
ShipCrafter
Описание игры
ShipCrafter — это морской симулятор боя в песочнице. Стройте свой корабль, открывайте новые детали и побеждайте всё более сильных противников!
Бросьте вызов противникам в кампании и освободите Европу, либо сразитесь с собственными творениями в режиме пользовательских сражений, стараясь создать самую эффективную и оригинальную конструкцию.
Физика в реальном времени
Мы создаём игру с точной физикой. Поэтому мы реализовали систему плавучести в реальном времени, основанную на весе и объёме погружённой части корпуса. Плотность корабля и центр масс отображаются в редакторе, что позволяет точно настраивать корабль и даже строить подводные лодки с помощью балластных цистерн!
Физике вооружения также было уделено особое внимание: траектории снарядов полностью симулируются с учётом давления воздуха, изменений плотности атмосферы и влияния скорости на сопротивление снарядов. Расчёт пробития брони учитывает её толщину, угол встречи, вероятность рикошета, а также скорость и массу снаряда.
Особенности
Симуляция плавучести в реальном времени с учётом даже океанских волн.
Различная толщина брони и точный расчёт пробития на основе скорости, массы и угла встречи.
Реалистичные баллистические траектории с учётом изменения давления воздуха на разной высоте. Однако скорости и дистанции уменьшены, чтобы сделать бои более динамичными (в реальности попадание в цель на расстоянии 20 км заняло бы больше минуты).
Регулируемые балластные цистерны для конструирования подводных лодок.
Урон, основанный на физике, вместо полос здоровья. Башни и двигатели также теряют эффективность при попадании.
Погодная система и смена дня и ночи, включая изменения высоты волн и дождь.
Кампания с более чем 50 миссиями.
Более 20 различных кораблей, которых предстоит победить.
Редактор пользовательских сражений с выбором погоды и времени суток, а также морские бои ботов против ботов.
Ручной и автоматический режим управления вооружением.
Симуляция жидкости в реальном времени (экспериментально).
Осмотрите свой корабль от первого лица.
Поддержка Steam Workshop.
Рендеринг с трассировкой лучей для создания самых красивых скриншотов!
Официально поддерживаемый моддинг.
Поддержка Steam Workshop
Линкоры, крейсеры, подводные лодки: эта игра уже поддерживает Steam Workshop! Вы можете делиться своими творениями с сообществом и скачивать корабли, созданные другими игроками!
Многопользовательский режим
В игре доступен режим песочницы! Играйте компанией до 10 человек и включайте или отключайте урон, чтобы вести морские сражения или просто показать свои корабли другим.
Рендеринг с трассировкой лучей
Теперь вы можете создать собственную сцену в ShipCrafter, изменяя положение солнца, добавляя туман и получая скриншоты невероятного качества благодаря трассировке лучей.
Discord
Присоединяйтесь к Discord-серверу, чтобы делиться своими творениями или просто общаться о кораблях времён Второй мировой войны и знакомиться с сообществом!
Системные требования
Минимальные
- Нужны 64-битные процессор и операционная система
- ОС: Windows 10/11
- Процессор: 4 cores - 3GHz
- Оперативная память: 8 ГБ ОЗУ
- Видеокарта: GTX1060
- Место на диске: 2 ГБ свободного места
Рекомендуемые
- Нужны 64-битные процессор и операционная система
- ОС: Windows 10/11
- Процессор: 8 cores - 3.5GHz
- Оперативная память: 16 ГБ ОЗУ
- Видеокарта: RTX2060
- Место на диске: 2 ГБ свободного места
Отзывы
Steam · Very Positive
Все отзывы в Steam336 положительных из 368 отзывов
Игрок 7783Рекомендует10 ч в игре
結構求めていたやつ。 何某の咆哮みたいな感じに近いが、船の本体の設計自体もやらないといけない。 船体づくりはレゴブロックというよりマイクラのようにちまちま作るので、面倒ならワークショップの作品を読み込んで気に入らない部分だけ作り直す方が楽。 ゲームとしては、1対1か1対3くらいまでしかない。味方に僚機がいることもあるが、やや味気なさは感じる。無双ゲーとはいかず、武装はほぼ相手が格上なのでシビア。エンジンが煙突なので壊れると浮遊砲台になってしまうので複数積んだ方がよい。船体下部にはバイタル(弾薬庫やエンジン)はないので艦上構造物を狙った方がいい。 兵装は付けたら副砲や対空砲に設定するのは忘れずに。オートで射撃してくれるし、結構正確に撃ってくれるがこのゲームの撃破判定は完全に沈没させたときなので、艦尾だけ水面に出てると生存扱いになってしまう。で、手動で撃てる砲を残しておかないとこの浮いている部分だけ狙って撃てないので積んでしまうので注意。因みに浮いている部分の砲塔はしっかりこっちを撃ってくる。この状態でも退避しない素晴らしい船員達なのだ。 空母が作れるのも嬉しい・・・のだが諸行無常、かなり対空砲のエサになってしまうので正規空母作れるくらいになるころには相手も高い対空能力を得ているのだ・・・
Игрок 7053Рекомендует26 ч в игре
This game reminded me of a game I played years ago called "battleship craft"...I just beat the campaign after playing it nonstop for 2 days and its amazing. A little frustrating at some points but overall I love it. hopefully it gets more updates and continues to get better :) I think a sandbox/creative mode would be fun to mess around in and of course a pacific/Italy campaign would be fun as well. 9/10 fun times
Игрок 4373Не рекомендует30 ч в игре
