Shadowverse

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Shadowverse: Worlds Beyond — это совершенно новая карточная стратегическая игра из популярной серии Shadowverse CCG. Благодаря недавно добавленной механике суперэволюции и Shadowverse Park, а также другому совершенно новому контенту, здесь есть чем заняться как опытным, так и новичкам. Карточные сражения Правила Shadowverse просты, но предлагают безграничные возможности для разработки стратегии и победы.

Используйте различные комбинации карт, чтобы создавать уникальные синергии и стратегии в битвах с игроками со всего мира. Погрузитесь в игру и наслаждайтесь стратегическими карточными сражениями с захватывающей дух графикой и эффектами. Бесплатный набор карт каждый день Войдите в систему, чтобы каждый день открывать бесплатный набор карт!

Собирайте карты для новой функции компендиума! Наслаждайтесь битвами и коллекционированием! Новая игровая механика: Супер-Эволюция Каждый из ваших спутников (карт юнитов, которыми вы играете на поле) теперь может суперэволюционировать!

Сверхразвитые последователи становятся сильнее и могут нокаутировать последователей противника мощными атаками и наносить урон прямо своему лидеру! Развивайте своих последователей и наслаждайтесь захватывающими карточными сражениями, как никогда раньше! Класс Выбирайте один из 7 уникальных классов, соответствующих вашему стилю игры, и создавайте собственные колоды.

Подберите свою колоду в соответствии со своей стратегией и стилем, а затем погрузитесь в эпические карточные сражения! История Испытайте совершенно новую историю Shadowverse, в которой персонажи попадают в прошлое. ифе с полной озвучкой! Следите за захватывающими историями, рассказывающими о семи уникальных персонажах, каждый из которых привносит в приключение свою индивидуальность.

Новая функция: Парк Shadowverse Присоединяйтесь к сообществу Shadowverse CCG, где игроки смогут общаться и взаимодействовать! Покажите свой аватар с помощью настраиваемых нарядов и эмоций, общайтесь с другими и становитесь сильнее вместе!

Ролевые игрыСтратегииПошаговые тактикиКарточные игры

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 11
  • Processor: Intel® Core™ i5-8500 Processor / AMD Ryzen™ 5 3500
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX™ 970 / AMD Radeon™ RX 6500 XT
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Additional Notes: SSD recommended.

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 11
  • Processor: Intel® Core™ i7-10700K Processor / AMD Ryzen™ 7 3700X
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX™ 1660 / AMD Radeon™ RX 6600 XT
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Additional Notes: SSD recommended.

