
Silent Shark
Silent Shark is a tactical and realism-focused WWII submarine simulator built around plotting, estimation, and submarine command, set in the Pacific Theater.
Track contacts by hydrophone, work out their course and speed, identify ships through the periscope, estimate range with a stadimeter, and build your firing solution from imperfect information. The game is played on a tactical chart with period-inspired instruments and deliberate controls.
A good attack takes preparation. You need to approach from the right angle, manage depth and speed, account for visibility and sea state, set up the torpedoes, and leave yourself a way out before escorts respond.
If destroyers do locate you, be prepared for evasive maneuvers and paying attention when to go hard and fast, or slow and silent.
Core Features
Map tools like compass, ruler, timestamped points, and angles help you to hunt for the perfect course to intercept.
Realistic replicas of historical instruments such as the engine telegraph, depth meter, and stopwatch.
Periscope with 1.5x and 6x zoom shows a stylized 3D view of contacts within visibility range.
Hydrophone for tracking ships and convoys by sound - tell the difference between freighters and escort by pitch.
Manual range estimation of ships with a fully functional stadimeter: identify the ship to get its mast height, then auto-calculate the distance by observing the angle to the top of the mast.
Torpedo Data Computer (TDC) with a Position Keeper: Enter angle-on-bow, target speed, target bearing, and target distance to fire torpedoes that will hit their targets.
Torpedo tube flooding, gyro angle, spread, and salvo control with a torpedo firing box modeled after the real thing.
Sea state, weather, time-of-day, all have a significant effect on visibility and stealth
Dynamic thermal layers based on time of day and region, measured by bathythermographic readings
Destroyer escorts, aircraft, merchant traffic, and convoy encounters. Destroyers act on their own predictions of your location based on a realistic sonar model and their own hydrophone readings.
Tutorials, standalone scenarios, and a scenario editor
Dynamic music based on Holst's Planets.
Full Campaign
Pacific Theater patrol campaign with assigned patrol zones and long-range mission planning
Radio intelligence updates providing situational awareness and contact hints
Historical events affecting strategy, including early-war base losses in Manila and Sumatra
Reputation-based progression system featuring 6 submarines, from Porpoise-class to Balao-class
Resource management across extended war patrols, including fuel, torpedoes, and fresh air
Dynamic base operations with relocation as the war progresses
Aircraft threat management requiring careful dive timing and surface discipline
Evolving enemy presence with changing convoy routes, escort strength, and patrol density
Historically named enemy ships with persistence - sunk ships do not return later in the patrol
Long-term survival challenge: navigate the full duration of the Pacific war campaign
Cribbage mini-game for some variety on long patrols.
Silent Shark is designed for players who like naval history, tactical simulations, manual targeting, and games where the interesting part is keeping a clear head despite incomplete information.
The Developer
Silent Shark was created with lots of love by John Goering - indie developer from Berlin. John is the creator of the head tracking app SmoothTrack and the thought organizing app Mindscope. He thinks it's a bit strange to talk about himself in the third person, but doesn't really know how else to write this section.
He grew up playing the sub sim Silent Service II on Atari, then later discovered Silent Hunter IV, and more recently, UBoat - he then decided to take the parts he loved most about these games - the map mode - and double down on that and turn it into the sub sim of his own dreams.
