Scapewatch

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Scapewatch: Idle MMO

Исследуй созданный вручную онлайн-мир, освой ближний бой, стрельбу и магию, вступай в кланы, охоться за питомцами, поднимайся в таблицах лидеров, покоряй рейды и демонстрируй свой гринд плащами навыков и редкими наградами.

Прокачивай 30 навыков, ставь следующую задачу в очередь, закрывай вкладку и возвращайся сильнее. Пока ты офлайн, персонаж продолжает работать: собирает ресурсы, сражается с врагами, развивает навыки, пополняет банк и движется к следующему рубежу.

Освой 30 уникальных навыков

Прокачивай все навыки на пути к максимальному общему уровню и открывай одни из главных наград игры.

Бой: Жизнь, Дух, Удар, Мощь, Прицел, Натяг, Сосредоточение, Всплеск, Уклонение, Защита

Сбор: Рыбалка, Добыча, Собирательство, Призыв, Земледелие, Грабёж, Бард

Обработка: Готовка, Кузнечное дело, Ремесло, Наделение, Зельеварение, Торг, Открытие

Поле: Бодрость, Истребление, Удача, Милостыня

Рейды: Погружение и Укрепление

Управляй своими приключениями

Ты сам решаешь, куда отправляться, какие навыки качать и с какими врагами сражаться, а в руках игрока ОГРОМНЫЙ простор для стратегии.

Отдавай приоритет нужным навыкам. Взвешивай конкретные занятия. Перебрасывай задачи, которые не нравятся. Подстраивай гринд под свои цели. Гонишься ли ты за плащом, ресурсом, добычей или лидерством, твоя настройка решает всё!

ВЫПОЛНЯЙ ЗАДАНИЯ РАДИ КРУПНЫХ НАГРАД ПЕРЕБРАСЫВАЙ ЗАДАЧИ И ИССЛЕДУЙ ПО-СВОЕМУ!

Управляй своими приключениями

Сражайся в ближнем бою, на расстоянии или магией, у каждого стиля свой путь развития.

Социальные функции и рейды!

Создай клан, общайся с друзьями, сравнивай прогресс и следи за живыми оповещениями, когда соклановцы повышают уровень, выполняют задания, находят питомцев или погибают в бою.

Отправляйся в рейды до 5 игроков на пяти уровнях сложности. Зачищай волны случайных врагов, воскресай между волнами, получай добычу по вкладу и поднимайся в клановых таблицах лидеров.

Завершай свитки сокровищ, находи питомцев, штурмуй таблицы лидеров и заполняй журналы коллекций!

Scapewatch построен вокруг долгосрочных целей и заметных достижений.

30 навыков для прокачки 60 питомцев навыков плюс блестящие варианты 62 плаща навыков, включая украшенные варианты Свитки сокровищ и сундуки с добычей по уровням Задания по всему миру Таблицы лидеров по навыкам, питомцам, свиткам, кланам и не только Рубежи опыта

По-настоящему idle. По-настоящему онлайн.

Scapewatch продолжает работать, когда ты выходишь из игры.

Твоя очередь продолжается. Твой банк растёт. Твои навыки развиваются. Следующая задача начинается.

Вернувшись, ты увидишь, чего добился персонаж за время твоего отсутствия. Затем настрой следующий гринд и продолжай движение.

Другие игроки тоже в сети. Ты увидишь, как они путешествуют по миру, гуляют с питомцами, красуются плащами, общаются, вступают в кланы и соревнуются в таблицах лидеров.

Присоединяйся к плейтесту

Scapewatch сейчас находится на стадии плейтеста.

Запроси доступ, чтобы начать играть, и добавь игру в список желаемого, чтобы узнать о выходе.

Требуется подключение к интернету.

Ролевые игрыИнди

Системные требования

Минимальные

  • ОС: Windows 10 64-bit
  • Процессор: Any dual-core CPU
  • Оперативная память: 2 ГБ ОЗУ
  • Видеокарта: Integrated graphics
  • Сеть: Широкополосное подключение к интернету
  • Место на диске: 300 МБ свободного места
  • Примечание: Online connection required at all times.

