
Shantae: Risky's Revenge - Director's Cut
По многочисленным просьбам Shantae: Risky’s Revenge – Director’s Cut теперь доступна в Steam для ПК с Windows! Эта совершенно новая версия сочетает в себе весь отмеченный наградами контент из предыдущих выпусков и добавляет еще больше! Пиксельный шедевр остался нетронутым, дополненным портретными изображениями HD и дополнительными задачами.
Новые иллюстрации, коллекционные карточки Steam, достижения, смайлы, поддержка контроллера, полностью настраиваемые элементы управления и открываемый магический режим с альтернативным костюмом дополняют пакет. В этой режиссерской версии также представлена обновленная система варпов, идеально подходящая как для скоростных бегунов, так и для вернувшихся игроков! Играйте в одну из самых признанных критиками портативных серий всех времен теперь и на своем ПК!
Shantae: Risky’s Revenge — Director’s Cut — это высокооктановая пороховая бочка с потрясающим действием, которая трясет волосы и трясет бедрами, теперь доступна в Steam! Вас ждут тысячи кадров анимации, огромные многоспрайтовые боссы и настолько большой квест, что трещит по швам. Проведите «полуджинна» Шантае через призрачные пустоши, пылающие пустыни, заколдованные леса, капающие пещеры и смертельные лабиринты.
Откройте для себя магические атаки, заварите зомби-кофе, спасите золотых младенцев и овладейте искусством танца живота, чтобы превратить Шантае в более могущественных существ. Используйте свои силы, чтобы помешать леди-пиратке Risky Boots и спасти Sequin Land от неминуемой гибели! Shantae: Risky’s Revenge с заразительными персонажами, кокетливым юмором и восхитительно диковинным экшеном предлагает все захватывающие дух экшены и танцы живота, с которыми вы только можете справиться!
Награды: MetaCritic: Портативная игра года с самым высоким рейтингом* Выбор редакции IGN Лучшие визуальные эффекты по версии IGN* Лучшая игра года по версии IGN* Игра года по версии Nintendo Power* Лучшая графика Nintendo Power* Выбор редакции Nintendojo Выбор редакции iTunes *(награды для различных платформ)
Системные требования
Минимальные
- Minimum:
- OS *: Windows®XP™ SP2, Windows®Vista™ or Windows®7
- Processor: Intel™ Pentium 4 2.4 ghz with Hyper Threading
- Memory: 1 GB RAM
- Graphics: NVIDIA® Geforce 9600GT, AMD® Radeon™ HD 3870 or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory
- DirectX: Version 9.0
- Storage: 1 GB available space
Рекомендуемые
- Recommended:
- OS *: Windows®XP™ SP2, Windows®Vista™ or Windows®7
- Processor: Intel™ Core 2 Duo / AMD™ Athlon 64 X2 or higher
- Memory: 4 GB RAM
- Graphics: NVIDIA® GeForce™ 200 series or higher, AMD® Radeon™ HD5000 series or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory.
- DirectX: Version 9.0c
- Storage: 2 GB available space
Отзывы
Steam · Very Positive
Все отзывы в Steam1 485 положительных из 1 735 отзывов
Игрок 9015Не рекомендует5 ч в игре
Listen, you all came here for the sexy genie lady. You're going to ignore her after like 5 minutes of gameplay. Steam says I have 4,6 hours on record. The in-game completion says 3.5 hours, so who knows what happened there. Maybe some browsing while in game. Not only is the play time exceptionally short, even for a NOW relatively cheap game (10 bucks), there also isn't REALLY any replay value. You can start again, and finish the game in under 2 hours or with all items found ... to unlock A post-credits screen, which is just fan service. You can also just look it up online .-. The setting overall, the graphics and the music are quite nice, and the game runs fluently and controls "okay". It also didn't crash. Yay. As for the meat of the game ... the gameplay is archaic. Maybe you love that, maybe you don't. Personally, I'm not a fan. Any QoL stuff from the past 20 years is almost wholly absent here. Auto saves? Nope. You need to find one of the few save points, then manually save each time. So, no quitting out before you get to one, which can take a while. And if you should die in between. Bad luck. There ARE actually fast travel points ... but they're useless for 90% of the game, since you'll be moving mostly forward. But of course there is NO fast travel point where