primary armament selector to get those relevant data tables. There's quite a lot to praise for a niche title like this, and an endlessly longer list of gripes that I will omit for the sake of brevity. In the end, I'm just glad this game exists in whatever limited capacity the devs behind it can manage. It gets my recommendation provided you're prepared to play something with storepage screenshots like these. Otherwise just accept that however much you may feel "graphics aren't important to a fun game experience" is a message you resonate with, this game will prove that there's always a limit to most people.
Игрок 8259Рекомендует22 ч в игре
DO NOT PRESS RESIGN TO QUIT THE GAME. This locks your save and makes it very difficult to recover. other than that, this game is honestly really fun :3
Игрок 3625Рекомендует108 ч в игре
Been playing since Rule the Waves 2, an essential game for any autistic naval enjoyer like myself
Игрок 4849Рекомендует283 ч в игре
Near perfection for nerds of this type, If you are contemplating buying it after seeing how it looks, it's probably for you.