
The Lantern of the Laughless Saint
Lured in by shared nightmares, madmen travel to a remote island crowned by a silent Tower. No one remembers the journey.
The Lantern of the Laughless Saint is an open world RPG built around exploration and connection. You learn the land by walking it, following rumors, reading scraps of burned history, and meeting lost souls who wandered to the ends of the Earth, following the same feverish dream of a light buried beneath the Tower.
Somewhere in the depths is a theater with an empty stage, waiting for an audience. As you repair or ruin the lives of the island's inhabitants, the phantoms they leave behind take their seats in the audience. The more seats you fill, the more the island listens, and the greater the applause for your final act.
And if you don’t want to descend alone, you don’t have to. The entire game is fully playable in co-op : explore the island together, delve into the depths for treasures, and make the choices that will decide the fate of everyone on the island, and beyond...
What makes it different
A wild, ancient island to explore Follow leads, find shortcuts into the Tower, stumble into side stories, and piece together what is real and what is mere delusion.
Open Ended Most quests have multiple resolutions. Mercy, violence, compromise, deceit.
A large cast of bizarre characters Many strange folk find their home on the island. A giant toad learning to read. An ancient skeleton who just wants to swim. A musician from a faraway land hunts for something precious. Everyone has a theory for why you’re here. None of them agree.
The Amphitheater
Your choices change the world. Treat others with kindness and generosity, and a trusted friend will take their seat in your audience. Fail or abuse them, and something darker takes their place. The House fills either way.
Visceral Combat with multiple weapon types Punchy combat against strange horrors
Full co-op Play the whole game together. Explore the world, share the spoils, and decide who you will become, because the consequences belong to all of you.
The Tower does not call the whole. It calls the broken, the wanting. Fill the seats. Start the performance. Find out what is buried at the bottom of the well.
Системные требования
Минимальные
- Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 10 or higher (64-bit OS Required)
- Processor: Intel Core i5-4460 (3.40 GHz) or better; Quad-core or better
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
- DirectX: Version 12
- Storage: 8 GB available space
- Additional Notes: Network connection required for multiplayer
Рекомендуемые
- Recommended:
- Requires a 64-bit processor and operating system
Отзывы
Steam · Very Positive
Все отзывы в Steam1 397 положительных из 1 554 отзывов
Игрок 8779Рекомендует22 ч в игре
For me, its absurd that it has taken this long to see an entirely new developer's take on the 'Bethesda RPG' formula. Writing this at launch, I can say it is a little buggy, and needs some polish, but most atypical for the subgenre, the developers are actively striving to do just that, and the game has seen numerous fixes in the first few days alone, with more general balancing and content on the way. In its current state I'd say its worth the price of entry if you just want to see an indie take on a spiritual successor to Morrowind, but with a little polish, I think Lantern could easily grow to outshine its influences.
Игрок 6364Рекомендует11 ч в игре
What a beautiful love letter to what Bethesda used to be. I can tell that there is care being poured into this game, you have to look no further than the map: a 3-d, highly detailed look at the world you're in where you can even spot some of the enemies if you look close enough. And that's such an important detail to this game because there are no quest waypoints, no yellow line or arrows to follow, just basic directions... and it works! There's a darkness and a weirdness to this game that I haven't seen since Morrowind. Other games like Tainted Grail and Avowed have tried to do something similar, but there's something about this game that I find especially interesting. The game throws you into the world with a vague goal, but its up to you to go out and explore and figure out what that even means. And you'll find things that are bizarre, awesome and creepy. And speaking about darkness, your character's eyes actually adjust to the dark after some time (just a neat thing I noticed that I can't recall seeing in recent games). I should mention that this game is far from polished, which I wasn't expecting it to be right away. I imagine (and hope) the devs will continue to make this something special. Some of the few bugs I've seen so far have to do with armor and weapon visuals and some enemies despawning and reappearing after I've killed them. I also hope there are some improvements to the weapon handling. While bows feel good, I feel like arrows drop too quickly. I'd also like to see shields being a touch more responsive after a swing, and for there to be a larger hit distance for melee weapons (it feels like you have to run right into an enemy to hit it with a sword). Hit markers for larger things like giant slimes are also a bit odd, you basically need to hit it square in the middle for it to count, which is odd for something larger than your character. Overall, in a world where there are AAA games that feel like something churned out by , I'm particularly optimistic about what indie devs are creating, because they keep coming up with unique and compelling experiences like this. RIP Freg. You got absolutely whooped by a giant slime and I didn't even witness it...