(UPDATED) 6/10 in it's current released state as someone who's spent 16 hours in demo with another 30 hours (counting) on the full release, maybe pushing a 7/10 for how cheap (especially on sale) and the current amount of content in the game for it, with the record of constant updates through it's EA life cycle (now we gotta see post launch). The Good: -Gameplay: Wonderfully done making you feel like a big battleship / dreadnought of sorts and the cannons, bombs, etc feel raw enough which is what I want (especially with little additions like their recent fire one which I didn't get to experience in the demo, saw some destroyer on fire for the first using 500m+ pen cannons with my ship the "BRICK", A.K.A a giant aircraft carrier with like 30-50 planes, cranes, miniguns, big cannons, etc), the feel and weight of ships seem to match up even when trying to turbo boost my AC with U-boat engines and large props (didn't affect much especially when upping both armor and weapons, and also my ship seems to sink fast when heavier so more armor might mean less pen from more rounds... But torpedoes? One hit and you're done basically, which is both a good and bad thing as I'll get one in a bit.) -Performance: Runs well on full settings (no RayT) for a game not support for mac (a negative) running through crossover on M1 Pro. -Graphics: Finally this I guess even though it kinda goes with performance. Game looks good with the shading, sun res, game design itself with ship building and their models, all of it looks good from a GRAPHICAL and MODEL standpoint. And will also say this game doesn't need fancy destruction as some other negative reviewer wanted (probably will feel to robloxy / cheap), maybe some more high quality pngs and effects, maybe a possible outer layer hull destruction mechanic breaking one or so outer hull blocks triggered by larger cannons (and spaced out to void "balding the ship", like if there were multiple shots causing that mechanic, they should have a limit of how close they can be to avoid entirely exposing the core of the ship.), and it could look red, hot and firey which I could imagine looking insane especially with the raytracing. The Downsides (sadly already): -Ship Building / Editor: 1. Needs major QOL and fixes, where to start? Perhaps aircraft carriers and how this game's poor ship editor slaughtered my previously mentioned the "BRICK"... How you might ask? One armored deck block was accidentally deleted out of the 200-300 or so blocks... And what happened as a result? The flight deck going from it's original (and presumed maxed out plane take off speed) "operational status" at 2.5s a plane, to "non operational" and 10s a plane speed, and then back to "operational" BUT now at 2.6s a plane... Why? Because 1/3 of my plane on both ends don't count as a flight deck anymore despite all of them being connected obviously and nothing else changed, this happened once before but luckily I could revert it with CTRL+Z but now my ship was already saved and I didn't make any new duplicates so Imma have to spend MORE HOURS fixing up the ship... Which I won't as it's just a cheesy design built just to win the campaign to play the game more like a sandbox and obviously to try out steam workshop builds (will get into)... 2. Looking top-down to select deck guns or aircraft with box deletion mode or "select" mode will inadvertently grab, copy, or delete every deck layer, internal armor plate, keel block, ETC all of it underneath. We desperately need a "Surface / Top Layer Only" selection mode designed for weapons or surface hull only. 3. Finally other tools are also mid / inadequate for their purpose I.E "zoop mode" pretty sure only builds across X and Z planes but not Y / vertically, so if this is the case then building large hand crafted hulls requires large amounts of tedious time, that's why I simply just do the load hull thing and build / delete off of it. Also for one of my other builds which was a submarine made from the smallest loaded hull, wasn't mirrored correctly for some reason and is off center? (like the blue mirror line was centered perfectly and is now like, one block to the left or right which made copying weapons and such impossible and had to manually place everything) Game is a bit wonky. -Campaign, Systems / Ui, Maps, Lack of replayability: Updated this part entirely to be more concise. 1. Idc about the little story being a 10/10 blockbuster or mid. But the lack of replayability, maps, gamemodes both in SP and MP especially, systems etc is lackluster and made me wanting for more but this is a cheap game but still... I already beat the campaign with most of my time in the trashy builder. All it is - beat mission, spend money after lighthouse, edit a ship to be stronger so you can beat the campaign and unlock everything which takes a while JUST TO BUILD whatever you want because the LACK of gamemodes and choices in this game. No sandbox mode or anything, you must spend hours beating the game just to build a steam workshop ship or have any sort of fun, you MUST GRIND. 