Sin: Reloaded

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From Nightdive Studios, SiN: Reloaded is a completely remastered experience of the 1998 shooter from Ritual Entertainment. This diamond-in-the-rough, story-driven FPS features memorable characters, horrific enemies, and a devastating arsenal that pushed the Quake II Engine to its limits.

Enter a near-future dystopian world as security consultant Colonel John R. Blade as you take on the seductively evil Doctor Elexis Sinclaire. When Elexis, the CEO of SinTEK Industries, begins injecting the streets with a DNA-altering drug, it's time to reassess the laws of morality.

As Blade, you've made a religion out of fighting crime. Now you're going to make Elexis pay for her sins by taking on her unholy army of genetically-engineered mutants.

SiN was celebrated for introducing a groundbreaking amount of interactivity in every level. Hack your way into computer terminals using DOS-style code, use elevators and security cameras to wreak havoc, you can even zip around in a forklift, patrol boat and a helicopter. Your actions have consequences, creating branching paths as the game progresses.

SiN also helped to pioneer the ability to knock weapons out of an opponent's hands and take area-specific damage from their attacks.

SiN: Reloaded includes the Wages of SiN extra mission pack, where you take on a diabolical mafia boss with a new army of dangerous mutants. Both games have been optimized using the KEX Engine to play on modern systems. The graphics throughout have been beautifully remastered with new textures, control schemes have been modernized, and maps have been improved with Nightdive’s established precision.

Features

Play the original SiN and the SiN: Wages of Sin extra mission pack, optimized using the KEX Engine.

Beautifully remastered graphics with HD textures and models, (up to) 4K resolution at 144 FPS, anti-aliasing, and upgraded 2D screens and menu art.

Overhauled control schemes and modernized UI.

Improved maps throughout the game.

Swap between remastered visuals and the original SiN Gold version.

Brand-new achievements.

Higher resolution Zak Belika tracks mixed/engineered by Chris Mock.

Экшены

Системные требования

Минимальные

  • Нужны 64-битные процессор и операционная система
  • ОС: Windows 10 (64-bit required)
  • Процессор: Intel or AMD Dual-Core at 2.0 GHz
  • Оперативная память: 1 ГБ ОЗУ
  • Видеокарта: GPU with DirectX 11 or Vulkan 1.1 support
  • Место на диске: 4 ГБ свободного места
  • Звуковая карта: 100% DirectX compatible sound card or onboard sound

Рекомендуемые

  • Нужны 64-битные процессор и операционная система
  • ОС: Windows 10 (64-bit required)
  • Процессор: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
  • Оперативная память: 2 ГБ ОЗУ
  • Видеокарта: GPU with DirectX 11 or Vulkan 1.1 support
  • Место на диске: 4 ГБ свободного места
  • Звуковая карта: 100% DirectX compatible sound card or onboard sound

