Stackmon

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Stackmon — это приключение, где нужно собирать монстров и соединять карты. Открывайте и ловите существ, проводите синтез с картами ресурсов и снаряжения и получайте редкие предметы и вещи. Отстройте лагерь, исследуйте дивный мир игры, начните охоту на соперников и станьте лидером разведчиков. И попытайтесь понять, что это за странная порча, которую называют Сажей, расползается по миру.

Особенности игры

- Откройте 100+ синтетов, в т. ч. редких, легендарных и детей эволюции!

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- Задействуйте 20+ карт предметов и снаряжения, чтобы усилить своих синтетов и разведчиков

- Исследуйте 5 уникальных биомов, в каждом из которых игровые механики действуют по-своему

Смешивайте — синтетов, ресурсы и предметы, чтобы получить самые крутые комбо! Приказывайте — и ваши синтеты пойдут собирать материалы, делать предметы, выполнять задания и громить синтетов врага. Развивайтесь — и ваш лагерь Гармония вырастет, обретет свое лицо и откроет вам доступ к новым рецептам, улучшениям и умениям синтетов.

В мире Гайя 100 с лишним редких и мощных синтетов — ловите их, обучайте и развивайте в более смертоносные формы. Ищите диких синтетов на просторах игрового мира, вскрывайте бустеры с картами и помогите профессору Пайну завершить труд его жизни, «Синтетопедию»!

Вы не единственный разведчик в этом мире. Выйдите за пределы лагеря и бросьте вызов соперникам, чтобы пробиться на вершину рейтинга. Призовите на помощь умения, возьмите самое лучшее снаряжение и побеждайте в стратегических автобитвах. Покажите силу Гармонии — пусть лидеры разведчиков трепещут!

СтратегииПриключенческие игрыИндиКарточные игры

Системные требования

Минимальные

  • Minimum:
  • OS: Windows 10/11
  • Processor: 3GHz
  • Memory: 4 GB RAM
  • Graphics: 3GB Dedicated GPU
  • DirectX: Version 10
  • Storage: 2 GB available space