Отзывы

Steam · Mostly Negative

Все отзывы в Steam

7 187 положительных из 24 418 отзывов

56

Игрок 0256Не рекомендует597 ч в игре

Worlds Beyond is a reset of the original game that unfortunately misses the mark on a lot of key things the original did right and changes its strategy to cater more to a specific group of people to sustain itself. That group of the people is the young adult japanese person who wants to turn semi-pro, at best join a big competitive team and at worst make a bit of money through tournaments. If you are a pure casual player, or a competitive player outside of Japan/Asia as a whole, the game actively rejects you by lifting up several levers that give life to the interest of playing CCGs, making the overall experience very frustrating. The game fails the casual playerbase mostly due to a lack of new features and, more importantly, cards. This is due to a very poor usage of rotation where the design team dedicates more than half of all cards to be rebalanced reprints of cards that just rotated, instead of creating more new and interesting cards that move the game forward. With the lack of side expansions and the main ones having a standard size of around 80 according to Japan standards, this leads to Worlds Beyond having THE LOWEST AMOUNT OF NEW CARDS PER UNIT TIME ACROSS ALL CCGs AND TCGs ! With around 15 new cards per month, the input of new decks is clearly insufficient and it makes the game very stale and the rotation very cynical where its only purpose is to make some cards expire so they can immediately be resold to players. As a side note, just like its prequel, the game is f2p but not fully, it's hard if missing an expansion to come back to the game : the best cards are legendaries and it's standard for them to make up at least a third of every deck, which is pretty big. You need time to settle in and gather the resources to play as you please like in other CCGs, so I am not accounting that in my grading of the game despite the screwup of the returning card mechanic that failed because of pure greed : those free cards are actully useless in gameplay since they're not legendaries, and they cannot be vialed to help boost your way to legendaries, which also makes them clog your card collection. They should have merely given more packs to returning players to help them with getting cards from previous expansions. What I would account though if I had real evidence of it are the strange pull rates that prevent you from getting at least 1 copy of every card despite pulling more and instead getting a dozen copies of a specific pool, thus reducing the value of packs. An issue that was not present during the first expansions of the game. Again, I am only writing this last point based off my personal pulling experience and have no internal data to back up this claim. There is also a very big issue with class identity, something actually exclusive to Worlds Beyond and that OG and Evolve did right. Dragon in Worlds Beyond is very frustrating and unfair to play against, leading to a lot of non-games (thank you Erntz). Abyss is very whack in design overall, being almost shadow-exclusive which is not the case in Evolve where the Abyss class in this instance feels complete and is a lot richer in design, and the Worlds Beyond iteration also has the luxury of going into towers to finish off most opponents since the class' main gameplan is strong enough that you cannot afford to play around side win conditions. A lot of classes are way too board-centric to the point of stealing Sword's identity (which also hurts the classes that took that identity like Forest who now looks like nothing, which is even more of a shame because we got that instead of good ideas like Thestae that are prototyped but underdevelopped inside the game). Did I also mention a good portion of the decks in the game are Solitaire decks ? The game overall is extremely conservative in design with printing a lot of tempo decks (which is also to some extent desired by the community, a good part of it hates quest decks, which is bad because the game's best mechanic, Faith, has a use as a quest mechanic, without being limited to such application, and is thus severely underused), with a big refusal to implement new mechanics to keep the game fresh, and make decks stronger. Decks should be stronger and also more consistent, and that is a big issue when dealing with the competitive playerbase. Skill expression is very low compared to other card games due to an insane variance in the decks themselves, as well as extremely polarising matchups. If you miss curve in mulligan, or if you simply face the wrong matchup, you cannot win against a decent opponent. This is also partly due to said Solitaire deck being Solitaire due to very strong and unique gimmick, and are actually meta, thus requiring specific, class-limited response to counter their gimmicks (which is sometimes not even enough right Crystal Rune ? ), which obviously lead to very one-sided interaction depending on whether you have the right counters in your playing class. This makes it way too difficult to win consistently because all those factors are out of player control and the design team does nothing (except for Invoke, only available to 1 card btw) to reduce those insurmontable gaps in gameplay. The last issue with the game is tournament/esport organisation, something that went worse over time even in the OG era, and which keeps worsening to this very day. The organisation went to a 2 continent split at the end of OG to the current global setting, with most tournaments being on the asian schedule. Good luck competing in a high-stakes tournament that begins play at midnight (happened to me) ! This lack of representation, and lack of care, is so bad that THE AMBASSADORS OF THE ENGLISH/WESTERN COMMUNITY LIVE IN ASIA due to a lack of activity elsewhere and thus when they organise tournaments (which should be dedicated to the western community !), they use their home schedule for easier streaming, a justifiable decision that unfortunately screws over the target players of the tournament in the process. Basically, outside of 2 opens per year and one-time tournaments, there are no tournaments outside of Asia. In conclusion, the game is largely banking on nostalgia to keep going, with very few improvements to the formula and a lack of self-identity to live beyond the original title, with its current state being a clown copy of the OG and even of itself at launch. In its current state, the game has huge sustainability issues with lots of players departing since rotations are in effect, which is due to the issues mentioned above. Until at least the gameplay and card issues are fixed, I am not touching this game anymore.

48

Игрок 8948Не рекомендует19 ч в игре

This is a dramatically worse game than the previous. They choose greed over everything, like most do.