Отзывы

Steam · Very Positive

Все отзывы в Steam

124 положительных из 138 отзывов

57

Игрок 2757Рекомендует19 ч в игре

Day one review: The refreshed graphics are exactly how you remember the original, the headshots work and the enemies are not as insanely bulletspongy as they used to. There are robust accessibility options and improvements to every aspect of the game, as well as a vault containing art from the making of the original game. The INSANE loading times of the original have been obviously fixed. There's a bug that makes the game auto-skip the cutscenes but lowering the framerate to 120 fixed it for me. https://steamcommunity.com/sharedfiles/filedetails/?id=3807416524 EDIT: This issue triggered on again between the missions and this time around seemed to be fixed by switching the Vsync off regardless of other parameters. FINAL EDIT (hopefully): Cutscene skipping triggered again after Missle Silo (I think it may activate on a cutscene finishing an episode), this time switching the Vsync on worked so at this point, I think refreshing the graphics settings fixes it until it reactivates. Additionally, cutscene skip is on button press not hold, it's very sensitive and attached to any button, so it is entirely possible that the cutscene skips just from the player holding forward a second too long while approaching the NPC who triggers the scene. Not the greatest design idea. Furthermore, the bug that uncontrollably launches a vehicle in the air when the physics governing it activate (on the screenshot above) occurs on the first use of every vehicle so far EDIT: except forklift for some reason. It's a solid (EDIT: more or less) Nightdive work sold at an exorbitant price by Atari. Long story short, if you didn't know that destroying 3 trees in the helicopter intro spawns a terminator jumping down the bank roof on a motocycle you can skip SiNR until an acceptable discount. https://steamcommunity.com/sharedfiles/filedetails/?id=3807381984 One last edit upon finishing the story: Instead of final notes, let me give you my SiNR iceberg, how about it? Depth one: Who is Barney Miller? 1998 was a great year for FPS gamers. There was Blood 2 and Shogo from Monolith. There was Unreal. Above all else, there was Half-Life. And there was Sin. It was not a good year for SiN. Despite being an extremely ambitious game, it was crushed by the overwhelming competition and nearly forgotten. There are several reasons why despite its wild aspirations SiN could not hold it out back then, how many of those issues are exactly what a good remaster sorts out and finally why 2026 is a good time to play this game again. Depth two: Let’s give this computer an enema. First of all, SiN is the very definition of a game that could not be made in current era. One of the reasons for that is the fact that this game’s humor is extremely crude and juvenile. Back in the day, I was more or less 15 and almost instantly considered this game astonishingly immature. Every piece of writing occurring in SiN, and that includes dialogues with NPCs, banter between the protagonist duo, messages of any sort, notice boards with nude pictures and raunchy puns, virtually anything else and especially Elexis Sinclare feels like two nerdy 15-year-olds idea of a gritty, dark sci-fi story they write in the basement, probably a night after accidentally finding one of their dad’s adult ( likely BDSM-themed) magazine. It’s exactly as raw and free, unclouded by conscience, remorse or delusions or morality. The 40+ person I am today considers the dialogues in SiN a work of art and a deeply cultural experience. And there is some genuine care put into the direction of the cutscenes. The pacing, mood and perhaps especially the camera angles emulate a 2000s action movie to an astonishing success. Depth three: Did they change the insta-kill geometry on adrenaline speedrun jump in Freeport City Dam? First of all, the Reloaded works and it’s not a small feat to achieve. The main campaign contains a Half-Life worth of scripts and triggers, levels that offer non-linear progression, side missions that affect the future events, items that carry over missions, secrets that need to be accessed to trigger secrets several levels later and so on and so forth. There is an insane amount of interactivity. You know those Unreal5 cupboards where every door can be opened and every drawer accessed? SiN did that in 1998. During the first level the bank computers use a competent operating system that responds to real-life DOS commands. Not only that, but the bank’s database can be accessed and data mined there used to hack a nearby ATM. All as an entirely optional easter egg. There’s plenty of unique mechanics that appear for just a single mission or two which – I am perfectly aware how it sounds for a 30-year-old game – I don’t want to spoil. As far as I’ve checked, everything mentioned above has been competently ported into Reload. And there are breakable light sources, which is probably yet another reason why this game could never have been created nowadays. Depth four: I've got a wife and kids! Kill them! In my opinion, the QoL improvements implemented by Night Dive are fantastic. The remastered weapons change the rather sluggish fire exchanges from the original into quick and brutal skirmishes. As mentioned above, headshots finally work as they should and enemies are no longer bullet sponges. This alone turns SiNR into a new and vastly more enjoyable experience. https://steamcommunity.com/sharedfiles/filedetails/?id=3814722422 Furthermore, besides the improved textures and models, the lighting has been overhauled as well. This is visible especially during the initial levels of Wages, which I found almost unplayable in the original. Now the balance of light and dark is improved, and the flashlight seems to work better as well. There’s a ton of minor stuff. H key allows the player to switch between old and new graphics. Rats no longer hurt Blade. Blade automatically picks up the armor pieces from fallen enemies. Options have been greatly expanded and so on and so forth. One last important piece of information is that none of the bugs that I’ve encountered during my playthrough have been serious. All of them are exactly the sort of glitches that get fixed by an upcoming patch, and the developers have been responding to the reviews, taking into consideration the ideas pointed out by the players and promising action. To sum up, my initial opinion remains unchanged. While SiNR is already an enjoyable boomer shooter and a solid remake, it still is significantly overpriced. Nonetheless, it’s appeal will only increase with further patches and future discounts. Consequently, while my review remains positive, there is no reason not to postpone buying this game till a more convenient time. https://steamcommunity.com/sharedfiles/filedetails/?id=3814723490

08

Игрок 5208Рекомендует10 ч в игре

Remaster is very very good in terms of gameplay and the such though there's surprisingly very little to basically no vault content like there's nothing when it comes to the Quake 1 engine era of the game though this is probably a Ritual yeeting everything Q1 era of development like 29 years ago and there being no backup that NDS could look in (that or it's hidden in the .sin files which is a different format from the OG's .sin packages). We also know who keeps making NDS releases 30 DOLLARS and it's Atari because of course it is and if anyone high up at Atari sees this Stop Please $19.99 in all regions is a good truce for everyone ain't it?

79

Игрок 0379Рекомендует15 ч в игре

One thing that surprises me is how shockingly 2000s this game feels despite being from the 90s. the cutscenes, acting, level design, progression, it's all very ahead of its time. It's a shame it initially released in such a buggy state, but Nightdive has done a bangup job with this release. My only issue is vehicles, especially the bulldozer in the first level went absolutely haywire when i enter it, I hope they patch that.

54

Игрок 5854Рекомендует15 ч в игре

I appreciate what Nightdive does. I don't often have the patience to endure tweaking old games or stumbling through old-school design sensibilities, so making games like SiN easily accessible on modern hardware has real value to me. SiN isn't the best first-person shooter, neither of its era nor today. However, I miss when games like this were rough around the edges, crude, slightly horny, and seemingly more interested in having fun than being polished to perfection. There's a certain charm to that messiness that's increasingly hard to find. I didn't encounter any technical issues beyond some odd vehicle controls, and overall, the remaster does its job well. At $20, I think this would be an excellent package. At $30, it's harder to recommend, especially for a game that wasn't among the best of its peers even when it originally released.

06

Игрок 9606Не рекомендует

Can't recommend at this price, it's just not good enough. NightDive seems to think they can charge boutique prices because nobody is really competing with them in this space. Sales numbers seem to disagree.

88

Игрок 7988Рекомендует2 ч в игре

Im enjoying the game, but 30 bucks is expensive for what it is. Apparently it has multiplayer maybe but still

63

Игрок 4963Рекомендует6 ч в игре

The last great (after the original 1998 release got patched) old school first person shooter before Half Life changed the market. Nightdive did good work further polishing the game. Here's to hoping that Nightdive can finish SiN Episodes.

97

Игрок 2997Рекомендует7 ч в игре

1/1 as the original in a good way with good QOL features but, the interactibles like sinks toilets alarms dont work..