The Fabulous Fear Machine

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The Fabulous Fear Machine — стратегическая игра с увлекательным сюжетом от авторов Not Feed the Monkeys, выполненная в стилистике бульварных романов ужасов. Вы только что стали новым Хозяином Машины и теперь ваша задача — сеять страх и становиться всё влиятельнее, разыгрывая карты легенд. Легенды — это страшилки, городские мифы и теории заговоров, которые рождаются в потаённых уголках человеческого разума.

Чтобы легенды обретали силу, вам нужно будет отправлять агентов в новые области на карте, собирать ресурсы и правильно распоряжаться ими, разбираться с различным событиями, происходящими в симуляции, и шпионить за врагами.

Чего вы желаете больше всего? Власти, богатства, славы? Всё, о чём вы мечтали, станет доступным благодаря The Fabulous Fear Machine.

Какой страх вам по душе? Криптиды (чёрные псы и другая адская живность), городские легенды (не забудьте три раза сказать «Кровавая Мэри») или теории заговора (кто не знает рептилоидов?) — в вашем распоряжении будет более 80 легенд на выбор, и вы сможете создать особый коктейль ужаса для каждого города, в котором окажетесь.

Ужас выходит на новый уровень Посейте семена страха в плодородную почву. Смотрите и слушайте, как медиа реагируют на ваши легенды. Не забывайте подкармливать их и смотрите, как они растут и становятся всё сильнее.

Делегирование полномочий Ваша задача — верная стратегия. Всю грязную работу оставьте агентам. Отправляйте их исследовать новые области и проникать на территорию врага. По пути им придётся не раз и не два делать непростой выбор.

Равное и противоположное противодействие. Ваши соперники, равно как и силы добра, хотят избавиться от влияния Машины, и все они преследуют свои цели. Не забывайте об этом, когда планируете следующий шаг, или ваши легенды могут превратиться в мотивирующие истории, милые символы и прочие приторные клише.

История, древняя как само время Станьте режиссёром историй нескольких Хозяев, действующих в различных регионах мира. Изучите историю самой Машины, узнайте больше о её врагах и агентах, которые помогают вам.

Игра представлена AMC Games и SHUDDER. Ранняя разработка игры осуществлялась при поддержке Red.es и FEDER (Европейского фонда регионального развития).

СимуляторыСтратегииИнди

Системные требования

Минимальные

  • Minimum:
  • OS *: Windows 7 SP1
  • Processor: 2 GHz Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce 8600 GS, ATI Radeon HD 3470
  • DirectX: Version 9.0c
  • Storage: 5 GB available space
  • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
  • Additional Notes: If you match the Minimum Requirements, we recommend using minimal settings in order to avoid low frame rates.

Рекомендуемые

  • Recommended:
  • OS *: Windows 7 SP1, Windows 8 (32/64), Windows 10
  • Processor: 2.6 Ghz Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GT 610, ATI Radeon HD 4650 Series or higher
  • DirectX: Version 9.0c
  • Storage: 5 GB available space
  • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers

Отзывы

Steam · Very Positive

Все отзывы в Steam

519 положительных из 580 отзывов

28

Игрок 2928Рекомендует10 ч в игре

La posverdad: el videojuego. Juego con sus más o sus menos pero se me ha hecho entretenido y divertido a ratos, con sus 3 episodios independientes uno de otro (quizá he encontrado el 2º demasiado corto) y una buena duración en general. Hay cosas que el juego no te deja del todo claras pero considero que ir aprendiendolas forma parte de la experiencia. Recomendado.

81

Игрок 1781Рекомендует10 ч в игре

Es entretenido, el sistema de los miedos es desafiante y como te confíes se te puede torcer una partida perfectamente por lo que tendrás que estar atento y gastar tus recursos de forma eficiente si quieres completar los niveles, las historias de los distintos personajes están bien y las cartas bastante curiosas así que recomendado.

07

Игрок 5707Не рекомендует7 ч в игре

美术剧情都还不错,经典的猴爪式许愿(现在也许更出名的是许愿柳)差评主要集中在游玩体验上,毕竟这是最重要的一部分。类似瘟疫公司的玩法本不应该显得如此无聊,问题是垃圾时间真的太多了,节奏慢的同时没有更多的文本事件用来消遣,明明有类似新闻播报的系统却只用在告诉玩家出现事件记得点和打败竞争者上,有些浪费了。此外,收集一个都市传说需要在游戏内将其提升到4级,垃圾时间就更明显了。游戏中只有两个难度,困难难度就是完成设定的成就,有的还好有的就挺恶意满满的。综上,不管是图鉴全收集党还是成就全收集党都慎入吧。普通玩家想要体验一下合理的入手价位可能是40发烟硫酸上下。

