
Stasis: Bone Totem
Погрузитесь под воду вместе с BONE TOTEM — новой главой антологии STASIS.
Новый сюжет, новые персонажи и новый мир на дне океана.
Наши герои — Мак и Чарли, муж и жена, которые бороздят океан в поисках ценностей на продажу. Они попадают на заброшенную платформу посреди Тихого океана, где им предстоит раскрыть кошмарную тайну корпорации «Кейн».
Приключения Мака, Чарли и верного электронного медведя Моисея полны леденящих душу кошмаров и неожиданных сюжетных поворотов. STASIS: BONE TOTEM — это сочетание захватывающей истории о крепкой семье и наводящей ужас подводной атмосферы. Исследуйте огромную подводную базу, решайте замысловатые головоломки и раскройте древнюю тайну, что покоится на дне океана.
Поклонники серии STASIS оценят не только знакомый изометрический геймплей BONE TOTEM, но также новый актерский состав и уникальный кошмарный сеттинг.
Благодаря поразительной графике, саундтреку от Марка Моргана, сценарию голливудского уровня, озвучке от ветеранов индустрии и сюжету, захватывающему дух, STASIS: BONE TOTEM — настоящая находка для поклонников хоррора и научной фантастики. Чего же вы ждете? Нырните в неизведанное и откройте тайны BONE TOTEM на дне океана.
Системные требования
Минимальные
- Нужны 64-битные процессор и операционная система
- ОС: Windows 10 64-bit+ (May work on Windows 7)
- Процессор: Intel Core i3 @ 2.50 GHz / AMD Phenom II X3
- Оперативная память: 4 ГБ ОЗУ
- Видеокарта: Graphics card with DX11 (shader model 4.0) capabilities. 2 GB + suggested
- DirectX: версия 11
- Место на диске: 16 ГБ свободного места
- Звуковая карта: Any DirectX Compatible Sound Card
Рекомендуемые
- Нужны 64-битные процессор и операционная система
- ОС: Windows 10 64-bit+
- Процессор: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
- Оперативная память: 8 ГБ ОЗУ
- Видеокарта: Graphics card with DX11 (shader model 4.0) capabilities. 2 GB + suggested
- DirectX: версия 11
- Место на диске: 16 ГБ свободного места
- Звуковая карта: Any DirectX Compatible Sound Card
Отзывы
Steam · Very Positive
Все отзывы в Steam2 509 положительных из 2 689 отзывов
Игрок 3919Рекомендует12 ч в игре
A Game That Gets Better If You Don't Drop It I almost dropped this game after one hour. Point-and-click gameplay was already annoying me, the underwater industrial setting felt suffocating and monotonous, I didn't care about the characters, and the story gave me very little reason to care about what was happening. Point-and-click is a very specific genre, and I think for it to completely work for me, the puzzle logic needs to be extremely readable. The whole idea is that you combine things, take them apart and interact with the environment in ways that supposedly make sense. The problem is that they make sense inside the developer's head. It isn't even that the puzzles make me feel stupid. My logic simply works differently. I would never think that these two particular items should be combined, or that this random object can even be dismantled. Once your logic isn't on the same wavelength as the developers', you eventually reach the classic point-and-click state of just clicking everything on everything and hoping something works. The game makes this even more cumbersome with its interface. One character can combine certain objects, another can dismantle them, and it isn't always obvious what belongs to which category. Items are also distributed between different characters, so sometimes you need to transfer something between inventories before you can even try the interaction you want. Instead of making the puzzles deeper, this mostly creates additional clicks. So gameplay-wise, I really wasn't impressed. Point-and-click is already a difficult genre to make universally intuitive, but here I also had some problems with the actual implementation of that logic. Thankfully, the developers provide a massive walkthrough directly on Steam. It honestly saved the game for me. At some point I stopped treating BONE TOTEM as a puzzle game and started treating it as a story. The moment I realized I was about to start randomly clicking every inventory item because I had no idea what the game wanted, I didn't try to be proud and independent. I opened the manual, found the solution and moved on. Does that kill some of the point of playing a puzzle game? Probably. But I wasn't having fun being stuck either. The Setting and Atmosphere The beginning was especially difficult because everything is underwater, dark, metallic and depressing. Corridors, machinery, abandoned rooms, more corridors. I understand exactly what the game is going for with the claustrophobia and thalassophobia, but initially it created more rejection than fear for me. This gets much better. The further you go, the stranger and more interesting the locations become: temples, underground cities and increasingly bizarre structures. Eventually I stopped thinking about how much I hated the early environments because I actually wanted to see what was next. And visually, the game can be genuinely creepy. Not scary in a jumpscare kind of way, but creepy in the "something about this makes my skin crawl" way. If you actually sit alone at night, think about what is happening and try to imagine yourself in the situation of these characters, the atmosphere works really well. The story also touches quite a lot of things: religion, loss, family, civilization and some much bigger questions that I definitely wasn't expecting from the opening hours. The Characters and Story My biggest problem early on was simple: why do I care? The game introduces a mystery before giving you much reason to care about the people involved. I had basically no connection with the two main characters for the first few hours. Then Moses appears. In this miserable world of metal, corpses and underwater horror, he finally gives the game some warmth. He was probably the first character I genuinely became attached to, and somehow that made it easier to care about everything else too. The story itself also gets progressively better. At first I felt like I was simply forcing myself forward because I wanted to know what happened. Then one mystery connects to another, the locations get stranger, the characters start making more sense, and suddenly the questions become questions I actually want answered. The second half is genuinely good. My first hour was probably the worst one, then the game became tolerable, then interesting, and by the end I was properly invested. Is it like SOMA? It is difficult not to compare BONE TOTEM to SOMA. They have a lot in common, and if you liked one, I think there is a pretty good chance you should at least try the other. But SOMA did one thing much better for me: immersion into the character. In SOMA, it very quickly feels like this is happening to you. Maybe that is partly because it is first-person and you spend the game inhabiting one identity. You don't just sympathize with the protagonist; by the end it feels almost like you personally went through that experience, and some of the questions the game asks naturally transfer onto yourself. BONE TOTEM never quite reached that level for me. It is third-person, you constantly switch between three characters, and there isn't that single identity for you to completely attach yourself to. The difference is almost like the difference between experiencing something yourself and watching a really good movie. In BONE TOTEM I cared about the characters and wanted to know what happened to them, but I was still watching their story. SOMA made me feel much more like I was living mine. Overall So yeah, gameplay-wise I wasn't particularly impressed. The point-and-click logic frequently didn't match mine, the inventory system made some of it more cumbersome than necessary, and without the walkthrough I honestly don't know if I would have finished it. But once I stopped trying to prove that I could solve every puzzle myself and simply played it as a story, I had a much better time. The atmosphere is great, the visuals can be wonderfully disturbing, the story becomes surprisingly interesting, and there is a lot more going on thematically than I expected when I started. I almost dropped it after an hour, but I'm so glad that I didn't!
