
Run: The World In-Between
RUN: The World In-Between – чрезвычайно динамичный платформер с процедурно-генерируемыми уровнями. Игра напоминает Celeste, Dead Cells, Scourge Bringer и даже Super Meat Boy. Как и в них, ваши движения должны быть быстрыми и выверенными.
В этом месте, сокрытом между мирами, вам придется столкнуться с опасностями, преодолеть постоянно меняющиеся препятствия и отыскать путь к свету. Уворачивайтесь от самых коварных ловушек, полагаясь только на реакцию и надежду на светлое будущее.
Увлекательный игровой процесс
Собирайте самоцветы, чтобы разблокировать воспоминания
Возможность повторного прохождения – всегда можно попытаться побить свой рекорд
Специальные возможности для настройки игрового опыта
Оптимизированный режим для скоростного прохождения
Художественное руководство: Encre Mécanique
Автор саундтрека: Томас Баррандон
От создателя HepHep Fever
Системные требования
Минимальные
- ОС: 64bit Microsoft® Windows® 7 SP1, 8.1, 10 (version 1607 или мощнее)
- Процессор: 64bit 1.5 GHz CPU
- Оперативная память: 2048 МБ ОЗУ
- Видеокарта: OpenGL 3.0 (DirectX® 10) compliant graphics card and driver
- DirectX: версия 10
- Место на диске: 300 МБ свободного места
Рекомендуемые
- ОС: 64bit Microsoft® Windows® 10 (version 1607 или мощнее)
- Процессор: 64bit Multi-core 2GHz CPU
- Оперативная память: 2048 МБ ОЗУ
- Видеокарта: OpenGL 3.0 (DirectX® 10) compliant graphics card and driver
- DirectX: версия 10
- Место на диске: 300 МБ свободного места
- Примечание: Game controller recommended
Отзывы
Steam · Very Positive
Все отзывы в Steam170 положительных из 183 отзывов
Игрок 7562Рекомендует1 ч в игре
Muy buen juego para echar el rato, cortito pero dificil y prácticamente infinito. Sesiones cortas, disfrute maximo.
Игрок 0856Рекомендует4 ч в игре
Nota: 6,5 Anoche estaba a las tantas desesperada por un jueguito para no pensar pero divertido y mi amigo Oscar me recomendó este. Vi que estaba en oferta a 2 euros y que estaba muy inspirado por Celeste y dije: DE UNA Es corto, es difícil, se controla bien, me gusta, pero sin más. Para echar el rato, aunque ojalá lo hubieran expandido más, con una progresión guay y nuevas mecánicas introduciéndose poco a poco podría quedar un muy buen juego con una historia interesante, pero con como está, es simplemente jueguito de recreativa. ¡Lo cual tampoco está mal! Buen candidato para cuando esté toda hiperactiva y necesite descargar mi energía en algo. Buen musicote por cierto
Игрок 0751Рекомендует
🎮 RUN: The world in-between 🏢 Developer: Team RUN 📦 Publishers: Team RUN, PID Games, Flying Oak Games ⏱️ Playtime: 0.2 hours 💻 Platform: PC / Steam ⭐ Verdict: 👍 RECOMMENDED ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ A short first impression, but enough to make the game worth discovering. 🎯 A Promising First Impression RUN: The world in-between is the kind of game that can spark curiosity surprisingly quickly, even during a very short first session. With only 0.2 hours played, it would be premature to treat this as a definitive evaluation of the entire game, but the initial experience was positive enough to justify a recommendation for players interested in its premise. The important distinction here is between a first impression and a complete understanding of the experience. An honest review should also recognize the limits of what the player has actually experienced. 🎮 Gameplay The first session was not long enough to properly evaluate every system, progression element, or the full variety of gameplay situations. Rather than making claims that cannot be supported by the available playtime, this review focuses on the initial gameplay impression. That matters for any game: the opening experience needs to establish an identity and give the player a reason to continue. RUN: The world in-between succeeds in creating that initial interest within the limited time available. 🔁 Gameplay Loop & Replayability With only 0.2 hours played, it would not be technically responsible to make a definitive judgment about replayability, long-term progression, or the depth of the gameplay loop. Those elements require considerably more playtime to evaluate properly. Assessment: inconclusive at this stage. 🎨 Graphics & Art Direction Visual quality should not be judged purely by technical specifications. Art direction, atmosphere, visual identity, and consistency are equally important. However, the available playtime is not sufficient for a comprehensive assessment of the game's complete visual presentation, so I would rather remain conservative than turn an early impression into a definitive statement. 🔊 Audio & Immersion The same principle applies to the audio experience. A proper evaluation should consider the soundtrack, sound effects, ambience, mixing, and how effectively audio contributes to immersion. With such limited playtime, there is not enough evidence to provide a complete assessment. 📈 Difficulty & Balance Inconclusive at this stage. Properly evaluating difficulty requires observing the learning curve, progression, challenge structure, and potential difficulty spikes over a longer session. With only 0.2 hours played, any definitive conclusion would be premature. ⚙️ Performance & Optimization No reliable FPS data, stability measurements, stuttering reports, crash information, or other technical benchmarks were provided. Therefore, I will not invent a performance assessment. That limitation is intentional. A professional review should clearly distinguish between what was actually observed and what still needs to be tested. 💎 WHAT MAKES THIS GAME STAND OUT? At this point, the strongest takeaway is its ability to generate interest during the opening experience, making a very short session enough to encourage further exploration. More playtime would be necessary to determine whether that initial impression develops into a consistently strong long-term experience. 🆚 Comparison I would not consider detailed comparisons appropriate at this stage. A fair comparison requires a better understanding of the game's systems, pacing, progression, and overall structure. Doing that after only 0.2 hours could result in an artificial comparison rather than a meaningful one. ⭐ SCORE 🎮 Gameplay: 8/10 — positive first impression 🎨 Graphics: N/A — insufficient playtime 🔊 Audio: N/A — insufficient playtime ⚙️ Optimization: N/A — insufficient technical data 🔁 Replayability: N/A — insufficient playtime 🏆 FINAL SCORE: 8/10 — FIRST IMPRESSION This score should be understood as an initial evaluation, not a definitive assessment of the entire game. ✅ PROS ✔️ Strong enough first impression to generate interest ✔️ Initial experience was convincing enough to recommend exploring further ✔️ The game shows enough potential to justify additional playtime ✔️ The review remains grounded in what was actually experienced ❌ CONS ❌ Only 0.2 hours played, limiting the depth of the assessment ❌ Progression cannot yet be properly evaluated ❌ Replayability and long-term content remain inconclusive ❌ Not enough technical data for a detailed performance assessment 🏁 FINAL VERDICT Is it worth checking out? Yes. Even with an extremely limited amount of playtime, RUN: The world in-between left a positive enough first impression to earn a recommendation. At the same time, this review deliberately avoids pretending to know more than the available experience allows. 0.2 hours is not enough to fully understand everything a game has to offer, and acknowledging that limitation is far more credible than filling the gaps with assumptions. For players intrigued by the game's premise, it is worth giving it a chance and spending more time exploring what it has to offer. A short but positive first impression — with enough potential to make the journey worth continuing.