The Iron Oath

1 / 8

Command, endure, and prosper in The Iron Oath, a turn-based tactical RPG where the fate of your mercenary company rests on your decisions. As the leader of a band of soldiers-for-hire in the harsh realm of Caelum, you’ll need to hire and customize recruits, manage your operations wisely, and embark on perilous missions in order to survive, thrive, and build your company's renown.

Over the course of an overarching tale that spans years of Caelum’s history, the world evolves dynamically—as cities fall, allegiances change…and perilous, profitable new opportunities arise. What fortunes await your company?

High-stakes tactical combat

Proper planning and execution is vital to your success. Deadly foes, traps, and destructible objects mean one misstep could be your party’s undoing.

A gritty saga for the ages

Embark on a campaign across Caelum and experience a bloodstained fantasy tale that spans decades. Grow the renown of your company, uncover the realm’s secrets, and shape the fates of factions through strife and conflict.

An ever-evolving overworld

Caelum is a sprawling, always changing realm. Cities fall and rise again as the Noble Houses vie for power, leading to new opportunities and unexpected perils.

Control your company’s destiny

Manage your guild’s roster, finances, and political relationships. Earn wealth and renown by completing contracts for Caelum’s vying factions, and invest in upgrading your organization.

Forge your team

An iron chain is only as strong as its weakest link. Assemble a well-rounded crew of warriors, rogues, and spellcasters. Build up their power, customize and complement their abilities, and become a force to be reckoned with.

Lead wisely, die foolishly

You’ll face difficult decisions, and the path you follow won't always be popular. Your choices bear consequences that will alter the fates of your mercs, your company, and all of Caelum.

Ролевые игрыСтратегииПриключенческие игрыИнди

Системные требования

Минимальные

  • ОС: Windows 7
  • Процессор: Intel Core i5-650, 3.20 GHz or AMD Phenom II X4 965, 3.2 GHz
  • Оперативная память: 6 ГБ ОЗУ
  • Видеокарта: Nvidia GeForce GTX 460 or AMD Radeon HD 6870
  • DirectX: версия 10
  • Место на диске: 2 ГБ свободного места

Рекомендуемые

Данные пока не загружены

Отзывы

Steam · Mostly Positive

Все отзывы в Steam

715 положительных из 933 отзывов

88

Игрок 0688Не рекомендует32 ч в игре

I waited years for this game to come out. I had it wishlisted and it sat at the top of my list as I eagerly watched development head towards publication. It even became a running joke with friends. Finally, the game released. I dove in headfirst and loved every moment of it. The storyline, the classes, their customization, and the progression. That was until a few hours in and the story... stopped? The developers hadn't moved much further than a few hours of gameplay from where they started. I gave it time and more updates came and the story continued. Now the last update was in 2024, with a class preview and other promising news. This game was dead before it even released. The potential it had was refreshing and a chance to open up party based RPG games once more with a system that made every decision feel impactful, but not punishing. I wish they would continue development on this game, but the way they left it, is quite disheartening.

42

Игрок 9642Рекомендует63 ч в игре

prety good overall the only down side is the random traits and attribue specialisation mainly to many negative trait and wen you reload 300 times in harder gameplay mode to get a team that is not desing to endup in the infirmary in a semi parmanence oups your damage dealer attribue spesialisation are mending and other you dont need. so its frustrating. If you add 2 more positive traits in the mix i think your game would work. cos now its like well you got a dullard and a anemic in your team. i dont want to... well life is hard budy and they are no good... i dont want to... well no choice do you want to play or not... not shure...

46

Игрок 5946Не рекомендует41 ч в игре

no undo for most things very janky, move and que a spell wont let you un-que even though you don't have a proper target.

22

Игрок 4722Не рекомендует7 ч в игре

Lot's of potential. Interesting D&D style mechanics. Overly complex class system joined with too randomly generated characters makes this game not for me. A lot of micro management, adding points, picking progressions, for characters I can't bother to care about. Add on top of all this, you play as the leader but appear to have no actual character, i.e. no skin in the game about tactics. If they're going to refer to the player, then the player should have an actual character, not just be a non-descript decision maker.

97

Игрок 4797Не рекомендует2 ч в игре

The Iron Oath has an appealing premise and presentation, but for me its systems are too abstract and too constrained. The obvious comparisons are Battle Brothers and Darkest Dungeon, but I do not think it captures what makes either of those games interesting. Character development is heavily class-driven: classes are tied to particular weapon types, inventory is minimal, and you deploy only a small group of highly specialised characters. You technically have a larger roster, but most of the meaningful choice is in deciding which specialists to bring rather than freely developing and equipping a company. The attribute system makes this worse. Characters receive random affinities for certain attributes, making those attributes easier to improve, but these affinities do not necessarily correspond to their class or role. That can produce things like a non-healing tank with an affinity for Mending. When classes are already so tightly defined, randomness like this does not create interesting unconventional builds; it mostly creates characters whose cheap attributes may be irrelevant to what they are actually designed to do. My bigger problem is the dungeon resource system. Camps and restoration are limited, and many abilities have limited uses that must be stretched across several encounters. That creates resource management, but not the kind I enjoy. Instead of asking “which ability is best for this tactical situation?”, I often found myself asking “is this fight important enough to spend an ability at all?” This is where the comparison with Darkest Dungeon breaks down for me. Darkest Dungeon also revolves around attrition and resource pressure, but those constraints mostly create strategic tension around the battles while leaving the interesting combat tools available to use. In The Iron Oath, scarcity too often suppresses tactical choice itself. Routine encounters encourage basic attacks while you conserve the interesting abilities for later, so tactical depth becomes front-loaded into party composition and resource conservation rather than coming from varied decisions during the fights. There is nothing obviously broken here, and the presentation is good, but the design feels much narrower than its influences suggest. I stopped playing fairly early because I could already see that the core loop and character-development systems were not something I wanted to spend dozens of hours on.