Системные требования
Минимальные
- Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Dual-core 2.0 GHz
- Memory: 4096 MB RAM
- Graphics: DirectX 11 compatible integrated or dedicated GPU
- DirectX: Version 11
- Storage: 1024 MB available space
- Sound Card: Windows-compatible audio device
- VR Support: N/A
- Additional Notes: Requires a 64-bit processor and operating system
Рекомендуемые
- Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Quad-core 2.5 GHz
- Memory: 8192 MB RAM
- Graphics: Dedicated or modern integrated DirectX 11 compatible GPU
- DirectX: Version 11
- Storage: 2048 MB available space
- Sound Card: Windows-compatible audio device
- VR Support: N/A
Отзывы
Steam · Very Positive
Все отзывы в Steam126 положительных из 128 отзывов
Игрок 4255Рекомендует53 ч в игре
総評 『Silent Shark』は、グラフィックの派手さではなく「海図上で手探りで敵を追跡し、計算通りに魚雷を叩き込む快感」を突き詰めた作品です。 目標を検知し、ひっそりと追跡、計測、魚雷発射ができ、追撃からも身を潜めながら戦場を離脱するステルスゲームの感覚。 水中聴音機のみで海図上に印や線を記し位置を予測。そして最後に潜望鏡で実際の位置を確認するというクイズ感覚も楽しめる。 一人の開発者による作品で、頻繁なアプデ(改善と修正)がされており、コミュニティ要望への迅速な対応がされている。 また開発者によるチュートリアル動画がyoutubeに随時投稿されており、youtubeによる自動翻訳で日本語字幕を表示して視聴できます。 https://www.youtube.com/@epaga (ああ、彼のチャンネルがオートダビング版に対応してくれればもっといいのに) ゲーム内容 ・海図上での操作がメインの潜水艦シミュレーション グラフィック表現による演出を削ぎ落とし、2Dの戦術海図上での計画や計算、各種計器の操作に特化した設計です。 ・クラシックな潜水艦シム 「マップで考え、針路を割り出し、静かに追跡・攻撃する」という純粋な面白さを求めた作品です。 グラフィック ・2D中心のUI 基本は海図での操作がメインで、3Dグラフィックは潜望鏡や双眼鏡から覗くクラシックな画面です。 サウンド ・高い没入感を期待させる 水中聴音機で拾うエンジン音から駆逐艦か貨物船を聞き分けて探る楽しみがある。 ・心地よいBGM ホルストの組曲「惑星」を使用。メインメニューや遭遇前で流れる「金星:平和をもたらすもの」が心地よく没頭できる。 ・魚雷命中時の爆発音 標的の船は遠くにあるので魚雷命中時の爆発音に時差が発生する! 操作性 ・選べる弾道入力 観測した情報をボタンひとつでTDC(魚雷データ計算機)に送信することもでき、本格的に自分で計算して弾道を入力することも可能。 ・そんなに難しくない TDC(魚雷データ計算機)は弾道計算が自動更新されるので敷居は低く、潜水艦ゲームの入口としてとても良い。 ・使いやすいツールなど 定規やコンパス、メモ機能、時間管理機能(指定時間まで倍速することや高速化)、キーバインドなど様々なものがフィードバックによって日々向上されている。 ・様々な要素 定規やコンパスを使った海図上の予測、魚雷発射管の注水、拡散角・斉射設定、水温層の測定による隠密離脱、暇つぶしのカードゲーム(クリベッジ)など手動操作が可能です。 ゲーム性 ・余計なものが削ぎ落とされている 複雑な乗組員管理の手間などを抑え、計算・追跡・攻撃のコアな要素に注力できるので短時間プレイでも楽しめる。 気になるところ BGMと効果音で、それぞれの音量が大幅に違う。 BGMではホルスト惑星「金星」に音量を合わせると、戦闘時の「火星」がうるさい 効果音も使用している音源が音量を定めて録音をしていないせいかバラバラ 音源や音響については賛否があるが、制作者曰く「私も納得していない」「改善予定あり」「没入感を高めるための最適解を熟考している」とのことです。 --------------- ゲーム内「学習ハブ」の日本語化作業を行いました。 開発者によると日本語になるとのことですが、それまでの繋ぎとしてご覧ください。 https://steamcommunity.com/sharedfiles/filedetails/?id=3789385559 (ゲーム内での表記が未確認のものは統一出来ていないものがあります) (ガイド作成は始めてなのでお手柔らかにどうぞ)
Игрок 1247Рекомендует21 ч в игре
This game is an absolutely monumental achievement for a single dev and it's criminal that it hasn't received more attention. Any tactics or wargaming fan owes it to themselves to play, at the very least, the fairly generous demo. I've seen a lot of folks call the 2D presentation "stripped-down" but I think of it as a strength to be played into. The stylized binocular and periscope views that cleanly convey vital information about the world and your targets, enemy aircraft launching red blooms of signal flares over your last position, every satisfying click of every dial on the TDC are all incredibly well-executed. I'd compare it to Golden Lap as another game whose beautiful 2D presentation belies its gripping complexity. The two things I want to give a shout to are probably the same things that everyone else talks about which is the sound design and the enemy AI. This game has taught me things about evading destroyers that Uboat, Sea Power, and Cold Waters all failed to. They are relentless, smart, and scary, and the sound design also really contributes to that feeling. Five sonar pings in a row followed shortly by the rolling thunder of depth charges tends to put you on edge. Escaping without damage always feels like a minor miracle. If I had to try to scrape together some kind of feedback I would say that while the dynamic music system is great, it gets a little samey, and having the action segment trigger while I just have my periscope up with a 0.5% chance of detection is a little much. Having that only trigger upon actual detection or an enemy alert would both be more useful and ensure the music is more appropriate to the moment. I'm really not taking any points off for the lack of variety though because music probably isn't John's forte and he still did a great job with what's there. I'm gonna be playing a lot of this game, it sounds like there's already some more great features in the works (deck guns!), and even without them it's right among the best subsims I've ever played. Tell your friends please!