Рекомендуемые

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Отзывы

Steam · Mostly Positive

Все отзывы в Steam

315 положительных из 414 отзывов

00

Игрок 2400Не рекомендует21 ч в игре

操作量过于巨大,完全没有任何自动化。 精灵的内容非常非常单调,技能翻来覆去就那几个,技能量只有最远古时期gba宝可梦的十分之一,而且进化=完全没有任何意义,只是换了个样子,而且各个精灵的技能高度重复,不管是草的,还是水的,还是火的,技能总是减缓对方攻击速度40%,四高级的减缓60%,持续10-15秒,你们自己看得不审美疲劳吗?翻来覆去就是这个技能。 还有一个bug,精灵升级后领悟了技能,鼠标指过去连效果都不显示,就卡着屏幕必须且只能操作问我是否要替换技能,我你妈都看不到技能,我替换你妈好了真的,还有各种物品突然遗失的bug,例如勋章消失了(绝对的卡住游戏进度,必崩档),你玩了几个小时后必须重新开档,开档后还有可能遇到完全相同的问题(这个问题目前已修复一部分) 这些都算了,最重要的是,你那些非常复杂合成出来的“花园2”“营火2”矿场什么的,用个10次20次就直接永久消失了???(类似于星露谷你造好了一个依星最高等级洒水器,使用15次后就永久消失要重做,在玩家骂声中,他们把使用次数从15次改成了25次)你就看看这帮人是不是十足的蠢东西。还有,既然你设计了煤炭补充营火,水补花园,你就应该在次数用到0的时候保留物品,而不是永久删除,你懂吗???你见过哪个游戏种田把田种没了的???就算你们抄袭的原版游戏(堆叠大陆)里面,也没有种田把田种没了这种设定啊?这种蠢设定不改,等着褒贬不一吧,你只能骗到我们这些初期支持你的人。 ---------------------------------------- 我的花园2又被吞了,游戏制作者你们的智力健全吗?脑回路正常吗你们???????搞这些恶心人的设定干什么到底? ---------------------------------------- 你们安排在家里的那个商人有什么卵用啊?要用2个更大的随机资源去换取他一个更小的随机资源,你们真的是正常人吗?设计一个游戏真的可以蠢到这种程度吗???就好比是你家里有一个永远无法驱逐的商人,你每天可以花2张200块钱找到他兑换1张100块钱,你们去测测你们的智力吧,真的。 ---------------------------------------- 你这个箱子,放入物品判定你就以鼠标指的地方为准,不行吗?你们自己试过东西有多难放吗???还有,箱子取东西要一个一个点着取,你们的智力是想不到要设计一个批量取物吗?而且点快了还不行,点快了会把一部分点出来的又塞回去了,你们可真是十足十的蠢东西,就照着你们的正主堆叠大陆原版功能照抄,什么都不用改,纯照抄就行了,你们都不会蠢到这个地步。因为堆叠大陆的箱子就可以批量取物,而且人家还有创意工坊,更是秒你存在。 还有你这个b化石的爆率可以再低一点,你要不要看看我刷了几遍岩石区域才够把博物馆升到+1? ---------------------------------------- 探索在海里搜索到一条雷蛇,叫雷灵,好吧,海里搜到雷蛇,我没话说,好歹也有电鳗这种东西存在,那这个雷蛇的技能是焚烧,我请问呢?一个在浪里搜索到的怪,属性是电,技能是火,而且这个技能是绝对的废物,燃烧每秒扣一丝丝血,因为这个游戏的玩法单调到只有一种,那就是眩晕然后几拳打死怪。所以这个焚烧,本质成了绝对小丑绝对0意义的设计者完全0思考的废物技能,滑稽的是这种蠢到死妈的技能,焚烧,在一个水里的雷蛇身上。你们是拿AI设计了寥寥无几的几个技能,然后随缘安插在任意精灵上面吗?可以在游戏上除了抄袭以外,添加一丝丝的人性在里面吗?可以有一点人类的思考在里面吗? ---------------------------------------- 你既然设定了鼠标中键按下滚轮是锁定卡牌,那为什么被锁定的卡牌还是可以被挤开???那你设计这么个锁定的意义是什么,绑个绳子好看吗??? ---------------------------------------- 还有绳子的合成配方,我相信绝大多数玩家不知道,是用两个小麦合成的,但是游戏里我全部解锁到12元包的时候,依然没有任何的绳子合成配方说明,以至于我一度以为绳子是个bug物品,我就用6元包一直刷绳子,导致我合成箱子进度严重受阻,绳子跟宝贝似的,直到我偶然把两个小麦合成了,才知道这个可以合成绳子,也解锁了图鉴里的绳子合成方法。那我问你们,你们少设计一个绳子的合成配方是因为蠢,还是智力低下,还是纯粹的犯贱。 ---------------------------------------- 最后我不知道你们这个团队到底是几个人,但我觉得你们里面肯定有一个有一定说话权的人是纯粹的傻逼,他肯定觉得例如花园2这种道具,用几次就永久消失了,这样做可以增加玩家游戏时长且坚持不肯改,不管是底层代码逻辑,还是不肯改,都足以说明你们智力不健全,是天生的蠢货,以后别做游戏了,早点找个电子厂打工去。会进你们群的,那肯定是忠实玩家,他们说话非常委婉,你们这帮子智力低下的蠢货不一定听得进去,但是不好意思,我直接在评论区开喷,不会跟你们这帮不思进取不听劝的傻逼弯弯绕绕的。对了还有一条路可以直接把你口碑逆转,就是开创意工坊,但是呢,你们数值给得这么抠搜,一个繁琐合成出来的种田的,打水的道具还有使用次数,用完永久消失这种设定,就可以知道你们骨子里就是穷到发贱的东西,即便是纯粹抄袭的游戏你们也会当宝一样供起来不会更新创意工坊的,这就是你们的能力和品性的综合评定。

