
Slime Rancher 2
Slime Rancher 2 — это продолжение удостоенной наград и ставшей хитом оригинальной игры, нашедшей более 15 миллионов поклонников по всему миру. Отправьтесь вместе с Беатрикс Лебо в новое путешествие на Радужный остров, в таинственный край древних технологий и неизвестных природных ресурсов, навстречу настоящей лавине незнакомых трясуче-прыгучих слаймов. Стараясь разгадать секреты острова и раскрыть его истинное предназначение, Беатрикс будет строить, работать на ранчо и ферме в потрясающей оранжерее, где сверкающие стеклянные стены предоставят полный обзор на весь призматический рай, который теперь служит ей домом.
Особенности Исследуйте новый яркий мир
Отправьтесь в новое слаймоводческое приключение с Беатрикс Лебо на таинственный остров всех цветов радуги. Откройте новых непоседливых слаймов
Собирайте невиданных ранее на Далёком-Далёком Запределье слаймов, таких как прыгучий хлопковый слайм и водный слайм-удильщик. Постройте Оранжерею на Радужном острове
Зарабатывайте нью-баксы за плорт слаймов и собирайте ресурсы Радужного острова, чтобы улучшить свой вакуумный ранец, построить новые гаджеты и расширить оранжерею.
Системные требования
Минимальные
- Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i5-2500K / AMD FX-6300
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R9 280 3GB
- DirectX: Version 11
- Storage: 8 GB available space
Рекомендуемые
- Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel i5-8400 / AMD Ryzen 5 1500X
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 2070 / AMD RX 5700
- DirectX: Version 11
- Storage: 8 GB available space
Отзывы
Steam · Very Positive
Все отзывы в Steam47 329 положительных из 50 084 отзывов
Игрок 0998Рекомендует27 ч в игре
Slime Rancher 2 Introduction A game I’ve seen a lot of people hate on, and while I definitely have some things I don’t like about it, I still had a lot of fun. Slime Rancher 2 is far from perfect, but there’s something about its cozy atmosphere, silly slimes and satisfying progression that kept me playing. World & Atmosphere The world is beautiful. It’s colorful, bright and full of life. There wasn’t really a section where I walked through and thought, "Yeah, they clearly didn’t work enough on this part." It’s also much brighter and more colorful than the first Slime Rancher, which I know is something people hate on because apparently it’s "too colorful", I actually love it. It gives the whole game this cozy, dream-like atmosphere, and the dynamic weather makes it even better, walking around Rainbow Island while it’s raining just gives me this really nice, safe feeling. It’s one of those little things that makes you want to stay in the game for a while. The problem is that the map is HUGE. By the endgame, I felt like I was spending more time running across the island looking for resources than actually doing what the game is supposed to be about ranching slimes. Automation is also a massive downgrade for me. Drones are expensive and come way too late, and even once you have them, you simply can’t automate everything you need on your farm. You’ll still have to manually deal with feeding slimes and collecting plorts from different corrals, while in the first game this was much easier to set up. So my biggest complaint with the world is basically too much exploring, not enough ranching. Story The story is simple and mostly delivered through the classic read a dialogue box and click to continue format. You can completely skip over it and still have just as much fun, because the gameplay is clearly the main focus. I do like how they continued Beatrix’s story and moved her to an entirely new island. It feels like the developers took the very simple story from the first game and tried to build something bigger now that they had more budget to work with. The problem is that you can only develop so much from basically nothing. There is a little boss fight-ish moment toward the end, if you can even call it that, and I actually liked it. It was a nice little surprise and something different from what I expected. Still, the story doesn’t really end in a satisfying way, so I wouldn’t call it one of the game’s strongest points. Gameplay & Mechanics I like the gameplay, but the progression can be painfully slow and tedious. The new mechanics are great, the systems feel well put together and the game is generally pretty polished. I also didn’t encounter many bugs, which is always nice. But the resource grind... You want to build drones to automate your farm, but drones themselves require resources, and you need to explore the map to get those resources. So you end up running around collecting materials to build automation that is supposed to stop you from having to run around collecting materials. And even after all that, you still can’t fully automate your ranch. This is something other players have complained about too, especially because the drone system can feel like it requires a lot of setup and investment for something that should eventually make ranch management easier. Another thing I personally found mostly useless is the amount of decoration. I understand that the game is aimed at a specific type of people, but I simply didn’t care about it. I barely used decorations except for the Sanctuary, where they actually have a purpose, and maybe placing a random statue because it looked silly. Otherwise, I ignored the entire system. Music & Sound This is where the game shines. The music is really good, but what I love even more is how the soundscape changes depending on what’s happening around you and what the weather is doing. It gives me this incredibly safe and cozy feeling. Especially when it starts raining, the music and ambient sounds just make the whole island feel peaceful. It’s addictive in that weird way where you can spend way too much time doing absolutely nothing important and still enjoy yourself. Achievements The achievements are ok. Most of them are pretty reasonable, but completing the Slimepedia was definitely the big one. You need all the slimes, toys, resources and weather conditions, but thankfully you don’t need the Radiant Slimes that were added later. The problem is, once again, RNG. I played for around 130 in-game days without getting a Slimefall. And then there are the toys, which can only be obtained from the market. It refreshes at 12:00 in-game and gives you a random toy from a pool of 24. So if you’re specifically hunting for one toy, you’re basically sitting there with roughly a 4% chance every refresh. That’s not difficult, you just wait. Aside from that, though, the achievements were pretty enjoyable and didn’t give me too much trouble. Conclusion I really like Slime Rancher 2. It’s not a 10/10, and honestly, not even a 9 for me, but it’s absolutely not a bad game. It’s beautiful, cozy, quirky and clearly very well-made. My biggest problem is that sometimes it feels like the game forgot what made the first Slime Rancher so enjoyable. I wanted more ranching, more slime management and less running across a gigantic map looking for resources. But at the end of the day, Slime Rancher 2 is supposed to be a chill game that you can pick up every now and then, relax, play with some silly slimes and have a good time, and it does exactly that. 🏁 Completion Verdict: Worth the Run - 8/10, A beautiful, cozy and well-made sequel that gets held back by tedious progression, expensive and late automation, excessive exploration and some brutal RNG. Still absolutely worth playing, especially if you loved the first game like I did.
