SpeedRunners 2: King of Speed

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Испытайте дружбу в локальном режиме для нескольких игроков или соперничайте против бегунов со всего мира во второй части признанного соревновательного платформера. Вас ждут онлайн-лобби до 8 игроков, обновленный сетевой код, новые персонажи и усиления, рискованные турниры на выбывание, взрывная сюжетная кампания и множество новых многопользовательских режимов.

Делай ноги!

Освойте передвижение: разгоняйтесь, раскачивайтесь на крюке и обходите соперников с помощью ускорений, коротких путей и ловушек, разбросанных по карте.

Мощный арсенал

Используйте мощный арсенал улучшений с любимыми приемами игроков, среди которых огненные шары, замораживающие лучи и золотые крюки, а также новинками вроде бластеров и портативных телепортов.

Спаси мир

Спасите Нью-Раш Сити, встретьтесь с новыми и уже знакомыми героями и приготовьтесь к многопользовательскому хаосу в кампании, которая дополняет оригинальную историю и позволяет больше узнать о мире.

Веселье, хаос и PvP

Расслабляйтесь в режиме быстрой игры, напрягайтесь в рейтинговых матчах, соревнуйтесь в новых турнирах на выбывание для 64 игроков или испытайте множество режимов с необычными правилами на «Игровой площадке».

Особенности

• Хаотичные 2D-гонки до 8 игроков онлайн.

• Плавная и требовательная система передвижения.

• 12 игровых персонажей.

• Десятки косметических предметов, которые можно разблокировать.

• Расширенный арсенал новых и хорошо знакомых усилений.

• 16 раскладок карты с уникальными испытаниями.

• Локальный многопользовательский режим и возможность создавать пользовательские игры.

• Новые экспериментальные режимы с необычными правилами.

• Взрывная сюжетная кампания.

• Турниры на выбывание для 64 игроков.

• Соревновательная рейтинговая игра.

ФайтингиСпортивные игры и гонкиИнди

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Win 10 x64
  • Processor: Ryzen 5 1600, Core i3-8100
  • Memory: 16 GB RAM
  • Graphics: GTX 1660 Super
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Additional Notes: SSD is recommended. System requirements are subject to change

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system

Отзывы

268 положительных из 479 отзывов

48

Игрок 7148Не рекомендует1 ч в игре

I have over 5,000 hours in the original SpeedRunners across multiple accounts. I know nostalgia is absolutely influencing my opinion here. I grew up with this game. It got me through high school and university. It is still one of the ways I stay connected with friends I rarely get to see anymore. And somehow that makes SpeedRunners 2: King of Speed even more insulting. This feels like a cash grab wearing the corpse of a game I love. The first SpeedRunners was never the most graphically complicated game in the world, but it was polished where it mattered. Movement felt responsive. The screen was readable. You could understand what was happening at a glance even when four people were flying across the map at ridiculous speeds. SpeedRunners 2 has somehow lost that. The gameplay is choppy. Frames constantly drop. Multiplayer feels poorly optimized. I will fully admit that my PC is not some cutting-edge monster, but this is also not Cyberpunk 2077. It is a side-scrolling multiplayer racing game. There is absolutely no reason something this visually straightforward should struggle this much. And even when it is running properly, the visual clarity is just worse. That is one of my biggest problems with this sequel. The first game could become complete chaos and still remain surprisingly readable. SpeedRunners 2 feels cluttered and muddy by comparison. Obviously you can eventually "get used to it," but that is not an excuse for making the sequel to an incredibly readable competitive game substantially harder to visually parse. Then there is the story mode. Jesus Christ. I finished the entire thing in less than 30 minutes. I was also very drunk. That should tell you everything you need to know about the difficulty. I understand that story mode has never been the selling point of SpeedRunners. The original game's campaign was hardly Shakespeare. Nobody was buying SpeedRunners for its gripping narrative. But if you are going to release a sequel with a new price tag attached to it, the absolute minimum you can do is make the new content entertaining. The "boss fights" are embarrassing. This is a game about GOING FAST, and somehow you can literally outrun the side-scrolling bosses that are supposed to be chasing you. Some of the bosses barely feel interactive at all. These are supposed to be the climactic finales of each act and they feel like half-finished gimmicks somebody threw together because the campaign needed something resembling a conclusion. They are too easy, poorly designed, and completely fail to take advantage of the mechanics that make SpeedRunners fun in the first place. How do you make a boss fight in a game entirely built around speed where being too fast breaks the encounter? How does that make it into the finished product? Then you get to the amount of content included at release. It is embarrassing. You have roughly eight main maps and then "alternate" versions of those maps. Except some of those alternate versions appear to be based on old Workshop maps from the original game. And this is where the whole thing starts feeling particularly gross to me. The original SpeedRunners community is tiny. I genuinely don't think I have ever seen more than around 30 people online at once during much of the time I played it. I have spent years playing matches with horrible ping because sometimes the only people available to play against were literally on the other side of the planet. And yet that tiny community kept this game alive. People built Workshop maps. They spent hours designing levels for a game they loved. Some maps were good enough to become curated Workshop maps because they impressed both the community and the original developers. So when a sequel arrives years later with a limited map pool and starts repackaging ideas or versions of community-created maps, I have a very simple question: Where is the respect? Where is the celebration of the people who kept this game alive? Where is the acknowledgement of the community that continued building things for SpeedRunners long after most players had moved on? Because from where I am standing, this sequel seems perfectly happy to benefit from the legacy of that community without understanding what made that community love the game in the first place. That feeling runs through almost everything about SpeedRunners 2. It does not feel like somebody looked at SpeedRunners and asked: "How do we make this better?" It feels like somebody looked at SpeedRunners and asked: "How do we monetize this again?" And that difference matters. Because this isn't some forgotten franchise being resurrected out of pure passion. There are still people playing the original. The servers are still running. The community is still there. Hell, the release of this sequel might end up being one of the healthiest things to happen to SpeedRunners 1 in years, because now everyone can go back and remember how much better the original game feels. And then there is the issue of ownership. The idea that I am effectively purchasing access to a game rather than something I can meaningfully own only makes the whole experience feel worse. If continued access ultimately depends on accounts, authentication, or servers remaining available, then what exactly am I paying for long-term? SpeedRunners 1 has survived for years because people love it. I don't have that same confidence here. That brings me to the part that actually makes me angry. I wanted this game to be good. I wanted desperately for this game to be good. SpeedRunners is not some random title I bought during a Steam sale and played for six hours. I have spent thousands upon thousands of hours with the original. It is wrapped up in years of my life, friendships, stupid late-night games, competition, frustration, and memories. And this sequel showed up with new ownership, worse performance, worse visual clarity, barely any content, a laughable campaign, terrible boss fights, and the unmistakable smell of monetizing nostalgia. It feels disrespectful. Maybe my 5,000+ hours in SpeedRunners 1 have made my standards unreasonable. Fine. But at a certain point, nostalgia stops being an excuse for accepting garbage. I am disappointed. I am angry. And I am requesting a refund. If you are thinking about buying SpeedRunners 2 because you loved the original, I genuinely recommend doing something else: Go play SpeedRunners 1. If you have never played SpeedRunners before, go play SpeedRunners 1. If your friends are considering buying this so you can all play together, convince them to buy SpeedRunners 1 instead. It is smoother. It is clearer. It has more personality. It has years of community-created content. And most importantly, it actually understands what makes SpeedRunners fun. Do not reward companies for digging up beloved games, stripping away what made them special, and selling the resulting product back to the people who kept those games alive. Vote with your wallet. I certainly am. Refund requested. Go play the first game.

