
Slayblade
Проведите день напролет в беговой игре с боевыми вершинами от создателя Nanomon Virtual Pet, Cardboard Kings и Desert Child. Сражайтесь на своем клинке с ОЧЕНЬ УДОВЛЕТВОРИТЕЛЬНЫМ управлением! ЗАТЕМ, потратьте выигранные деньги на покупку НОВЫХ ЗАПЧАСТЕЙ!
А ЗАТЕМ найдите БЕЗУМНЫЕ комбо со всеми деталями, которые вы разблокируете! Особенности Создайте свой Slayblade Сразитесь со своим Slayblade Поставьте деньги на обед на свой Slayblade. Соберите более 60+ деталей для своего Slayblade.
Нарушьте закон своим Slayblade Посетите миниатюрный город для PS1 с помощью Slayblade. Спасите город от богатого неудачника с помощью своего Slayblade. ✅ Что такое Slayblade: Яркий опыт: красочная низкокачественная графика, простые и увлекательные сражения и увлекательная настройка. Интуитивно понятная игровая механика: во всю игру можно играть с помощью мыши и щелчка левой кнопкой мыши.
Атмосфера 2000-х: битва клинков на углу улицы, рисованные персонажи и потрясающая музыка! Огромная ценность для повторного прохождения: можно собрать более 60+ деталей клинка и множество открываемых предметов. ❌ Чем НЕ является Slayblade: Никакого большого сюжетного режима, только короткое вступление + заключительная заставка. Не многопользовательская игра.
Если вы дочитали до этого места и оставили отзыв в Steam, как-нибудь используйте слово «Crumpet». Люди будут в таком замешательстве.
Системные требования
Минимальные
- Minimum:
- OS: Windows 10
- Memory: 8 GB RAM
- Graphics: 1080 GTX
- Storage: 500 MB available space
Рекомендуемые
- Recommended:
- OS: Windows 11
- Memory: 16 MB RAM
- Graphics: RTX 4070 TI
- Storage: 500 MB available space
Отзывы
Steam · Mixed
Все отзывы в Steam240 положительных из 359 отзывов
Игрок 0105Не рекомендует1 ч в игре
This one is tough. I can appreciate a game developer that doesn't try too hard to rush something out of the door with too many features and not enough polish. There are plenty of games that have had too much scope and not been able to clean it up enough to the point the game just works. Slayblade DOES work, and it works very well with what it's got, very clean, very good performance on my PC, and a slick presentation with no bugs that I encountered. Unfortunately, there is a point where this bites you in the behind. You know that cool 1-minute trailer you watched just above this review? That's all there is to the game. If you've watched that, you've seen pretty much everything there is to do in the game. There are no new locations, no alternative game modes, no bosses or tournament brackets or anything (there is a "tournament", but in practice this is just playing one game at a time until you win three, you can't be knocked out of the tournament and there's no time limit to complete it). It is VERY barebones, to the point that if you play the free demo of the game, you have effectively seen all there is to the game. Sure, there are modifiers, but these don't make a very meaningful difference to the game, and if they do, it's in a negative way (big heads just slow down the game, dogzilla adds a random lose element that doesn't feel earned if it benefits you, or fair if it doesn't). It is thankfully quite a cheap game and the devs clearly have had a vision in mind and completed that, so I'm happy to let them keep the three quid. This does not feel like a complete game though. This truly does feel like a paid demo. This needs some serious content additions to be playable for more than 20 minutes. I'll probably spend as much time writing this review as I have playing the game, and that's ridiculous honestly. My personal suggestions for where to go in terms of future additions to the game would be: - A proper tournament bracket structure in which you can view your position, scout out other entrants' combos, be knocked out via loss, or DQ'd via not turning up one day. (perhaps making it free to enter would prevent this being a feels-bad situation) - more areas to explore; maybe once you beat the tournament in the starting area, you unlock more places in the city, or can go to other locations/countries/etc to fight and buy stuff in different places. - alternate game modes that aren't just "regular game mode plus obstacles". Maybe a race course, or control tests (hit all targets in a certain time), or maybe even drawing with your blade Combat of Giants style. - some kind of pokedex-type log where you can see which parts you've seen, bought, which parts you've won the most matches with, and gives you an idea of how much content there is left in the game to see. - Some kind of story through the game, a reason to fight and win, and being able to meet characters in this slayblade-obsessed world (that isn't just a janky, overly-quick cutscene of you defeating a randomly introduced Big Bad instantly). As it is, for the fact that the only addition to this over the demo is a tournament which isn't even a tournament, and a cutscene which doesn't make any sense or feel rewarding, I cannot recommend this game. -
Игрок 5437Не рекомендует4 ч в игре
Let me be clear, I love the concept and core gameplay of this game, the way you control your blade and the feedback you get from hitting other blades is amazing. The problem appears when you introduce, and then heavily rely on power cubes. They will randomly spawn in a spot in the stadium periodically, sometimes you'll get to it first, sometimes the opponent will. Every single blade part (every single one) has an effect that is triggered with this power cube. This can range from shielding or damage dealing auras to instantaneous effects like healing or a nuclear bomb. The natural progression a player encounters when building their blade is typically to maximise spin reduction, which is effectively your damage dealing option in this game. Once you get 2 or 3 of these parts on a single blade, that's it. You have now won every single battle provided you pick up that power cube, it will end any battle instantly. And I think even without this incredibly powerful setup currently in the game, it still has issues, because the fun of this game doesn't come from anything the power cubes can do for you, it comes from controlling your blade and hitting the opponent. That is something the game doesn't let you expand upon much, if at all. You DO get passives for each part that increases or decreases a stat, but they aren't meaningful. Personally, and I don't know if others would agree with me here, I would balance the game much less around power cubes and more around how blade parts interact with eachother passively, so that the player is encouraged to engage more with the opponent instead of sheepishly circling the stadium avoiding them until a power cube spawns. The whole thing could have been so much more if the focus was put on the blades rather than the cubes, and I think with some sort of overhaul it could be a very good game.