Рекомендуемые

  • ОС: Windows 10/11 64-bit
  • Процессор: Any dual-core 2.4 GHz from 2015 или новее
  • Оперативная память: 4 ГБ ОЗУ
  • Видеокарта: Any GPU with hardware acceleration
  • Сеть: Широкополосное подключение к интернету
  • Место на диске: 500 МБ свободного места

Отзывы

Steam · Very Positive

Все отзывы в Steam

434 положительных из 489 отзывов

27

Игрок 4227Не рекомендует

TLDR: Dev Lied, my hype died. Went back on his word for Release price, added a 30$ AFK Time Pack on top of it. Dev made 2 very clear points throughout entire playtest, "12$ at launch" (Even that was high price for an idle game) and no Predatory Packs/microtransactions. Proceeds to up the price at launch and drops the game with 2 Packs selling AFK time for OVER DOUBLE THE PRICE OF THE GAME. You might say "oh but cosmetics" I'm sorry but the cosmetics are so "do it once and forget about it" that I changed my appearance one time during the ENTIRE playtest and never touched it again. You're not buying wings and even if you are, they were not worth 30$ to begin with trust me I saw them. You're buying 8 hours of extra AFK time. Which at best is a "safety net" and at worst is literal pay 2 win for leaderboard positions. breaking down afk more- you start with 8 hours of AFK time base (It was originally 12 base) with the max possible afk with both packs being 24hr. 2/3's of the games possible afk time are locked behind DLC packs after an initial 15$ just to get into an IDLE GAME. Which means if you are spending USD, he's charging you 50$ for 1 day of AFK capability, again I say, FOR. AN. IDLE. GAME. Not an incremental game where you can be clicking constantly, an Idle game, where the entire point is to "set and forget" Game should have been 10$ Max, with base 24hr afk and a 5$ "Support the dev pack" with maybe a few special "supporter" cosmetics and MAYBE 2-4 extra hrs afk so that leaderboards were decided by dedication not monetary investment. I was excited for this game Puzzle, but you literally couldn't get past DAY FECKING ONE without getting greedy. Edit for Dev Response: 1: Your message history proves otherwise, you have 1 instance in your discord general chat back in august saying "Under 10 with sale" then less than a week later you are telling someone game will definitely be below 15 dollars, that goalpost keeps changing. 2: "Most MMO's have subscriptions" categorically false, the vast majority of MMO's work on F2P models. A one time payment is fine, but you should have made a decision months ago and stated clearly and concisely "this will be the standard price of the game at launch" Instead we have "Its gonna be 12" "Oh its either 12.99 or 14.99" "oh its under 15$" 3:"The Add on packs have always been there" THIS IS AN OUTRIGHT LIE I joined The Playtest within the first 3 days of it starting, there were discussions of cosmetic packs and additional afk time, but it was only ever discussed in the game itself or on your discord. The in game icons showing that there was 2 Add-ons you would be able to buy did show up in game about a month ago in the playtest but it did not show a price. 4a:"AFK 'QoL' not Advantage" Rather than argue ill ask a question here, you have 2 players of approx. equal progression, Same move speed, same skilling speed, etc etc. One player bought base game, another spent 35 additional dollars for the extra afk, they both leave on a Friday afternoon to go camping, when they get back Monday morning, would one of them have more gains and if so would it be the 15 dollar player or the 50 dollar player? 4b: Also, assuming you are genuinely trying to make that "QoL" argument... why is a QOL addon worth double the price of the base game? As to your last point, I played Idleon, Ive seen a solo developer compete with EA and Ubisoft for scummy developers. If you want to say "Aha but im not as bad as them!" Okay? Congratulations I guess you are not as bad, as the worst developers in the market. You have a good game, but you (at best) fumbled communication on base game pricing or (at worst) Wildly misrepresented it across the span of months, included an add-on with a predatory price point saying "its to support the dev" but If ppl wanted to "support the dev" you literally have your Ko-fi link embedded in the top corner of the client, and either dont understand OR again are intentionally misrepresenting the impact of additional AFK time.