84

Игрок 4384Не рекомендует1 ч в игре

8 maps 12 characters A short and terrible campaign Visual clarity could not be worse There's not one reason to pick this up over the original Speedrunners. It's not even an early access game, it just has no content. Play the original.

52

Игрок 1152Не рекомендует

Why would i buy a "sequel" game with the same maps and characters, but slower and harder to read.

25

Игрок 1425Не рекомендует2 ч в игре

DO NOT BUY THIS. it is NOT the original devs behind speedrunners 1. The people behind this are cash hungry losers that put NO soul into this game, because of the following: -Barely any content added to the newer one. (2 new items (WOW! so much), 4 characters and a bunch of maps that are awful to play as. -There are bugs everywhere from being stuck in objects making you lose the round to just being blasted into the killscreen for what seems like no good reason. -There are new gamemodes added in this that just are awful to play. (Theres a medal hunting one that becomes: "i camp area and i hope i get lucky" and random bs go as the map launches 50 fireballs into your face that you cant do anything against.) -The 2 items they DID add are such a 0/100, ones a watch that lets you go up to max speed which is fine, not anything crazy but then they add a ray gun that can snipe across the screen, stun for what feels like 5 seconds AND GETS 3 USES -almost NONE of the original speedrunners maps made it into the game, no mansion (honestly good), no factory, no nothin, they legit had to rename the maps to something else and give them B sides that just to be like, oh no. these are VERY different maps but its just a reskin from the original game but made worse because they added a section that feels god awful to play. -speaking of movement, the walljumping feels like someone grabbed gorrilla glue and slobbered it all over the walls, theres a section at swift peaks B (which is just a ♥♥♥♥♥♥♥ reskin of snowed in from the 1st game) that ive seen everyone in online fail 99/100 times because its just that god awful -They added in a story mode that feels boring as all hell. The bots are fine i guess but the story is lazily writting at best, boss battles that just feel like a fkin scratch programming chart by how predictible they are and the fact that its supposed to be a "speedrunning" game is fun and all BUT ALL YOU DO AT THE BOSSFIGHTS IS STAND STILL AND ONLY MOVE WHEN DODGING OR HAVING TO ATTACK. WHICH IF U HAVE HALF A BRAIN IS LIKE ONCE EVERY 30 SECONDS I'm genuinly pissed off as i was lowk looking foreward to this game not realising it was made by a team that all they doo is make ♥♥♥♥♥♥♥ spongebobs games (AND THEY ARENT EVEN GOOD) EDIT: i forgot to mention, MY MAIN CAT MASCOT GOT MAIMED AND ABUSED INTO SOME FEMDOM CHARACTER THAT NOBODY CARES ABOUT Tinybuild why have u cursed us, if you were going to drop a title THIS big after THIS long. QUALITY CHECK UR ♥♥♥♥. jesus