Игрок 9677Не рекомендует48 ч в игре
删去了一代的一些史莱姆,并且对于我来说史莱姆太少了 既然是招牌,倒不如做的多样一些 新史莱姆倒也不是不行,但明明可以做的更好,不知道是不是灵感枯竭了 地图也比较小,虽然画质提上去了,但不够探索的爽,就四五个地区,也没啥让人惊艳的地方 灰色迷宫的地图也做小了,地图上明明有其他蒙上的区域,也不想着更新扩建一下
Игрок 2968Рекомендует45 ч в игре
Slime Rancher — отличный симулятор, который учит нас искренней заботе и ответственности за живых существ. Графика невероятно милая, а игровой процесс затягивает: вы ходите по красочному миру, собираете разноцветных прыгучих слаймов, строите для них уютные вольеры, регулярно кормите их любимой едой и бережно скрещиваете, чтобы получить новые виды. Игра дарит потрясающее ощущение тепла, спокойствия и контроля над ситуацией. Жаль, что этот навык абсолютно бесполезен для ваших родителей. Ведь они точно так же кормили, растили и обеспечивали вас в вашей комнате, надеясь, что из этого вырастет что-то ценное, но в итоге получили просто розовое желе, которое умеет только прыгать к холодильнику и производить отходы. 10 разбитых родительских надежд из 10.
Игрок 0145Рекомендует36 ч в игре
Worth playing if you enjoyed the original, but I really do not understand the change in direction they took with regards to slime science. In Slime Rancher slime science is more of an add-on--a way to optimize your ranching, with ranching itself being the main focus and the main vehicle by which the user progresses through the game. Slime Rancher 2 is the opposite; slime science gadgets are now essential to advancing the story, which is not only mechanically but thematically centered around slime science moreso than ranching. Farming slimes is necessary insofar as you need certain plorts and money to make the gadgets that are necessary to progress, but ranching often feels less like the central draw of the game and more like a side grind you need to do to optimize your progress towards the game's actual goal (building more gadgets). Moreover, because resources have to be gathered manually for a large portion of the game, I often spend more time running around vaccing up jellystone or lava dust than doing anything slime-related, and I'm often forced to sacrifice inventory space that I would rather use for ranching tasks like gathering slimes or plorts, because I need the resources and refinery links are expensive. This is a bizarre direction to take for a game that is literally titled "Slime Rancher". I also think locking upgrade components behind treasure pods for both essential and convenience slime science upgrades was a mistake. The collectibles in the first game were nonessential, offering some nice decoration items, extra resources, and sometimes useful utility blueprints, encouraging players to look for them without feeling like they're missing out on too much if they don't find them all, and providing a reasonable challenge for achievement hunters. Turning that into an essential game mechanic feels like such a cheap, artificial way to add friction to the game progression. Maybe it's supposed to encourage the player to explore more, but many of the pod locations are so tricky that I think it fails to facilitate exploration in an organic way, instead encouraging very systematic scouring of the terrain. I also wish they had differentiated the pod sound effect more from the emissions made by radiant ore and jellystone, because that has been a frequent point of confusion and frustration for me. Slime Rancher 2 also introduces a bunch of graphical "upgrades" that gave me a bunch of performance issues. My rig is not very new, so there's only so much I can reasonably complain about on that front--but, to be fair, I also think a lot of the graphical changes are ugly. I'm so incredibly sick of how many games keep desperately chasing that uncanny, shiny, Unreal Engine (TM) look, with tons of bloom and motion blur and making sure you can see the movement of each individual blade of grass. And it feels terribly out of place in this game. I can think of few games which needed chromatic aberration and dramatic motion blur less than Slime Rancher 2. I just can't understand it. I turned most of the extra shiny visual stuff off within 5 minutes of starting the game, and I found the visuals much better for it, but even then I still experienced a lot of stuttering and frame drops, particularly in the Grey Labyrinth. The core of the game is still similar enough to the original that I enjoyed it. I largely like the new slime types; the environments are very pretty; the soundtrack is amazing; and I enjoy the weather mechanics. I'm not finished with the main story yet, but I'm sort of ambivalent to it so far (but I do think adding dialogue bits for Beatrix in her conversations with Gigi was entirely unnecessary). Overall I'm having fun. But some of the design decisions for this installment make for disappointing changes to an otherwise solid foundation.