96

Игрок 6696Не рекомендует1 ч в игре

I was really hyped for the game, but when i saw the two DLCs offering +8 Offline time It somehow made me lost all interest

26

Игрок 3126Рекомендует127 ч в игре

Was turned off at first due to the Task System. Thought it was silly to not be able to just go fish for 10 hours if I wanted, but I gave it a try anyways, and now I'm completely hooked. It's a unique system that has a bit of strategy. You start off with very little control, where it is almost entirely random, but overtime you gain more and more control over what tasks you are given, what resource, what location, etc. You're rewarded with more agency as you progress. You have the option of min maxing with frequent check-ins to optimize pathing and other means, or just completely letting it do it's thing with little input. Tons and tons of progression in this game, lots of number go up, many things to complete and collect. The whole system is very interesting. I get the task system may not be for everybody, it wasn't for me at first, but gave it a shot and now it's addicting. It's not just something extra added to the game that can be taken out due to some negative feedback, the entire game is built around it. You either like it or you don't. I recommend spending some time with it, going through the whole in-game tutorial to see what it offers. It is very fun! Re: DLC I don't like that the dev (solo dev, credit where credit is due) is pay walling extra offline time in an Idle Game either. It is a massive QoL, and he knows he would only make a fraction of his current Support Pack revenue without it. A bit scummy, but it is what it is. I am rating the game, and the game is very good! EDIT: Dev just doubled base game offline time in the newest update (now 16 hours instead of 8 hours), along with doubling the support packs too. Thanks for listening to the feedback! I still think 24 hours should be the default for every idle game ever, but 16 hours now is a fair compromise and helps a ton.

03

Игрок 6203Не рекомендует1 ч в игре

Paying ~10$ for an idle game where you can't idle more than 8 hours without buying additional packs is ridiculous. Instant turn off.

63

Игрок 5663Не рекомендует1 ч в игре

Pay for idle game, then have to buy two packs to actually idle. Offline progress is gated behind two DLC's. Meanwhile the dev is trying to gaslight everyone by saying that the DLC's offer no advantage.

11

Игрок 3511Рекомендует426 ч в игре

At around level 400, I finally feel like it is time for a review. If I could liken this game to anything it would be Progress Quest with a Melvor skin/vibe powered by Excel. Another way of seeing it is akin the the Avatar Theory of Consciousness which poses that we are not actually in control of our self, but rather a vessel that is steered by a greater mind/soul/player. In other words, the best way I can describe this game is a game if nudges. When you are first dropped into the world you will be lost "What do I do?", "How do I control my players?", "Why am I walking across the entire map to do jumping jacks and then walking right back to where I am now to fish for shrimp?" But in time you learn that there are systems in place to gently nudge your player along the required path. Re-sort your quest paths, reroll them to quests that better fit your goal, change the RNG weights so you get more of this and less of that, focus on combat or crafting or both. These are the powers afforded to you to control the destiny of your avatar. As your avatar grows in power, so do you and the gentle nudges turn into soft pushes and sometimes a nice firm shove. It's really up to you. Do you want to be a fully involved player and guide your avatar step by step. Go for it. Do you want to go hands off and let fate be your guide. Sure. Over time your avatar will acquire trinkets, doodads, and pets all which slowly grow your power. Though I am sure there is an "optimal" way to play (most people seem to target vigor/walk speed early), in my opinion it isn't really needed. There are leader boards for the sweaty try-hards, but let's be real...if you are reading this thinking "Should I buy this game?" you already missed that bus on that one (so did I). In my opinion this is a solid second screened, well worth the price. Give yourself a day or two with the mechanics, it really isn't as complicate as it looks at first glance.

63

Игрок 2363Рекомендует272 ч в игре

Luckily I checked the comments under the bad reviews because they nearly stopped me buying the damn game! Great little runescape idler

25

Игрок 9225Рекомендует446 ч в игре

Been playing for 180+ hours now - working 12 hour long days at work and all I can think of is what my little dude has made in their progression. Mapping out what skills to work on and laying everything out efficiently just scratches that weird part of my brain causing me to feel addicted to an idle game. There is just so much to this game that is well done by such a small team that this deserves recognition and success. Player base is slowly growing daily and I hope to see it take off. TLDR if you loved the concept of runescape but don't have the time or skillset for those late game grinds, this is perfect for you. Sit back, relax, and enjoy.