it'd actually be useful: in town. Granted, the game world isn't big, but still. Endless amounts of backtracking to pad the already meagre runtime. You will fight through or past the same enemies and rooms dozens of times. Clunky inventory management. You need to open the inventory, select the item, close the inventory, use the item, rinse, repeat. This includes healing and mana regen items, but also any and all magic spells you have. No hot swapping allowed, despite many buttons not having a function, like the D-pad! Attacking and jumping is finnicky, but the game often demands pinpoint accuracy. Some enemies just endlessly respawn ON THE SPOT ... INSIDE OF YOU! Not sure if this isn't a bug. There are basically no invulnerability frames after being hit, meaning 1 hit can easily turn into 5. The window is super brief, so brief it doesn't really matter. You'll also take contact damage in this game. The boss fights are very uninspired and spongy without any health bars to show. At no point did I feel challenged, but at the same time unable to avoid some attacks ... you just heal up with your 9 HP potions, and continue to attack, because otherwise you'll lose to attrition. The transformation moves are slow to use and don't really factor into the gameplay much, and not at all into the fights. The map is kind of useless and there is no dedicated map button. You have to go to your INVENTORY and open a physical map that doesn't have a lot of infos. You should probably take actual physical notes when playing, because you will need to backtrack and there are a lot of optional items you can and should come back to. Even for the story you should probably note down where important buildings are, since the map has no info on them, other than a generic "house" icon, for instance. Magic is mostly underwhelming until you get the spinning ball, which is essential to kill some enemies in the middle portion of the game without taking obscene amounts of damage. Good luck having bought the "wrong" magic with your FINITE resources, unless you really get ALL items. Get the spinning balls asap, get only the basic fireball (my opinion), because you need to burn a vine at one point ... lol. And get the lightning cloud, because you need it to advance the game ... ONE time. Again. Invest the rest into your basic attack and consumables. The music, while good, is very repetitive. Same goes for the stylish pixel art and the decent character drawings, though for some reason only the female characters get some love here. Widescreen support doesn't exist, so be prepared to play in a window. Granted, the game is from 2014. Counter point: There are a lot of Shantae games and many developers update their older games. A simple upres would have done the trick and shouldn't have been a lot of effort. Controls, though, are an absolute mess with a standard Xbox controller. The starts off with a control scheme that makes NO sense, turning B into the accept button, and A into the back button, while switching start and select. Maybe this is because of its Gameboy roots? I'm not sure where this game was released initially. I know the predecessor is Gameboy only. But come on. You ported it to PC, so at least use a standard control scheme. You also cannot rebind ONE key, so jump and back are bound to the same key, and since back had to be B not A ... I'm now jumping with B. Which is not great, when X is attack. All in all, I would DEFINITELY skip this one, but I got it via a Humble Bundle, and decided to check it out. Maybe the follow-ups are better. Maybe if you're curious how games "used" to be, which is kinda funny, since this game is from 2010 (DC is 2014, and they still didn't update it for QoL?), when these things weren't even normal anymore, but since it's a DSi game (looked it up), I assume this is where the limitations come in. No excuse, though, if you want to do a proper PC port. Note that I used a walkthrough for some portions of the game ... well, most of it, to be honest, because there just isn't much game here, because f me I'm not running around in circles for ages, otherwise, the playtime might have been an hour or two more.