Игрок 0606Рекомендует31 ч в игре
As someone who has sunk a bit of time into this so far, I recommend it. Pros: - ♥♥♥♥ you Todd Howard. - Game feels very Morrowind-esque to a point where it definitely nailed the aesthetic of weird alien landscape and strange creatures running around. - Combat is a massive step up from Morrowind. - Tons of areas to explore. I might of explored around 20% of the map in 26 hours, which is par for the course on what anyone would expect from a morrowind style game. - Plot line seems solid so far. Also tons of side quests. - Possible Pro/Con - Game also does not hold your hand like Morrowind. Will have tons of people in the reviews ♥♥♥♥♥♥♥♥ that they need markers to walk them through everything. Guaranteed. Cons: - Bugs, bugs, bugs - Alchemy menu needs a rework/update to be more efficient. - Equipment menu for items needs to pull them all to the top that you have equipped or have a seperate tab that doesn't let you sell those items at the merchant. - Jump scares from those stupid ass black starfish whispering at you. - Some of the quests are bugged out. I've run into it on two occasions where I had to go back on saves to try and fix the issue. - Was accused of stealing something in town randomly even though I hadn't stolen anything and had been standing still. - Needs more buyable good stuff from merchants. I would like someone other than Pichess trying to sexually engage me by trying to "Lighten your load" or commenting about my heavy bulging pockets. - Tower feels massive to a point where its just empty space. Needs more filler. Overall, great game so far. Looking forward to it coming out of early access.
Игрок 4726Рекомендует15 ч в игре
If you liked Morrowind, or WANTED to ilke Morrowind but couldn't due to the jank, then this game is for you. Stats actually work, the leveling makes you stronger (enemies don't level up with you), the exploration is smooth, the map is jam packed with PoI's and fun little encounters. The animations are better than they have a right to be. The quests are creative, weird, and adorable. The voice acting is incredible. This game is dripping with charm and Bethesda should be embarrassed. My only critique is that it needs some optimization for older PC's like mine.
Игрок 8556Рекомендует44 ч в игре
How ARE these lads outpacing AAA development, anyway? If an early access game like this is this fun and feature-rich at this stage of development, I can't imagine what kind of traction beam of a game Morrowind was to those who actually played it. ♥♥♥♥ YOU TODD HOWARD
Игрок 5067Рекомендует15 ч в игре
Game is very good. Looking forward to the much larger effort by these developers. Pros: *Well written quests *Interesting locations *Voice acting *Music *Graphics Cons *I'm going to run out of game to play eventually and want more.
Игрок 9258Рекомендует3 ч в игре
A damn strong game in a subgenre that really needs more love and attention due to bethesda's lack of output recently.
Игрок 0872Рекомендует39 ч в игре
LIZARD MEN I haven't found the Epstien Island dungeon yet I am level 1 and I don't care I WILL beat my head against the brick wall until I beat it. It has drugs and fantasy racism, welcome back, Dagoth Ur.
Обсуждения и советы
Открыть форумСоздание персонажа + Руководство по базовым навыкам
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Консольные команды
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How to become a Glorious Flying God! (at level 15)
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Как улучшить все навыки
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Как пропустить вступительный ролик
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Как получить свой первый дом (со скриншотами)
GHub Platform · Гайд
How to get your first house (With Screenshots)
Steam Guide
How to Get Every Skill Up
Steam Guide
Character Creation + Basic Skills Guide
Steam Guide
How to become a Glorious Flying God! (at level 15)
Steam Guide
Console Commands [UPDATED]
Steam Guide
How to skip the intro movie
Steam Guide