32

Игрок 2732Не рекомендует235 ч в игре

昨今のカードゲームで共通して言えることですが、 1枚のカードのパワーが強すぎて、ターンごとに盤面が丸ごとひっくり返ります ちょっとずつ有利を積み重ねていく楽しみは味わえません 毎ターンお互いにチェックメイトして返せなかったら負けです いわゆるメンコと揶揄される状態 私はこのようなゲームは楽しくないのでお勧めしません インフレし過ぎ ------------------------------------------------------------------------- 追記 改めて考え直して、さらに深堀します 私の思う楽しいカードゲームのやり取りと、それに反する本作の作りについてレビューします 例えば アグロデッキの2コストカード2枚とコントロールデッキの4コストカード1枚がぶつかった場合、使用したカード1枚分の差がコントロール側のアドバンテージになる あるいは、2コストカード2枚とコントロールデッキの4コストカード1枚がぶつかる際に、1ターン1枚ずつ処理しなければいけない状況を作ることでプレイヤーのHPを削る時間を生み出す 4コストの処理用カードを3コストのカードに打たせることで1コスト分のテンポのアドバンテージをとる 上記のように、テンポ差やカード枚数によるアドバンテージ、盤面にカードを残すことによるダメージレースのやり取りなど こういった小さい積み重ねを繰り返してお互いの勝ち筋と負け筋を取り合うやり取りが対戦カードゲームの楽しさだと考えております。 その点、本作は上記のような小さなアドバンテージの積み重ねをプレイしていて感じることが難しかったように思います 特に進化が絡んだ際のカード1枚の効果が強力すぎて、 1コスト1/1、2コスト2/2 3コスト3/3とぶつけ合っていたのが突然4コスト6/6+2/2+2/2のようになるのが、私にはちゃぶ台をひっくり返したような寒さを覚え、楽しく感じませんでした。 このように考えた結果、そもそも進化のシステムが私の好みには合わないので、本作を楽しむことは難しいと考えます。 ちなみに、自分がランクマッチのようなガチ対戦をして楽しいと感じたカードゲームは、 ドラゴンクエストライバルズ→3~4段 です。 旧シャドバも3~4段くらいをちょっと遊びましたが、本作と同じように対して楽しめずにすぐやめてしまいました それ以外のカードゲームでガチ対戦はあまり遊んだことがありません

78

Игрок 8978Не рекомендует243 ч в игре

SV1 was way better especially early on. Thought this game would be a hard reset on the powercreep but it wasn't...at all. Additionally the cards are just boring and uninspired -- the blood/shadow merge was ♥♥♥♥♥♥♥. The older style of SV cards (a mix of anime, semi-realism, dark/gritty and sometimes cute) has been ditched in favour of 99% generic looking anime with an overwhelming amount of lolis and blatantly gooner things (the filene feet card was insane..). Money hungry game but tbf so was SV1. Oh and ♥♥♥♥ the park.

51

Игрок 9851Не рекомендует864 ч в игре

ゲーム性自体は面白いと思いますが環境に対するナーフやアッパー等の調整が話にならない。 オルオーンのナーフも2か月丸々放置した後にナーフ、今回についてはカルギデンスラウィッチがヤバいっていう話なのにアッパーナーフ無し。 非常に残念です。

36

Игрок 3436Не рекомендует756 ч в игре

8月の新環境で引退しました 特に激しい変化のない環境 アミュレットは対面拒否デッキ ウィッチは横展開したかと思ったら、16点ワンショット手札整えるトランプゲームをやり始める この2デッキと連続で当たってなんかぷつんと何かが切れる音がして冷めた感じがして、続ける気が起きなくなって辞めました 代り映えのないデッキばかりで単純に楽しくなくなったのもあります 苦行に感じた時点で撤退すべきです

78

Игрок 1078Не рекомендует503 ч в игре

一応リリースから触り続けてはいるが、ローテ落ちあるくせにカードの分解には制限あるせいで新しいデッキも組みにくいし、課金圧だけ高まってゲームとしての面白さは旧作より劣化しているので擁護のしようがない

42

Игрок 5742Рекомендует32 ч в игре

A design document for paradise, oh and a cool TCG too. I was skeptical at first, but now that I think about it the old Shadowverse was too easy being able to turn unwanted cards into vials; I support this move as I have a reason to 'play' for a bit. Besides you get a bunch of cool stuff in other ways that the review bombers conveniently don't mention. Oh and the leaders are way better, wow!

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