76

Игрок 3376Не рекомендует1 ч в игре

The arrangements of the new music are worse than before. It has too much layers and kinda ♥♥♥♥♥ with the iconic themes from the prequel. There are few bugs, where you can kinda glitch on corners or barriers. And one the of the worse changes, is that you have to stand still to taunt. Taunting during movement was one of the most fun interactions in the prequel. The Maps are mostly reworks from the prequel. Fix the bugs and the taunt mechanic, hopefully you change the music, but thats not the pressing issue

77

Игрок 8777Не рекомендует2 ч в игре

As a huge fan of the first game, I feel I can confidently say that this game is absolutely terrible. I've seen nothing but reskins of maps from the first game. They added these terrible, slow-moving(or stationary) platforming boss fights that just don't fit in with the game at all. You will have more fun playing the first one. Save yourself $10

72

Игрок 2272Не рекомендует

• more sluggish than SpeedRunners 1 • Less content than SpeedRunners 1 • Lacks visual clarity of SpeedRunners 1 • Screen shink? really in 2026? - why not zoom in, it's 3D ffs (also new effect is blinding)

80

Игрок 8880Не рекомендует2 ч в игре

First off I'd like to start this review with some highlights of the Agreement you sign in the beginning. EULA License Grant for the Game. We grant you a non-exclusive, personal, revocable, non-transferable license to download, install, and use the Game for your personal, non-commercial use on devices or console you own or control, provided they meet the necessary specifications. You agree that your use of the Game is solely for personal entertainment and has no monetary value. Restrictions & Community Guidelines You agree not to: iv. Reverse engineer, decompile, disassemble, display, perform, prepare derivative works base on, or modify the Game, in whole or in part, except as permitted by applicable law; This Means that: you are agreeing that you purchased a revokable license rather than own the game. And you are not allowed to modify or reverse engineer the files. Lets say in 5 years they pull online capabilities from this game and the community decides to engineer a new community version of online for people to still play. They can pull it down. The community decides they miss custom maps from 1 and wants to bring custom maps into 2? Not anymore. And if they catch you doing such things? They can happily pull your "revokable license" This game is essentially Fair Play Labs taking the corpse of DoubleDutch Games Speedrunners 1 and puppeting it to be a fraction of what it once was. The big new highlight they showcase is the new graphics design. But when you start playing you notice the removal of the minimalist design quickly makes you start to lose track of where you are at points in time. Anyone from the pc release of Speedrunners 1 will remember the community support given with the allowance of Community made maps. This is no-longer a thing. To top it off back to the first highlight they allow absolutely no modification to these files what-so-ever. If this was because they made one version of the game for both consoles and pc and decided they do not want to spend anymore time to developed extra's for pc like custom maps (which the last dev's did) that could then been published to be downloaded on consoles as well? Any reason why is up for speculation. The story mode. I beat the story mode while reading the dialogue in-between races in under 30 minutes. There are three chapters to the story mode. At the end of every chapter there is a boss battle. There are two boss battles where the boss is essentially a GIF on the top right of a side-scroller map and one where it's a gif in the middle of an arena. Your objective is to get item crates and shoot rockets at a 45 degree to where you're facing because they designed it to where it cannot home in on the GIF. The bosses have very simple rotating attack patterns as well. There where two styles of races in the campaign. 1. The generic race till the other guys fall out of the screen we all grown to love 2. You and the others race laps and 1st place is the winner. During the second style of races I have to say your personal camera given is absolutely atrocious zoomed in as close as it could possibly be to your runner not allowing for you to see any of your play space. In the game settings you can adjust it from small to large but it barely does any difference giving you a tiny bit more camera in front, and above you. During the gameplay you will encounter random hitches/stutters even though this game is rather simplistic and you'd assume can't be resource intensive. Online-play: I still had fun in online. But I think a portion of that was rose-tinted glasses. I was absolutely joyful to be back in speedrunners with a populated community. One problem though is the items. Unlike the first game there is a noticeable delay during the deployment of items to where there hurtboxes actually register. This allows for other players/npcs to run straight through a crate or projectile during its deployment if they are close enough to you. The online play can be pretty laggy and have missed inputs or notable delay. If everyone else quits the race the match does not count! No XP. Lack of levels from the first game. and very few levels as is. There seems to be adjustments to the gravity changing pathing higher level players would take. Given all this I have critiqued I will still be playing the game and not refunding it. It's only $10 USD for me to relive some fond memories with a community I have since long-missed. I'm still beaten up by the lack of community representation by the developers and do not like their choice in camera and graphic design but hey. New supported game. Given all the negatives I will still be giving a thumbs down.

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