States of Power

1 / 8

States of Power is a Grand Strategy Wargame where you command your nation's armies, economy, and diplomacy. Easy to start, but hard to master - no hours of tutorials just to start playing, and a full match fits in one session. The game is designed for smooth singleplayer and multiplayer gameplay with deep customisation.

Control a World War II era nation of your choice - or create an entirely new setting with the built-in Scenario Editor and share it with others.

COMMAND THE WAR MACHINE

Command every division directly. Build an army tailored to your strategy - infantry, tanks, artillery, fighter planes, and more. Each unit excels against some and falters against others. Adapt to shifting frontlines and avoid overstretching your supply lines.

EASY TO START, HARD TO MASTER

You don't need to watch hours of tutorials or read a wiki just to play your first game. States of Power is built to get you onto the map and making meaningful decisions within minutes, while still rewarding the mastery, planning, and bold gambles that strategy veterans crave.

CREATE YOUR OWN WORLD - AND SHARE IT

With the built-in Scenario Editor, you can easily create custom countries, redraw borders, design entire scenarios, and script your own events - alternate histories, what-if conflicts, fantasy worlds and anything you can imagine. No external tools, no modding headaches.

When your creation is ready, publish it to the Scenario Browser for the whole community to download, rate, and play.

BUILD YOUR NATION

Develop your provinces with factories, research labs, ports, and infrastructure. Balance your economy - construction, goods, military supplies, and manpower, take loans, trade on the world market, and push your industry to its limits. Climb a technology tree from early-war infantry weapons all the way to the atomic bomb.

Choose your nation's ideology - Democratic, Authoritarian, Communist, or Fascist and reshape your country through reform or civil war.

COMPETE IN RUTHLESS DIPLOMACY

Form alliances for survival or manipulate others before betraying them. Guarantee independence, sign non-aggression pacts, send “volunteers” to foreign wars, or quietly prepare for war. Multiplayer diplomacy is fast and brutal - with global and private messaging built in, your words are weapons too.

СимуляторыСтратегии

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel i3, AMD Ryzen 3
  • Memory: 4 GB RAM
  • Graphics: Integrated Graphics Card
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel i5, AMD Ryzen 5
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1060
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Отзывы

Steam · Very Positive

Все отзывы в Steam

327 положительных из 369 отзывов

78

Игрок 9078Рекомендует15 ч в игре

Great game, followed it since the start of development, basically HOI4 from Temu. Which is a good thing as you don't need to micro manage every single aspect of the game and can be run on a potato.

85

Игрок 6385Не рекомендует2 ч в игре

👎 Not Recommended — At Least Not Yet States of Power is a sandbox, and I mean sandbox in the most literal sense possible: here’s some dirt, here’s a shovel, now go make your own fun because the game sure as hell isn’t going to give you much direction. To give it credit, States of Power makes a pretty damn good first impression. Both the modern and 1939 starts have realistic country names and borders, and initially it feels like you’re getting a simplified grand-strategy war game where you can pick a country and start rewriting history. Then the war actually starts, and you realize the Geneva Convention has apparently been replaced with “♥♥♥♥ it, take every tile.” There doesn’t seem to be any meaningful end-of-war settlement or peace conference. A country isn't truly defeated until every. single. ♥♥♥♥♥♥♥. tile. is taken. That gets especially ridiculous with countries like the UK and France, where wars can seemingly continue forever because somewhere on some godforsaken patch of dirt halfway across the planet, they still own territory. And once you finally finish beating the absolute ♥♥♥♥ out of somebody, there’s no proper peace conference. No negotiating territory. No deciding who gets what. No meaningful post-war settlement. Everybody basically just keeps whatever ♥♥♥♥ they happened to be standing on. You conquered half the country? Yours. The AI took the other half? Theirs. Treaty of Versailles by ♥♥♥♥♥♥♥ squatters' rights. The strongest parts of States of Power right now are its simplicity and customization. Creating military units and building infrastructure is straightforward and doesn't require a PhD in Paradox Interactive. The ability to create custom flags and country names is also genuinely cool and fits the sandbox concept extremely well. Unfortunately, the economy needs some serious work. Money and construction materials are restrictive enough that playing as a smaller country feels less like an underdog challenge and more like being handed $14, a shovel, and twelve dudes named Greg and being told to invade Germany. Smaller nations just don't seem to have enough economic flexibility to build themselves into meaningful military powers. In a sandbox game where half the appeal should be taking some irrelevant little country and turning it into an absolute ♥♥♥♥♥♥♥ menace, that's a pretty major problem. That being said, States of Power literally just released, so I'm willing to give it some grace. There's clearly a foundation here for something really fun, especially if the developers expand diplomacy, peace settlements, economics, and the actual consequences of winning a war. But I'm reviewing the game that exists right now, not the game it might become six months from now. Currently, you've basically got: * Good borders and historical/modern starting scenarios * Simple unit and infrastructure management * Cool country and flag customization * Barebones war resolution * No meaningful peace conference system * Wars that can become global games of ♥♥♥♥♥♥♥ Whac-A-Mole * An economy that tells smaller countries to go ♥♥♥♥ themselves There's a genuinely good lightweight grand-strategy sandbox hiding in States of Power. It just needs more time in the oven before I'd recommend buying it. For now: thumbs down.

