
Spirited Line
Это довольно короткая игра!
Под тихими полями скрыт тайный мир — древняя “Призрачная Линия” метро, давно заброшенная и забытая.
Когда любопытный котёнок случайно находит её тайный вход, он пробуждает древние и мрачные силы.
Вооружённый мистическим клинком и ведомый старым уборщиком, он должен встретиться лицом к лицу с древними призраками, населяющими станции, и найти путь к свободе.
Только эпичные сражения с боссами
Spirited Line — это короткий, но выверенный до мелочей экшен в формате “boss rush”, построенный на простом, но требующем мастерства бою и впечатляющих дуэлях. Чтобы выбраться из странного подземного мира, вам предстоит пройти серию напряжённых поединков с могущественными духами — каждый из них охраняет свою загадочную станцию. Продвигаясь всё глубже по призрачному метро, ты будешь находить обрывки его забытого прошлого — через советы старого дворника и странности окружающего мира.
Учитесь через поражения
Каждое попадание по вам — смертельно. Здесь нет улучшений, прокачки и вторых шансов. Победу приносят только умение, точность и контроль ситуации.
Каждый призрак — уникальное испытание, требующее концентрации и терпения. Изучайте их поведение, учитесь на каждой ошибке и становитеь сильнее с каждой попыткой. Поражение — часть пути. Каждый проигрыш приближает к долгожданной победе.
Минимализм и атмосфера
Исследуйте сюрреалистическое подземное метро, полное меланхолии и снов. Каждая станция — отдельный мир, сформированный воспоминаниями и смутными обрывками прошлого. Диалогов здесь немного — но мир сам расскажет свою историю через образы, звуки и встречи.
Системные требования
Минимальные
- Minimum:
- OS: Windows 10
- Processor: Intel Celeron N4000 or equivalent.
- Memory: 2 GB RAM
- Graphics: Intel UHD Graphics 600
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: Integrated sound card (Realtek HD Audio or equivalent).
Рекомендуемые
Данные пока не загружены
Отзывы
Steam · Positive
Все отзывы в Steam25 положительных из 28 отзывов
Игрок 4525Рекомендует2 ч в игре
I do wish I liked this game a bit more, but overall I still had a good time. Sadly a few things kept me from loving it. A handful of deaths were caused by getting stuck on the environment or the camera making it hard to get a good grip on if an attack will land or not. I also wish there was a retry option instead of having to go back to the boss room. All that being said, there is a very solid foundation here for a better future state or new game down the road. And for the cost it's hard to not say to at least give it a try.
Игрок 6209Рекомендует2 ч в игре
оооочень классный дизайн и звуковое сопровождение, а также милейший котик. хоть боссфайты не слишком трудные и довольно быстрые, но увы око саурона у меня еще не открылось и я чрезвычайно часто дохну и скорее всего проблема именно во мне. BLACKCATINMYHEART
Игрок 6955Рекомендует2 ч в игре
Very cute and charming little game! I quite like the art style. The gameplay is simple but i think that works well for the smaller scope of this game. It gets straight to the point but I like that about it. It does sometimes get a little too simple for my liking. Most of the bosses only have 1 or two main attacks, sometimes a 2nd phase. I think for how small the game is it could've added a bit to their movesets. I really like the artstyle. All the bosses have cool and unique designs. Although some of them are sort of cliche. I feel like I've seen many a rat king before. I did like how the janitor was the final boss. I am always one for the "ally turns to jealous enemy" final boss trope . The difficulty curve did feel a bit strange, the final 3 bosses are much more difficult then any other boss. I guess in a game with only 7 bosses you have to nudge the difficulty somewhere but it felt more like a sudden hike than a natural progression. As for the audio, I think the sound design could use a little work. Many of the areas could use some extra ambient noises to really fill out the sound scape. And I have to be honest, I was not feeling the music too much. It is definitely servicable, but it doesn't really pop. I feel in a game all about boss fights you kinda want some bangers when you're going against them. But I understand on a small or zero budget, getting music can be a very difficult task. There are some quality of life things that could be improved. You can't skip the cutscenes on controller (to my knowledge at least) and maybe an option to skip the little run back on some of the earlier bosses might be nice. Also I found it a bit odd how the later bosses didn't have those little run ups. I guess it must've gotten annoying in playtesting after dying to them a lot so it got removed. I would prefer them to stay since I think they're cute but an option to skip them might be nice. Overall I think I'm yapping too much. This seems to me to be a smaller scale practice project and I vibe with that heavily. Everything here is very promising and I'm excited to see what you make going forward. I know I might have seemed a tad critical here but just know I only say it so you can make your next project even better! I hope to see more in the future.
Игрок 4745Рекомендует4 ч в игре
Giving it a positive review because the charm is very nice but it has some issues At least on steam deck it stutters on final boss fight a ton. Doesn't matter what graphics setting. None of the boss fights really feel "good". The camera angles you can't see your character all the way. The genie dude was the worst case. bosses just don't feel very fun to fight. Last fight was pretty sweet but I had bad stutters on my steamdeck and that made it pretty frustrating
Игрок 0277Рекомендует4 ч в игре
With a few updates this could be great little game, but, the last 3 bosses feel rushed. No train stop between them, you just spawn into their arenas. The rat boss's attack sometimes hits you and sometimes doesn't, and the dodge roll feels like it only works 80% of the time. Despite being low poly, the game has a lot of random frame drops and stutters. I wish there was a FPS option and an option to turn of the pixel filter. Also, I feel like Jinns spawning is still bugged.