Игрок 1378Не рекомендует1 ч в игре
cool visual style, fun concept, but boils down to getting spin reduction items and then the game is over, you win. You can very easily beat the entire game on your first run in like 10 minutes. Just not really enough game here to be able to recommend it
Игрок 8103Не рекомендует1 ч в игре
Its pretty fun but I think overall I dont like how important power cubes are. I feel like the game has really good combat and physics, and I like hitting my opponent and finding angles to hit them with more force than they hit me. But the best way to play is to minimize interactions before the power cube spawns by circling the arena and barely engaging. I wish the upgrades on the items did special effects to my Blade instead of to power cubes, because I feel like that removes a lot of the power fantasy I was expected coming into the game. I want to upgrade my blade, how it behaves, the special things *it* can do; not some random cube mechanic
Игрок 1093Рекомендует1 ч в игре
When the Slayblade demo dropped, I was convinced that this would be one of the greatest games of all time. It certainly had the energy about it: a unique style, a revolutionary control system, and everything that a Beyblade fan could want out of the core gameplay loop. Plus, it was launching at the peak of Beyblade X's popularity. Slayblade is heavily inspired by two things: DS-era gaming, which is hands down one of the peaks of the industry, and Beyblade. The art style is HD-2D, the music is incredibly fitting and catchy, but the gameplay is where it shines. Gone are the hidden-RNG battles of the core BB series, or the weird control schemes. In Slayblade, you control your top, but not directly, and your build matters. It feels great to play, especially if you're already a Beyblade fan. I sunk a lot of hours in the demo, not just on my PC or account. It was a real hit among my playgroup, and I literally could not wait for the full release. I checked back time and again to see if the game had an official launch date, and soon enough: it did. I kept a tab open to watch that countdown slowly hit 0, and when the time came I bought Slayblade instantly. I couldn't wait to leave work so I could play. And this isn't something I get to experience often. Before I move on, I want to tell you about what I expected. Honestly, I don't know why I had expectations to begin with - maybe conditioning from traditional gaming, maybe high hopes - but I had those, and was quite fond of them. I imagined what I saw of the demo to simply be an intro town. I thought I'd have to battle through numerous locations, cities and championships, reconsidering my build time and again, depending on the "local meta". I thought I'd see more gimmicks, more ways to get parts, side-quests such as fighting off Slayblade criminals. And, of course, given that illegal battles exist, I thought that I'd fall off the championship and have to start over on the "dark side". I didn't want more depth: I wanted variety, and a basic story that would take me on an adventure. Sadly, the reality of it is that what I saw in the demo was pretty much everything. I beat the game in half an hour on my second run. Once I understood that debuffing your opponent pays off more than buffing myself (which is crazy, but I won't comment on that) and that money matters more than EXP, I beat the game's first mode on my first try too. I'm eager to check the rest out, since there's plenty, but they are basically just combinations of modifiers that don't change how the game looks or feels - just complications to a formula that's already good enough to stand on its own two feet. Don't get me wrong: what's here is still pretty golden. The art style is peak, the core gameplay remains as fun as ever, even if I know how to break the game now (in numerous ways). I just really wish there was more to it, more reason to play. I'd rather have paid $15-20 and had that, than $5 for what amounts to an extended demo. Dev, I don't know if you read these. Some of the folks here are too harsh, and I hope I don't come off as that. I was just honestly hopeful for something more grand, because I rarely get as hyped for a new game. You have pure gold on your hands, and we're all ready to throw more money at you if you make a sequel or expansion. I honestly hope that you at least consider rebalancing this game, and taking that core to make something more grand. Start a crowdfunding campaign if you have to, but I suggest you do it. To anyone considering the purchase: play the demo, and if you like it, buy the game so you can support the dev. Even as a neat little art project, it's still very cool. And hopefully, this would inspire the dev to consider what I've said above. I, personally, do not regret buying this game. I have no right to be disappointed. But I have every right to be hopeful.
Игрок 3338Не рекомендует1 ч в игре
Great concept and a cool design but the game can be completed in around 30 minutes or less, aside from adding modifiers to your runs which ultimately have little impact on the feel of the game. Plenty of potential but runs should be significantly longer with more unlocks between runs outside of modifiers, can't recommend in it's current state.
Игрок 7861Не рекомендует1 ч в игре
If you want to play this game just download the free demo, paying the 5 bucks gives you like 5% more content.
Игрок 6121Не рекомендует2 ч в игре
promising concept. cool gameplay. not enough gameplay. on a serious note, the games premise is interesting as is, however it fails to give you genuine obstacles to overcome, the combat is tipped way too heavily on the powercube mechanic (literally can beat the game first try). the tournament isnt even a tournament... you cant get knocked out, and you can attempt it at any time. i feel like im grinding for the elite four except i dont have to face all four in succession, and i dont even get to feel challenged. the story being a whole nothingburger is fine, but that only works if i have enough fun playing the game, which we established it really isnt. theres quite a few blade parts, but they only have differences in abilities and weight. i do believe this stems back to the overreliance/overtuning of the powercube system so i cant comment much besides maybe wishing they had at least gone for smth like the attack,stamina,defence and balance type builds or made have more rpg-ish stats. i love beyblade, i like the game. side note: i am aware that its more realistic to have such a short fight with blades, but i'd prefer them to be longer, like a battle of attrition but thats js me. i would not recommend this game as a product. i would still urge to support creators like this with their passions and projects