Игрок 9614Рекомендует21 ч в игре
Very atmospheric, with very good storytelling. The artstyle is great, as is the sound-quality and voice-acting. It is a point-and-click game, so while it CAN be played on a controller, I quickly switched to the mouse. And you don't need the keyboard to play this, so you can lie down in the sofa with a wireless mouse on your belly while you play. It has a few puzzles, and most of them you can figure out yourself. There are a few that are really vague that I had to google, but I easily found the solutions online. You play three different characters, with a shared inventory. When you get stuck with a character, one of the other two are meant to find something that will help the other move forward. The mechanic is simple and well done. I wont spoil the story any, just know it is really good and worth finding out on your own. I'd say this game is worth 15-25 euros, if you enjoy this type of gameplay.
Игрок 8600Рекомендует20 ч в игре
Wow, Stasis: Bone Totem blew away any expectations I had going in. After maybe one chapter I went and wishlisted the other games in the series. It's a mix of rpg, point-and-click, and even a little hidden object, with a bunch of high-fidelity cutscenes thrown in. The whole thing is fully (and well) voice acted. There's no combat, although there are a few situations where you can die by making a bad choice or missolving a puzzle. The environments are rich and detailed: visually, aurally, and there's an absolute ton of descriptive text, as well as additional flavor text in the form of pda logs. The story is engaging, weird, and dark. Some of the puzzles are extremely obscure - they're all solvable, but some of them maybe require you to notice an offhand comment buried in a pda log, or a small decoration on a wall somewhere else. The gameplay is really solid, and there are a bunch of nice quality-of-life touches that definitely didn't exist in rpgs and point-and-click games of my youth. For example, you can easily highlight all the descriptions and interactibles in an area. Or, I mentioned you can die, but after watching your death cutscene, you start back in the same area and the option to do the thing that killed you is removed. This makes trying things risk-free, and a number of times I went into situations like "I bet this kills me, let's see how!" I played about 70% of it on the steam deck, and the controller support is :chefkiss: If you're a horror fan, big recommend for Stasis: Bone Totem content warnings: child death, body horror, extreme gore
Игрок 6566Рекомендует12 ч в игре
This was the first ever point-and-click game I beat without a guide. For me (a total dumbass) it was tricky, but not so hard I felt the solutions were impossible. The story and art are fantastic and really get you immersed in the world, and the puzzles are satisfying. I highly recommend this one.
Игрок 5768Рекомендует16 ч в игре
Достойный сюжет и атмосфера. Одна из лучших игр в жанре. Загадку с часами и дверью решил случайно, так и не поняв принцип.
Игрок 9101Рекомендует32 ч в игре
La profondeur et la richesse du scénario de ce jeu est tout à fait surprenante et remarquable pour un si petit studio. J'ai franchement aimé l'ambiance et les dialogues. Bravo!
Игрок 4085Не рекомендует57 ч в игре
这个游戏里的很多谜题和线索之间都没有太大关联,你需要一个被霰弹枪打出的脑洞外加数学天才般的注意力才能不看攻略通关这个游戏,或者你只能尝试在无数个可能的排列组合之中一个个尝试,这实在算不上什么优秀的游玩体验
Игрок 8767Рекомендует13 ч в игре
I recommend Bone Totem with some reservations. The core elements are strong: the characters, premise, art direction, and sound design are all good, sometimes excellent. What you see in the trailers is what you get, so if that appeals then go for it. The puzzles are ok. Spreading actions and inventories across several characters is awkward, but the number of combinations is limited enough that brute force will usually yield a result in short order if intuition fails. Unfortunately, I was disappointed by the latter third of the plot. Without explicit spoilers: the game chooses to explain one of its central mysteries, but the nature of the thing is impossible to justify with natural "real world" answers. The result is deflating, confusing, and immersion breaking. Likewise, I think the "twist" character motive substitutes one coincidence for another much less plausible one (I can't say more without spoilers). Unfortunately, these two missteps are so central to the themes and horror that they detracted materially from my overall experience. Still good, still recommended, but I hope the devs continue to refine their craft. They could make something really special if they do.