98

Игрок 1798Рекомендует15 ч в игре

The Fabulous Fear Machine takes an unusual approach to strategy by placing the player on the side responsible for creating paranoia rather than surviving it. Developed by Fictiorama Studios and published by AMC Games, it combines narrative strategy, resource management, card-inspired mechanics, and pulp horror into an experience centered on manipulating public perception. Instead of commanding armies or building a conventional empire, the objective is to spread frightening stories, exploit uncertainty, and gradually turn fear into a source of influence. Players assume the role of a newly appointed Master of the mysterious Fear Machine, a supernatural apparatus capable of helping its owner pursue ambitious desires. Its power is not free, however, and using it requires building an increasingly elaborate network of fear. The campaign follows different Masters with their own motivations and circumstances, giving the concept more narrative substance than a straightforward sandbox simulation. Their ambitions provide context for each operation while gradually revealing more about the Machine and the dangerous forces surrounding it. The most recognizable mechanic involves Legends, which function much like collectible strategic cards. There are more than 80 of these stories and manifestations to discover and deploy, including urban legends, supernatural creatures, conspiracy theories, and familiar pieces of folklore. Some are based on recognizable cultural fears, while others embrace the exaggerated absurdity of conspiracy fiction. The impressive variety helps reinforce the idea that practically anything can become frightening when presented to the right audience under the right circumstances. Simply deploying a Legend is not enough to guarantee success. Players must determine where particular stories are likely to flourish and create conditions that encourage people to believe them. Legends can be strengthened as their influence grows, making careful placement and development important. Watching an obscure rumor evolve into widespread panic is one of the game's most satisfying feedback loops. It transforms something as abstract as public anxiety into a readable strategy system without completely losing the disturbing implications of manipulating an entire population. Agents add another management layer. These operatives can be dispatched to different areas to collect resources, investigate opportunities, infiltrate locations, and perform assignments that support the larger campaign. Choosing where Agents should operate becomes increasingly important as multiple problems emerge simultaneously. Their activities also connect the strategic map to narrative events, preventing the experience from feeling like a purely mathematical exercise in filling meters. The game becomes more interesting when opposition begins interfering with established plans. Rivals and forces working against the Machine can weaken Legends or reshape public attitudes toward them. A once-terrifying story can potentially become harmless, commercialized, inspirational, or otherwise stripped of its ability to generate fear. This forces the player to react rather than endlessly repeat one successful strategy. Maintaining momentum therefore involves protecting established operations while identifying new opportunities for expansion. Its visual presentation deserves particular praise. The artwork draws heavily from vintage pulp horror, old comic books, sensationalist publications, and conspiracy magazines. Characters and Legends appear as dramatic illustrations that make every new discovery enjoyable to inspect. The style gives the game a distinctive personality without requiring technically extravagant graphics. Its interface also reinforces the feeling of managing an enormous collection of sinister stories from behind the scenes. Despite the colorful artwork, the subject matter can become quite dark. The game explores violence, social prejudice, terrorism, self-harm, disturbing supernatural imagery, implied sexual violence, drugs, and other mature themes. Much of this material appears through illustrations, descriptions, and narrative situations rather than realistic interactive violence. Nevertheless, the themes are deliberately uncomfortable because fear and exploitation are fundamental to the premise. There is also a strong satirical quality beneath the horror. Rumors become more powerful as people repeat them, media attention can amplify frightening narratives, and public perception can transform fiction into something strategically meaningful. The exaggerated supernatural framework allows the game to examine misinformation, sensationalism, conspiracy culture, and social manipulation without becoming a realistic political simulator. This underlying commentary gives its management mechanics additional meaning. Players expecting action-heavy horror should understand that this is fundamentally a thoughtful strategy experience. Progress depends more on planning, resource allocation, positioning, and understanding interconnected systems than quick reflexes. Some mechanics require time to fully understand, and the pacing can feel methodical when several operations are being prepared. Once the systems begin working together, however, there is considerable satisfaction in constructing an efficient chain of influence and watching fear spread across the map. Steam Deck compatibility is a more complicated matter. The game does not have the same confidence of an officially Steam Deck Verified experience, so handheld players should approach it as a title that may require some compromises. Its relatively modest 2D presentation is well suited to portable hardware from a performance standpoint, but interface navigation, text readability, and controls are more significant considerations than graphical demands. Players using a Steam Deck should therefore expect a potentially playable experience rather than assuming completely seamless native handheld optimization. Overall, The Fabulous Fear Machine stands apart because it commits fully to a strange but coherent idea. Its pulp artwork, extensive selection of Legends, narrative campaigns, Agents, resource management, and systems for manipulating public anxiety all support the same central fantasy. The deliberate pacing will not suit everyone, particularly those looking for conventional horror action, but strategy enthusiasts who enjoy experimentation and darkly humorous storytelling will find plenty to appreciate. It is creative, visually memorable, thematically unsettling, and refreshingly different from most management games. Rating: 8/10

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