51

Игрок 0751Не рекомендует11 ч в игре

This indie game is okay for its price, but after finishing the game, I do not feel happy. A lot of time is spent, farming (genuine crops) for cash, to get more ap, to play a kinda mid creature collecting and battler game. I expected by endgame, I would at least have an easier way to gain AP or exp, but both are tedious, since I need to either stack a kazillion dollars onto an expensive building to generate AP coins, while exp requires me to wait at a cauldron, and visit some random town (using AP) to gain water (let alone the exp essence) or building a sad well which self-destructs. Additionally, in terms of creature traits, it's honestly abysmal. Nothing really game changing for most creatures, besides 30% atk 50% of the time. So thats a snooze. OH? +1 stat per level up which isn't retroactive? Thanks I really needed that +1 work speed at level umpteen when my level cap is only 20. What about the cool abilities? The ones that DON'T STACK WITH FOOD. So if you actually did play the stacklands and have food to spare, but your creature self-buffs, you kinda... don't use either the ability or your foods. Then, you'd only want debuff abilities while you chug food. EXCEPT STUN IS SO MUCH BETTER THAN EVERYTHING ELSE. Why would I want to slow an enemy, when I can just stun, swap in my dps, and fight (OR just keep swapping and stunning) I did get lucky with a 40 damage on ability cast + 50% cooldown reduction setup, so I only had to use 1 stunner for the majority of the game (and I decided to get 2, to perma-stunlock every boss) ------------ So many economy buildings self-destruct so theres no real passive income, and there's so many random ahh resources to stack onto your limited town space. And when you open packs like a genuine psycho spilling random resources into the town, with your around ~20ish stack limit (WHY). I genuinely hate the economy in this game, now that I've typed out this review. --------------- P.S. Once you have finished the game, and gotten what is essentially MEWTWO, and want to feed all your saved candy into MEWTWO, DON'T. It's only active ability is leech, which isn't bad, but like, you only get leech. You don't even get a choice of the haste or strength or anything. It's just leech 1 and leech 2. -------- Review Update: Thank you @Trandor from the comment section We can now get more AP and exp. Hurray. In a few weeks, we can potentially get autocrafting support, and storage support so its actually useful (and not a complete waste of resources). Maybe we can potentially stack directly above instead of flooding the map, and maybe even potentially choose our tileset/background. Heck, maybe the stackmons will potentially perform in base better than palworld or even rune factory. Then potentially, they will then overhaul the entire creature battling experience that is currently worse than pokemon, because we don't have coverage moves, or interesting passives, and the entire meta is either: 1) Pause and press debuff/buff and win (Else, the enemy hits you for free, because the attack bar was filling up during the animation) 2) Pause and feed food 3) Stunlock 4) Use the correct color stackmon... 5) GENUINELY, wait till its day/night and fight 1v1 pokemon. What would I know of game balance @Trandor, I was silly and fought 2v2s and micro'd to tank hits, just because I didn't want to use food or part with my green starter cat. Like I've stated. The devs are alright. The game is okay for its price.

37

Игрок 5437Не рекомендует10 ч в игре

开始的几个小时还是充满探索感的,后面就明显感觉到越玩越累。打到沙漠看到需要定时补水,心里是理解这个机制的,但是已经无法接受这些机制带给我的操作压力和背包压力了。整体玩法就是基地建设加收集宝可梦,但是很明显的感觉游戏在逐步增大你的操作量缺无法带给你兴奋感。最后的结果就是打开游戏操作一会然后累的关掉了游戏。。。

16

Игрок 9516Рекомендует6 ч в игре

If you are expecting this to be another pokemon variant, do not get this game. That's where most negative reviews come from This is a stacking game first with a light pokemon variant, not the other way around. If you like stacking games, this is a very good one in my opinion. I usually find those types boring but the fighting and Mon collection adds a very welcome layer over it that pushed the game in the positive for me. It's not amazing, some QoL would definitely be welcome especially given how many different stuff you can craft past a certain point, but overall a strong positive.

54

Игрок 9854Рекомендует24 ч в игре

Finally a game where I got every creature after failing at every Pokédex, yay! I have mixed feelings with this game though, partially my fault. It is cute and definitely not a bad game or anything. It doesn’t have a lot of guides, guidance or anything yet, so I had to look around a few things while going for the 100% and it dragged the game out. I am thankful there were discussions helping me out. I can imagine it might grow and become way better! But going for the 100% kind of really sucked the fun out of me, because those Adventure Points have been really annoying all game. I admit I never played a stacking game before like this or Stackland, so maybe it is a normal mechanic. But for me those AP are just tedious and don’t do much for the game itself. I don’t mind farming, but I am too dreamy to take everything with me on every run and sometimes I had to go back and wasted AP for setting out or got lost out there and wasted many points. I just want to explore and not wait a few minutes in my base drowning in cards before setting out again, because I got lost in something or didn’t pause the game. I am a casual gamer, I know there are probably 100 ways to rig the game and get infinite money or something instantly, but that’s just not the way I play games~ And maybe that’s just me, but one of the suggested Tags is “Relaxing”. The game really is anything mentioned, but I did not relax in it, lol. There is not a time limit or anything, but Day-Night changing fast, cards jumping in my messy base, AP running down while exploring – it all really combined into me not being relaxed at all. Maybe I just stress myself out too much with things happening, but sometimes I just felt like I was working rather than enjoying it. xD I am someone who often forgets to pause the game, admittedly that this is also my fault of course. I just let it run free! Besides those points, it is a cute game, especially if you like the art and the Stackmon are not clones, but all feel like they fit the world perfectly. And their descriptions are also adorable! I picked Water as a starting Stackmon and really enjoyed traveling (I usually take plant in Pokémon, but this one stole my heart with its bubbles!). So, I would recommend it. It is simple in its story, an indie game surely with passion and there is a very clear goal like I am used to from Pokémon. I had only one bug encountered which was fine (that’s why I like saving manually more than automated systems. My game just saved right when the bug happened, rip). I had my fun with it. I do hope it gets some sort of customization in the future, because my character card (both of them) really didn’t vibe with me. I found my “character” a tiny bit unsettling actually and it was just an empty card to move around in the end. I wouldn’t like meeting me in the game. Well, this sounded all more negative than I wanted it to be. I really hope Stackmon grows and can become even better with more depth and quality-of-life changes, because it definitely has potentional!