Игрок 2016Рекомендует20 ч в игре
Me encanta jugar este juego, es como.... coso, muy bonito (no me corre el valorant)
Игрок 3921Не рекомендует23 ч в игре
It's a shame I feel I can't recommend Slime Rancher 2. I think it's necessary to say that I enjoyed the first game but this sequel leaves much to be desired. The ranching feels even more tangential than it did in the first and the exploration mechanic features constant back tracking and is restricted by the construction of special items. (with uninteresting puzzle design that again doesn't involve the slimes) There is creativity and wonder missing in the sequel that the original heavily relied upon. There isn't enough here to justify playing the second one and it feels more like a DLC than a new game in the series.
Игрок 5206Не рекомендует46 ч в игре
После прохождения второй части я остался в полном недоумении. Да, графика стала красивее, погода радует глаз, но это единственный плюс, а всё остальное — шаг назад по сравнению с первой. Во‑первых, они убрали систему ключей и выбора локаций. Раньше ты сам решал, куда идти, искал гордо, открывал двери в нужном порядке — это был настоящий квест. Теперь же локации открываются линейно, большинство из них вообще не нужны для сюжета, максимум сбегать пару раз за ресурсами для дронов, и всё. Интереса к исследованию — ноль, даже лабиринт не имеет и десятой доли той магии, что была у руин в первой части, никаких загадок, просто декорации. Во‑вторых, они убили прогрессию ранчо. В первой игре мы тратили золото на 7Zee Rewards — улучшали дом, меняли цвета, покупали украшения и реально полезные вещи. А во второй всё свелось к бездумному крафту и покупке декоративного хлама, который не даёт никакого развития, и деньги просто копятся, потому что тратить их некуда. Даже оформление фермы теперь нельзя изменить — как так? И самое обидное — сюжет. Станция связи вместо новых квестов и расширений выдаёт какой‑то мусор для декора, который даже в истории не участвует. Убрали полноценные линии персонажей, как у Хобсона, Торы или Огдена, — теперь просто пустые сообщения с бесполезными подарками. Никакого развития, никаких эмоций. В итоге вторая часть — это просто красивая оболочка от первой, но без души, без исследования, без творчества и без ощущения, что ты строишь что‑то своё. Не понимаю, зачем они выпустили это, если взяли лучшие механики оригинала и просто вырезали их, оставив одну картинку. Мне было интересно играть в первую, даже с её надоедливым гриндом, а в эту — нет, потому что интерес пропал полностью.
Игрок 1095Рекомендует84 ч в игре
すっっっっごい楽しいです!値段以上です! システムやゲーム自体なら初代を遊んでいなくても楽しめます! ストーリーも含むなら初代のストーリーをクリアした方が楽しめます! 初代と違ってストーリーがゲームに強く干渉しているので、「ストーリー気にしなくってもできるよ!」とはまずなりません。ストーリーは全体的に誰でも楽しめるようなテイストのものですが、考察やミステリー、SF好きな人はきっとぶっ刺さりますよ! ちょっと注意したい点として、色や歪みに酔いやすい人にはお勧めしません。今作は「七色の島」の名の通り、極彩色のキラキラした幻想的なフィールドや色が揺らめく演出が多用されます。先に進むほど加速していくので、少しでも不安なら、youtubeで実況等を見てテストしてください。ムリだ!と思った方は初代をお勧めします。 次に、ハードにある程度のスペックが必要な点です。このレビューに添付しているPCスペックでは画面設定であらゆる機能をOFFにしないと重くて遅くてとてもまともには遊べません。ですがその状態でも初代と同程度のグラフィックなので、スペックに余裕のある方は七色に輝く世界を思い切り堪能できるかと思います!
Обсуждения и советы
Открыть форумSlimepedia: All Species, Gordos & More! (Into the Labyrinth Update)
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Steam Guide
how to get Each Slime in radiant version (grind methods and guaranteed spots)
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What to do if your Flutter Slimes are trying to start a revolution?
Steam Guide
Slimepedia: All Species, Gordos & More! (Into the Labyrinth Update)
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Все капсулы (сокровища) / All capsules
Steam Guide