34

Игрок 9634Рекомендует7 ч в игре

I don't review many games, but I'm leaving one here because I need this game to blow up. It's everything I've been looking for in a map painter game. I have a job, so games like HOI4 or EU4 are just way too much info and have too many systems to be enjoyable for me. If you never cared about things like managing characters or religions and simply enjoyed managing units and an economy, then this game is PERFECT for you. That being said, if the dev reads this please, please, please address sone of the QOL features such as: 1. The recruitable population system, while realistic, makes it impossible to play as a small nation. I conquered England and half of europe as Ireland, but there's no physical way to stand up to the bigger powers because my population stays based on Ireland, making it so I can recuit like 10 units while other nations have dozens. Changing it so you can convert provinces to core provinces or just straight up giving you the population of conquered countries would be a massive help for those smaller countries. 2. Adding more modding tools that let people change the physical map (like making fictional worlds) and reskin units for different time periods (like a napoleonic era or even medieval) would add tons of replayability. Even if all the underlying systems remain exactly the same, just having soldiers looking like different time periods would be cool.

42

Игрок 2742Не рекомендует46 ч в игре

game is good but i cannot recommend a game where the dev is an absolute tool. i brought a problem to his attention. was super polite.... his response was "i don't believe it. that cant happen". Ai pathfinding is broken and until he adds a frontline tool to fix the issue it will only get worse. late game wars become micro-managing nightmares. Troops rotate and go into warship infested waters rather than take the safe path on land lol they will take the shortest path rather than the safest path. but according to the dev that just isnt possible. so what i saw was just a hallucination lol. again game is good. the dev isnt edit.... he has since fixed the issue he claimed didnt exist. still giving thumbs down

06

Игрок 0906Рекомендует68 ч в игре

I 100% recommend this game, your money cant go to anywhere better. except yk rent and food. I like to think I was the 13th person to get this game and i was here from the beginning Anyhow its the stratergy game we allways wanted but never truly found. Its got all the features you would ever want from a stratergy game and map painting game. Scenario editor is the best Absolutely incredible game please support the indie developer that worked so hard on this master peice. In my oppinion its better then hoi4 (having owned that game) this game is not simple, but also not hard to understand. its at the perfect level Thanks dev -MicroChip (a guy) (also gon brag about coming up with the puppet system sorry)

81

Игрок 4781Рекомендует5 ч в игре

hoi4を簡素にしたゲーム hoi4よりも経済の要素はちゃんと作られているが現時点ではvicのような高度なものではない、個人的には経済要素に期待して購入したわけではないので結構満足できた。 戦闘システムはhoi4を簡略化した感じで、現時点だとシングルプレイの場合航空機と複数種類のユニットで自動攻勢すれば勝ててしまうので味気ない。 自国の領土に傀儡国家を自由に作成できる要素は結構面白い。領土や国旗国名を自由に設定できるのでhoi4の国家解放よりも自由度が格段に高い。 一番良かったのはシナリオを自分で作れる点、もちろん他のプレイヤーが作成したシナリオをダウンロードでき、これのおかげでかなり自由度が上がっている。 最近リリースされたゲームで今後のアプデにも期待できるので興味があるなら購入することを強く勧めます。 現時点では日本語に対応してないですが、英語読めなくても多分どうにかなります。

77

Игрок 7377Рекомендует3 ч в игре

This would be best said to be heart of iron 4 streamlined, its very good at scratching that itch and gets you into the fight fast.

81

Игрок 9581Не рекомендует3 ч в игре

I think this game for sure has positives likes the customization of the game which is pretty good. And a sandbox where you can in theory play as any country you want. However playing around with this game for nearly two hours now i must say that there are some things that irritate me. which i will list now: 1. I dont like how you instantly start playing as the nation you click on the selection screen, i think there for sure should be a cofirmation screen which asks you if you are sure you want to play as said country 2. There is no peace conferance, which might seem like a small thing from the surface but i promise its not. Not having a peace conferance means that you would need to invade the whole country in order to claim all its land, but also if you win a war you just gain the land which you were standing on which is not great as this can create some insane border gore. 3. I think the AI needs to be nerfed a bit. Especially when playing as small country its nearly impossible to catch up to the biggers countries. like the second you invade your smaller neighbours a big country will be knocking on your door, which there is not much you can do to prepare for that, and i get that as its realistic, but at the same time its a sandbox and you should not need the editor to make that expereince easier for yourself. The game is not bad in all honesty i do actually like it and i see myself for sure playing it more. But i really hope this game actually keeps getting developed as i think there are a few fundemental changes that need to be done before i can give this game a positive review. This review is written the day after when the game came out so this is just my first impressions, I am only criticizing because i want this game to be what it advertises itself to be, which a ligther version of a paradox game.

Обсуждения и советы

Открыть форум