10

Игрок 2210Рекомендует22 ч в игре

忙しいけどまったり遊べるStackLands+Palworld パックを開封してアイテムを集めてカードを重ねて拠点を拡張といった部分はStackLands モンスターを捕獲して作業を割り振る部分はPalworldに近い感じがしました。 個人的にうれしかった部分はサバイバル的な要素がなく、食料集めや資金集めをする必要がなかったのがうれしかったです🙌 まったり自分のペースでモンスター集め・育成を楽しめました。 収集・育成 拠点パートと冒険パートに分かれており、拠点パートで集めたAPを使って出かけた土地に滞在します。 条件を満たすと次のマップへ進めることができ、一度クリアすれば次からはそのマップから始められます。 パックを開くことで「草むら」や「トレーナー」が出てくるので、主人公のカードや手持ちのモンスターを重ねるとモンスターが出てきます。 他にも池カードに釣り竿を使うことで水系のモンスターを出したりと探し方も様々 育成面では、敵を倒したときに経験値になるアイテムを落とすのでそれを与えることでレベルアップできます。 戦闘せずにレベルを上げられるのでだいぶ楽です。 レベルによる進化や、アイテムを使って進化するモンスターもいます。 戦闘 戦闘は基本的にはオートでぶつかり合う形ですが、スキルを使うこともできます。 また、回復アイテムを使ってあげることもできるので割とごり押せます。 戦闘中のモンスターを手持ちのモンスターと切り替えることも可能。 モンスターには個体値もあり、同じレベルでもパラメータが変わったりします。 まとめ パルワールドをStackLands化したような感覚であそべ、冒険パートでストーリーを進める形でまったり遊べました。 色違いのモンスターや輝くモンスターもいて、コレクションしていく楽しさもあります。 やられてしまっても拠点に戻されるだけで、ペナルティも軽いので自分のペースでまったりあそべました。 モンスターのデザインも個人的に好みでよかったです。 StackLandsライクのゲーム特有の忙しさはありますが期限を決められてペナルティが発生するようなものはないので、モンスターを収集したり育成したりするのが好きな人にオススメです🙌

95

Игрок 7795Не рекомендует51 ч в игре

就问你为什么bug那么多,问你为什么锁定的卡牌总是会被挤开,把东西放进箱子为什么不识别还把周围都挤开,要放好几遍才能放进去,你的锁定到底有没有用,你的仓库到底有没有用,就不说还有一堆 的莫名其妙的bug,以及一大堆膈应人的玩法与设定,各种基础资源要不停的制造 ,玩到后期还有不停的造前期的基础资源,恶不恶心人呢,你见过堆叠大陆要一直造伐木厂吗,昂?什么都是有次数的,恶心谁呢,造还都需要铁锭,要煤,存一堆钱刷20次卡包刷不来三个煤矿铁矿,背包也小的可怜,勋章不占背包位置这种暖心让人舒服的小设定都懒得给,各种图纸一种占一个格子,各种食物不能堆叠,等等等等算了不想说了

35

Игрок 5535Не рекомендует10 ч в игре

玩法是真的有点恶心啊,首先是卡宝可梦等级,然后每个道馆你必须得新练至少俩克制他的宝可梦,材料收集真是一坨,一开始材料就少然后后面还有各种食材,家里放一大堆都看不清楚,然后时间系统更离谱一会白天一会黑夜过的贼快,出门还得先攒冒险点数,我是玩游戏还是在给你打工

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