2. Also my quarrels are with lack of gamemodes in content in general this game could use procedural maps / encounters, endless wave defense game modes, different mission types (other than just fighting out in the ocean, coastal bombardments, and capture the point is the only 3 mission types), workshop missions, something (we might get any in updates). Also forgot to mention but I feel like the Ui is a bit outdated / feels robloxy, might be fine to others but just my opinion. Submarine Gameplay: Many issues with sub gameplay as a WHOLE despite following the "official guide" and trying to respect the density "rules" with the first number being below zero and the second above, even replicating their same exact density formula amount of "0.77-1.09 g/cm3" and also altering it to varying degrees with the ballast blocks, armor, weight, etc. The sub or atleast small agile subs even with added weight, periscoped, etc will often do "humpback whale breaches" with the front end (also subs will often do a death spiral to the "end" and die when submerging and turning a bit much no matter how hard you try to stay still and resurface or anything). (UPDATE BAD): 1. Actually the multiplayer server experience is awful, sure latency / ping isn't an issue but after playing a few more matches... People will join in and the game will randomly freeze for 1 to a few minutes, and then kick everyone out who isn't host. 2. Multiplayer is just a PVP FFA where you pick to choose to spawn on the map to respawn for the rest of the game till host leaves, you do, or game freezes. Nitpicks- 1. Planes kamikazing themselves into the water during launches (I know it's due to turning sometimes or whatever but even by themselves they can do flips / twirls straight into the water or even the deck lol, with lots of room to take off mind you in my 100k+ AC. 2. Armor stacking doesn't exist (putting armor on surface and in hull doesn't stack armor values, but it will certainly keep the weight and supply cost if you accidentally build with armor instead of hulls.) and also the block replacer tool is the only "surface level ONLY" tool. 3. Would be cool to be able to build our own planes like bombers and such like how I mentioned there should be steam workshop missions / maps and such, I've seen the "blimps" and such on the workshop (poles connecting it to a hull in water) Anyways that's my experience with this game so far. Mainly making this negative review also to catch the devs attention like a sore thumb in the deserved waves of positive reviews, maybe will buy another copy and keep playing with my bf in hopes the dev fixes the game atleast in the building / editor department and such, could add more to say like fixes or cool to add but already hitting the limit lol.
Игрок 5611Рекомендует1 ч в игре
Honestly, not a bad game so far. Arcady, can be fun, easy builder. Can't say much more because I'm having issues on my specific system. Linux runetime crashes every second or third battle, switching to proton GR, latest or experimental results in game not saving any progress nor showing any stuff from workshop. So I have refunded for now, will check up on later down the line, hopefully the linux stuff will get sorted out. But overall, if it works for you and you're into this kind of game, definitely give it a try.
Игрок 7762Рекомендует22 ч в игре
usedto play this or something exactly thesame on my old phone and one day it dissapeared, im so happy to have this back. its an amazing game and the physics engines are so fun to mess around with
Игрок 6427Рекомендует8 ч в игре
I like this game a lot but it needs some love still. I spent 3 hours working on a ship only to save it and try to use it an have it tell me parts I have are not unlocked yet and deleted my entire ship... it even deleted my duplicate I tried to make. But everything I have is unlocked via gameplay no mods or nothing so it basicaly just deleted my work cause its bugged. I wish there was a way to fix that such as dont make it auto delete the entire thing just whatever component is bugging out. Cause till next update I wont be on here as that has really pissed me off to spend that much time only to have the game delete my work.
Игрок 9660Рекомендует18 ч в игре
小时候我在我妈妈的苹果手机上玩到了一款和这个游戏相像的叫《战舰打造》的游戏,那是我的童年回忆。我没想到这里也能找到类似的游戏。谢谢作者让我再次回忆童年。感谢作者。 不过我发现了一个问题:比如说大多数时候,你直接往一艘船的甲板上塞满火炮,比你精心去设计一艘有各种舰体结构的船,战斗的效率要高得多。那我不是白设计这么多舰体结构了吗?这是一个问题。希望作者大大可以解决。 When I was a child, I played a game similar to this one called 'Warship Build' on my mom's iPhone—it was a childhood memory for me. I never expected to find a similar game here. Thank you, author, for letting me relive my childhood. Thank you, author. But I noticed a problem: for example, most of the time, filling a ship's deck with cannons is much more efficient in combat than carefully designing a ship with various hull structures. Wouldn't that mean I'm designing so many hull structures for nothing? That's a problem. I hope the author can solve this
Игрок 3028Рекомендует12 ч в игре
Sandbox? More like tycoon... My thing is. the game is fun, but the limits are pointless.... If you were going for a tycoon, Don't put it under sandbox if you're going to limit people like crazy.... I get it's early development, but PLEASE! I Beg of you... make a sandbox mode.... or change the genre to Tycoon, but you can't have both. But it's not horrible. just add a Sandbox mode.... If anyone wants to have an issue with my statement, sue me.