Игрок 2896Рекомендует4 ч в игре
6/10, é um bom jogo, mas tá muito cru ainda. Acho loucura que sinto que quando joguei a demo, o jogo estava mais fluído de se jogar. Tem uma arte encantadora, tem uma ótima atmosfera, mas a jogabilidade deixou muito a desejar. Se não fosse o fato de ser hitkill daria para ignorar muitas coisas, mas muitos casos o jogo exige uma precisão que o próprio jogo não deixa fazer. Alguns pontos que não gostei: - É interessante você caminhar até o boss e ter uma sala prévia para indicar o tema dele. Mas não faz sentido criar um jogo de hitkill do personagem e você voltar desde o início do vagão, pois fica muito chato ter que voltar toda vez para a sala, tinha que ser mais rápido voltar para o combate. Aproveita que já existe uma pré-sala do boss e torna o ponto como o save-state para eu voltar mais rápido para o boss. Acho que ficou sem recursos no final porque as duas últimas salas não tem pré-sala do boss kkkk. - É um pouco desinteressante as coisas só acontecerem do nada. Tipo, eu morro e a tela fica preta, não tem nenhum efeito de morte, e mesma coisas para os boss que tem 2 fases, algumas vezes era só a tela preta e ia para o próximo. E outros efeitos que seriam interessantes também para aumentar o juice do jogo. - Os 2 primeiros boss são fáceis demais, e os 3 últimos são difíceis demais. Só 3 que foram realmente divertidos de se batalhar, que curiosamente foram os da demo. - O Jinn e o Rat lord de boss não faz sentido existirem nesse jogo, não tem estrutura no gameplay para suportar o estilo de jogos deles. O Jinn é rápido demais e você lento demais, e o Rat lord vira um bullet hell com vários objetos pequenos na tela, sendo que esse jogo é de hitkill. - O chefe final é interessante, mas ficou um pouco sem graça ele só utilizar o poder de 2 chefes, seria interessante usar o de todo mundo. E a parte final que você ataca borboletas para matar ele é meio broxante, preferia duelar com ele, e além disso é muito inconveniente atacar as borboletas, você só tem uma fração de segundo para atacar antes de ser atacado. - Senti falta de uma história principal que me motiva a derrotar os chefes, porque é meio que mato eles por matar e é isso. Não precisa ser uma história complexa, pode ser algo simples como eu estar preso num mundo dos sonhos e tenho que enfrentar meus traumas para sair. Só precisava de algo que unisse tudo. - O jogo recomenda jogar com controle mas a interface não foi feita pensando no controle. Por exemplo, eu não consigo pausar o jogo no controle, e para mover entre as opções ele considera que estou usando o mouse. Apesar de tudo isso, ainda recomendo o jogo, é algo interessante de se jogar num sábado de tarde, já que é a duração completa do jogo. Mas sinceramente, se passe mais uns 3 ou 6 meses polindo mais, e acrescentando mais bosses, e aumentasse o preço do jogo para cobrir o trabalho extra, acho que sairia algo melhor no final.
Игрок 7584Рекомендует3 ч в игре
Neat game with a short runtime of about an hour if you're decent and up to two hours if you're not. The bosses are pretty well designed and the game certainly pushes its three-button combat to the limit. There is a decent amount of jank, and in a game where you die in one hit and each attempt is a few minutes, it can be very frustrating to be shot down by jank. I wish there was more of everything, of course, but the slice we get is high quality with good sound and visual design and solid gameplay. Besides the jank, my main complaint is the difficulty curve. Of the seven bosses in the game, the difficulty goes something like: 2 -> 2 -> 4 -> 1 -> 7 -> 10 -> 8. The last three bosses will take up probably 80% your playtime.
Игрок 5465Рекомендует3 ч в игре
I am not much of a video game player, but I saw this in one of those IronPineapple steam dive videos and this one looked so cute that I had to give it a try. Played the demo and then I bought the game to stream to my friends. It took me a bit to get through it but I was able to beat a souls-like and that's really exciting to me. I liked the aesthetics of the character models, as well as the atmosphere of the rooms. The boss fights were fun and challenging and outside of some stuttering during the jinn and the final fight, it was a smooth experience for me. My favorite fight was the rat king. The spooky model, the adorable rats, and the second phase were all so much fun for me to see. I did not care for the jinn fight. I might have experienced a bug, but there would be long stretches of time where I would stand around doing nothing while the jinn was spinning into the sand and popping up somewhere else. The second half of the fight was far more enjoyable than the first half. I think it would be improved if the jinn went worm mode at 75% HP instead of around 50%, especially because wailing on the worm lasted a while. The camera angles for some of the fights made seeing the boss and projectiles difficult, which was frustrating at time. Inconsistent object shadows for the butterflies in the final fight were also difficult to see. The music was a bit flat for my tastes, but I appreciated the final boss got their own song. For a first game, I think you did a good job! I hope there will be more experimentation in attacking and movement options to make for some really interesting boss fights in the future. The little thematic foyers were a nice touch on the early bosses. I think I would have packed a bigger punch for the uncomfortable aura of the rat king if the jinn boss also had a foyer. Jumping directly into the rat king after seeing a foyer for everyone else would have been jarring and a little scary to be honest. As a fun extra, I would have loved to be able to see the models of the bosses after you beat the game because I really would love to see the rat king model when I'm not running for my life! Charming style, plenty of room for improvement in the long term, and lost of fun boss designs. Good job on the first published game. I love love loved the rats, they were so cute! They way they bounced around, I couldn't get enough of them. Rat enjoyer.