
Sense: A Cyberpunk Ghost Story
Sense - 不祥的预感: A Cyberpunk Ghost Story is a 2.5D game inspired by Clock Tower and Fatal Frame. With careful attention to pacing, atmosphere and storytelling, Sense hopes to return the horror genre to its roots; celebrating the slow, fearful creep of dread instead of relying on over the top action and jump scares. The ghosts - as glitches on our reality - act as spiritual and paranormal threats, not monsters to be killed. The horror of our story comes from atmosphere and storytelling, not loud sound and artificial effects.
In 2083 Neo Hong Kong, a young woman named Mei-Lin Mak is dragged into a maelstrom of supernatural horror. As she peers deeper into a century old mystery, Mei will be forced to question her perception of reality and whether she trusts her cybernetic eyes. Under the neon lights of a cyberpunk dystopia, the ruins of the 'Chong Sing Apartments' hides a bloody mystery illuminated by both the traditions of Chinese folklore, and the innovations of the industrial future.
If there is any hope of escaping this nightmare, Mei-Lin must explore this complex, piecing together the stories of 14 lost souls, and discover the truth of her own family curse.
Sense features deep survival horror and exploration-based gameplay complemented by partial voice acting, puzzle solving, and intricate secrets and exploration. The game is playable in English, Simplified Chinese, Traditional Chinese, Japanese, and Russian. The game features:
The player will need to search and examine every nook and cranny of the world around them in order to progress. Some items may not be visible until specific chains are completed, and some items may be hidden from Mei's cybernetic eyes at all times, as if spirited away by the ghosts stalking her. Some may require quick wit - and have urgent consequences.
NPCs will be heavily populating a few areas of the full game, but there may be some wandering the halls with you. Talking to them can reveal information about the world, the mystery at hand, and even some unexpected secrets.
Some interactions require a closer look, zooms allow for a different view of items, areas, and puzzles. Make sure to search every inch.
The world of Sense is huge and complex, each location will reveal details about Neo-Hong Kong and the surrounding world. From Geo-Politics to inter-character relationships, don't be afraid to click on anything that looks interesting.
The ghosts of the Chong Sing building can hurt you, but can you hurt them? Short answer is no, but you can help them pass on. Shrines, offerings, and solving mysteries will be your only weapons.
The 14 lost souls of the Chong Sing building are not the only spirits lurking the halls. Dozens of hidden ghost photos fill the locations of Sense. Finding them all may reveal a secret!
Like all the best games, failure and mistakes should be punished, but in a heavily narrative game how do you do that? How do you promote stakes and risk? The answer is simple, fill the world with dangerous events and deadly spirits.
Just make sure to record your progress at the occasional TV, there are NO checkpoints or autosaves in the Chong Sing building.
Sense will be filled with secrets, only some of them will be revealed in a single play through. Some secrets wont be able to escape the spirit realm until the "Plus" appears
Системные требования
Минимальные
- Minimum:
- OS *: Windows 7
- Processor: Intel Core 2 Duo E5200
- Memory: 2 GB RAM
- Graphics: GeForce 240 GT or Radeon HD 6570 – 1024 MB (1 GB+)
- DirectX: Version 9.0c
- Storage: 5 GB available space
Рекомендуемые
Данные пока не загружены
Отзывы
Steam · Mostly Positive
Все отзывы в Steam468 положительных из 592 отзывов
Игрок 5409Рекомендует6 ч в игре
Sense really reminds me of another similar game series "The Coma" which is also one of my fav horror game series. and i am a sucker for games like this and so far i'm enjoying sense. the game has good atmosphere and great artstyle. i'm still on fifth floor but so far this is a solid 7.5/10 experience.
Игрок 2050Не рекомендует1 ч в игре
Deaths in this game are no fun, you restart from recent save. Nice. Saving means running to a distant room and making a save on a recorder. Nice. Oh, you can hide in a room for rhe freaky monster but when it comes near the door you have to play a silly wonky "keep the needle in the middle" game which you fail easily .... Nice. Nope, take out the stupid deaths OR make saving a click and I would consider playing on. And yes, lots of fat titties everywhere.
Игрок 6135Рекомендует9 ч в игре
I liked this game. It is an interesting story. I liked implementation of taoist ideas into the game - something very rare even in popular media, such as films and TV series. Moreover, it is about Hong Kong where I spent many years. Characters were also nice, as well as overall pace of the game. Cyberpunk style is seemingly a norm now, but contemporary HK lacks neon lights. It is ironic that in the future it is depicted as if it was from the 80s. Simplicity is also a plus. What are the issues? Sometimes it is unclear how to proceed. The game does not allow you to proceed unless you hit various key points. You can do it by clicking "E" while moving everywhere. Just in case. There are a couple of points when you cannot proceed because you missed a jade bracelet, and the enemies are close. Overall, it is an interesting project that may have depth and continuations, and world developing. Leaving it as it is is also fine.
Игрок 7044Не рекомендует1 ч в игре
🍈 Большая грудь и киберпанк продали мне игру Геймплей и история заставили оформить рефанд. Вот типичный эпизод взаимодействия с игрой [*]Протагонистка подходит к картине. [*]«Тут какие-то люди...» [*]«Тут есть проволока, она может мне пригодиться.» Не берёт её. [*]Под диваном замечает ручку. [*]«Вот было бы у меня что-то, чтобы её достать...» [*]Возвращаешься к картине и снова пытаешься взять проволоку. [*]«Она может мне пригодиться.» Снова не берёт. [*]Находишь стол, который нужно чем-то поддеть. [*]Подходишь к картине в третий раз — теперь проволоку можно взять. [*]Достаёшь ручку из-под дивана. [*]Открываешь ящик стола этой самой ручкой. Игра, ты зачем тратишь моё время? Это не загадка. Не головоломка. Не проверка на внимательность. Это искусственное растягивание прохождения, где решение уже очевидно, но игра запрещает его выполнить, пока не активируется нужный триггер. Может, хотя бы история вытягивает? К сожалению, нет. Сюжет буквально говорит: «В 201-й комнате что-то произошло. Надо узнать что.» У меня возникает только один вопрос: Зачем? В начале показывают какой-то эпизод в метро, потом немного города, затем бар... и спустя пару минут нас просто телепортируют в проклятый дом. Проблема в том, что игра вообще не успевает заставить переживать за это место. Мне абсолютно безразличны: [*]этот дом; [*]его жители; [*]их судьбы. Почему? [*]Потому что большинство персонажей уже мертвы. [*]Потому что их истории — это набор штампов из типичных японских хорроров, которые пережёваны уже сотни раз. [*] Почему мне вдруг должна быть интересна судьба призрака в доме, в который меня просто закинули. Я просто хочу выйти из него. Итог Скримеры — слабые. История — не цепляет. Геймплей — душный и постоянно тратит твоё время впустую. Если всё ещё думаете купить игру — сначала обязательно попробуйте демоверсию. Не повторяйте мою ошибку и не покупайте её сразу.