Игрок 6861Рекомендует8 ч в игре
A short but sweet little game I got this in a humble bundle, and it's a charming little Zelda-esque game. I had fun with it :)
Игрок 5841Рекомендует8 ч в игре
勉强给个好评吧,算中评也可以。 这个系列是仿MD画风的银河城游戏,本作是第一部。 说实话除了画风和角色设计以外亮点不多。 手柄按键不能自定义,背景音乐音量不能调整,界面操作很繁琐(比如查看地图要先按start,再把光标挪到map,再按B)。 地图设计方面除了最后boss战之前的黑灯图有点意思,其他雷点很多。比如地图传送点和存盘点分开;存盘不能满血还要自己去钻洞找红心;地图房间之间的连通性比较单一;小地图为了塞进界面缩减得很厉害,基本上起不到太大作用;很多已经走过的图后期会在原有基础上增加怪物,无意义地延长跑图时间。然后后期几个boss全都是血牛,普通攻击(攻击力没有升级最高级)要打几百下。 剧情也很无聊俗套,而且前期引导比较差,容易找不到路和任务点。 总体上勉强可以玩,但在这个品类里面也算不上优秀。
Игрок 9356Рекомендует7 ч в игре
샨테 시리즈의 2번째 작품. 해적의 저주를 먼저 플레이했는데, 그 경험이 좋아서 샀다. 물론 신작보다는 게임성이 좋진 않다. 2010년 발매된 게임이고, 콘솔 게임기를 의식한 탓인지 닌텐도 DS의 느낌이 강하게 났다. 기본적으로 메트로베니아긴 하지만, 구작 특유의 불친절함과 불합리함이 조금씩 녹아 있다. PC 게임이라고 생각하지 말고, 닌텐도 DS 게임이라고 생각하면 조금은 몰입이 더 될 수 있을 것이다. 구작의 불친절함이 많이 불편한 사람은 인터넷에 게임 전체 지도가 나와 있다. 인게임에도 지도가 있긴 하지만 정보의 양이 적어 상당히 불친절하다. 그리고 결정적으로 이 게임은 메트로베니아를 표방하는 주제에 레벨 디자인이 별로 치밀하지 않다. 언어의 장벽을 차치하고서라도(한패 없음) 인게임 내에서 주어지는 단서들이 별로 친절하진 않다. 실제로 게임을 처음 2시간 정도 하고 막혀서 유기한 후 몇 개월 뒤에나 다시 깼는데, 막힌 구간을 스스로 뚫기 매우 어려워서였다. 공략을 조금은 보는 게 게임 진행에 더 좋을 수도.
Игрок 5742Рекомендует8 ч в игре
What a fun and quirky game. Loved all the characters and humor. Game was fun and charming. Short but tough in its own way
Игрок 4416Рекомендует12 ч в игре
A great little side scrolling adventure with a few puzzles and some decent exploration. The cast is pretty goofy and the story is never too serious, even when touching on some more serious notes. Would highly recommend to metroidvania or side scrolling fans.
Игрок 0335Не рекомендует5 ч в игре
That recent Humble Bundle is the golden opportunity to check which Shantae games are actually good as opposed to just having good presentation. I keep getting lost in this one! Ugh! Thumbs down! Also it's very goofy that you can't swap confirm/cancel without also remapping jump. Well at least it allows me to pretend I'm Japanese, like that guy in Monster.
Игрок 1881Рекомендует21 ч в игре
𝔸 𝕥𝕚𝕟𝕪 𝕘𝕖𝕞 𝕨𝕚𝕥𝕙 𝕒 𝕓𝕚𝕘 𝕡𝕖𝕣𝕤𝕠𝕟𝕒𝕝𝕚𝕥𝕪 Hop on your boat and prepare your pirate hat, because this is about to get... magical. Enter Shantae: Risky's Revenge, an underrated gem from the 3DS era where you play as a genie called Shantae who is tasked with saving Scuttle Town from the evil pirate Risky Boots. After a series of events, the genie Shantae is sent on her way to collect three soul shards to be able to end Risky's reign and recover a stolen artifact: a lamp. Don't ask me how it makes sense, it does not. What DOES make sense, however, are the smooth movements, the platforming, the unique powers Shantae has up her sleeve, and how her unique attack is to whip enemies up using her hair, it kinda reminds me of one very classic NES game that I've recently played, but I'll not go into that. Of course, since Risky's Revenge is a run-of-the-mill platformer, you'd get new powers later in the game and have to backtrack to be able to collect, well, collectibles among other things. Shantae can eventually transform into an elephant, a monkey and a mermaid, each unique in their own way and each open up new areas to explore and new collectibles to discover. The bosses are very lackluster though, and that's the thing about Shantae: Risky's Revenge, every boss has got like a gimmick that is very easy to adapt to and overcome. Moreover, when you beat the game, a new "TRUE GENIE" mode unlocks where Shantae is now wearing rags, very canon for a female genie if I do say so myself; this game mode also unlocks most of her magic from the getgo so you're not spending a dozen hours just trying to find the magics and go straight for those speed running trophies. All in all, Shantae: Risky's Revenge get 9/10; its only drawback is how easy it was, even the parts that were supposed to be difficult were really a walk in the park.
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