Игрок 0571Рекомендует7 ч в игре
The spiritual successor to the 'Silent Service' I used to play on the C64. A great game with well thought out fundamentals, accurate physics and an addictive game loop. This is the experience you want to have after you've revisited the old submarine tales of yore.
Игрок 4504Рекомендует24 ч в игре
If you are familiar with Silent Hunter, you know what a subsim simulation looks like when it is both immersive (seeing the submarine in detail, the interior, the crew) and tactical (calculating interceptions, planning). Silent Shark, on the other hand, is a 100% tactical simulation. However, it is of high quality, featuring a suite of tools that appear simple at first glance but offer multiple uses—without the complexity of having to perform the underlying calculations yourself. To take a simple example: time management. Every simulation offers time acceleration, which is not very realistic. Commanders manage their time by requesting to be recalled at specific intervals in order to adapt their plan. In Silent Shark, that's exactly what you get: a simple click on the timer, and you can program a wait of 25, 30 minutes, 1 hour or more. The simulation speeds up until the set interval is reached or an unforeseen event occurs. In short, I was blown away by this affordable and unpretentious game, which nevertheless manages to surprise me in more ways than one. Well done.
Игрок 9896Рекомендует1 ч в игре
Not big on naval sims, but this one is great. It's pretty bare bones but it leaves out all the crap about crew management or other fiddly bits that have absolutely nothing to do with submarines. Very fun to play casually, I spent over a dozen hours on the playtest on the Steam Deck and it was lots of fun and ran well. Dev is comitted to adding new stuff constantly, just dropped a massive QOL update. I believe it got published a little before it was fully cooked but it is still fun and playable. Buy it based on what it is though, not on promises. I think for what it is, its pretty good.
Игрок 6514Рекомендует4 ч в игре
This is a great game made by a solo dev. There's actually a surprising amount of content but I really enjoy the core mechanics. It's all so well thought out and modeled. Help this dev out!
Игрок 1464Рекомендует22 ч в игре
A very fun and mechanically engaging game for kind of casual gamers. It does not have the same "depth" as some other sub simulators, but if you don't have a lot of time, this game is perfect to jump on after work for a quick gaming session. The AI feels great, and sometimes hunts get a little chaotic, so you don't get bored. The developer pushes out new features and bugfixes, and listens to community feedback.
Игрок 0473Рекомендует5 ч в игре
簡化版的獵殺潛航 優點 1. 介面簡易好上手。基本上艦艇操控介面就是速度、航向跟深度,潛望鏡測距儀只要船隻辨識正確,調整至桅杆高度就能獲得目標距離數據,聲納也會顯示出大致位置,所以在海圖上大概能估出目標速度,不需要像獵殺潛航還要考慮用船身長度等辦法去猜,會輕鬆很多。 2. 被發現蓋率的計算方式做得比獵殺潛航更透明,不會莫名其妙被發現就被一波空襲帶走。感覺魚雷的可靠度比SH好,對新手比較友善,遊玩成就感也會比較高。 3. 價格實惠。 缺點 1. 目前只有西太平洋區域的地圖。船隻多半是商船,戰艦種類只有驅逐艦。 2. 如果已經玩過獵殺潛航,遊戲體驗可能會太過簡單。當然,欺負商船也有爽度就是了,但一次出擊直接進帳5萬噸也是有點太爽了,感覺42年就會幹掉尼米茲成為艦隊司令(? 3. 中文版本有bug。如果不想遭遇大學長亂搞你電腦或鬼潛艇事件,建議用英文版玩。