Soulforge: Lost Path

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On the Three Deceivers Faith demands the surrender of thought; Truth withstands all questioning.

Soulforge: Lost Path ​ is a pixel-art RPG that combines rogue-like gameplay with inventory management. It features looting, combat, extraction, customizable weapon forging, and meta-progression. As Matilda, a lost child of Gaia, you will battle hordes of corrupted souls in the underworld, experience cathartic combat, collect Sacred Remains and Infernal Relics, strategically manage limited backpack space, forge your own exorcist artifacts, and ultimately uncover the truth behind the world's corruption.

In the underworld, relics left behind by fallen explorers can be seen everywhere. Do not waste them—but beware, for the ever-present hordes of monsters will not let you open them undisturbed. But if you fall in battle, you too will rest as one of them.

In the underworld, defeat your foes, gather the Sacred Remains and Sword Embryos they drop, and forge the weapon you desire—exactly as you envision it. Yet remember: even in the underworld, you may still lose the weapon in your grasp.

Your backpack capacity is crucial. Do not forget to search for Backpack Shards ​ in the map to expand it—this will allow you to carry more back with you, while also granting richer boons within the underworld. At times, the Tailor may even bestow enchanted magic upon your backpack—there’s no need to hurry.

In the underworld, you will occasionally come across peculiar items—some serve as crafting materials, while others can trigger wondrous changes to your spells. Take care not to lose them lightly, for you can transport them back using the mine carts that appear at regular intervals.

Hang on—at least until the mine cart arrives.

O Lamb... may you carve your truth from the darkness.

Ролевые игрыСтратегии

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / 11(64位)
  • Processor: Intel Core i5 / AMD Ryzen 5 或更高 内存(RAM)
  • Memory: 16 GB RAM
  • Graphics: 支持DX11或以上的独立显卡(GTX 1060 或更高)
  • Storage: 2 GB available space

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system

Отзывы

Steam · Mostly Positive

Все отзывы в Steam

262 положительных из 365 отзывов

21

Игрок 9321Не рекомендует5 ч в игре

I will do this one on a 10-point scale. First thoughts though, should you buy this game? Only if it is 7 dollars or below. It is basically a rogue-lite light. It has a lot of progression trees and aspects to it, but they are all rather superficial or set in a way that it just feels like filler and not genuine progression. If you don’t like reading long reviews skip to the total score. Graphics – 0.5 point total – 0.5/1 If you have been on Steam for more than 2 years, it looks generic in all ways possible. Yet, it does the job in letting you know what you are using and when. Performance – 2 points total – 2/2 Game runs fine I didn’t really run into any issues at all with lagging or frame drops like other rogue-lites. Loot/Progression – 1 point total – 1/3 I had to merge the loot and progression together as they basically use the same resources except for the weapon crafting. You have several progression aspects, the size of your bag, base stats, skill bonuses, crafting materials and they all are interwoven. The problem with this is that it makes it so it feels like an artificial time-sink, which wouldn’t be so bad if there was variety. The skills are simple and poorly aimed at least when playing on mouse and keyboard. Plus, when you go into the skill tree you realize it is extremely punishing in the aspect that some parts of it counter other parts of it. Thus, you are left having to focus on your weapon, but oh there is a big issue there. It takes from extraction shooters and the like where you have a chance to lose your gear and that said gear only really has 3 tiers. Yes, you can smelt it and add more stats. Only problem is that those materials went into, can you guess it? The skill tree and your stat tree. So, you are stuck playing the same map, same small skill and weapon variety, poor aiming and it just gets really boring really fast. In addition to this, you only have one character. No variety there either. Gameplay/Rogue-lite – 2 points total – 2/4 So now you see the loot and progression is kind of stalled artificially. You are stuck on one character who has no real benefits to playing as them. Plus, lots of lackluster replay ability, what do you do? You then stack up your bag with one weapon, yes one weapon. I guess the character only has one arm? But you also have to stack your bag with all the bonuses so you can take the fights easier. Remember though, if you die you only get to take a few items. So, all those items you brought and went through different runs to create? They are gone when you mess up. Not to mention, that some of those items you were bringing hoping that you got the skill for them. Then if you did not get the skill for them, you also lost space in your backpack and you risk losing them if you didn’t put them in the mine cart. Which you lost space for resources you were hoping to bring back. Total Score – 10 points total – 5.5/10 So, to summarize, the game is great for masochists who want an extraction rogue-lite. Big problem with it though is it lacks in every aspect that makes it fill these two game types. The progression, the rogue-lite, the variety all feels copy and pasted from every other game to make it nothing more than generic. With resources shared across all core concepts to prolong gameplay that is lacking. You want combos? Limit your ability to extract resources. You want resources? Risk losing everything or replay the same map with poor resource output. I would not recommend this game unless you have money to waste, I know they have potential for more but this game needs a lot of work.

36

Игрок 6836Рекомендует22 ч в игре

内容少,靠抠唆的局外养成强行拖时长的典型(甚至这游戏更狠,因为全靠局外养成) 我一直觉得优秀的肉鸽应该是不靠局外养成也能通关,局外养成起到锦上添花的作用 肉鸽方面做的不太理想,搜打撤方面也一坨 几乎没啥质变的道具(感觉最有用的就鞋,纯粹加数值的还稍微有点作用) 法术需要配相应的道具(但是法术纯随机,要指定法术也需要巨量时间的局外养成) 背包小,保底少,带出来的垃圾多,并且武器平衡也差(基本上也都是垃圾)肝一天靠保底做的红武因为武器模组在这里也拉完了(不如橙) 甚至感觉这游戏结合的有种相互拖累负反馈循环的感觉。 但游戏模式框架还可以,可以再等等

05

Игрок 3705Не рекомендует8 ч в игре

익스트렉션 슈터랑 결합한다고 인벤 빡빡하게 해놓고 죽으면 파밍중이던 템중 대부분을 또 잃게 되다보니 신박한 불쾌함만 남음 템이 아닌 성장요소를 늘려보려고 해도 재화가 드럽게 안벌려서 답이없음

04

Игрок 3604Рекомендует3 ч в игре

虽然我玩的不久,也说一下自己的感想: 游戏融合了搜打撤,但是没有搜打撤的爽,只有搜打撤的挫败感 不爽在于,背包小,能带回去的物资受限,那种还没开始装就满了的感觉;但是结合后面物资的用途,也看的出来为了游戏寿命为什么会这么设计; 再说到物资的用途,装备打造感受其实很无聊,无聊不在于形式,而是反馈;新武器的一次性反馈之后就剩下乏味,追求不同属性在游戏带来的【可视化】差异感很低;我这里抛砖引玉一个设计,如果说打造同一把武器,能产生衍生变化,类似《哈迪斯》里面的刀1,刀2,刀3,刀4那样的机制改变,再结合数值对机制的放大,我想这样或许会更有意思一点; 最后不爽的就是局内的特质装备,是结合肉鸽能力的,这种特质装备我想带回去又不想带回去的;核心问题是,我下一句带上它,我能随机到想要的能力吗?没有随机到就是亏……这里的问题就在于,我作为玩家,我想做BD,但是这个BD我太难掌控了,太难成型了 -- 最后就是搜打撤的挫败感,和不爽是紧密相连的;搜打撤游戏的特色在于,我能攒物质,如果我失败了,我可以用攒下的物质再起来,因为这个游戏攒物质太没效率了,所以根本攒不起来;所以挫败感相比一般搜打撤更强。

67

Игрок 4867Рекомендует67 ч в игре

什么情况啊?发了两次的更新公告,游戏不更新啊?还有就是游戏里的仓库实在太坑,稍微捡点东西就放不下,能不能直接搞几个固定槽位可以堆叠的仓库?不然我一场场打下来好东西放不下还玩个屁

43

Игрок 3543Не рекомендует2 ч в игре

Ну такое, начиная от перевода, до работы механик игры ужастно. Хитбокс героя не понятный, маневрировать между врагами не удобно.

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